Merge branch 'master' into gles_use_tbo_no_ssbo

This commit is contained in:
Cristian Luis Duarte 2018-10-29 20:06:32 -03:00
commit f00f1931f3
661 changed files with 21939 additions and 13355 deletions

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@ -36,6 +36,7 @@ module.exports = {
"GlobalServices": false,
"GooglePoly": false,
"Graphics": false,
"HifiAbout": false,
"HMD": false,
"LaserPointers": false,
"location": true,

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@ -9,6 +9,7 @@
- [cmake](https://cmake.org/download/): 3.9
- [Qt](https://www.qt.io/download-open-source): 5.10.1
- [Python](https://www.python.org/downloads/): 3.6 or higher
- [OpenSSL](https://www.openssl.org/): Use the latest available 1.0 version (**NOT** 1.1) of OpenSSL to avoid security vulnerabilities.
- [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)

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@ -40,6 +40,11 @@ Install build tools:
sudo apt-get install cmake
```
Install Python 3:
```bash
sudo apt-get install python3.6
```
### Get code and checkout the tag you need

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@ -6,6 +6,10 @@ Please read the [general build guide](BUILD.md) for information on dependencies
brew install cmake openssl qt
### Python 3
Download an install Python 3.6.6 or higher from [here](https://www.python.org/downloads/). Execute the `Update Shell Profile.command` script that is provided with the installer.
### OpenSSL
Assuming you've installed OpenSSL using the homebrew instructions above, you'll need to set OPENSSL_ROOT_DIR so CMake can find your installations.
@ -28,7 +32,9 @@ Note that this uses the version from the homebrew formula at the time of this wr
If Xcode is your editor of choice, you can ask CMake to generate Xcode project files instead of Unix Makefiles.
cmake .. -GXcode
cmake .. -G Xcode
If `cmake` complains about Python 3 being missing, you may need to update your CMake binary with command `brew upgrade cmake`, or by downloading and running the latest CMake installer, depending on how you originally instaled CMake
After running cmake, you will have the make files or Xcode project file necessary to build all of the components. Open the hifi.xcodeproj file, choose ALL_BUILD from the Product > Scheme menu (or target drop down), and click Run.

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@ -5,11 +5,17 @@ Note: We are now using Visual Studio 2017 and Qt 5.10.1. If you are upgrading fr
Note: The prerequisites will require about 10 GB of space on your drive. You will also need a system with at least 8GB of main memory.
### Step 1. Visual Studio 2017
### Step 1. Visual Studio 2017 & Python
If you dont have Community or Professional edition of Visual Studio 2017, download [Visual Studio Community 2017](https://www.visualstudio.com/downloads/).
When selecting components, check "Desktop development with C++." Also on the right on the Summary toolbar, check "Windows 8.1 SDK and UCRT SDK" and "VC++ 2015.3 v140 toolset (x86,x64)".
When selecting components, check "Desktop development with C++". Also on the right on the Summary toolbar, check "Windows 8.1 SDK and UCRT SDK" and "VC++ 2015.3 v140 toolset (x86,x64)". If you do not already have a python development environment installed, also check "Python Development" in this screen.
If you already have Visual Studio installed and need to add python, open the "Add or remove programs" control panel and find the "Microsoft Visual Studio Installer". Select it and click "Modify". In the installer, select "Modify" again, then check "Python Development" and allow the installer to apply the changes.
### Step 1a. Alternate Python
If you do not wish to use the Python installation bundled with Visual Studio, you can download the installer from [here](https://www.python.org/downloads/). Ensure you get version 3.6.6 or higher.
### Step 2. Installing CMake

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@ -7,6 +7,11 @@ else()
cmake_minimum_required(VERSION 3.2)
endif()
# squelch the Policy CMP0074 warning without requiring an update to cmake 3.12.
if ((${CMAKE_MAJOR_VERSION} EQUAL 3 AND ${CMAKE_MINOR_VERSION} GREATER 11) OR ${CMAKE_MAJOR_VERSION} GREATER 3)
cmake_policy(SET CMP0074 NEW)
endif()
project(hifi)
include("cmake/init.cmake")
@ -61,7 +66,7 @@ if (ANDROID)
set(GLES_OPTION ON)
set(PLATFORM_QT_COMPONENTS AndroidExtras WebView)
else ()
set(PLATFORM_QT_COMPONENTS WebEngine WebEngineWidgets)
set(PLATFORM_QT_COMPONENTS WebEngine)
endif ()
if (USE_GLES AND (NOT ANDROID))

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@ -24,7 +24,6 @@ android {
'-DANDROID_STL=c++_shared',
'-DQT_CMAKE_PREFIX_PATH=' + HIFI_ANDROID_PRECOMPILED + '/qt/lib/cmake',
'-DNATIVE_SCRIBE=' + HIFI_ANDROID_PRECOMPILED + '/scribe' + EXEC_SUFFIX,
'-DNATIVE_SHREFLECT=' + HIFI_ANDROID_PRECOMPILED + '/shreflect' + EXEC_SUFFIX,
'-DHIFI_ANDROID_PRECOMPILED=' + HIFI_ANDROID_PRECOMPILED,
'-DRELEASE_NUMBER=' + RELEASE_NUMBER,
'-DRELEASE_TYPE=' + RELEASE_TYPE,

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@ -161,31 +161,19 @@ def packages = [
]
]
def scribeLocalFile='scribe' + EXEC_SUFFIX
def scribeFile='scribe_linux_x86_64'
def scribeChecksum='ca4b904f52f4f993c29175ba96798fa6'
def scribeVersion='u_iTrJDaE95i2abTPXOpPZckGBIim53G'
def shreflectLocalFile='shreflect' + EXEC_SUFFIX
def shreflectFile='shreflect_linux_x86_64'
def shreflectChecksum='d6094a8580066c0b6f4e80b5adfb1d98'
def shreflectVersion='jnrpudh6fptIg6T2.Z6fgKP2ultAdKmE'
def scribeChecksum='4635c28192724281d2367ce9e94380ab'
def scribeVersion='mPAY_N846oZH1tPY1bwChB_hzqkiYyoC'
if (Os.isFamily(Os.FAMILY_MAC)) {
scribeFile = 'scribe_osx_x86_64'
scribeChecksum='72db9d32d4e1e50add755570ac5eb749'
scribeVersion='DAW0DmnjCRib4MD8x93bgc2Z2MpPojZC'
shreflectFile='shreflect_osx_x86_64'
shreflectChecksum='d613ef0703c21371fee93fd2e54b964f'
shreflectVersion='.rYNzjSFq6WtWDnE5KIKRIAGyJtr__ad'
scribeChecksum='1ead61c285d265eba9a5ef91ae3b7c26'
scribeVersion='4TAXWdo9fviw60N2wUA8HNyQ9TabjZa3'
} else if (Os.isFamily(Os.FAMILY_WINDOWS)) {
scribeFile = 'scribe_win32_x86_64.exe'
scribeChecksum='678e43d290c90fda670c6fefe038a06d'
scribeVersion='PuullrA_bPlO9kXZRt8rLe536X1UI.m7'
shreflectFile='shreflect_win32_x86_64.exe'
shreflectChecksum='6f4a77b8cceb3f1bbc655132c3665060'
shreflectVersion='iIyCyza1nelkbI7ihybF59bBlwrfAC3D'
scribeChecksum='9c29a62595daf4844f95f6744d568c15'
scribeVersion='DUoxjufeX8ZAIVRBKRczWTuZwT13enTv'
}
def options = [
@ -461,27 +449,11 @@ task fixScribePermissions(type: Exec, dependsOn: verifyScribe) {
commandLine 'chmod', 'a+x', HIFI_ANDROID_PRECOMPILED + '/' + scribeLocalFile
}
task downloadShreflect(type: Download) {
src baseUrl + shreflectFile + '?versionId=' + shreflectVersion
dest new File(baseFolder, shreflectLocalFile)
onlyIfNewer true
}
task verifyShreflect(type: Verify, dependsOn: downloadShreflect) {
src new File(baseFolder, shreflectLocalFile);
checksum shreflectChecksum
}
task fixShreflectPermissions(type: Exec, dependsOn: verifyShreflect) {
commandLine 'chmod', 'a+x', HIFI_ANDROID_PRECOMPILED + '/' + shreflectLocalFile
}
task setupScribe(dependsOn: [verifyScribe, verifyShreflect]) { }
task setupScribe(dependsOn: [verifyScribe]) { }
// On Windows, we don't need to set the executable bit, but on OSX and Unix we do
if (!Os.isFamily(Os.FAMILY_WINDOWS)) {
setupScribe.dependsOn fixScribePermissions
setupScribe.dependsOn fixShreflectPermissions
}
task extractGvrBinaries(dependsOn: extractDependencies) {

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@ -0,0 +1 @@
org.gradle.jvmargs=-Xms2g -Xmx4g

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@ -222,7 +222,8 @@ void Agent::requestScript() {
return;
}
auto request = DependencyManager::get<ResourceManager>()->createResourceRequest(this, scriptURL);
auto request = DependencyManager::get<ResourceManager>()->createResourceRequest(
this, scriptURL, true, -1, "Agent::requestScript");
if (!request) {
qWarning() << "Could not create ResourceRequest for Agent script at" << scriptURL.toString();
@ -368,11 +369,7 @@ void Agent::executeScript() {
// setup an Avatar for the script to use
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
scriptedAvatar->setID(getSessionUUID());
connect(_scriptEngine.data(), SIGNAL(update(float)),
scriptedAvatar.data(), SLOT(update(float)), Qt::ConnectionType::QueuedConnection);
scriptedAvatar->setForceFaceTrackerConnected(true);
// call model URL setters with empty URLs so our avatar, if user, will have the default models
@ -504,8 +501,6 @@ void Agent::executeScript() {
DependencyManager::set<AssignmentParentFinder>(_entityViewer.getTree());
_avatarAudioTimer.start();
// Agents should run at 45hz
static const int AVATAR_DATA_HZ = 45;
static const int AVATAR_DATA_IN_MSECS = MSECS_PER_SECOND / AVATAR_DATA_HZ;
@ -530,7 +525,8 @@ void Agent::executeScript() {
}
avatarDataTimer->stop();
_avatarAudioTimer.stop();
setIsAvatar(false); // will stop timers for sending identity packets
}
setFinished(true);
@ -582,28 +578,33 @@ void Agent::setIsAvatar(bool isAvatar) {
}
_isAvatar = isAvatar;
if (_isAvatar && !_avatarIdentityTimer) {
// set up the avatar timers
_avatarIdentityTimer = new QTimer(this);
_avatarQueryTimer = new QTimer(this);
auto scriptableAvatar = DependencyManager::get<ScriptableAvatar>();
if (_isAvatar) {
if (!_avatarIdentityTimer) {
// set up the avatar timers
_avatarIdentityTimer = new QTimer(this);
_avatarQueryTimer = new QTimer(this);
// connect our slot
connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
connect(_avatarQueryTimer, &QTimer::timeout, this, &Agent::queryAvatars);
// connect our slot
connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
connect(_avatarQueryTimer, &QTimer::timeout, this, &Agent::queryAvatars);
static const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
static const int AVATAR_VIEW_PACKET_SEND_INTERVAL_MSECS = 1000;
static const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
static const int AVATAR_VIEW_PACKET_SEND_INTERVAL_MSECS = 1000;
// start the timers
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); // FIXME - we shouldn't really need to constantly send identity packets
_avatarQueryTimer->start(AVATAR_VIEW_PACKET_SEND_INTERVAL_MSECS);
// start the timers
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); // FIXME - we shouldn't really need to constantly send identity packets
_avatarQueryTimer->start(AVATAR_VIEW_PACKET_SEND_INTERVAL_MSECS);
// tell the avatarAudioTimer to start ticking
QMetaObject::invokeMethod(&_avatarAudioTimer, "start");
}
connect(_scriptEngine.data(), &ScriptEngine::update,
scriptableAvatar.data(), &ScriptableAvatar::update, Qt::QueuedConnection);
if (!_isAvatar) {
// tell the avatarAudioTimer to start ticking
QMetaObject::invokeMethod(&_avatarAudioTimer, "start");
}
_entityEditSender.setMyAvatar(scriptableAvatar.data());
} else {
if (_avatarIdentityTimer) {
_avatarIdentityTimer->stop();
delete _avatarIdentityTimer;
@ -630,14 +631,14 @@ void Agent::setIsAvatar(bool isAvatar) {
packet->writePrimitive(KillAvatarReason::NoReason);
nodeList->sendPacket(std::move(packet), *node);
});
disconnect(_scriptEngine.data(), &ScriptEngine::update,
scriptableAvatar.data(), &ScriptableAvatar::update);
QMetaObject::invokeMethod(&_avatarAudioTimer, "stop");
}
QMetaObject::invokeMethod(&_avatarAudioTimer, "stop");
_entityEditSender.setMyAvatar(nullptr);
} else {
auto scriptableAvatar = DependencyManager::get<ScriptableAvatar>();
_entityEditSender.setMyAvatar(scriptableAvatar.data());
}
}
@ -788,7 +789,7 @@ void Agent::processAgentAvatarAudio() {
// seek past the sequence number, will be packed when destination node is known
audioPacket->seek(sizeof(quint16));
if (silentFrame) {
if (silentFrame && !_flushEncoder) {
if (!_isListeningToAudioStream) {
// if we have a silent frame and we're not listening then just send nothing and break out of here
@ -810,7 +811,7 @@ void Agent::processAgentAvatarAudio() {
// no matter what, the loudness should be set to 0
computeLoudness(nullptr, scriptedAvatar);
} else if (nextSoundOutput) {
} else if (nextSoundOutput || _flushEncoder) {
// write the codec
audioPacket->writeString(_selectedCodecName);
@ -864,8 +865,6 @@ void Agent::processAgentAvatarAudio() {
}
void Agent::aboutToFinish() {
setIsAvatar(false);// will stop timers for sending identity packets
// our entity tree is going to go away so tell that to the EntityScriptingInterface
DependencyManager::get<EntityScriptingInterface>()->setEntityTree(nullptr);

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@ -21,7 +21,6 @@
#include <QtCore/QTimer>
#include <QUuid>
#include <ClientTraitsHandler.h>
#include <EntityEditPacketSender.h>
#include <EntityTree.h>
#include <ScriptEngine.h>

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@ -35,6 +35,7 @@
#include "AssignmentClientLogging.h"
#include "AssignmentFactory.h"
#include "ResourceRequestObserver.h"
const QString ASSIGNMENT_CLIENT_TARGET_NAME = "assignment-client";
const long long ASSIGNMENT_REQUEST_INTERVAL_MSECS = 1 * 1000;
@ -49,6 +50,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
DependencyManager::set<tracing::Tracer>();
DependencyManager::set<StatTracker>();
DependencyManager::set<AccountManager>();
DependencyManager::set<ResourceRequestObserver>();
auto addressManager = DependencyManager::set<AddressManager>();

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@ -497,7 +497,7 @@ void AudioMixerClientData::processStreamPacket(ReceivedMessage& message, Concurr
if (newStream) {
// whenever a stream is added, push it to the concurrent vector of streams added this frame
addedStreams.emplace_back(getNodeID(), getNodeLocalID(), matchingStream->getStreamIdentifier(), matchingStream.get());
addedStreams.push_back(AddedStream(getNodeID(), getNodeLocalID(), matchingStream->getStreamIdentifier(), matchingStream.get()));
}
}

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@ -541,7 +541,7 @@ void AvatarMixer::handleRequestsDomainListDataPacket(QSharedPointer<ReceivedMess
// ...For those nodes, reset the lastBroadcastTime to 0
// so that the AvatarMixer will send Identity data to us
[&](const SharedNodePointer& node) {
nodeData->setLastBroadcastTime(node->getUUID(), 0);
nodeData->setLastBroadcastTime(node->getLocalID(), 0);
nodeData->resetSentTraitData(node->getLocalID());
}
);
@ -565,7 +565,8 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> mes
// parse the identity packet and update the change timestamp if appropriate
bool identityChanged = false;
bool displayNameChanged = false;
avatar.processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged);
QDataStream avatarIdentityStream(message->getMessage());
avatar.processAvatarIdentity(avatarIdentityStream, identityChanged, displayNameChanged);
if (identityChanged) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
@ -637,7 +638,7 @@ void AvatarMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage>
// Reset the lastBroadcastTime for the ignored avatar to 0
// so the AvatarMixer knows it'll have to send identity data about the ignored avatar
// to the ignorer if the ignorer unignores.
nodeData->setLastBroadcastTime(ignoredUUID, 0);
nodeData->setLastBroadcastTime(ignoredNode->getLocalID(), 0);
nodeData->resetSentTraitData(ignoredNode->getLocalID());
}
@ -647,7 +648,7 @@ void AvatarMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage>
// to the ignored if the ignorer unignores.
AvatarMixerClientData* ignoredNodeData = reinterpret_cast<AvatarMixerClientData*>(ignoredNode->getLinkedData());
if (ignoredNodeData) {
ignoredNodeData->setLastBroadcastTime(senderNode->getUUID(), 0);
ignoredNodeData->setLastBroadcastTime(senderNode->getLocalID(), 0);
ignoredNodeData->resetSentTraitData(senderNode->getLocalID());
}
}

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@ -26,20 +26,20 @@ AvatarMixerClientData::AvatarMixerClientData(const QUuid& nodeID, Node::LocalID
_avatar->setID(nodeID);
}
uint64_t AvatarMixerClientData::getLastOtherAvatarEncodeTime(QUuid otherAvatar) const {
std::unordered_map<QUuid, uint64_t>::const_iterator itr = _lastOtherAvatarEncodeTime.find(otherAvatar);
uint64_t AvatarMixerClientData::getLastOtherAvatarEncodeTime(NLPacket::LocalID otherAvatar) const {
const auto itr = _lastOtherAvatarEncodeTime.find(otherAvatar);
if (itr != _lastOtherAvatarEncodeTime.end()) {
return itr->second;
}
return 0;
}
void AvatarMixerClientData::setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, uint64_t time) {
std::unordered_map<QUuid, uint64_t>::iterator itr = _lastOtherAvatarEncodeTime.find(otherAvatar);
void AvatarMixerClientData::setLastOtherAvatarEncodeTime(NLPacket::LocalID otherAvatar, uint64_t time) {
auto itr = _lastOtherAvatarEncodeTime.find(otherAvatar);
if (itr != _lastOtherAvatarEncodeTime.end()) {
itr->second = time;
} else {
_lastOtherAvatarEncodeTime.emplace(std::pair<QUuid, uint64_t>(otherAvatar, time));
_lastOtherAvatarEncodeTime.emplace(std::pair<NLPacket::LocalID, uint64_t>(otherAvatar, time));
}
}
@ -220,7 +220,7 @@ void AvatarMixerClientData::checkSkeletonURLAgainstWhitelist(const SlaveSharedDa
}
}
uint64_t AvatarMixerClientData::getLastBroadcastTime(const QUuid& nodeUUID) const {
uint64_t AvatarMixerClientData::getLastBroadcastTime(NLPacket::LocalID nodeUUID) const {
// return the matching PacketSequenceNumber, or the default if we don't have it
auto nodeMatch = _lastBroadcastTimes.find(nodeUUID);
if (nodeMatch != _lastBroadcastTimes.end()) {
@ -229,9 +229,9 @@ uint64_t AvatarMixerClientData::getLastBroadcastTime(const QUuid& nodeUUID) cons
return 0;
}
uint16_t AvatarMixerClientData::getLastBroadcastSequenceNumber(const QUuid& nodeUUID) const {
uint16_t AvatarMixerClientData::getLastBroadcastSequenceNumber(NLPacket::LocalID nodeID) const {
// return the matching PacketSequenceNumber, or the default if we don't have it
auto nodeMatch = _lastBroadcastSequenceNumbers.find(nodeUUID);
auto nodeMatch = _lastBroadcastSequenceNumbers.find(nodeID);
if (nodeMatch != _lastBroadcastSequenceNumbers.end()) {
return nodeMatch->second;
}
@ -252,7 +252,7 @@ void AvatarMixerClientData::ignoreOther(const Node* self, const Node* other) {
} else {
killPacket->writePrimitive(KillAvatarReason::YourAvatarEnteredTheirBubble);
}
setLastBroadcastTime(other->getUUID(), 0);
setLastBroadcastTime(other->getLocalID(), 0);
resetSentTraitData(other->getLocalID());
@ -331,9 +331,9 @@ AvatarMixerClientData::TraitsCheckTimestamp AvatarMixerClientData::getLastOtherA
}
}
void AvatarMixerClientData::cleanupKilledNode(const QUuid& nodeUUID, Node::LocalID nodeLocalID) {
removeLastBroadcastSequenceNumber(nodeUUID);
removeLastBroadcastTime(nodeUUID);
void AvatarMixerClientData::cleanupKilledNode(const QUuid&, Node::LocalID nodeLocalID) {
removeLastBroadcastSequenceNumber(nodeLocalID);
removeLastBroadcastTime(nodeLocalID);
_lastSentTraitsTimestamps.erase(nodeLocalID);
_sentTraitVersions.erase(nodeLocalID);
}

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@ -49,17 +49,16 @@ public:
const AvatarData* getConstAvatarData() const { return _avatar.get(); }
AvatarSharedPointer getAvatarSharedPointer() const { return _avatar; }
uint16_t getLastBroadcastSequenceNumber(NLPacket::LocalID nodeID) const;
void setLastBroadcastSequenceNumber(NLPacket::LocalID nodeID, uint16_t sequenceNumber)
{ _lastBroadcastSequenceNumbers[nodeID] = sequenceNumber; }
Q_INVOKABLE void removeLastBroadcastSequenceNumber(NLPacket::LocalID nodeID) { _lastBroadcastSequenceNumbers.erase(nodeID); }
bool isIgnoreRadiusEnabled() const { return _isIgnoreRadiusEnabled; }
void setIsIgnoreRadiusEnabled(bool enabled) { _isIgnoreRadiusEnabled = enabled; }
uint16_t getLastBroadcastSequenceNumber(const QUuid& nodeUUID) const;
void setLastBroadcastSequenceNumber(const QUuid& nodeUUID, uint16_t sequenceNumber)
{ _lastBroadcastSequenceNumbers[nodeUUID] = sequenceNumber; }
Q_INVOKABLE void removeLastBroadcastSequenceNumber(const QUuid& nodeUUID) { _lastBroadcastSequenceNumbers.erase(nodeUUID); }
uint64_t getLastBroadcastTime(const QUuid& nodeUUID) const;
void setLastBroadcastTime(const QUuid& nodeUUID, uint64_t broadcastTime) { _lastBroadcastTimes[nodeUUID] = broadcastTime; }
Q_INVOKABLE void removeLastBroadcastTime(const QUuid& nodeUUID) { _lastBroadcastTimes.erase(nodeUUID); }
uint64_t getLastBroadcastTime(NLPacket::LocalID nodeUUID) const;
void setLastBroadcastTime(NLPacket::LocalID nodeUUID, uint64_t broadcastTime) { _lastBroadcastTimes[nodeUUID] = broadcastTime; }
Q_INVOKABLE void removeLastBroadcastTime(NLPacket::LocalID nodeUUID) { _lastBroadcastTimes.erase(nodeUUID); }
Q_INVOKABLE void cleanupKilledNode(const QUuid& nodeUUID, Node::LocalID nodeLocalID);
@ -93,7 +92,7 @@ public:
void loadJSONStats(QJsonObject& jsonObject) const;
glm::vec3 getPosition() const { return _avatar ? _avatar->getWorldPosition() : glm::vec3(0); }
glm::vec3 getPosition() const { return _avatar ? _avatar->getClientGlobalPosition() : glm::vec3(0); }
bool isRadiusIgnoring(const QUuid& other) const;
void addToRadiusIgnoringSet(const QUuid& other);
void removeFromRadiusIgnoringSet(const QUuid& other);
@ -114,10 +113,10 @@ public:
const ConicalViewFrustums& getViewFrustums() const { return _currentViewFrustums; }
uint64_t getLastOtherAvatarEncodeTime(QUuid otherAvatar) const;
void setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, uint64_t time);
uint64_t getLastOtherAvatarEncodeTime(NLPacket::LocalID otherAvatar) const;
void setLastOtherAvatarEncodeTime(NLPacket::LocalID otherAvatar, uint64_t time);
QVector<JointData>& getLastOtherAvatarSentJoints(QUuid otherAvatar) { return _lastOtherAvatarSentJoints[otherAvatar]; }
QVector<JointData>& getLastOtherAvatarSentJoints(NLPacket::LocalID otherAvatar) { return _lastOtherAvatarSentJoints[otherAvatar]; }
void queuePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node);
int processPackets(const SlaveSharedData& slaveSharedData); // returns number of packets processed
@ -150,13 +149,13 @@ private:
AvatarSharedPointer _avatar { new AvatarData() };
uint16_t _lastReceivedSequenceNumber { 0 };
std::unordered_map<QUuid, uint16_t> _lastBroadcastSequenceNumbers;
std::unordered_map<QUuid, uint64_t> _lastBroadcastTimes;
std::unordered_map<NLPacket::LocalID, uint16_t> _lastBroadcastSequenceNumbers;
std::unordered_map<NLPacket::LocalID, uint64_t> _lastBroadcastTimes;
// this is a map of the last time we encoded an "other" avatar for
// sending to "this" node
std::unordered_map<QUuid, uint64_t> _lastOtherAvatarEncodeTime;
std::unordered_map<QUuid, QVector<JointData>> _lastOtherAvatarSentJoints;
std::unordered_map<NLPacket::LocalID, uint64_t> _lastOtherAvatarEncodeTime;
std::unordered_map<NLPacket::LocalID, QVector<JointData>> _lastOtherAvatarSentJoints;
uint64_t _identityChangeTimestamp;
bool _avatarSessionDisplayNameMustChange{ true };

View file

@ -68,13 +68,11 @@ void AvatarMixerSlave::processIncomingPackets(const SharedNodePointer& node) {
_stats.processIncomingPacketsElapsedTime += (end - start);
}
int AvatarMixerSlave::sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
if (destinationNode->getType() == NodeType::Agent && !destinationNode->isUpstream()) {
int AvatarMixerSlave::sendIdentityPacket(NLPacketList& packetList, const AvatarMixerClientData* nodeData, const Node& destinationNode) {
if (destinationNode.getType() == NodeType::Agent && !destinationNode.isUpstream()) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
packetList.write(individualData);
_stats.numIdentityPackets++;
return individualData.size();
} else {
@ -247,12 +245,12 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// reset the internal state for correct random number distribution
distribution.reset();
// Estimate number to sort on number sent last frame (with min. of 20).
const int numToSendEst = std::max(int(nodeData->getNumAvatarsSentLastFrame() * 2.5f), 20);
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
// keep a counter of the number of considered avatars
int numOtherAvatars = 0;
// keep track of outbound data rate specifically for avatar data
int numAvatarDataBytes = 0;
int identityBytesSent = 0;
@ -261,7 +259,6 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// max number of avatarBytes per frame
int maxAvatarBytesPerFrame = int(_maxKbpsPerNode * BYTES_PER_KILOBIT / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND);
// keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0;
@ -279,10 +276,6 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
int minimumBytesPerAvatar = PALIsOpen ? AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID +
sizeof(AvatarDataPacket::AvatarGlobalPosition) + sizeof(AvatarDataPacket::AudioLoudness) : 0;
// setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
static auto maxAvatarDataBytes = avatarPacketList->getMaxSegmentSize() - NUM_BYTES_RFC4122_UUID;
// compute node bounding box
const float MY_AVATAR_BUBBLE_EXPANSION_FACTOR = 4.0f; // magic number determined emperically
AABox nodeBox = computeBubbleBox(avatar, MY_AVATAR_BUBBLE_EXPANSION_FACTOR);
@ -350,8 +343,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (nodeData->isIgnoreRadiusEnabled() || (avatarClientNodeData->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
// Perform the collision check between the two bounding boxes
const float OTHER_AVATAR_BUBBLE_EXPANSION_FACTOR = 2.4f; // magic number determined empirically
AABox otherNodeBox = computeBubbleBox(avatarClientNodeData->getAvatar(), OTHER_AVATAR_BUBBLE_EXPANSION_FACTOR);
AABox otherNodeBox = avatarClientNodeData->getAvatar().getDefaultBubbleBox();
if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(destinationNode, avatarNode);
shouldIgnore = !getsAnyIgnored;
@ -364,7 +356,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
}
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getLocalID());
AvatarDataSequenceNumber lastSeqFromSender = avatarClientNodeData->getLastReceivedSequenceNumber();
// FIXME - This code does appear to be working. But it seems brittle.
@ -380,6 +372,11 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
++numAvatarsHeldBack;
shouldIgnore = true;
} else if (lastSeqFromSender == 0) {
// We have have not yet recieved any data about this avatar. Ignore it for now
// This is important for Agent scripts that are not avatar
// so that they don't appear to be an avatar at the origin
shouldIgnore = true;
} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
++numAvatarsWithSkippedFrames;
@ -391,7 +388,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
if (!shouldIgnore) {
// sort this one for later
const AvatarData* avatarNodeData = avatarClientNodeData->getConstAvatarData();
auto lastEncodeTime = nodeData->getLastOtherAvatarEncodeTime(avatarNodeData->getSessionUUID());
auto lastEncodeTime = nodeData->getLastOtherAvatarEncodeTime(avatarNode->getLocalID());
sortedAvatars.push(SortableAvatar(avatarNodeData, avatarNode, lastEncodeTime));
}
@ -401,8 +398,13 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
int remainingAvatars = (int)sortedAvatars.size();
auto traitsPacketList = NLPacketList::create(PacketType::BulkAvatarTraits, QByteArray(), true, true);
auto avatarPacket = NLPacket::create(PacketType::BulkAvatarData);
const int avatarPacketCapacity = avatarPacket->getPayloadCapacity();
int avatarSpaceAvailable = avatarPacketCapacity;
int numPacketsSent = 0;
auto identityPacketList = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
const auto& sortedAvatarVector = sortedAvatars.getSortedVector();
const auto& sortedAvatarVector = sortedAvatars.getSortedVector(numToSendEst);
for (const auto& sortedAvatar : sortedAvatarVector) {
const Node* otherNode = sortedAvatar.getNode();
auto lastEncodeForOther = sortedAvatar.getTimestamp();
@ -427,21 +429,9 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
auto startAvatarDataPacking = chrono::high_resolution_clock::now();
++numOtherAvatars;
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
if (otherAvatar->hasProcessedFirstIdentity()
&& nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
identityBytesSent += sendIdentityPacket(otherNodeData, node);
// remember the last time we sent identity details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), usecTimestampNow());
}
// Typically all out-of-view avatars but such avatars' priorities will rise with time:
bool isLowerPriority = sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD;
@ -451,71 +441,56 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
} else if (!overBudget) {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO ? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView();
}
bool includeThisAvatar = true;
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
if (otherAvatar->hasProcessedFirstIdentity()
&& nodeData->getLastBroadcastTime(otherNode->getLocalID()) <= otherNodeData->getIdentityChangeTimestamp()) {
identityBytesSent += sendIdentityPacket(*identityPacketList, otherNodeData, *destinationNode);
lastSentJointsForOther.resize(otherAvatar->getJointCount());
bool distanceAdjust = true;
glm::vec3 viewerPosition = myPosition;
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false;
auto startSerialize = chrono::high_resolution_clock::now();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition,
&lastSentJointsForOther);
auto endSerialize = chrono::high_resolution_clock::now();
_stats.toByteArrayElapsedTime +=
(quint64) chrono::duration_cast<chrono::microseconds>(endSerialize - startSerialize).count();
if (bytes.size() > maxAvatarDataBytes) {
qCWarning(avatars) << "otherAvatar.toByteArray() for" << otherNode->getUUID()
<< "resulted in very large buffer of" << bytes.size() << "bytes - dropping facial data";
dropFaceTracking = true; // first try dropping the facial data
bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
if (bytes.size() > maxAvatarDataBytes) {
qCWarning(avatars) << "otherAvatar.toByteArray() for" << otherNode->getUUID()
<< "without facial data resulted in very large buffer of" << bytes.size()
<< "bytes - reducing to MinimumData";
bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
if (bytes.size() > maxAvatarDataBytes) {
qCWarning(avatars) << "otherAvatar.toByteArray() for" << otherNode->getUUID()
<< "MinimumData resulted in very large buffer of" << bytes.size()
<< "bytes - refusing to send avatar";
includeThisAvatar = false;
}
// remember the last time we sent identity details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getLocalID(), usecTimestampNow());
}
}
if (includeThisAvatar) {
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes);
avatarPacketList->endSegment();
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getLocalID());
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
const bool distanceAdjust = true;
const bool dropFaceTracking = false;
AvatarDataPacket::SendStatus sendStatus;
sendStatus.sendUUID = true;
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
do {
auto startSerialize = chrono::high_resolution_clock::now();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
sendStatus, dropFaceTracking, distanceAdjust, myPosition,
&lastSentJointsForOther, avatarSpaceAvailable);
auto endSerialize = chrono::high_resolution_clock::now();
_stats.toByteArrayElapsedTime +=
(quint64)chrono::duration_cast<chrono::microseconds>(endSerialize - startSerialize).count();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
nodeData->setLastOtherAvatarEncodeTime(otherNode->getUUID(), usecTimestampNow());
avatarPacket->write(bytes);
avatarSpaceAvailable -= bytes.size();
numAvatarDataBytes += bytes.size();
if (!sendStatus || avatarSpaceAvailable < (int)AvatarDataPacket::MIN_BULK_PACKET_SIZE) {
// Weren't able to fit everything.
nodeList->sendPacket(std::move(avatarPacket), *destinationNode);
++numPacketsSent;
avatarPacket = NLPacket::create(PacketType::BulkAvatarData);
avatarSpaceAvailable = avatarPacketCapacity;
}
} else {
// TODO? this avatar is not included now, and will probably not be included next frame.
// It would be nice if we could tweak its future sort priority to put it at the back of the list.
} while (!sendStatus);
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
// increment the number of avatars sent to this receiver
nodeData->incrementNumAvatarsSentLastFrame();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getLocalID(),
otherNodeData->getLastReceivedSequenceNumber());
nodeData->setLastOtherAvatarEncodeTime(otherNode->getLocalID(), usecTimestampNow());
}
auto endAvatarDataPacking = chrono::high_resolution_clock::now();
@ -527,17 +502,21 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
remainingAvatars--;
}
if (nodeData->getNumAvatarsSentLastFrame() > numToSendEst) {
qCWarning(avatars) << "More avatars sent than upper estimate" << nodeData->getNumAvatarsSentLastFrame()
<< " / " << numToSendEst;
}
quint64 startPacketSending = usecTimestampNow();
// close the current packet so that we're always sending something
avatarPacketList->closeCurrentPacket(true);
if (avatarPacket->getPayloadSize() != 0) {
nodeList->sendPacket(std::move(avatarPacket), *destinationNode);
++numPacketsSent;
}
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
_stats.numPacketsSent += numPacketsSent;
_stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *destinationNode);
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
@ -549,6 +528,12 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
nodeList->sendPacketList(std::move(traitsPacketList), *destinationNode);
}
// Send any AvatarIdentity packets:
identityPacketList->closeCurrentPacket();
if (identityBytesSent > 0) {
nodeList->sendPacketList(std::move(identityPacketList), *destinationNode);
}
// record the number of avatars held back this frame
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
@ -594,20 +579,20 @@ void AvatarMixerSlave::broadcastAvatarDataToDownstreamMixer(const SharedNodePoin
// so we always send a full update for this avatar
quint64 start = usecTimestampNow();
AvatarDataPacket::HasFlags flagsOut;
AvatarDataPacket::SendStatus sendStatus;
QVector<JointData> emptyLastJointSendData { otherAvatar->getJointCount() };
QByteArray avatarByteArray = otherAvatar->toByteArray(AvatarData::SendAllData, 0, emptyLastJointSendData,
flagsOut, false, false, glm::vec3(0), nullptr);
sendStatus, false, false, glm::vec3(0), nullptr, 0);
quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += (end - start);
auto lastBroadcastTime = nodeData->getLastBroadcastTime(agentNode->getUUID());
auto lastBroadcastTime = nodeData->getLastBroadcastTime(agentNode->getLocalID());
if (lastBroadcastTime <= agentNodeData->getIdentityChangeTimestamp()
|| (start - lastBroadcastTime) >= REBROADCAST_IDENTITY_TO_DOWNSTREAM_EVERY_US) {
sendReplicatedIdentityPacket(*agentNode, agentNodeData, *node);
nodeData->setLastBroadcastTime(agentNode->getUUID(), start);
nodeData->setLastBroadcastTime(agentNode->getLocalID(), start);
}
// figure out how large our avatar byte array can be to fit in the packet list
@ -625,14 +610,14 @@ void AvatarMixerSlave::broadcastAvatarDataToDownstreamMixer(const SharedNodePoin
<< "-" << avatarByteArray.size() << "bytes";
avatarByteArray = otherAvatar->toByteArray(AvatarData::SendAllData, 0, emptyLastJointSendData,
flagsOut, true, false, glm::vec3(0), nullptr);
sendStatus, true, false, glm::vec3(0), nullptr, 0);
if (avatarByteArray.size() > maxAvatarByteArraySize) {
qCWarning(avatars) << "Replicated avatar data without facial data still too large for"
<< otherAvatar->getSessionUUID() << "-" << avatarByteArray.size() << "bytes";
avatarByteArray = otherAvatar->toByteArray(AvatarData::MinimumData, 0, emptyLastJointSendData,
flagsOut, true, false, glm::vec3(0), nullptr);
sendStatus, true, false, glm::vec3(0), nullptr, 0);
}
}
@ -641,7 +626,7 @@ void AvatarMixerSlave::broadcastAvatarDataToDownstreamMixer(const SharedNodePoin
nodeData->incrementNumAvatarsSentLastFrame();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(agentNode->getUUID(),
nodeData->setLastBroadcastSequenceNumber(agentNode->getLocalID(),
agentNodeData->getLastReceivedSequenceNumber());
// increment the number of avatars sent to this reciever

View file

@ -101,7 +101,7 @@ public:
void harvestStats(AvatarMixerSlaveStats& stats);
private:
int sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
int sendIdentityPacket(NLPacketList& packet, const AvatarMixerClientData* nodeData, const Node& destinationNode);
int sendReplicatedIdentityPacket(const Node& agentNode, const AvatarMixerClientData* nodeData, const Node& destinationNode);
qint64 addChangedTraitsToBulkPacket(AvatarMixerClientData* listeningNodeData,

View file

@ -164,7 +164,7 @@ public:
void setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement);
bool getHasAudioEnabledFaceMovement() const override { return _headData->getHasAudioEnabledFaceMovement(); }
private slots:
public slots:
void update(float deltatime);
private:

View file

@ -6,6 +6,10 @@ if (NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
message( FATAL_ERROR "Only 64 bit builds supported." )
endif()
if (USE_CCACHE OR "$ENV{USE_CCACHE}")
configure_ccache()
endif()
if (WIN32)
add_definitions(-DNOMINMAX -D_CRT_SECURE_NO_WARNINGS)

42
cmake/externals/glslang/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,42 @@
set(EXTERNAL_NAME glslang)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/KhronosGroup/glslang/archive/7.8.2853.zip
URL_MD5 4f93e3818528176c622c137fba05cbf8
CMAKE_ARGS -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>-$<CONFIG>
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
# includes
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(SUFFIXED_INSTALL_DIR "${INSTALL_DIR}-$<CONFIG>")
list(APPEND INCLUDE_DIRS ${SUFFIXED_INSTALL_DIR}/include)
#list(APPEND INCLUDE_DIRS ${INSTALL_DIR}/include)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INCLUDE_DIRS} CACHE PATH "List of glslang include directories")
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${${EXTERNAL_NAME_UPPER}_INCLUDE_DIR} CACHE PATH "List of glslang include directories")
set(LIB_DIR ${SUFFIXED_INSTALL_DIR}/lib)
list(APPEND LIB_NAMES glslang HLSL OGLCompiler OSDependent SPIRV SPVRemapper)
include(SelectLibraryConfigurations)
foreach(BASE_LIB ${LIB_NAMES})
string(TOUPPER ${BASE_LIB} BASE_LIB_UPPER)
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${LIB_DIR}/${BASE_LIB}.lib")
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "${LIB_DIR}/${BASE_LIB}d.lib")
endforeach()
select_library_configurations(${EXTERNAL_NAME_UPPER})
set(${EXTERNAL_NAME_UPPER}_LIBRARY ${${EXTERNAL_NAME_UPPER}_LIBRARY} CACHE FILEPATH "Location of glslang libraries")
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Location of glslang libraries")

View file

@ -4,8 +4,8 @@ set(EXTERNAL_NAME serverless-content)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://cdn.highfidelity.com/content-sets/serverless-tutorial-RC73.zip
URL_MD5 0c5edfb63cafb042311d3cf25261fbf2
URL http://cdn.highfidelity.com/content-sets/serverless-tutorial-RC75.zip
URL_MD5 b4225d058952e17976ac228330ce8d51
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""

View file

@ -0,0 +1,34 @@
set(EXTERNAL_NAME spirv_binaries)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
set(DOWNLOAD_URL https://public.highfidelity.com/dependencies/vulkan/vulkansdk-win32-1.1.82.1.tar.gz)
set(DOWNLOAD_MD5 3a83ef490bce248b1a4d6726a3e5893e)
set(BIN_DIR "Bin")
elseif (CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
set(DOWNLOAD_URL https://public.highfidelity.com/dependencies/vulkan/vulkansdk-macos-1.1.82.1.tar.gz)
set(DOWNLOAD_MD5 a57d37275b2c5db023ba8e84a63461ff)
set(BIN_DIR "macOS/bin")
else ()
set(DOWNLOAD_URL https://public.highfidelity.com/dependencies/vulkan/vulkansdk-linux-x86_64-1.1.82.1.tar.gz)
set(DOWNLOAD_MD5 5a7c9eeda8cee6b36724da7f7cbe5ec6)
set(BIN_DIR "x86_64/bin")
endif ()
ExternalProject_Add(
${EXTERNAL_NAME}
URL ${DOWNLOAD_URL}
URL_MD5 ${DOWNLOAD_MD5}
BUILD_COMMAND ""
CONFIGURE_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD ON
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_DIR "${SOURCE_DIR}/${BIN_DIR}" CACHE FILEPATH "SPIRV binary tools location")

View file

@ -0,0 +1,35 @@
set(EXTERNAL_NAME spirv_cross)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/KhronosGroup/SPIRV-Cross/archive/2018-08-07.zip
URL_MD5 11198e4dc6a815ffbdb7a0a56d2d9261
CONFIGURE_COMMAND CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>-$<CONFIG> ${EXTRA_CMAKE_FLAGS}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(SUFFIXED_INSTALL_DIR "${INSTALL_DIR}-$<CONFIG>")
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SUFFIXED_INSTALL_DIR}/include CACHE PATH "List of Draco include directories")
if (UNIX)
set(LIB_PREFIX "lib")
set(LIB_EXT "a")
elseif (WIN32)
set(LIB_EXT "lib")
endif ()
foreach(lib glsl msl cpp hlsl reflect util core)
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARIES ${SUFFIXED_INSTALL_DIR}/lib/spirv-cross-${lib}.${LIB_EXT})
endforeach()
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Path to SPIRV-Cross libraries")

View file

@ -0,0 +1,18 @@
set(EXTERNAL_NAME spirv_headers)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/KhronosGroup/SPIRV-Headers/archive/2c512180ca03b5d4f56283efc85745775b45fdc4.zip
URL_MD5 83e652221b5f21d5fdb61c45f5b4d9f9
CONFIGURE_COMMAND CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> ${EXTRA_CMAKE_FLAGS}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(${EXTERNAL_NAME_UPPER}_ROOT ${INSTALL_DIR} CACHE PATH "List of include directories")

View file

@ -0,0 +1,33 @@
set(EXTERNAL_NAME spirv_tools)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/KhronosGroup/SPIRV-Tools/archive/v2018.4.zip
URL_MD5 7a7c69cf6ff0318910b4bfbdf30bcfc9
CONFIGURE_COMMAND CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DSPIRV-Headers_SOURCE_DIR=${SPIRV_HEADERS_ROOT} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>-$<CONFIG> ${EXTRA_CMAKE_FLAGS}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(SUFFIXED_INSTALL_DIR "${INSTALL_DIR}-$<CONFIG>")
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SUFFIXED_INSTALL_DIR}/include CACHE PATH "List of SPIRV-Tools include directories")
if (UNIX)
set(LIB_PREFIX "lib")
set(LIB_EXT "a")
elseif (WIN32)
set(LIB_EXT "lib")
endif ()
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARIES ${SUFFIXED_INSTALL_DIR}/lib/SPIRV-Tools-opt.${LIB_EXT})
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARIES ${SUFFIXED_INSTALL_DIR}/lib/SPIRV-Tools-link.${LIB_EXT})
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARIES ${SUFFIXED_INSTALL_DIR}/lib/SPIRV-Tools.${LIB_EXT})
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Path to SPIRV-Tool libraries")

View file

@ -10,6 +10,10 @@ if (POLICY CMP0042)
cmake_policy(SET CMP0042 NEW)
endif ()
if (POLICY CMP0074)
cmake_policy(SET CMP0074 OLD)
endif ()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMakeTargets")
# Hide automoc folders (for IDEs)

View file

@ -8,34 +8,132 @@
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
# FIXME use the built tools
macro(AUTOSCRIBE_APPEND_QRC)
string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${ARGV0}\">${ARGV1}</file>\n")
endmacro()
set(VULKAN_DIR $ENV{VULKAN_SDK})
set(GLSLANG_EXEC "${VULKAN_DIR}/Bin/glslangValidator.exe")
set(SPIRV_CROSS_EXEC "${VULKAN_DIR}/Bin/spirv-cross.exe")
set(SPIRV_OPT_EXEC "${VULKAN_DIR}/Bin/spirv-opt.exe")
set(GLSLC_EXEC "${VULKAN_DIR}/Bin/glslc.exe")
set(SCRIBE_EXEC "D:/scribe.exe")
macro(AUTOSCRIBE_PLATFORM_SHADER)
set(AUTOSCRIBE_PLATFORM_PATH "${ARGV0}")
string(REGEX MATCH "([0-9]+(es)?)(/stereo)?" PLATFORM_PATH_REGEX ${AUTOSCRIBE_PLATFORM_PATH})
set(AUTOSCRIBE_DIALECT "${CMAKE_MATCH_1}")
if (CMAKE_MATCH_3)
set(AUTOSCRIBE_VARIANT "stereo")
else()
set(AUTOSCRIBE_VARIANT "mono")
endif()
string(REGEX REPLACE "/" "\\\\" SOURCE_GROUP_PATH ${AUTOSCRIBE_PLATFORM_PATH})
set(SOURCE_GROUP_PATH "${SHADER_LIB}\\${SOURCE_GROUP_PATH}")
set(AUTOSCRIBE_DIALECT_HEADER "${AUTOSCRIBE_HEADER_DIR}/${AUTOSCRIBE_DIALECT}/header.glsl")
set(AUTOSCRIBE_VARIANT_HEADER "${AUTOSCRIBE_HEADER_DIR}/${AUTOSCRIBE_VARIANT}.glsl")
set(AUTOSCRIBE_OUTPUT_FILE "${SHADERS_DIR}/${SHADER_LIB}/${AUTOSCRIBE_PLATFORM_PATH}/${SHADER_NAME}.${SHADER_TYPE}")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/scribe" "${AUTOSCRIBE_OUTPUT_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_OUTPUT_FILE})
set_property(SOURCE ${AUTOSCRIBE_OUTPUT_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND SCRIBED_SHADERS ${AUTOSCRIBE_OUTPUT_FILE})
set(AUTOSCRIBE_SPIRV_FILE "${AUTOSCRIBE_OUTPUT_FILE}.spv")
# don't add unoptimized spirv to the QRC
#AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/spirv_unopt" "${AUTOSCRIBE_SPIRV_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_SPIRV_FILE})
set_property(SOURCE ${AUTOSCRIBE_SPIRV_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND SPIRV_SHADERS ${AUTOSCRIBE_SPIRV_FILE})
set(AUTOSCRIBE_SPIRV_OPT_FILE "${AUTOSCRIBE_OUTPUT_FILE}.opt.spv")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/spirv" "${AUTOSCRIBE_SPIRV_OPT_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_SPIRV_OPT_FILE})
set_property(SOURCE ${AUTOSCRIBE_SPIRV_OPT_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND SPIRV_SHADERS ${AUTOSCRIBE_SPIRV_OPT_FILE})
set(AUTOSCRIBE_SPIRV_GLSL_FILE "${AUTOSCRIBE_OUTPUT_FILE}.glsl")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/glsl" "${AUTOSCRIBE_SPIRV_GLSL_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_SPIRV_GLSL_FILE})
set_property(SOURCE ${AUTOSCRIBE_SPIRV_GLSL_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND SPIRV_SHADERS ${AUTOSCRIBE_SPIRV_GLSL_FILE})
set(AUTOSCRIBE_SPIRV_JSON_FILE "${AUTOSCRIBE_OUTPUT_FILE}.json")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/json" "${AUTOSCRIBE_SPIRV_JSON_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_SPIRV_JSON_FILE})
set_property(SOURCE ${AUTOSCRIBE_SPIRV_JSON_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND REFLECTED_SHADERS ${AUTOSCRIBE_SPIRV_JSON_FILE})
unset(SHADER_GEN_LINE)
list(APPEND SHADER_GEN_LINE ${AUTOSCRIBE_DIALECT})
list(APPEND SHADER_GEN_LINE ${AUTOSCRIBE_VARIANT})
file(RELATIVE_PATH TEMP_PATH ${CMAKE_SOURCE_DIR} ${SHADER_FILE})
list(APPEND SHADER_GEN_LINE ${TEMP_PATH})
file(RELATIVE_PATH TEMP_PATH ${CMAKE_SOURCE_DIR} ${AUTOSCRIBE_OUTPUT_FILE})
list(APPEND SHADER_GEN_LINE ${TEMP_PATH})
list(APPEND SHADER_GEN_LINE ${AUTOSCRIBE_SHADER_SEEN_LIBS})
string(CONCAT AUTOSCRIBE_SHADERGEN_COMMANDS "${AUTOSCRIBE_SHADERGEN_COMMANDS}" "${SHADER_GEN_LINE}\n")
# # FIXME need better mechanism for determining the include files
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_OUTPUT_FILE}
# COMMAND ${SCRIBE_COMMAND} ${SHADER_FILE} ${SCRIBE_ARGS} -o ${AUTOSCRIBE_OUTPUT_FILE} -h ${AUTOSCRIBE_DIALECT_HEADER} -h ${AUTOSCRIBE_VARIANT_HEADER}
# DEPENDS ${SCRIBE_COMMAND} ${SHADER_FILE} ${AUTOSCRIBE_DIALECT_HEADER} ${AUTOSCRIBE_VARIANT_HEADER})
# # Generate the spirv file
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_SPIRV_FILE}
# COMMAND ${GLSLANG_EXEC} -V110 -o ${AUTOSCRIBE_SPIRV_FILE} ${AUTOSCRIBE_OUTPUT_FILE}
# DEPENDS ${AUTOSCRIBE_OUTPUT_FILE} ${GLSLANG_EXEC})
# # Generate the optimized spirv file
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_SPIRV_OPT_FILE}
# COMMAND ${SPIRV_OPT_EXEC} -O ${AUTOSCRIBE_SPIRV_FILE} -o ${AUTOSCRIBE_SPIRV_OPT_FILE}
# DEPENDS ${AUTOSCRIBE_SPIRV_FILE} ${SPIRV_OPT_EXEC})
# # Generate the optimized GLSL file
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_SPIRV_GLSL_FILE}
# COMMAND ${SPIRV_CROSS_EXEC} ${SPIRV_CROSS_ARGS} ${AUTOSCRIBE_SPIRV_OPT_FILE} --output ${AUTOSCRIBE_SPIRV_GLSL_FILE}
# DEPENDS ${AUTOSCRIBE_SPIRV_OPT_FILE} ${SPIRV_CROSS_EXEC})
# # Generate the optimized spirv file
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_SPIRV_JSON_FILE}
# COMMAND ${SPIRV_CROSS_EXEC} --reflect json ${AUTOSCRIBE_SPIRV_OPT_FILE} --output ${AUTOSCRIBE_SPIRV_JSON_FILE}
# DEPENDS ${AUTOSCRIBE_SPIRV_OPT_FILE} ${SPIRV_CROSS_EXEC})
endmacro()
macro(AUTOSCRIBE_SHADER)
#
# Set the include paths
#
# FIXME base the include paths off of output from the scribe tool,
# instead of treating every previously seen shader as a possible header
unset(SHADER_INCLUDE_FILES)
# Grab include files
foreach(includeFile ${ARGN})
list(APPEND SHADER_INCLUDE_FILES ${includeFile})
endforeach()
foreach(SHADER_INCLUDE ${SHADER_INCLUDE_FILES})
get_filename_component(INCLUDE_DIR ${SHADER_INCLUDE} PATH)
list(APPEND SHADER_INCLUDES_PATHS ${INCLUDE_DIR})
endforeach()
list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
#Extract the unique include shader paths
set(INCLUDES ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
list(APPEND SHADER_INCLUDES_PATHS ${EXTRA_SHADER_INCLUDE})
endforeach()
list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
#message(ready for includes ${SHADER_INCLUDES_PATHS})
# make the scribe include arguments
set(SCRIBE_INCLUDES)
unset(SCRIBE_INCLUDES)
foreach(INCLUDE_PATH ${SHADER_INCLUDES_PATHS})
set(SCRIBE_INCLUDES ${SCRIBE_INCLUDES} -I ${INCLUDE_PATH}/)
endforeach()
#
# Figure out the various output names
#
# Define the final name of the generated shader file
get_filename_component(SHADER_NAME ${SHADER_FILE} NAME_WE)
get_filename_component(SHADER_EXT ${SHADER_FILE} EXT)
@ -46,38 +144,36 @@ macro(AUTOSCRIBE_SHADER)
elseif(${SHADER_EXT} STREQUAL .slg)
set(SHADER_TYPE geom)
endif()
file(MAKE_DIRECTORY "${SHADERS_DIR}/${SHADER_LIB}")
set(SHADER_TARGET "${SHADERS_DIR}/${SHADER_LIB}/${SHADER_NAME}.${SHADER_TYPE}")
file(TO_CMAKE_PATH "${SHADER_TARGET}" COMPILED_SHADER)
set(REFLECTED_SHADER "${COMPILED_SHADER}.json")
set(SCRIBE_ARGS -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
set(SCRIBE_ARGS -D GLPROFILE ${GLPROFILE} -T ${SHADER_TYPE} ${SCRIBE_INCLUDES} )
# Generate the frag/vert file
add_custom_command(
OUTPUT ${SHADER_TARGET}
COMMAND ${SCRIBE_COMMAND} ${SCRIBE_ARGS}
DEPENDS ${SHADER_FILE} ${SCRIBE_COMMAND} ${SHADER_INCLUDE_FILES})
# SHADER_SCRIBED -> the output of scribe
set(SHADER_SCRIBED "${SHADERS_DIR}/${SHADER_LIB}/${SHADER_NAME}.${SHADER_TYPE}")
# Generate the json reflection
# FIXME move to spirv-cross for this task after we have spirv compatible shaders
add_custom_command(
OUTPUT ${REFLECTED_SHADER}
COMMAND ${SHREFLECT_COMMAND} ${COMPILED_SHADER}
DEPENDS ${SHREFLECT_DEPENDENCY} ${COMPILED_SHADER})
# SHADER_NAME_FILE -> a file containing the shader name and extension (useful for debugging and for
# determining the type of shader from the filename)
set(SHADER_NAME_FILE "${SHADER_SCRIBED}.name")
file(TO_CMAKE_PATH "${SHADER_SCRIBED}" SHADER_SCRIBED)
file(WRITE "${SHADER_SCRIBED}.name" "${SHADER_NAME}.${SHADER_TYPE}")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/name" "${SHADER_NAME_FILE}")
#output the generated file name
source_group("Compiled/${SHADER_LIB}" FILES ${COMPILED_SHADER})
set_property(SOURCE ${COMPILED_SHADER} PROPERTY SKIP_AUTOMOC ON)
list(APPEND COMPILED_SHADERS ${COMPILED_SHADER})
if (USE_GLES)
set(SPIRV_CROSS_ARGS --version 310es)
AUTOSCRIBE_PLATFORM_SHADER("310es")
AUTOSCRIBE_PLATFORM_SHADER("310es/stereo")
else()
set(SPIRV_CROSS_ARGS --version 410 --no-420pack-extension)
AUTOSCRIBE_PLATFORM_SHADER("410")
AUTOSCRIBE_PLATFORM_SHADER("410/stereo")
if (NOT APPLE)
set(SPIRV_CROSS_ARGS --version 450)
AUTOSCRIBE_PLATFORM_SHADER("450")
AUTOSCRIBE_PLATFORM_SHADER("450/stereo")
endif()
endif()
source_group("Reflected/${SHADER_LIB}" FILES ${REFLECTED_SHADER})
list(APPEND REFLECTED_SHADERS ${REFLECTED_SHADER})
string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${SHADER_COUNT}\">${COMPILED_SHADER}</file>\n")
string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${SHADER_COUNT}_reflection\">${REFLECTED_SHADER}</file>\n")
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${SHADER_NAME} = ${SHADER_COUNT},\n")
string(CONCAT SHADER_SHADERS_ARRAY "${SHADER_SHADERS_ARRAY}" "${SHADER_COUNT},\n")
MATH(EXPR SHADER_COUNT "${SHADER_COUNT}+1")
endmacro()
@ -86,6 +182,8 @@ macro(AUTOSCRIBE_SHADER_LIB)
message(FATAL_ERROR "AUTOSCRIBE_SHADER_LIB can only be used by the shaders library")
endif()
file(MAKE_DIRECTORY "${SHADERS_DIR}/${SHADER_LIB}")
list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES "${CMAKE_SOURCE_DIR}/libraries/${SHADER_LIB}/src")
string(REGEX REPLACE "[-]" "_" SHADER_NAMESPACE ${SHADER_LIB})
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace ${SHADER_NAMESPACE} {\n")
@ -165,66 +263,103 @@ macro(AUTOSCRIBE_SHADER_LIB)
# Finish the shader enums
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "} // namespace ${SHADER_NAMESPACE}\n")
#file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}")
#foreach(HIFI_LIBRARY ${ARGN})
#list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src)
#endforeach()
#endif()
endmacro()
macro(AUTOSCRIBE_SHADER_LIBS)
set(SCRIBE_COMMAND scribe)
set(SHREFLECT_COMMAND shreflect)
set(SHREFLECT_DEPENDENCY shreflect)
# Target dependant Custom rule on the SHADER_FILE
if (ANDROID)
set(GLPROFILE LINUX_GL)
set(SCRIBE_COMMAND ${NATIVE_SCRIBE})
set(SHREFLECT_COMMAND ${NATIVE_SHREFLECT})
unset(SHREFLECT_DEPENDENCY)
else()
if (APPLE)
set(GLPROFILE MAC_GL)
elseif(UNIX)
set(GLPROFILE LINUX_GL)
else()
set(GLPROFILE PC_GL)
endif()
endif()
message(STATUS "Shader processing start")
set(AUTOSCRIBE_HEADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/headers)
# Start the shader IDs
set(SHADER_COUNT 1)
set(SHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders")
set(SHADER_ENUMS "")
file(MAKE_DIRECTORY ${SHADERS_DIR})
set(SHADER_ENUMS "")
set(SHADER_COUNT 1)
#
# Scribe generation & program defintiion
#
foreach(SHADER_LIB ${ARGN})
list(APPEND AUTOSCRIBE_SHADER_SEEN_LIBS ${SHADER_LIB})
AUTOSCRIBE_SHADER_LIB(${SHADER_LIB})
endforeach()
# Generate the library files
configure_file(
ShaderEnums.cpp.in
${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp)
${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.cpp)
configure_file(
ShaderEnums.h.in
${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h)
configure_file(
shaders.qrc.in
${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.h)
set(AUTOSCRIBE_SHADER_LIB_SRC "${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h;${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp")
set(QT_RESOURCES_FILE ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
configure_file(shaders.qrc.in ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
list(APPEND QT_RESOURCES_FILE ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
list(APPEND AUTOSCRIBE_SHADER_HEADERS ${AUTOSCRIBE_HEADER_DIR}/mono.glsl ${AUTOSCRIBE_HEADER_DIR}/stereo.glsl)
list(APPEND AUTOSCRIBE_SHADER_HEADERS ${AUTOSCRIBE_HEADER_DIR}/450/header.glsl ${AUTOSCRIBE_HEADER_DIR}/410/header.glsl ${AUTOSCRIBE_HEADER_DIR}/310es/header.glsl)
source_group("Shader Headers" FILES ${AUTOSCRIBE_HEADER_DIR}/mono.glsl ${AUTOSCRIBE_HEADER_DIR}/stereo.glsl)
source_group("Shader Headers\\450" FILES ${AUTOSCRIBE_HEADER_DIR}/450/header.glsl)
source_group("Shader Headers\\410" FILES ${AUTOSCRIBE_HEADER_DIR}/410/header.glsl)
source_group("Shader Headers\\310es" FILES ${AUTOSCRIBE_HEADER_DIR}/310es/header.glsl)
list(APPEND AUTOSCRIBE_SHADER_LIB_SRC ${AUTOSCRIBE_SHADER_HEADERS})
list(APPEND AUTOSCRIBE_SHADER_LIB_SRC ${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.h ${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.cpp)
# Write the shadergen command list
set(AUTOSCRIBE_SHADERGEN_COMMANDS_FILE ${CMAKE_CURRENT_BINARY_DIR}/shadergen.txt)
file(WRITE ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE} "${AUTOSCRIBE_SHADERGEN_COMMANDS}")
# grab the SPIRV binaries we require
# note we don't use the normal ADD_DEPENDENCY_EXTERNAL_PROJECTS macro because only a custom command
# depends on these, not any of our build artifacts, so there's no valid target for the add_dependencies
# call in ADD_DEPENDENCY_EXTERNAL_PROJECTS to use
add_subdirectory(${EXTERNAL_PROJECT_DIR}/spirv_binaries ${EXTERNALS_BINARY_DIR}/spirv_binaries)
target_python()
# A custom python script which will generate
if (ANDROID)
add_custom_command(
OUTPUT ${SCRIBED_SHADERS} ${SPIRV_SHADERS} ${REFLECTED_SHADERS}
COMMENT "Generating/updating shaders"
COMMAND ${HIFI_PYTHON_EXEC} ${CMAKE_SOURCE_DIR}/tools/shadergen.py
--commands ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE}
--spirv-binaries ${SPIRV_BINARIES_DIR}
--scribe ${NATIVE_SCRIBE}
--build-dir ${CMAKE_CURRENT_BINARY_DIR}
--source-dir ${CMAKE_SOURCE_DIR}
DEPENDS ${AUTOSCRIBE_SHADER_HEADERS} spirv_binaries ${CMAKE_SOURCE_DIR}/tools/shadergen.py ${ALL_SCRIBE_SHADERS})
else()
add_custom_command(
OUTPUT ${SCRIBED_SHADERS} ${SPIRV_SHADERS} ${REFLECTED_SHADERS}
COMMENT "Generating/updating shaders"
COMMAND ${HIFI_PYTHON_EXEC} ${CMAKE_SOURCE_DIR}/tools/shadergen.py
--commands ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE}
--spirv-binaries ${SPIRV_BINARIES_DIR}
--scribe $<TARGET_FILE:scribe>
--build-dir ${CMAKE_CURRENT_BINARY_DIR}
--source-dir ${CMAKE_SOURCE_DIR}
DEPENDS ${AUTOSCRIBE_SHADER_HEADERS} scribe spirv_binaries ${CMAKE_SOURCE_DIR}/tools/shadergen.py ${ALL_SCRIBE_SHADERS})
endif()
add_custom_target(shadergen DEPENDS ${SCRIBED_SHADERS} ${SPIRV_SHADERS} ${REFLECTED_SHADERS})
set_target_properties(shadergen PROPERTIES FOLDER "Shaders")
# Custom targets required to force generation of the shaders via scribe
add_custom_target(scribe_shaders SOURCES ${ALL_SCRIBE_SHADERS})
add_custom_target(compiled_shaders SOURCES ${COMPILED_SHADERS})
add_custom_target(reflected_shaders SOURCES ${REFLECTED_SHADERS})
add_custom_target(scribe_shaders SOURCES ${ALL_SCRIBE_SHADERS} ${AUTOSCRIBE_SHADER_HEADERS})
set_target_properties(scribe_shaders PROPERTIES FOLDER "Shaders")
set_target_properties(compiled_shaders PROPERTIES FOLDER "Shaders")
add_custom_target(scribed_shaders SOURCES ${SCRIBED_SHADERS})
set_target_properties(scribed_shaders PROPERTIES FOLDER "Shaders")
add_dependencies(scribed_shaders shadergen)
add_custom_target(spirv_shaders SOURCES ${SPIRV_SHADERS})
set_target_properties(spirv_shaders PROPERTIES FOLDER "Shaders")
add_dependencies(spirv_shaders shadergen)
add_custom_target(reflected_shaders SOURCES ${REFLECTED_SHADERS})
set_target_properties(reflected_shaders PROPERTIES FOLDER "Shaders")
add_dependencies(reflected_shaders shadergen)
message(STATUS "Shader processing end")
endmacro()

View file

@ -0,0 +1,45 @@
#
# ConfigureCCache.cmake
# cmake/macros
#
# Created by Clement Brisset on 10/10/18.
# Copyright 2018 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
macro(configure_ccache)
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
message(STATUS "Configuring ccache")
# Set up wrapper scripts
set(C_LAUNCHER "${CCACHE_PROGRAM}")
set(CXX_LAUNCHER "${CCACHE_PROGRAM}")
set(LAUNCH_C_IN "${CMAKE_CURRENT_SOURCE_DIR}/cmake/templates/launch-c.in")
set(LAUNCH_CXX_IN "${CMAKE_CURRENT_SOURCE_DIR}/cmake/templates/launch-cxx.in")
set(LAUNCH_C "${CMAKE_BINARY_DIR}/CMakeFiles/launch-c")
set(LAUNCH_CXX "${CMAKE_BINARY_DIR}/CMakeFiles/launch-cxx")
configure_file(${LAUNCH_C_IN} ${LAUNCH_C})
configure_file(${LAUNCH_CXX_IN} ${LAUNCH_CXX})
execute_process(COMMAND chmod a+rx ${LAUNCH_C} ${LAUNCH_CXX})
if(CMAKE_GENERATOR STREQUAL "Xcode")
# Set Xcode project attributes to route compilation and linking
# through our scripts
set(CMAKE_XCODE_ATTRIBUTE_CC ${LAUNCH_C})
set(CMAKE_XCODE_ATTRIBUTE_CXX ${LAUNCH_CXX})
set(CMAKE_XCODE_ATTRIBUTE_LD ${LAUNCH_C})
set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS ${LAUNCH_CXX})
else()
# Support Unix Makefiles and Ninja
set(CMAKE_C_COMPILER_LAUNCHER ${LAUNCH_C})
set(CMAKE_CXX_COMPILER_LAUNCHER ${LAUNCH_CXX})
endif()
else()
message(WARNING "Could not find ccache")
endif()
endmacro()

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@ -0,0 +1,22 @@
macro(TARGET_PYTHON)
if (NOT HIFI_PYTHON_EXEC)
# Find the python interpreter
if (CAME_VERSION VERSION_LESS 3.12)
# this logic is deprecated in CMake after 3.12
# FIXME eventually we should make 3.12 the min cmake verion and just use the Python3 find_package path
set(Python_ADDITIONAL_VERSIONS 3)
find_package(PythonInterp)
set(HIFI_PYTHON_VERSION ${PYTHON_VERSION_STRING})
set(HIFI_PYTHON_EXEC ${PYTHON_EXECUTABLE})
else()
# the new hotness
find_package(Python3)
set(HIFI_PYTHON_VERSION ${Python3_VERSION})
set(HIFI_PYTHON_EXEC ${Python3_EXECUTABLE})
endif()
if ((NOT HIFI_PYTHON_EXEC) OR (HIFI_PYTHON_VERSION VERSION_LESS 3.5))
message(FATAL_ERROR "Unable to locate Python interpreter 3.5 or higher")
endif()
endif()
endmacro()

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@ -0,0 +1,15 @@
macro(TARGET_SPIRV)
add_dependency_external_projects(spirv_cross)
target_link_libraries(${TARGET_NAME} ${SPIRV_CROSS_LIBRARIES})
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${SPIRV_CROSS_INCLUDE_DIRS})
# spirv-tools requires spirv-headers
add_dependency_external_projects(spirv_headers)
add_dependency_external_projects(spirv_tools)
target_link_libraries(${TARGET_NAME} ${SPIRV_TOOLS_LIBRARIES})
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${SPIRV_TOOLS_INCLUDE_DIRS})
add_dependency_external_projects(glslang)
target_link_libraries(${TARGET_NAME} ${GLSLANG_LIBRARIES})
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${GLSLANG_INCLUDE_DIRS})
endmacro()

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@ -0,0 +1,10 @@
#
# Created by Bradley Austin Davis on 2016/02/16
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_SPIRV_BINARIES)
add_dependency_external_projects(spirv_binaries)
endmacro()

View file

@ -0,0 +1,19 @@
#
# Created by Bradley Austin Davis on 2016/02/16
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_VULKAN)
find_package(Vulkan)
if (Vulkan_FOUND)
add_definitions(-DHAVE_VULKAN)
target_include_directories(${TARGET_NAME} PRIVATE ${Vulkan_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${Vulkan_LIBRARIES})
add_dependency_external_projects(glslang)
target_include_directories(${TARGET_NAME} PRIVATE ${GLSLANG_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLSLANG_LIBRARIES})
endif()
endmacro()

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@ -0,0 +1,12 @@
#!/bin/sh
# Xcode generator doesn't include the compiler as the
# first argument, Ninja and Makefiles do. Handle both cases.
if [[ "$1" = "${CMAKE_C_COMPILER}" ]] ; then
shift
fi
export CCACHE_CPP2=true
export CCACHE_HARDLINK=true
export CCACHE_SLOPPINESS=file_macro,time_macros,include_file_mtime,include_file_ctime,file_stat_matches
exec "${C_LAUNCHER}" "${CMAKE_C_COMPILER}" "$@"

View file

@ -0,0 +1,12 @@
#!/bin/sh
# Xcode generator doesn't include the compiler as the
# first argument, Ninja and Makefiles do. Handle both cases.
if [[ "$1" = "${CMAKE_CXX_COMPILER}" ]] ; then
shift
fi
export CCACHE_CPP2=true
export CCACHE_HARDLINK=true
export CCACHE_SLOPPINESS=file_macro,time_macros,include_file_mtime,include_file_ctime,file_stat_matches
exec "${CXX_LAUNCHER}" "${CMAKE_CXX_COMPILER}" "$@"

View file

@ -59,6 +59,7 @@ $(document).ready(function(){
$.ajax({
url: '/content/upload',
type: 'POST',
timeout: 3600000, // Set timeout to 1h
cache: false,
processData: false,
contentType: false,

View file

@ -2906,7 +2906,7 @@ void DomainServer::updateReplicationNodes(ReplicationServerDirection direction)
// collect them in a vector to separately remove them with handleKillNode (since eachNode has a read lock and
// we cannot recursively take the write lock required by handleKillNode)
std::vector<SharedNodePointer> nodesToKill;
nodeList->eachNode([direction, replicationNodesInSettings, replicationDirection, &nodesToKill](const SharedNodePointer& otherNode) {
nodeList->eachNode([&direction, &replicationNodesInSettings, &replicationDirection, &nodesToKill](const SharedNodePointer& otherNode) {
if ((direction == Upstream && NodeType::isUpstream(otherNode->getType()))
|| (direction == Downstream && NodeType::isDownstream(otherNode->getType()))) {
bool nodeInSettings = find(replicationNodesInSettings.cbegin(), replicationNodesInSettings.cend(),

View file

@ -0,0 +1,140 @@
{
"version": "1.1",
"root": {
"id": "userAnimStateMachine",
"type": "stateMachine",
"data": {
"currentState": "idleAnim",
"states": [
{
"id": "idleAnim",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "postTransitAnim", "state": "postTransitAnim" },
{ "var": "preTransitAnim", "state": "preTransitAnim" }
]
},
{
"id": "preTransitAnim",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "idleAnim", "state": "idleAnim" },
{ "var": "transitAnim", "state": "transitAnim" }
]
},
{
"id": "transitAnim",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "preTransitAnim", "state": "preTransitAnim" },
{ "var": "postTransitAnim", "state": "postTransitAnim" }
]
},
{
"id": "postTransitAnim",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "transitAnim", "state": "transitAnim" },
{ "var": "idleAnim", "state": "idleAnim" }
]
},
{
"id": "userAnimA",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "idleAnim", "state": "idleAnim" },
{ "var": "userAnimB", "state": "userAnimB" }
]
},
{
"id": "userAnimB",
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "idleAnim", "state": "idleAnim" },
{ "var": "userAnimA", "state": "userAnimA" }
]
}
]
},
"children": [
{
"id": "idleAnim",
"type": "clip",
"data": {
"url": "qrc:///avatar/animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 90.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "preTransitAnim",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
"startFrame": 0.0,
"endFrame": 10.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "transitAnim",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
"startFrame": 11.0,
"endFrame": 11.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "postTransitAnim",
"type": "clip",
"data": {
"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
"startFrame": 22.0,
"endFrame": 49.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "userAnimA",
"type": "clip",
"data": {
"url": "qrc:///avatar/animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 90.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "userAnimB",
"type": "clip",
"data": {
"url": "qrc:///avatar/animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 90.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
}
}

View file

@ -133,7 +133,7 @@
{ "from": "Keyboard.W", "when": "!Keyboard.Control", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.S", "when": "!Keyboard.Control", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.Shift", "when": ["!Keyboard.Left", "!Keyboard.Right"], "to": "Actions.SPRINT" },
{ "from": "Keyboard.C", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.C", "when": "!Keyboard.Control", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.Left", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.Right", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.Up", "when": "Application.CameraFirstPerson", "to": "Actions.LONGITUDINAL_FORWARD" },

View file

@ -51,32 +51,34 @@
{ "from": "Vive.RSCenter", "to": "Standard.RightPrimaryThumb" },
{ "from": "Vive.RightApplicationMenu", "to": "Standard.RightSecondaryThumb" },
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand"},
{ "from": "Vive.RightHand", "to": "Standard.RightHand"},
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand" },
{ "from": "Vive.RightHand", "to": "Standard.RightHand" },
{ "from": "Vive.Head", "to" : "Standard.Head" },
{
"from": "Vive.LeftFoot", "to" : "Standard.LeftFoot",
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.3}]
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.15}]
},
{
"from": "Vive.RightFoot", "to" : "Standard.RightFoot",
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.3}]
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.15}]
},
{
"from": "Vive.Hips", "to" : "Standard.Hips",
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.3}]
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.15}]
},
{
"from": "Vive.Spine2", "to" : "Standard.Spine2",
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.3}]
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.15}]
},
{
"from": "Vive.RightArm", "to" : "Standard.RightArm",
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.15}]
},
{
"from": "Vive.LeftArm", "to" : "Standard.LeftArm",
"filters" : [{"type" : "exponentialSmoothing", "rotation" : 0.15, "translation": 0.15}]
},
{ "from": "Vive.Head", "to" : "Standard.Head"},
{ "from": "Vive.RightArm", "to" : "Standard.RightArm" },
{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm" },
{ "from": "Vive.TrackedObject00", "to" : "Standard.TrackedObject00" },
{ "from": "Vive.TrackedObject01", "to" : "Standard.TrackedObject01" },

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@ -0,0 +1,8 @@
{
"compressed": {
"COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT": "Default-Sky-9-cubemap_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT.ktx",
"COMPRESSED_SRGB8_ETC2": "Default-Sky-9-cubemap_COMPRESSED_SRGB8_ETC2.ktx"
},
"original": "Default-Sky-9-cubemap.jpg",
"uncompressed": "Default-Sky-9-cubemap.ktx"
}

View file

@ -10,6 +10,7 @@ Item {
property int modality: Qt.NonModal
implicitHeight: row.height
implicitWidth: row.width
visible: false
Component.onCompleted: {
stats.parentChanged.connect(fill);

View file

@ -31,7 +31,7 @@ Rectangle {
scaleSlider.notify = false;
scaleSlider.value = Math.round(avatarScale * 10);
scaleSlider.notify = true;;
scaleSlider.notify = true;
if (settings.dominantHand === 'left') {
leftHandRadioButton.checked = true;

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@ -39,6 +39,7 @@ Item {
property string sendingPubliclyEffectImage;
property var http;
property var listModelName;
property var keyboardContainer: nil;
// This object is always used in a popup or full-screen Wallet section.
// This MouseArea is used to prevent a user from being
@ -1125,8 +1126,7 @@ Item {
checked: Settings.getValue("sendAssetsNearbyPublicly", true);
text: "Show Effect"
// Anchors
anchors.top: messageContainer.bottom;
anchors.topMargin: 16;
anchors.verticalCenter: bottomBarContainer.verticalCenter;
anchors.left: parent.left;
anchors.leftMargin: 20;
width: 130;
@ -1168,6 +1168,9 @@ Item {
lightboxPopup.visible = false;
}
lightboxPopup.visible = true;
if (keyboardContainer) {
keyboardContainer.keyboardRaised = false;
}
}
}
}
@ -1178,8 +1181,8 @@ Item {
anchors.leftMargin: 20;
anchors.right: parent.right;
anchors.rightMargin: 20;
anchors.bottom: parent.bottom;
anchors.bottomMargin: 20;
anchors.top: messageContainer.bottom;
anchors.topMargin: 20;
height: 60;
// "CANCEL" button
@ -1187,11 +1190,11 @@ Item {
id: cancelButton_sendAssetStep;
color: root.assetName === "" ? hifi.buttons.noneBorderlessWhite : hifi.buttons.noneBorderlessGray;
colorScheme: hifi.colorSchemes.dark;
anchors.left: parent.left;
anchors.leftMargin: 24;
anchors.right: sendButton.left;
anchors.rightMargin: 24;
anchors.verticalCenter: parent.verticalCenter;
height: 40;
width: 150;
width: 100;
text: "CANCEL";
onClicked: {
resetSendAssetData();
@ -1205,10 +1208,10 @@ Item {
color: hifi.buttons.blue;
colorScheme: root.assetName === "" ? hifi.colorSchemes.dark : hifi.colorSchemes.light;
anchors.right: parent.right;
anchors.rightMargin: 24;
anchors.rightMargin: 0;
anchors.verticalCenter: parent.verticalCenter;
height: 40;
width: 150;
width: 100;
text: "SUBMIT";
onClicked: {
if (root.assetName === "" && parseInt(amountTextField.text) > parseInt(balanceText.text)) {

View file

@ -0,0 +1,364 @@
//
// ItemUnderTest
// qml/hifi/commerce/marketplaceItemTester
//
// Load items not in the marketplace for testing purposes
//
// Created by Kerry Ivan Kurian on 2018-10-18
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.10
import QtQuick.Controls 2.3
import Hifi 1.0 as Hifi
import "qrc:////qml//styles-uit" as HifiStylesUit
import "qrc:////qml//controls-uit" as HifiControlsUit
Rectangle {
id: root;
color: hifi.colors.baseGray
width: parent.width - 16
height: childrenRect.height + itemHeaderContainer.anchors.topMargin + detailsContainer.anchors.topMargin
property var detailsExpanded: false
property var actions: {
"forward": function(resource, assetType, resourceObjectId){
switch(assetType) {
case "application":
Commerce.installApp(resource, true);
break;
case "avatar":
MyAvatar.useFullAvatarURL(resource);
break;
case "content set":
urlHandler.handleUrl("hifi://localhost/0,0,0");
Commerce.replaceContentSet(toUrl(resource), "");
break;
case "entity":
case "wearable":
rezEntity(resource, assetType, resourceObjectId);
break;
default:
print("Marketplace item tester unsupported assetType " + assetType);
}
},
"trash": function(resource, assetType){
if ("application" === assetType) {
Commerce.uninstallApp(resource);
}
sendToScript({
method: "tester_deleteResourceObject",
objectId: resourceListModel.get(index).resourceObjectId});
resourceListModel.remove(index);
}
}
Item {
id: itemHeaderContainer
anchors.top: parent.top
anchors.topMargin: 8
anchors.left: parent.left
anchors.leftMargin: 8
width: parent.width - 16
height: childrenRect.height
Item {
id: itemNameContainer
width: parent.width * 0.5
height: childrenRect.height
HifiStylesUit.RalewaySemiBold {
id: resourceName
height: paintedHeight
width: parent.width
text: {
var match = resource.match(/\/([^/]*)$/);
return match ? match[1] : resource;
}
size: 14
color: hifi.colors.white
wrapMode: Text.WrapAnywhere
}
HifiStylesUit.RalewayRegular {
id: resourceUrl
anchors.top: resourceName.bottom;
anchors.topMargin: 4;
height: paintedHeight
width: parent.width
text: resource
size: 12
color: hifi.colors.faintGray;
wrapMode: Text.WrapAnywhere
}
}
HifiControlsUit.ComboBox {
id: comboBox
anchors.left: itemNameContainer.right
anchors.leftMargin: 4
anchors.verticalCenter: itemNameContainer.verticalCenter
height: 30
width: parent.width * 0.3 - anchors.leftMargin
model: [
"application",
"avatar",
"content set",
"entity",
"wearable",
"unknown"
]
currentIndex: (("entity or wearable" === assetType) ?
model.indexOf("unknown") : model.indexOf(assetType))
Component.onCompleted: {
onCurrentIndexChanged.connect(function() {
assetType = model[currentIndex];
sendToScript({
method: "tester_updateResourceObjectAssetType",
objectId: resourceListModel.get(index)["resourceObjectId"],
assetType: assetType });
});
}
}
Button {
id: actionButton
property var glyphs: {
"application": hifi.glyphs.install,
"avatar": hifi.glyphs.avatar,
"content set": hifi.glyphs.globe,
"entity": hifi.glyphs.wand,
"trash": hifi.glyphs.trash,
"unknown": hifi.glyphs.circleSlash,
"wearable": hifi.glyphs.hat
}
property int color: hifi.buttons.blue;
property int colorScheme: hifi.colorSchemes.dark;
anchors.left: comboBox.right
anchors.leftMargin: 4
anchors.verticalCenter: itemNameContainer.verticalCenter
width: parent.width * 0.10 - anchors.leftMargin
height: width
enabled: comboBox.model[comboBox.currentIndex] !== "unknown"
onClicked: {
if (model.currentlyRecordingResources) {
model.currentlyRecordingResources = false;
} else {
model.resourceAccessEventText = "";
model.currentlyRecordingResources = true;
root.actions["forward"](resource, comboBox.currentText, resourceObjectId);
}
sendToScript({
method: "tester_updateResourceRecordingStatus",
objectId: resourceListModel.get(index).resourceObjectId,
status: model.currentlyRecordingResources
});
}
background: Rectangle {
radius: 4;
gradient: Gradient {
GradientStop {
position: 0.2
color: {
if (!actionButton.enabled) {
hifi.buttons.disabledColorStart[actionButton.colorScheme]
} else if (actionButton.pressed) {
hifi.buttons.pressedColor[actionButton.color]
} else if (actionButton.hovered) {
hifi.buttons.hoveredColor[actionButton.color]
} else {
hifi.buttons.colorStart[actionButton.color]
}
}
}
GradientStop {
position: 1.0
color: {
if (!actionButton.enabled) {
hifi.buttons.disabledColorFinish[actionButton.colorScheme]
} else if (actionButton.pressed) {
hifi.buttons.pressedColor[actionButton.color]
} else if (actionButton.hovered) {
hifi.buttons.hoveredColor[actionButton.color]
} else {
hifi.buttons.colorFinish[actionButton.color]
}
}
}
}
}
contentItem: Item {
HifiStylesUit.HiFiGlyphs {
id: rezIcon;
text: model.currentlyRecordingResources ? hifi.glyphs.scriptStop : actionButton.glyphs[comboBox.model[comboBox.currentIndex]];
anchors.fill: parent
size: 30;
horizontalAlignment: Text.AlignHCenter;
verticalAlignment: Text.AlignVCenter;
color: enabled ? hifi.buttons.textColor[actionButton.color]
: hifi.buttons.disabledTextColor[actionButton.colorScheme]
}
}
}
Button {
id: trashButton
property int color: hifi.buttons.red;
property int colorScheme: hifi.colorSchemes.dark;
anchors.left: actionButton.right
anchors.verticalCenter: itemNameContainer.verticalCenter
anchors.leftMargin: 4
width: parent.width * 0.10 - anchors.leftMargin
height: width
onClicked: {
root.actions["trash"](resource, comboBox.currentText, resourceObjectId);
}
background: Rectangle {
radius: 4;
gradient: Gradient {
GradientStop {
position: 0.2
color: {
if (!trashButton.enabled) {
hifi.buttons.disabledColorStart[trashButton.colorScheme]
} else if (trashButton.pressed) {
hifi.buttons.pressedColor[trashButton.color]
} else if (trashButton.hovered) {
hifi.buttons.hoveredColor[trashButton.color]
} else {
hifi.buttons.colorStart[trashButton.color]
}
}
}
GradientStop {
position: 1.0
color: {
if (!trashButton.enabled) {
hifi.buttons.disabledColorFinish[trashButton.colorScheme]
} else if (trashButton.pressed) {
hifi.buttons.pressedColor[trashButton.color]
} else if (trashButton.hovered) {
hifi.buttons.hoveredColor[trashButton.color]
} else {
hifi.buttons.colorFinish[trashButton.color]
}
}
}
}
}
contentItem: Item {
HifiStylesUit.HiFiGlyphs {
id: trashIcon;
text: hifi.glyphs.trash
anchors.fill: parent
size: 22;
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
color: enabled ? hifi.buttons.textColor[trashButton.color]
: hifi.buttons.disabledTextColor[trashButton.colorScheme]
}
}
}
}
Item {
id: detailsContainer
width: parent.width - 16
height: root.detailsExpanded ? 300 : 26
anchors.top: itemHeaderContainer.bottom
anchors.topMargin: 12
anchors.left: parent.left
anchors.leftMargin: 8
HifiStylesUit.HiFiGlyphs {
id: detailsToggle
anchors.left: parent.left
anchors.leftMargin: -4
anchors.top: parent.top
anchors.topMargin: -2
width: 22
text: root.detailsExpanded ? hifi.glyphs.minimize : hifi.glyphs.maximize
color: hifi.colors.white
size: 22
MouseArea {
anchors.fill: parent
onClicked: root.detailsExpanded = !root.detailsExpanded
}
}
ScrollView {
id: detailsTextContainer
anchors.top: parent.top
anchors.left: detailsToggle.right
anchors.leftMargin: 4
anchors.right: parent.right
height: detailsContainer.height - (root.detailsExpanded ? (copyToClipboardButton.height + copyToClipboardButton.anchors.topMargin) : 0)
clip: true
TextArea {
id: detailsText
readOnly: true
color: hifi.colors.white
text: {
var numUniqueResources = (model.resourceAccessEventText.split("\n").length - 1);
if (root.detailsExpanded && numUniqueResources > 0) {
return model.resourceAccessEventText
} else {
return numUniqueResources.toString() + " unique source/resource url pair" + (numUniqueResources === 1 ? "" : "s") + " recorded"
}
}
font: Qt.font({ family: "Courier", pointSize: 8, weight: Font.Normal })
wrapMode: TextEdit.NoWrap
background: Rectangle {
anchors.fill: parent;
color: hifi.colors.baseGrayShadow;
border.width: 0;
}
}
MouseArea {
anchors.fill: parent
onClicked: {
if (root.detailsExpanded) {
detailsText.selectAll();
} else {
root.detailsExpanded = true;
}
}
}
}
HifiControlsUit.Button {
id: copyToClipboardButton;
visible: root.detailsExpanded
color: hifi.buttons.noneBorderlessWhite
colorScheme: hifi.colorSchemes.dark
anchors.top: detailsTextContainer.bottom
anchors.topMargin: 8
anchors.right: parent.right
width: 160
height: 30
text: "Copy to Clipboard"
onClicked: {
Window.copyToClipboard(detailsText.text);
}
}
}
}

View file

@ -4,21 +4,19 @@
//
// Load items not in the marketplace for testing purposes
//
// Created by Zach Fox on 2018-09-05
// Created by Kerry Ivan Kurian on 2018-09-05
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Dialogs 1.0
import QtQuick 2.10
import QtQuick.Layouts 1.1
import QtQuick.Controls 2.3
import Hifi 1.0 as Hifi
import "../../../styles-uit" as HifiStylesUit
import "../../../controls-uit" as HifiControlsUit
import "qrc:////qml//styles-uit" as HifiStylesUit
import "qrc:////qml//controls-uit" as HifiControlsUit
@ -27,33 +25,223 @@ Rectangle {
property string installedApps
property var nextResourceObjectId: 0
signal sendToScript(var message)
HifiStylesUit.HifiConstants { id: hifi }
ListModel { id: resourceListModel }
color: hifi.colors.white
color: hifi.colors.darkGray
AnimatedImage {
id: spinner;
source: "spinner.gif"
width: 74;
height: width;
anchors.verticalCenter: parent.verticalCenter;
anchors.horizontalCenter: parent.horizontalCenter;
//
// TITLE BAR START
//
Item {
id: titleBarContainer
// Size
width: root.width
height: 50
// Anchors
anchors.left: parent.left
anchors.top: parent.top
// Title bar text
HifiStylesUit.RalewaySemiBold {
id: titleBarText
text: "Marketplace Item Tester"
// Text size
size: 24
// Anchors
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.leftMargin: 16
width: paintedWidth
// Style
color: hifi.colors.lightGrayText
// Alignment
horizontalAlignment: Text.AlignHLeft
verticalAlignment: Text.AlignVCenter
}
// Separator
HifiControlsUit.Separator {
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.bottomMargin: 1
}
}
//
// TITLE BAR END
//
Rectangle {
id: spinner
z: 999
anchors.top: titleBarContainer.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: buttonContainer.top
color: hifi.colors.darkGray
AnimatedImage {
source: "spinner.gif"
width: 74
height: width
anchors.centerIn: parent
}
}
Rectangle {
id: instructionsContainer
z: 998
color: hifi.colors.darkGray
visible: resourceListModel.count === 0 && !spinner.visible
anchors.top: titleBarContainer.bottom
anchors.topMargin: 20
anchors.left: parent.left
anchors.leftMargin: 20
anchors.right: parent.right
anchors.rightMargin: 20
anchors.bottom: buttonContainer.top
anchors.bottomMargin: 20
HifiStylesUit.RalewayRegular {
text: "Use Marketplace Item Tester to test out your items before submitting them to the Marketplace." +
"\n\nUse one of the buttons below to load your item."
// Text size
size: 20
// Anchors
anchors.fill: parent
// Style
color: hifi.colors.lightGrayText
wrapMode: Text.Wrap
// Alignment
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
}
}
ListView {
id: itemList
visible: !instructionsContainer.visible
anchors.top: titleBarContainer.bottom
anchors.topMargin: 20
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: buttonContainer.top
anchors.bottomMargin: 20
ScrollBar.vertical: ScrollBar {
visible: !instructionsContainer.visible
policy: ScrollBar.AlwaysOn
parent: itemList.parent
anchors.top: itemList.top
anchors.right: itemList.right
anchors.bottom: itemList.bottom
width: 16
}
clip: true
model: resourceListModel
spacing: 8
delegate: ItemUnderTest { }
}
Item {
id: buttonContainer
anchors.left: parent.left
anchors.leftMargin: 12
anchors.right: parent.right
anchors.rightMargin: 12
anchors.bottom: parent.bottom
anchors.bottomMargin: 12
height: 40
property string currentAction
property var actions: {
"Load File": function() {
buttonContainer.currentAction = "load file";
Window.browseChanged.connect(onResourceSelected);
Window.browseAsync("Please select a file (*.app.json *.json *.fst *.json.gz)", "", "Assets (*.app.json *.json *.fst *.json.gz)");
},
"Load URL": function() {
buttonContainer.currentAction = "load url";
Window.promptTextChanged.connect(onResourceSelected);
Window.promptAsync("Please enter a URL", "");
}
}
function onResourceSelected(resource) {
// It is possible that we received the present signal
// from something other than our browserAsync window.
// Alas, there is nothing we can do about that so charge
// ahead as though we are sure the present signal is one
// we expect.
print("!!!! resource selected");
switch(currentAction) {
case "load file":
Window.browseChanged.disconnect(onResourceSelected);
break
case "load url":
Window.promptTextChanged.disconnect(onResourceSelected);
break;
}
if (resource) {
print("!!!! building resource object");
var resourceObj = buildResourceObj(resource);
print("!!!! notifying script of resource object");
sendToScript({
method: 'tester_newResourceObject',
resourceObject: resourceObj
});
}
}
HifiControlsUit.Button {
enabled: !spinner.visible
anchors.right: parent.horizontalCenter
anchors.rightMargin: width/4
anchors.verticalCenter: parent.verticalCenter
color: hifi.buttons.blue
fontSize: 20
text: "Load File"
width: parent.width / 3
height: parent.height
onClicked: buttonContainer.actions[text]()
}
HifiControlsUit.Button {
enabled: !spinner.visible
anchors.left: parent.horizontalCenter
anchors.leftMargin: width/4
anchors.verticalCenter: parent.verticalCenter
color: hifi.buttons.blue
fontSize: 20
text: "Load URL"
width: parent.width / 3
height: parent.height
onClicked: buttonContainer.actions[text]()
}
}
function fromScript(message) {
switch (message.method) {
case "newResourceObjectInTest":
var resourceObject = message.resourceObject;
resourceListModel.clear(); // REMOVE THIS once we support specific referrers
resourceListModel.append(resourceObject);
spinner.visible = false;
break;
case "nextObjectIdInTest":
print("!!!! message from script! " + JSON.stringify(message));
nextResourceObjectId = message.id;
spinner.visible = false;
break;
case "resourceRequestEvent":
// When we support multiple items under test simultaneously,
// we'll have to replace "0" with the correct index.
resourceListModel.setProperty(0, "resourceAccessEventText", message.resourceAccessEventText);
break;
}
}
@ -64,227 +252,26 @@ Rectangle {
resource.match(/\.json\.gz$/) ? "content set" :
resource.match(/\.json$/) ? "entity or wearable" :
"unknown");
return { "id": nextResourceObjectId++,
// Uncomment this once we support more than one item in test at the same time
//nextResourceObjectId++;
return { "resourceObjectId": nextResourceObjectId,
"resource": resource,
"assetType": assetType };
}
function installResourceObj(resourceObj) {
if ("application" === resourceObj.assetType) {
Commerce.installApp(resourceObj.resource);
}
}
function addAllInstalledAppsToList() {
var i, apps = Commerce.getInstalledApps().split(","), len = apps.length;
for(i = 0; i < len - 1; ++i) {
if (i in apps) {
resourceListModel.append(buildResourceObj(apps[i]));
}
}
}
function toUrl(resource) {
var httpPattern = /^http/i;
return httpPattern.test(resource) ? resource : "file:///" + resource;
}
function rezEntity(resource, entityType) {
function rezEntity(resource, entityType, resourceObjectId) {
print("!!!! tester_rezClicked");
sendToScript({
method: 'tester_rezClicked',
itemHref: toUrl(resource),
itemType: entityType});
itemType: entityType,
itemId: resourceObjectId });
}
ListView {
anchors.fill: parent
anchors.leftMargin: 12
anchors.bottomMargin: 40
anchors.rightMargin: 12
model: resourceListModel
spacing: 5
interactive: false
delegate: RowLayout {
anchors.left: parent.left
width: parent.width
spacing: 5
property var actions: {
"forward": function(resource, assetType){
switch(assetType) {
case "application":
Commerce.openApp(resource);
break;
case "avatar":
MyAvatar.useFullAvatarURL(resource);
break;
case "content set":
urlHandler.handleUrl("hifi://localhost/0,0,0");
Commerce.replaceContentSet(toUrl(resource), "");
break;
case "entity":
case "wearable":
rezEntity(resource, assetType);
break;
default:
print("Marketplace item tester unsupported assetType " + assetType);
}
},
"trash": function(resource, assetType){
if ("application" === assetType) {
Commerce.uninstallApp(resource);
}
sendToScript({
method: "tester_deleteResourceObject",
objectId: resourceListModel.get(index).id});
resourceListModel.remove(index);
}
}
Column {
Layout.preferredWidth: root.width * .6
spacing: 5
Text {
text: {
var match = resource.match(/\/([^/]*)$/);
return match ? match[1] : resource;
}
font.pointSize: 12
horizontalAlignment: Text.AlignBottom
}
Text {
text: resource
font.pointSize: 8
width: root.width * .6
horizontalAlignment: Text.AlignBottom
wrapMode: Text.WrapAnywhere
}
}
ComboBox {
id: comboBox
Layout.preferredWidth: root.width * .2
model: [
"application",
"avatar",
"content set",
"entity",
"wearable",
"unknown"
]
currentIndex: (("entity or wearable" === assetType) ?
model.indexOf("unknown") : model.indexOf(assetType))
Component.onCompleted: {
onCurrentIndexChanged.connect(function() {
assetType = model[currentIndex];
sendToScript({
method: "tester_updateResourceObjectAssetType",
objectId: resourceListModel.get(index)["id"],
assetType: assetType });
});
}
}
Repeater {
model: [ "forward", "trash" ]
HifiStylesUit.HiFiGlyphs {
property var glyphs: {
"application": hifi.glyphs.install,
"avatar": hifi.glyphs.avatar,
"content set": hifi.glyphs.globe,
"entity": hifi.glyphs.wand,
"trash": hifi.glyphs.trash,
"unknown": hifi.glyphs.circleSlash,
"wearable": hifi.glyphs.hat,
}
text: (("trash" === modelData) ?
glyphs.trash :
glyphs[comboBox.model[comboBox.currentIndex]])
size: ("trash" === modelData) ? 22 : 30
color: hifi.colors.black
horizontalAlignment: Text.AlignHCenter
MouseArea {
anchors.fill: parent
onClicked: {
actions[modelData](resource, comboBox.currentText);
}
}
}
}
}
headerPositioning: ListView.OverlayHeader
header: HifiStylesUit.RalewayRegular {
id: rootHeader
text: "Marketplace Item Tester"
height: 80
width: paintedWidth
size: 22
color: hifi.colors.black
anchors.left: parent.left
anchors.leftMargin: 12
}
footerPositioning: ListView.OverlayFooter
footer: Row {
id: rootActions
spacing: 20
anchors.horizontalCenter: parent.horizontalCenter
property string currentAction
property var actions: {
"Load File": function(){
rootActions.currentAction = "load file";
Window.browseChanged.connect(onResourceSelected);
Window.browseAsync("Please select a file (*.app.json *.json *.fst *.json.gz)", "", "Assets (*.app.json *.json *.fst *.json.gz)");
},
"Load URL": function(){
rootActions.currentAction = "load url";
Window.promptTextChanged.connect(onResourceSelected);
Window.promptAsync("Please enter a URL", "");
}
}
function onResourceSelected(resource) {
// It is possible that we received the present signal
// from something other than our browserAsync window.
// Alas, there is nothing we can do about that so charge
// ahead as though we are sure the present signal is one
// we expect.
switch(currentAction) {
case "load file":
Window.browseChanged.disconnect(onResourceSelected);
break
case "load url":
Window.promptTextChanged.disconnect(onResourceSelected);
break;
}
if (resource) {
var resourceObj = buildResourceObj(resource);
installResourceObj(resourceObj);
sendToScript({
method: 'tester_newResourceObject',
resourceObject: resourceObj });
}
}
Repeater {
model: [ "Load File", "Load URL" ]
HifiControlsUit.Button {
color: hifi.buttons.blue
fontSize: 20
text: modelData
width: root.width / 3
height: 40
onClicked: actions[text]()
}
}
}
}
signal sendToScript(var message)
}

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View file

@ -158,6 +158,7 @@ Rectangle {
listModelName: "Gift Connections";
z: 998;
visible: root.activeView === "giftAsset";
keyboardContainer: root;
anchors.fill: parent;
parentAppTitleBarHeight: 70;
parentAppNavBarHeight: 0;
@ -585,7 +586,7 @@ Rectangle {
visible: purchasesModel.count !== 0;
clip: true;
model: purchasesModel;
snapMode: ListView.SnapToItem;
snapMode: ListView.NoSnap;
// Anchors
anchors.top: separator.bottom;
anchors.left: parent.left;

View file

@ -354,6 +354,7 @@ Rectangle {
listModelName: "Send Money Connections";
z: 997;
visible: root.activeView === "sendMoney";
keyboardContainer: root;
anchors.fill: parent;
parentAppTitleBarHeight: titleBarContainer.height;
parentAppNavBarHeight: tabButtonsContainer.height;

View file

@ -175,7 +175,7 @@ TabBar {
method: "newEntityButtonClicked",
params: { buttonName: "newParticleButton" }
});
editTabView.currentIndex = 4
editTabView.currentIndex = 2
}
}
@ -279,21 +279,6 @@ TabBar {
}
}
EditTabButton {
title: "P"
active: true
enabled: true
property string originalUrl: ""
property Component visualItem: Component {
WebView {
id: particleExplorerWebView
url: Paths.defaultScripts + "/system/particle_explorer/particleExplorer.html"
enabled: true
}
}
}
function fromScript(message) {
switch (message.method) {
case 'selectTab':
@ -326,9 +311,6 @@ TabBar {
case 'grid':
editTabView.currentIndex = 3;
break;
case 'particle':
editTabView.currentIndex = 4;
break;
default:
console.warn('Attempt to switch to invalid tab:', id);
}

View file

@ -18,7 +18,6 @@ TabBar {
readonly property int create: 0
readonly property int properties: 1
readonly property int grid: 2
readonly property int particle: 3
}
readonly property HifiConstants hifi: HifiConstants {}
@ -182,7 +181,7 @@ TabBar {
method: "newEntityButtonClicked",
params: { buttonName: "newParticleButton" }
});
editTabView.currentIndex = tabIndex.particle
editTabView.currentIndex = tabIndex.properties
}
}
@ -271,21 +270,6 @@ TabBar {
}
}
EditTabButton {
title: "P"
active: true
enabled: true
property string originalUrl: ""
property Component visualItem: Component {
WebView {
id: particleExplorerWebView
url: Paths.defaultScripts + "/system/particle_explorer/particleExplorer.html"
enabled: true
}
}
}
function fromScript(message) {
switch (message.method) {
case 'selectTab':
@ -299,7 +283,7 @@ TabBar {
// Changes the current tab based on tab index or title as input
function selectTab(id) {
if (typeof id === 'number') {
if (id >= tabIndex.create && id <= tabIndex.particle) {
if (id >= tabIndex.create && id <= tabIndex.grid) {
editTabView.currentIndex = id;
} else {
console.warn('Attempt to switch to invalid tab:', id);
@ -315,9 +299,6 @@ TabBar {
case 'grid':
editTabView.currentIndex = tabIndex.grid;
break;
case 'particle':
editTabView.currentIndex = tabIndex.particle;
break;
default:
console.warn('Attempt to switch to invalid tab:', id);
}

View file

@ -116,9 +116,14 @@ Rectangle {
Column {
id: column2
width: 200
height: 400
height: 600
spacing: 10
CheckBox {
id: grabbable
text: qsTr("Grabbable")
}
CheckBox {
id: dynamic
text: qsTr("Dynamic")
@ -217,9 +222,10 @@ Rectangle {
newModelDialog.sendToScript({
method: "newModelDialogAdd",
params: {
textInput: modelURL.text,
checkBox: dynamic.checked,
comboBox: collisionType.currentIndex
url: modelURL.text,
dynamic: dynamic.checked,
collisionShapeIndex: collisionType.currentIndex,
grabbable: grabbable.checked
}
});
}

View file

@ -822,11 +822,44 @@ Flickable {
}
}
Row {
id: outOfRangeDataStrategyRow
anchors.top: viveInDesktop.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 15
RalewayRegular {
id: outOfRangeDataStrategyLabel
size: 12
text: "Out Of Range Data Strategy:"
color: hifi.colors.lightGrayText
topPadding: 5
}
HifiControls.ComboBox {
id: outOfRangeDataStrategyComboBox
height: 25
width: 100
editable: true
colorScheme: hifi.colorSchemes.dark
model: ["None", "Freeze", "Drop"]
label: ""
onCurrentIndexChanged: {
sendConfigurationSettings();
}
}
}
RalewayBold {
id: viveDesktopText
size: 10
size: 12
text: "Use " + stack.selectedPlugin + " devices in desktop mode"
color: hifi.colors.white
color: hifi.colors.lightGrayText
anchors {
left: viveInDesktop.right
@ -946,6 +979,7 @@ Flickable {
viveInDesktop.checked = desktopMode;
hmdInDesktop.checked = hmdDesktopPosition;
outOfRangeDataStrategyComboBox.currentIndex = outOfRangeDataStrategyComboBox.model.indexOf(settings.outOfRangeDataStrategy);
initializeButtonState();
updateCalibrationText();
@ -1107,7 +1141,8 @@ Flickable {
"armCircumference": armCircumference.realValue,
"shoulderWidth": shoulderWidth.realValue,
"desktopMode": viveInDesktop.checked,
"hmdDesktopTracking": hmdInDesktop.checked
"hmdDesktopTracking": hmdInDesktop.checked,
"outOfRangeDataStrategy": outOfRangeDataStrategyComboBox.model[outOfRangeDataStrategyComboBox.currentIndex]
}
return settingsObject;

View file

@ -52,6 +52,8 @@
#include <QTemporaryDir>
#include <gl/QOpenGLContextWrapper.h>
#include <gl/GLWindow.h>
#include <gl/GLHelpers.h>
#include <shared/FileUtils.h>
#include <shared/QtHelpers.h>
@ -152,6 +154,8 @@
#include <avatars-renderer/ScriptAvatar.h>
#include <RenderableEntityItem.h>
#include <procedural/ProceduralSkybox.h>
#include <model-networking/MaterialCache.h>
#include "recording/ClipCache.h"
#include "AudioClient.h"
#include "audio/AudioScope.h"
@ -224,6 +228,7 @@
#include "commerce/Ledger.h"
#include "commerce/Wallet.h"
#include "commerce/QmlCommerce.h"
#include "ResourceRequestObserver.h"
#include "webbrowser/WebBrowserSuggestionsEngine.h"
#include <DesktopPreviewProvider.h>
@ -328,9 +333,9 @@ static bool DISABLE_DEFERRED = QProcessEnvironment::systemEnvironment().contains
#endif
#if !defined(Q_OS_ANDROID)
static const int MAX_CONCURRENT_RESOURCE_DOWNLOADS = 16;
static const uint32_t MAX_CONCURRENT_RESOURCE_DOWNLOADS = 16;
#else
static const int MAX_CONCURRENT_RESOURCE_DOWNLOADS = 4;
static const uint32_t MAX_CONCURRENT_RESOURCE_DOWNLOADS = 4;
#endif
// For processing on QThreadPool, we target a number of threads after reserving some
@ -945,6 +950,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
DependencyManager::set<WalletScriptingInterface>();
DependencyManager::set<FadeEffect>();
DependencyManager::set<ResourceRequestObserver>();
return previousSessionCrashed;
}
@ -967,9 +973,11 @@ OffscreenGLCanvas* _qmlShareContext { nullptr };
// and manually set THAT to be the shared context for the Chromium helper
#if !defined(DISABLE_QML)
OffscreenGLCanvas* _chromiumShareContext { nullptr };
Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context);
#endif
Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context);
Q_GUI_EXPORT QOpenGLContext *qt_gl_global_share_context();
Setting::Handle<int> sessionRunTime{ "sessionRunTime", 0 };
const float DEFAULT_HMD_TABLET_SCALE_PERCENT = 60.0f;
@ -1327,7 +1335,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
QString concurrentDownloadsStr = getCmdOption(argc, constArgv, "--concurrent-downloads");
bool success;
int concurrentDownloads = concurrentDownloadsStr.toInt(&success);
uint32_t concurrentDownloads = concurrentDownloadsStr.toUInt(&success);
if (!success) {
concurrentDownloads = MAX_CONCURRENT_RESOURCE_DOWNLOADS;
}
@ -1366,7 +1374,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_glWidget->setMouseTracking(true);
// Make sure the window is set to the correct size by processing the pending events
QCoreApplication::processEvents();
_glWidget->createContext();
// Create the main thread context, the GPU backend
initializeGL();
@ -2054,7 +2061,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
}
properties["active_downloads"] = loadingRequests.size();
properties["pending_downloads"] = ResourceCache::getPendingRequestCount();
properties["pending_downloads"] = (int)ResourceCache::getPendingRequestCount();
properties["active_downloads_details"] = loadingRequestsStats;
auto statTracker = DependencyManager::get<StatTracker>();
@ -2723,46 +2730,66 @@ void Application::initializeGL() {
_isGLInitialized = true;
}
if (!_glWidget->makeCurrent()) {
qCWarning(interfaceapp, "Unable to make window context current");
}
_glWidget->windowHandle()->setFormat(getDefaultOpenGLSurfaceFormat());
// When loading QtWebEngineWidgets, it creates a global share context on startup.
// We have to account for this possibility by checking here for an existing
// global share context
auto globalShareContext = qt_gl_global_share_context();
#if !defined(DISABLE_QML)
// Build a shared canvas / context for the Chromium processes
{
// Disable signed distance field font rendering on ATI/AMD GPUs, due to
// https://highfidelity.manuscript.com/f/cases/13677/Text-showing-up-white-on-Marketplace-app
std::string vendor{ (const char*)glGetString(GL_VENDOR) };
if ((vendor.find("AMD") != std::string::npos) || (vendor.find("ATI") != std::string::npos)) {
qputenv("QTWEBENGINE_CHROMIUM_FLAGS", QByteArray("--disable-distance-field-text"));
}
if (!globalShareContext) {
// Chromium rendering uses some GL functions that prevent nSight from capturing
// frames, so we only create the shared context if nsight is NOT active.
if (!nsightActive()) {
_chromiumShareContext = new OffscreenGLCanvas();
_chromiumShareContext->setObjectName("ChromiumShareContext");
_chromiumShareContext->create(_glWidget->qglContext());
auto format =QSurfaceFormat::defaultFormat();
#ifdef Q_OS_MAC
// On mac, the primary shared OpenGL context must be a 3.2 core context,
// or chromium flips out and spews error spam (but renders fine)
format.setMajorVersion(3);
format.setMinorVersion(2);
#endif
_chromiumShareContext->setFormat(format);
_chromiumShareContext->create();
if (!_chromiumShareContext->makeCurrent()) {
qCWarning(interfaceapp, "Unable to make chromium shared context current");
}
qt_gl_set_global_share_context(_chromiumShareContext->getContext());
globalShareContext = _chromiumShareContext->getContext();
qt_gl_set_global_share_context(globalShareContext);
_chromiumShareContext->doneCurrent();
// Restore the GL widget context
if (!_glWidget->makeCurrent()) {
qCWarning(interfaceapp, "Unable to make window context current");
}
} else {
qCWarning(interfaceapp) << "nSight detected, disabling chrome rendering";
}
}
#endif
_glWidget->createContext(globalShareContext);
if (!_glWidget->makeCurrent()) {
qCWarning(interfaceapp, "Unable to make window context current");
}
#if !defined(DISABLE_QML)
// Disable signed distance field font rendering on ATI/AMD GPUs, due to
// https://highfidelity.manuscript.com/f/cases/13677/Text-showing-up-white-on-Marketplace-app
std::string vendor{ (const char*)glGetString(GL_VENDOR) };
if ((vendor.find("AMD") != std::string::npos) || (vendor.find("ATI") != std::string::npos)) {
qputenv("QTWEBENGINE_CHROMIUM_FLAGS", QByteArray("--disable-distance-field-text"));
}
#endif
if (!globalShareContext) {
globalShareContext = _glWidget->qglContext();
qt_gl_set_global_share_context(globalShareContext);
}
// Build a shared canvas / context for the QML rendering
{
_qmlShareContext = new OffscreenGLCanvas();
_qmlShareContext->setObjectName("QmlShareContext");
_qmlShareContext->create(_glWidget->qglContext());
_qmlShareContext->create(globalShareContext);
if (!_qmlShareContext->makeCurrent()) {
qCWarning(interfaceapp, "Unable to make QML shared context current");
}
@ -3127,6 +3154,7 @@ void Application::onDesktopRootContextCreated(QQmlContext* surfaceContext) {
surfaceContext->setContextProperty("ContextOverlay", DependencyManager::get<ContextOverlayInterface>().data());
surfaceContext->setContextProperty("Wallet", DependencyManager::get<WalletScriptingInterface>().data());
surfaceContext->setContextProperty("HiFiAbout", AboutUtil::getInstance());
surfaceContext->setContextProperty("ResourceRequestObserver", DependencyManager::get<ResourceRequestObserver>().data());
if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) {
surfaceContext->setContextProperty("Steam", new SteamScriptingInterface(engine, steamClient.get()));
@ -3532,6 +3560,7 @@ void Application::setIsInterstitialMode(bool interstitialMode) {
if (enableInterstitial) {
if (_interstitialMode != interstitialMode) {
_interstitialMode = interstitialMode;
emit interstitialModeChanged(_interstitialMode);
DependencyManager::get<AudioClient>()->setAudioPaused(_interstitialMode);
DependencyManager::get<AvatarManager>()->setMyAvatarDataPacketsPaused(_interstitialMode);
@ -4653,8 +4682,8 @@ void Application::idle() {
PROFILE_COUNTER_IF_CHANGED(app, "present", float, displayPlugin->presentRate());
}
PROFILE_COUNTER_IF_CHANGED(app, "renderLoopRate", float, _renderLoopCounter.rate());
PROFILE_COUNTER_IF_CHANGED(app, "currentDownloads", int, ResourceCache::getLoadingRequests().length());
PROFILE_COUNTER_IF_CHANGED(app, "pendingDownloads", int, ResourceCache::getPendingRequestCount());
PROFILE_COUNTER_IF_CHANGED(app, "currentDownloads", uint32_t, ResourceCache::getLoadingRequestCount());
PROFILE_COUNTER_IF_CHANGED(app, "pendingDownloads", uint32_t, ResourceCache::getPendingRequestCount());
PROFILE_COUNTER_IF_CHANGED(app, "currentProcessing", int, DependencyManager::get<StatTracker>()->getStat("Processing").toInt());
PROFILE_COUNTER_IF_CHANGED(app, "pendingProcessing", int, DependencyManager::get<StatTracker>()->getStat("PendingProcessing").toInt());
auto renderConfig = _renderEngine->getConfiguration();
@ -5019,12 +5048,12 @@ void Application::saveSettings() const {
PluginManager::getInstance()->saveSettings();
}
bool Application::importEntities(const QString& urlOrFilename) {
bool Application::importEntities(const QString& urlOrFilename, const bool isObservable, const qint64 callerId) {
bool success = false;
_entityClipboard->withWriteLock([&] {
_entityClipboard->eraseAllOctreeElements();
success = _entityClipboard->readFromURL(urlOrFilename);
success = _entityClipboard->readFromURL(urlOrFilename, isObservable, callerId);
if (success) {
_entityClipboard->reaverageOctreeElements();
}
@ -5399,13 +5428,21 @@ void Application::reloadResourceCaches() {
queryOctree(NodeType::EntityServer, PacketType::EntityQuery);
// Clear the entities and their renderables
getEntities()->clear();
DependencyManager::get<AssetClient>()->clearCache();
DependencyManager::get<ScriptCache>()->clearCache();
// Clear all the resource caches
DependencyManager::get<ResourceCacheSharedItems>()->clear();
DependencyManager::get<AnimationCache>()->refreshAll();
DependencyManager::get<ModelCache>()->refreshAll();
DependencyManager::get<SoundCache>()->refreshAll();
MaterialCache::instance().refreshAll();
DependencyManager::get<ModelCache>()->refreshAll();
ShaderCache::instance().refreshAll();
DependencyManager::get<TextureCache>()->refreshAll();
DependencyManager::get<recording::ClipCache>()->refreshAll();
DependencyManager::get<NodeList>()->reset(); // Force redownload of .fst models
@ -5801,6 +5838,42 @@ void Application::update(float deltaTime) {
controller::Pose pose = userInputMapper->getPoseState(action);
myAvatar->setControllerPoseInSensorFrame(action, pose.transform(avatarToSensorMatrix));
}
static const std::vector<QString> trackedObjectStringLiterals = {
QStringLiteral("_TrackedObject00"), QStringLiteral("_TrackedObject01"), QStringLiteral("_TrackedObject02"), QStringLiteral("_TrackedObject03"),
QStringLiteral("_TrackedObject04"), QStringLiteral("_TrackedObject05"), QStringLiteral("_TrackedObject06"), QStringLiteral("_TrackedObject07"),
QStringLiteral("_TrackedObject08"), QStringLiteral("_TrackedObject09"), QStringLiteral("_TrackedObject10"), QStringLiteral("_TrackedObject11"),
QStringLiteral("_TrackedObject12"), QStringLiteral("_TrackedObject13"), QStringLiteral("_TrackedObject14"), QStringLiteral("_TrackedObject15")
};
// Controlled by the Developer > Avatar > Show Tracked Objects menu.
if (_showTrackedObjects) {
static const std::vector<controller::Action> trackedObjectActions = {
controller::Action::TRACKED_OBJECT_00, controller::Action::TRACKED_OBJECT_01, controller::Action::TRACKED_OBJECT_02, controller::Action::TRACKED_OBJECT_03,
controller::Action::TRACKED_OBJECT_04, controller::Action::TRACKED_OBJECT_05, controller::Action::TRACKED_OBJECT_06, controller::Action::TRACKED_OBJECT_07,
controller::Action::TRACKED_OBJECT_08, controller::Action::TRACKED_OBJECT_09, controller::Action::TRACKED_OBJECT_10, controller::Action::TRACKED_OBJECT_11,
controller::Action::TRACKED_OBJECT_12, controller::Action::TRACKED_OBJECT_13, controller::Action::TRACKED_OBJECT_14, controller::Action::TRACKED_OBJECT_15
};
int i = 0;
glm::vec4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
for (auto& action : trackedObjectActions) {
controller::Pose pose = userInputMapper->getPoseState(action);
if (pose.valid) {
glm::vec3 pos = transformPoint(myAvatarMatrix, pose.translation);
glm::quat rot = glmExtractRotation(myAvatarMatrix) * pose.rotation;
DebugDraw::getInstance().addMarker(trackedObjectStringLiterals[i], rot, pos, BLUE);
} else {
DebugDraw::getInstance().removeMarker(trackedObjectStringLiterals[i]);
}
i++;
}
} else if (_prevShowTrackedObjects) {
for (auto& key : trackedObjectStringLiterals) {
DebugDraw::getInstance().removeMarker(key);
}
}
_prevShowTrackedObjects = _showTrackedObjects;
}
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
@ -5967,7 +6040,9 @@ void Application::update(float deltaTime) {
{
PROFILE_RANGE_EX(app, "Overlays", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount());
PerformanceTimer perfTimer("overlays");
_overlays.update(deltaTime);
if (qApp->shouldPaint()) {
_overlays.update(deltaTime);
}
}
// Update _viewFrustum with latest camera and view frustum data...
@ -6052,8 +6127,10 @@ void Application::update(float deltaTime) {
PROFILE_RANGE_EX(app, "PostUpdateLambdas", 0xffff0000, (uint64_t)0);
PerformanceTimer perfTimer("postUpdateLambdas");
std::unique_lock<std::mutex> guard(_postUpdateLambdasLock);
for (auto& iter : _postUpdateLambdas) {
iter.second();
if (qApp->shouldPaint()) {
for (auto& iter : _postUpdateLambdas) {
iter.second();
}
}
_postUpdateLambdas.clear();
}
@ -6470,9 +6547,12 @@ void Application::clearDomainOctreeDetails() {
skyStage->setBackgroundMode(graphics::SunSkyStage::SKY_DEFAULT);
DependencyManager::get<AnimationCache>()->clearUnusedResources();
DependencyManager::get<ModelCache>()->clearUnusedResources();
DependencyManager::get<SoundCache>()->clearUnusedResources();
MaterialCache::instance().clearUnusedResources();
DependencyManager::get<ModelCache>()->clearUnusedResources();
ShaderCache::instance().clearUnusedResources();
DependencyManager::get<TextureCache>()->clearUnusedResources();
DependencyManager::get<recording::ClipCache>()->clearUnusedResources();
getMyAvatar()->setAvatarEntityDataChanged(true);
}
@ -6797,6 +6877,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEnginePointe
scriptEngine->registerGlobalObject("Wallet", DependencyManager::get<WalletScriptingInterface>().data());
scriptEngine->registerGlobalObject("AddressManager", DependencyManager::get<AddressManager>().data());
scriptEngine->registerGlobalObject("HifiAbout", AboutUtil::getInstance());
scriptEngine->registerGlobalObject("ResourceRequestObserver", DependencyManager::get<ResourceRequestObserver>().data());
qScriptRegisterMetaType(scriptEngine.data(), OverlayIDtoScriptValue, OverlayIDfromScriptValue);
@ -7183,7 +7264,8 @@ void Application::addAssetToWorldFromURL(QString url) {
addAssetToWorldInfo(filename, "Downloading model file " + filename + ".");
auto request = DependencyManager::get<ResourceManager>()->createResourceRequest(nullptr, QUrl(url));
auto request = DependencyManager::get<ResourceManager>()->createResourceRequest(
nullptr, QUrl(url), true, -1, "Application::addAssetToWorldFromURL");
connect(request, &ResourceRequest::finished, this, &Application::addAssetToWorldFromURLRequestFinished);
request->send();
}
@ -8292,6 +8374,10 @@ void Application::setShowBulletConstraintLimits(bool value) {
_physicsEngine->setShowBulletConstraintLimits(value);
}
void Application::setShowTrackedObjects(bool value) {
_showTrackedObjects = value;
}
void Application::startHMDStandBySession() {
_autoSwitchDisplayModeSupportedHMDPlugin->startStandBySession();
}
@ -8463,6 +8549,16 @@ QUuid Application::getTabletFrameID() const {
return HMD->getCurrentTabletFrameID();
}
QVector<QUuid> Application::getTabletIDs() const {
// Most important overlays first.
QVector<QUuid> result;
auto HMD = DependencyManager::get<HMDScriptingInterface>();
result << HMD->getCurrentTabletScreenID();
result << HMD->getCurrentHomeButtonID();
result << HMD->getCurrentTabletFrameID();
return result;
}
void Application::setAvatarOverrideUrl(const QUrl& url, bool save) {
_avatarOverrideUrl = url;
_saveAvatarOverrideUrl = save;

View file

@ -52,7 +52,6 @@
#include <RunningMarker.h>
#include "avatar/MyAvatar.h"
#include "BandwidthRecorder.h"
#include "FancyCamera.h"
#include "ConnectionMonitor.h"
#include "CursorManager.h"
@ -298,6 +297,7 @@ public:
OverlayID getTabletScreenID() const;
OverlayID getTabletHomeButtonID() const;
QUuid getTabletFrameID() const; // may be an entity or an overlay
QVector<QUuid> getTabletIDs() const; // In order of most important IDs first.
void setAvatarOverrideUrl(const QUrl& url, bool save);
void clearAvatarOverrideUrl() { _avatarOverrideUrl = QUrl(); _saveAvatarOverrideUrl = false; }
@ -334,13 +334,15 @@ signals:
void uploadRequest(QString path);
void interstitialModeChanged(bool isInInterstitialMode);
void loginDialogPoppedUp();
public slots:
QVector<EntityItemID> pasteEntities(float x, float y, float z);
bool exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs, const glm::vec3* givenOffset = nullptr);
bool exportEntities(const QString& filename, float x, float y, float z, float scale);
bool importEntities(const QString& url);
bool importEntities(const QString& url, const bool isObservable = true, const qint64 callerId = -1);
void updateThreadPoolCount() const;
void updateSystemTabletMode();
void goToErrorDomainURL(QUrl errorDomainURL);
@ -496,6 +498,8 @@ private slots:
void setShowBulletConstraints(bool value);
void setShowBulletConstraintLimits(bool value);
void setShowTrackedObjects(bool value);
private:
void init();
bool handleKeyEventForFocusedEntityOrOverlay(QEvent* event);
@ -777,5 +781,8 @@ private:
std::atomic<bool> _pendingRenderEvent { true };
bool quitWhenFinished { false };
bool _showTrackedObjects { false };
bool _prevShowTrackedObjects { false };
};
#endif // hifi_Application_h

View file

@ -78,8 +78,10 @@ void addAvatarEntities(const QVariantList& avatarEntities) {
}
entity->setLastBroadcast(usecTimestampNow());
// since we're creating this object we will immediately volunteer to own its simulation
entity->setScriptSimulationPriority(VOLUNTEER_SIMULATION_PRIORITY);
if (entityProperties.getDynamic()) {
// since we're creating a dynamic object we volunteer immediately to own its simulation
entity->upgradeScriptSimulationPriority(VOLUNTEER_SIMULATION_PRIORITY);
}
entityProperties.setLastEdited(entity->getLastEdited());
} else {
qCDebug(entities) << "AvatarEntitiesBookmark failed to add new Entity to local Octree";
@ -108,6 +110,9 @@ AvatarBookmarks::AvatarBookmarks() {
if (!QFile::copy(defaultBookmarksFilename, _bookmarksFilename)) {
qDebug() << "failed to copy" << defaultBookmarksFilename << "to" << _bookmarksFilename;
} else {
QFile bookmarksFile(_bookmarksFilename);
bookmarksFile.setPermissions(bookmarksFile.permissions() | QFile::WriteUser);
}
}
readFromFile();

View file

@ -273,15 +273,71 @@ Menu::Menu() {
// Developer menu ----------------------------------
MenuWrapper* developerMenu = addMenu("Developer", "Developer");
// Developer > Scripting >>>
MenuWrapper* scriptingOptionsMenu = developerMenu->addMenu("Scripting");
// Developer > Scripting > Console...
addActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
SLOT(toggleConsole()),
QAction::NoRole,
UNSPECIFIED_POSITION);
// Developer > Scripting > API Debugger
action = addActionToQMenuAndActionHash(scriptingOptionsMenu, "API Debugger");
connect(action, &QAction::triggered, [] {
QUrl defaultScriptsLoc = PathUtils::defaultScriptsLocation();
defaultScriptsLoc.setPath(defaultScriptsLoc.path() + "developer/utilities/tools/currentAPI.js");
DependencyManager::get<ScriptEngines>()->loadScript(defaultScriptsLoc.toString());
});
// Developer > Scripting > Entity Script Server Log
auto essLogAction = addActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::EntityScriptServerLog, 0,
qApp, SLOT(toggleEntityScriptServerLogDialog()));
{
auto nodeList = DependencyManager::get<NodeList>();
QObject::connect(nodeList.data(), &NodeList::canRezChanged, essLogAction, [essLogAction] {
auto nodeList = DependencyManager::get<NodeList>();
essLogAction->setEnabled(nodeList->getThisNodeCanRez());
});
essLogAction->setEnabled(nodeList->getThisNodeCanRez());
}
// Developer > Scripting > Script Log (HMD friendly)...
addActionToQMenuAndActionHash(scriptingOptionsMenu, "Script Log (HMD friendly)...", Qt::NoButton,
qApp, SLOT(showScriptLogs()));
// Developer > Scripting > Verbose Logging
addCheckableActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::VerboseLogging, 0, false,
qApp, SLOT(updateVerboseLogging()));
// Developer > Scripting > Enable Speech Control API
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(scriptingOptionsMenu, MenuOption::ControlWithSpeech,
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
speechRecognizer->getEnabled(),
speechRecognizer.data(),
SLOT(setEnabled(bool)),
UNSPECIFIED_POSITION);
connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif
// Developer > UI >>>
MenuWrapper* uiOptionsMenu = developerMenu->addMenu("UI");
action = addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::DesktopTabletToToolbar, 0,
qApp->getDesktopTabletBecomesToolbarSetting());
// Developer > UI > Show Overlays
addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::Overlays, 0, true);
// Developer > UI > Desktop Tablet Becomes Toolbar
connect(action, &QAction::triggered, [action] {
qApp->setDesktopTabletBecomesToolbarSetting(action->isChecked());
});
// Developer > UI > HMD Tablet Becomes Toolbar
action = addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::HMDTabletToToolbar, 0,
qApp->getHmdTabletBecomesToolbarSetting());
connect(action, &QAction::triggered, [action] {
@ -570,6 +626,8 @@ Menu::Menu() {
avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowTrackedObjects, 0, false, qApp, SLOT(setShowTrackedObjects(bool)));
// Developer > Hands >>>
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false,
@ -684,10 +742,11 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(pickingOptionsMenu, MenuOption::ForceCoarsePicking, 0, false,
DependencyManager::get<PickManager>().data(), SLOT(setForceCoarsePicking(bool)));
// Developer > Display Crash Options
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true);
// Developer > Crash >>>
MenuWrapper* crashMenu = developerMenu->addMenu("Crash");
// Developer > Crash > Display Crash Options
addCheckableActionToQMenuAndActionHash(crashMenu, MenuOption::DisplayCrashOptions, 0, true);
addActionToQMenuAndActionHash(crashMenu, MenuOption::DeadlockInterface, 0, qApp, SLOT(deadlockApplication()));
addActionToQMenuAndActionHash(crashMenu, MenuOption::UnresponsiveInterface, 0, qApp, SLOT(unresponsiveApplication()));
@ -722,59 +781,15 @@ Menu::Menu() {
action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashNewFaultThreaded);
connect(action, &QAction::triggered, qApp, []() { std::thread(crash::newFault).join(); });
// Developer > Stats
// Developer > Show Statistics
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats);
// Developer > Show Animation Statistics
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::AnimStats);
// Settings > Enable Speech Control API
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::ControlWithSpeech,
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
speechRecognizer->getEnabled(),
speechRecognizer.data(),
SLOT(setEnabled(bool)),
UNSPECIFIED_POSITION);
connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif
// console
addActionToQMenuAndActionHash(developerMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
SLOT(toggleConsole()),
QAction::NoRole,
UNSPECIFIED_POSITION);
// Developer > API Debugger
action = addActionToQMenuAndActionHash(developerMenu, "API Debugger");
connect(action, &QAction::triggered, [] {
QUrl defaultScriptsLoc = PathUtils::defaultScriptsLocation();
defaultScriptsLoc.setPath(defaultScriptsLoc.path() + "developer/utilities/tools/currentAPI.js");
DependencyManager::get<ScriptEngines>()->loadScript(defaultScriptsLoc.toString());
});
// Developer > Log...
// Developer > Log
addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L,
qApp, SLOT(toggleLogDialog()));
auto essLogAction = addActionToQMenuAndActionHash(developerMenu, MenuOption::EntityScriptServerLog, 0,
qApp, SLOT(toggleEntityScriptServerLogDialog()));
{
auto nodeList = DependencyManager::get<NodeList>();
QObject::connect(nodeList.data(), &NodeList::canRezChanged, essLogAction, [essLogAction] {
auto nodeList = DependencyManager::get<NodeList>();
essLogAction->setEnabled(nodeList->getThisNodeCanRez());
});
essLogAction->setEnabled(nodeList->getThisNodeCanRez());
}
addActionToQMenuAndActionHash(developerMenu, "Script Log (HMD friendly)...", Qt::NoButton,
qApp, SLOT(showScriptLogs()));
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::VerboseLogging, 0, false,
qApp, SLOT(updateVerboseLogging()));
// Developer > Show Overlays
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Overlays, 0, true);
#if 0 /// -------------- REMOVED FOR NOW --------------
addDisabledActionAndSeparator(navigateMenu, "History");

View file

@ -183,6 +183,7 @@ namespace MenuOption {
const QString RunClientScriptTests = "Run Client Script Tests";
const QString RunTimingTests = "Run Timing Tests";
const QString ScriptedMotorControl = "Enable Scripted Motor Control";
const QString ShowTrackedObjects = "Show Tracked Objects";
const QString SendWrongDSConnectVersion = "Send wrong DS connect version";
const QString SendWrongProtocolVersion = "Send wrong protocol version";
const QString SetHomeLocation = "Set Home Location";

View file

@ -53,7 +53,8 @@ void ATPAssetMigrator::loadEntityServerFile() {
auto migrateResources = [=](QUrl migrationURL, QJsonValueRef jsonValue, bool isModelURL) {
auto request =
DependencyManager::get<ResourceManager>()->createResourceRequest(this, migrationURL);
DependencyManager::get<ResourceManager>()->createResourceRequest(
this, migrationURL, true, -1, "ATPAssetMigrator::loadEntityServerFile");
if (request) {
qCDebug(asset_migrator) << "Requesting" << migrationURL << "for ATP asset migration";

View file

@ -135,7 +135,7 @@ bool AvatarActionHold::getTarget(float deltaTimeStep, glm::quat& rotation, glm::
glm::vec3 palmPosition;
glm::quat palmRotation;
bool isTransitingWithAvatar = holdingAvatar->getTransit()->isTransiting();
bool isTransitingWithAvatar = holdingAvatar->getTransit()->isActive();
if (isTransitingWithAvatar != _isTransitingWithAvatar) {
_isTransitingWithAvatar = isTransitingWithAvatar;
auto ownerEntity = _ownerEntity.lock();
@ -424,7 +424,7 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
if (ownerEntity) {
ownerEntity->setDynamicDataDirty(true);
ownerEntity->setDynamicDataNeedsTransmit(true);
ownerEntity->setTransitingWithAvatar(myAvatar->getTransit()->isTransiting());
ownerEntity->setTransitingWithAvatar(myAvatar->getTransit()->isActive());
}
});
}

View file

@ -55,15 +55,7 @@ static const quint64 MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS = USECS_PER_SECOND /
// We add _myAvatar into the hash with all the other AvatarData, and we use the default NULL QUid as the key.
const QUuid MY_AVATAR_KEY; // NULL key
namespace {
// For an unknown avatar-data packet, wait this long before requesting the identity.
constexpr std::chrono::milliseconds REQUEST_UNKNOWN_IDENTITY_DELAY { 5 * 1000 };
constexpr int REQUEST_UNKNOWN_IDENTITY_TRANSMITS = 3;
}
using std::chrono::steady_clock;
AvatarManager::AvatarManager(QObject* parent) :
_avatarsToFade(),
_myAvatar(new MyAvatar(qApp->thread()), [](MyAvatar* ptr) { ptr->deleteLater(); })
{
// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
@ -79,14 +71,12 @@ AvatarManager::AvatarManager(QObject* parent) :
}
});
const float AVATAR_TRANSIT_TRIGGER_DISTANCE = 1.0f;
const int AVATAR_TRANSIT_FRAME_COUNT = 11; // Based on testing
const int AVATAR_TRANSIT_FRAMES_PER_METER = 1; // Based on testing
_transitConfig._totalFrames = AVATAR_TRANSIT_FRAME_COUNT;
_transitConfig._triggerDistance = AVATAR_TRANSIT_TRIGGER_DISTANCE;
_transitConfig._minTriggerDistance = AVATAR_TRANSIT_MIN_TRIGGER_DISTANCE;
_transitConfig._maxTriggerDistance = AVATAR_TRANSIT_MAX_TRIGGER_DISTANCE;
_transitConfig._framesPerMeter = AVATAR_TRANSIT_FRAMES_PER_METER;
_transitConfig._isDistanceBased = true;
_transitConfig._isDistanceBased = AVATAR_TRANSIT_DISTANCE_BASED;
_transitConfig._abortDistance = AVATAR_TRANSIT_ABORT_DISTANCE;
}
AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
@ -134,13 +124,39 @@ void AvatarManager::setSpace(workload::SpacePointer& space ) {
_space = space;
}
void AvatarManager::handleTransitAnimations(AvatarTransit::Status status) {
switch (status) {
case AvatarTransit::Status::STARTED:
_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("preTransitAnim");
break;
case AvatarTransit::Status::START_TRANSIT:
_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("transitAnim");
break;
case AvatarTransit::Status::END_TRANSIT:
_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("postTransitAnim");
break;
case AvatarTransit::Status::ENDED:
_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("idleAnim");
break;
case AvatarTransit::Status::PRE_TRANSIT:
break;
case AvatarTransit::Status::POST_TRANSIT:
break;
case AvatarTransit::Status::IDLE:
break;
case AvatarTransit::Status::TRANSITING:
break;
case AvatarTransit::Status::ABORT_TRANSIT:
break;
}
}
void AvatarManager::updateMyAvatar(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "AvatarManager::updateMyAvatar()");
AvatarTransit::Status status = _myAvatar->updateTransit(deltaTime, _myAvatar->getNextPosition(), _transitConfig);
bool sendFirstTransitPackage = (status == AvatarTransit::Status::START_TRANSIT);
bool blockTransitData = (status == AvatarTransit::Status::TRANSITING);
AvatarTransit::Status status = _myAvatar->updateTransit(deltaTime, _myAvatar->getNextPosition(), _myAvatar->getSensorToWorldScale(), _transitConfig);
handleTransitAnimations(status);
_myAvatar->update(deltaTime);
render::Transaction transaction;
@ -150,18 +166,13 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
quint64 now = usecTimestampNow();
quint64 dt = now - _lastSendAvatarDataTime;
if (sendFirstTransitPackage || (dt > MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS && !_myAvatarDataPacketsPaused && !blockTransitData)) {
if (dt > MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS && !_myAvatarDataPacketsPaused) {
// send head/hand data to the avatar mixer and voxel server
PerformanceTimer perfTimer("send");
if (sendFirstTransitPackage) {
_myAvatar->overrideNextPackagePositionData(_myAvatar->getTransit()->getEndPosition());
}
PerformanceTimer perfTimer("send");
_myAvatar->sendAvatarDataPacket();
_lastSendAvatarDataTime = now;
_myAvatarSendRate.increment();
}
}
@ -250,7 +261,9 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
for (auto it = sortedAvatarVector.begin(); it != sortedAvatarVector.end(); ++it) {
const SortableAvatar& sortData = *it;
const auto avatar = std::static_pointer_cast<OtherAvatar>(sortData.getAvatar());
if (!avatar->_isClientAvatar) {
avatar->setIsClientAvatar(true);
}
// TODO: to help us scale to more avatars it would be nice to not have to poll this stuff every update
if (avatar->getSkeletonModel()->isLoaded()) {
// remove the orb if it is there
@ -275,7 +288,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
if (inView && avatar->hasNewJointData()) {
numAvatarsUpdated++;
}
auto transitStatus = avatar->_transit.update(deltaTime, avatar->_globalPosition, _transitConfig);
auto transitStatus = avatar->_transit.update(deltaTime, avatar->_serverPosition, _transitConfig);
if (avatar->getIsNewAvatar() && (transitStatus == AvatarTransit::Status::START_TRANSIT || transitStatus == AvatarTransit::Status::ABORT_TRANSIT)) {
avatar->_transit.reset();
avatar->setIsNewAvatar(false);
@ -322,28 +335,6 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
simulateAvatarFades(deltaTime);
// Check on avatars with pending identities:
steady_clock::time_point now = steady_clock::now();
QWriteLocker writeLock(&_hashLock);
for (auto pendingAvatar = _pendingAvatars.begin(); pendingAvatar != _pendingAvatars.end(); ++pendingAvatar) {
if (now - pendingAvatar->creationTime >= REQUEST_UNKNOWN_IDENTITY_DELAY) {
// Too long without an ID
sendIdentityRequest(pendingAvatar->avatar->getID());
if (++pendingAvatar->transmits >= REQUEST_UNKNOWN_IDENTITY_TRANSMITS) {
qCDebug(avatars) << "Requesting identity for unknown avatar (final request)" <<
pendingAvatar->avatar->getID().toString();
pendingAvatar = _pendingAvatars.erase(pendingAvatar);
if (pendingAvatar == _pendingAvatars.end()) {
break;
}
} else {
pendingAvatar->creationTime = now;
qCDebug(avatars) << "Requesting identity for unknown avatar" << pendingAvatar->avatar->getID().toString();
}
}
}
_avatarSimulationTime = (float)(usecTimestampNow() - startTime) / (float)USECS_PER_MSEC;
}

View file

@ -55,6 +55,7 @@ using SortedAvatar = std::pair<float, std::shared_ptr<Avatar>>;
* @borrows AvatarList.sessionUUIDChanged as sessionUUIDChanged
* @borrows AvatarList.processAvatarDataPacket as processAvatarDataPacket
* @borrows AvatarList.processAvatarIdentityPacket as processAvatarIdentityPacket
* @borrows AvatarList.processBulkAvatarTraits as processBulkAvatarTraits
* @borrows AvatarList.processKillAvatar as processKillAvatar
*/
@ -152,6 +153,13 @@ public:
const QVector<EntityItemID>& avatarsToInclude,
const QVector<EntityItemID>& avatarsToDiscard);
/**jsdoc
* @function AvatarManager.findParabolaIntersectionVector
* @param {PickParabola} pick
* @param {Uuid[]} avatarsToInclude
* @param {Uuid[]} avatarsToDiscard
* @returns {ParabolaToAvatarIntersectionResult}
*/
Q_INVOKABLE ParabolaToAvatarIntersectionResult findParabolaIntersectionVector(const PickParabola& pick,
const QVector<EntityItemID>& avatarsToInclude,
const QVector<EntityItemID>& avatarsToDiscard);
@ -176,7 +184,7 @@ public:
* than iterating over each avatar and obtaining data about them in JavaScript, as that method
* locks and unlocks each avatar's data structure potentially hundreds of times per update tick.
* @function AvatarManager.getPalData
* @param {string[]} specificAvatarIdentifiers - A list of specific Avatar Identifiers about
* @param {string[]} [specificAvatarIdentifiers] - A list of specific Avatar Identifiers about
* which you want to get PAL data
* @returns {object}
*/
@ -213,6 +221,7 @@ private:
// frequently grabs a read lock on the hash to get a given avatar by ID
void handleRemovedAvatar(const AvatarSharedPointer& removedAvatar,
KillAvatarReason removalReason = KillAvatarReason::NoReason) override;
void handleTransitAnimations(AvatarTransit::Status status);
QVector<AvatarSharedPointer> _avatarsToFade;

View file

@ -26,6 +26,7 @@
#include <AccountManager.h>
#include <AddressManager.h>
#include <AudioClient.h>
#include <ClientTraitsHandler.h>
#include <display-plugins/DisplayPlugin.h>
#include <FSTReader.h>
#include <GeometryUtil.h>
@ -122,7 +123,6 @@ MyAvatar::MyAvatar(QThread* thread) :
_goToOrientation(),
_prevShouldDrawHead(true),
_audioListenerMode(FROM_HEAD),
_hmdAtRestDetector(glm::vec3(0), glm::quat()),
_dominantHandSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "dominantHand", DOMINANT_RIGHT_HAND),
_headPitchSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "", 0.0f),
_scaleSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "scale", _targetScale),
@ -464,10 +464,74 @@ void MyAvatar::reset(bool andRecenter, bool andReload, bool andHead) {
}
}
void MyAvatar::updateSitStandState(float newHeightReading, float dt) {
const float STANDING_HEIGHT_MULTIPLE = 1.2f;
const float SITTING_HEIGHT_MULTIPLE = 0.833f;
const float SITTING_TIMEOUT = 4.0f; // 4 seconds
const float STANDING_TIMEOUT = 0.3333f; // 1/3 second
const float SITTING_UPPER_BOUND = 1.52f;
if (!getIsSitStandStateLocked()) {
if (!getIsAway() && qApp->isHMDMode()) {
if (getIsInSittingState()) {
if (newHeightReading > (STANDING_HEIGHT_MULTIPLE * _tippingPoint)) {
// if we recenter upwards then no longer in sitting state
_sitStandStateTimer += dt;
if (_sitStandStateTimer > STANDING_TIMEOUT) {
_averageUserHeightSensorSpace = newHeightReading;
_tippingPoint = newHeightReading;
setIsInSittingState(false);
}
} else if (newHeightReading < (SITTING_HEIGHT_MULTIPLE * _tippingPoint)) {
// if we are mis labelled as sitting but we are standing in the real world this will
// make sure that a real sit is still recognized so we won't be stuck in sitting unable to change state
_sitStandStateTimer += dt;
if (_sitStandStateTimer > SITTING_TIMEOUT) {
_averageUserHeightSensorSpace = newHeightReading;
_tippingPoint = newHeightReading;
// here we stay in sit state but reset the average height
setIsInSittingState(true);
}
} else {
// sanity check if average height greater than 5ft they are not sitting(or get off your dangerous barstool please)
if (_averageUserHeightSensorSpace > SITTING_UPPER_BOUND) {
setIsInSittingState(false);
} else {
// tipping point is average height when sitting.
_tippingPoint = _averageUserHeightSensorSpace;
_sitStandStateTimer = 0.0f;
}
}
} else {
// in the standing state
if (newHeightReading < (SITTING_HEIGHT_MULTIPLE * _tippingPoint)) {
_sitStandStateTimer += dt;
if (_sitStandStateTimer > SITTING_TIMEOUT) {
_averageUserHeightSensorSpace = newHeightReading;
_tippingPoint = newHeightReading;
setIsInSittingState(true);
}
} else {
// use the mode height for the tipping point when we are standing.
_tippingPoint = getCurrentStandingHeight();
_sitStandStateTimer = 0.0f;
}
}
} else {
//if you are away then reset the average and set state to standing.
_averageUserHeightSensorSpace = _userHeight.get();
_tippingPoint = _userHeight.get();
setIsInSittingState(false);
}
}
}
void MyAvatar::update(float deltaTime) {
// update moving average of HMD facing in xz plane.
const float HMD_FACING_TIMESCALE = getRotationRecenterFilterLength();
const float PERCENTAGE_WEIGHT_HEAD_VS_SHOULDERS_AZIMUTH = 0.0f; // 100 percent shoulders
const float COSINE_THIRTY_DEGREES = 0.866f;
const float SQUATTY_TIMEOUT = 30.0f; // 30 seconds
const float HEIGHT_FILTER_COEFFICIENT = 0.01f;
float tau = deltaTime / HMD_FACING_TIMESCALE;
setHipToHandController(computeHandAzimuth());
@ -494,11 +558,36 @@ void MyAvatar::update(float deltaTime) {
_smoothOrientationTimer += deltaTime;
}
float newHeightReading = getControllerPoseInAvatarFrame(controller::Action::HEAD).getTranslation().y;
int newHeightReadingInCentimeters = glm::floor(newHeightReading * CENTIMETERS_PER_METER);
_recentModeReadings.insert(newHeightReadingInCentimeters);
setCurrentStandingHeight(computeStandingHeightMode(getControllerPoseInAvatarFrame(controller::Action::HEAD)));
setAverageHeadRotation(computeAverageHeadRotation(getControllerPoseInAvatarFrame(controller::Action::HEAD)));
controller::Pose newHeightReading = getControllerPoseInSensorFrame(controller::Action::HEAD);
if (newHeightReading.isValid()) {
int newHeightReadingInCentimeters = glm::floor(newHeightReading.getTranslation().y * CENTIMETERS_PER_METER);
_averageUserHeightSensorSpace = lerp(_averageUserHeightSensorSpace, newHeightReading.getTranslation().y, HEIGHT_FILTER_COEFFICIENT);
_recentModeReadings.insert(newHeightReadingInCentimeters);
setCurrentStandingHeight(computeStandingHeightMode(newHeightReading));
setAverageHeadRotation(computeAverageHeadRotation(getControllerPoseInAvatarFrame(controller::Action::HEAD)));
}
// if the spine is straight and the head is below the default position by 5 cm then increment squatty count.
const float SQUAT_THRESHOLD = 0.05f;
glm::vec3 headDefaultPositionAvatarSpace = getAbsoluteDefaultJointTranslationInObjectFrame(getJointIndex("Head"));
glm::quat spine2OrientationAvatarSpace = getAbsoluteJointRotationInObjectFrame(getJointIndex("Spine2"));
glm::vec3 upSpine2 = spine2OrientationAvatarSpace * glm::vec3(0.0f, 1.0f, 0.0f);
if (glm::length(upSpine2) > 0.0f) {
upSpine2 = glm::normalize(upSpine2);
}
float angleSpine2 = glm::dot(upSpine2, glm::vec3(0.0f, 1.0f, 0.0f));
if (getControllerPoseInAvatarFrame(controller::Action::HEAD).getTranslation().y < (headDefaultPositionAvatarSpace.y - SQUAT_THRESHOLD) && (angleSpine2 > COSINE_THIRTY_DEGREES)) {
_squatTimer += deltaTime;
if (_squatTimer > SQUATTY_TIMEOUT) {
_squatTimer = 0.0f;
_follow._squatDetected = true;
}
} else {
_squatTimer = 0.0f;
}
// put update sit stand state counts here
updateSitStandState(newHeightReading.getTranslation().y, deltaTime);
if (_drawAverageFacingEnabled) {
auto sensorHeadPose = getControllerPoseInSensorFrame(controller::Action::HEAD);
@ -702,6 +791,46 @@ void MyAvatar::simulate(float deltaTime) {
// before we perform rig animations and IK.
updateSensorToWorldMatrix();
// if we detect the hand controller is at rest, i.e. lying on the table, or the hand is too far away from the hmd
// disable the associated hand controller input.
{
// NOTE: all poses are in sensor space.
auto leftHandIter = _controllerPoseMap.find(controller::Action::LEFT_HAND);
if (leftHandIter != _controllerPoseMap.end() && leftHandIter->second.isValid()) {
_leftHandAtRestDetector.update(leftHandIter->second.getTranslation(), leftHandIter->second.getRotation());
if (_leftHandAtRestDetector.isAtRest()) {
leftHandIter->second.valid = false;
}
} else {
_leftHandAtRestDetector.invalidate();
}
auto rightHandIter = _controllerPoseMap.find(controller::Action::RIGHT_HAND);
if (rightHandIter != _controllerPoseMap.end() && rightHandIter->second.isValid()) {
_rightHandAtRestDetector.update(rightHandIter->second.getTranslation(), rightHandIter->second.getRotation());
if (_rightHandAtRestDetector.isAtRest()) {
rightHandIter->second.valid = false;
}
} else {
_rightHandAtRestDetector.invalidate();
}
auto headIter = _controllerPoseMap.find(controller::Action::HEAD);
// The 99th percentile man has a spine to fingertip to height ratio of 0.45. Lets increase that by about 10% to 0.5
// then measure the distance the center of the eyes to the finger tips. To come up with this ratio.
// From "The Measure of Man and Woman: Human Factors in Design, Revised Edition" by Alvin R. Tilley, Henry Dreyfuss Associates
const float MAX_HEAD_TO_HAND_DISTANCE_RATIO = 0.52f;
float maxHeadHandDistance = getUserHeight() * MAX_HEAD_TO_HAND_DISTANCE_RATIO;
if (glm::length(headIter->second.getTranslation() - leftHandIter->second.getTranslation()) > maxHeadHandDistance) {
leftHandIter->second.valid = false;
}
if (glm::length(headIter->second.getTranslation() - rightHandIter->second.getTranslation()) > maxHeadHandDistance) {
rightHandIter->second.valid = false;
}
}
{
PerformanceTimer perfTimer("skeleton");
@ -929,7 +1058,6 @@ void MyAvatar::updateSensorToWorldMatrix() {
updateJointFromController(controller::Action::RIGHT_HAND, _controllerRightHandMatrixCache);
if (hasSensorToWorldScaleChanged) {
setTransitScale(sensorToWorldScale);
emit sensorToWorldScaleChanged(sensorToWorldScale);
}
@ -1942,7 +2070,7 @@ void MyAvatar::updateMotors() {
horizontalMotorTimescale = FLYING_MOTOR_TIMESCALE;
verticalMotorTimescale = FLYING_MOTOR_TIMESCALE;
} else {
horizontalMotorTimescale = WALKING_MOTOR_TIMESCALE;
horizontalMotorTimescale = WALKING_MOTOR_TIMESCALE * getSensorToWorldScale();
verticalMotorTimescale = INVALID_MOTOR_TIMESCALE;
}
@ -3518,12 +3646,9 @@ glm::vec3 MyAvatar::computeCounterBalance() {
glm::vec3 counterBalancedCg = (1.0f / DEFAULT_AVATAR_HIPS_MASS) * counterBalancedForHead;
// find the height of the hips
const float UPPER_LEG_FRACTION = 0.3333f;
glm::vec3 xzDiff((cgHeadMass.position.x - counterBalancedCg.x), 0.0f, (cgHeadMass.position.z - counterBalancedCg.z));
float headMinusHipXz = glm::length(xzDiff);
float headHipDefault = glm::length(tposeHead - tposeHips);
float hipFootDefault = tposeHips.y - tposeRightFoot.y;
float sitSquatThreshold = tposeHips.y - (UPPER_LEG_FRACTION * hipFootDefault);
float hipHeight = 0.0f;
if (headHipDefault > headMinusHipXz) {
hipHeight = sqrtf((headHipDefault * headHipDefault) - (headMinusHipXz * headMinusHipXz));
@ -3535,10 +3660,6 @@ glm::vec3 MyAvatar::computeCounterBalance() {
if (counterBalancedCg.y > (tposeHips.y + 0.05f)) {
// if the height is higher than default hips, clamp to default hips
counterBalancedCg.y = tposeHips.y + 0.05f;
} else if (counterBalancedCg.y < sitSquatThreshold) {
//do a height reset
setResetMode(true);
_follow.activate(FollowHelper::Vertical);
}
return counterBalancedCg;
}
@ -3779,6 +3900,18 @@ bool MyAvatar::getIsInWalkingState() const {
return _isInWalkingState;
}
bool MyAvatar::getIsInSittingState() const {
return _isInSittingState.get();
}
MyAvatar::SitStandModelType MyAvatar::getUserRecenterModel() const {
return _userRecenterModel.get();
}
bool MyAvatar::getIsSitStandStateLocked() const {
return _lockSitStandState.get();
}
float MyAvatar::getWalkSpeed() const {
return _walkSpeed.get() * _walkSpeedScalar;
}
@ -3799,6 +3932,61 @@ void MyAvatar::setIsInWalkingState(bool isWalking) {
_isInWalkingState = isWalking;
}
void MyAvatar::setIsInSittingState(bool isSitting) {
_sitStandStateTimer = 0.0f;
_squatTimer = 0.0f;
// on reset height we need the count to be more than one in case the user sits and stands up quickly.
_isInSittingState.set(isSitting);
setResetMode(true);
if (isSitting) {
setCenterOfGravityModelEnabled(false);
} else {
setCenterOfGravityModelEnabled(true);
}
setSitStandStateChange(true);
}
void MyAvatar::setUserRecenterModel(MyAvatar::SitStandModelType modelName) {
_userRecenterModel.set(modelName);
switch (modelName) {
case MyAvatar::SitStandModelType::ForceSit:
setHMDLeanRecenterEnabled(true);
setIsInSittingState(true);
setIsSitStandStateLocked(true);
break;
case MyAvatar::SitStandModelType::ForceStand:
setHMDLeanRecenterEnabled(true);
setIsInSittingState(false);
setIsSitStandStateLocked(true);
break;
case MyAvatar::SitStandModelType::Auto:
default:
setHMDLeanRecenterEnabled(true);
setIsInSittingState(false);
setIsSitStandStateLocked(false);
break;
case MyAvatar::SitStandModelType::DisableHMDLean:
setHMDLeanRecenterEnabled(false);
setIsInSittingState(false);
setIsSitStandStateLocked(false);
break;
}
}
void MyAvatar::setIsSitStandStateLocked(bool isLocked) {
_lockSitStandState.set(isLocked);
_sitStandStateTimer = 0.0f;
_squatTimer = 0.0f;
_averageUserHeightSensorSpace = _userHeight.get();
_tippingPoint = _userHeight.get();
if (!isLocked) {
// always start the auto transition mode in standing state.
setIsInSittingState(false);
}
}
void MyAvatar::setWalkSpeed(float value) {
_walkSpeed.set(value);
}
@ -3815,6 +4003,14 @@ float MyAvatar::getSprintSpeed() const {
return _sprintSpeed.get();
}
void MyAvatar::setSitStandStateChange(bool stateChanged) {
_sitStandStateChange = stateChanged;
}
float MyAvatar::getSitStandStateChange() const {
return _sitStandStateChange;
}
QVector<QString> MyAvatar::getScriptUrls() {
QVector<QString> scripts = _skeletonModel->isLoaded() ? _skeletonModel->getFBXGeometry().scripts : QVector<QString>();
return scripts;
@ -3958,6 +4154,7 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar,
// x axis of currentBodyMatrix in world space.
glm::vec3 right = glm::normalize(glm::vec3(currentBodyMatrix[0][0], currentBodyMatrix[1][0], currentBodyMatrix[2][0]));
glm::vec3 offset = extractTranslation(desiredBodyMatrix) - extractTranslation(currentBodyMatrix);
controller::Pose currentHeadPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD);
float forwardLeanAmount = glm::dot(forward, offset);
float lateralLeanAmount = glm::dot(right, offset);
@ -3966,14 +4163,19 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar,
const float MAX_FORWARD_LEAN = 0.15f;
const float MAX_BACKWARD_LEAN = 0.1f;
if (forwardLeanAmount > 0 && forwardLeanAmount > MAX_FORWARD_LEAN) {
return true;
bool stepDetected = false;
if (myAvatar.getIsInSittingState()) {
if (!withinBaseOfSupport(currentHeadPose)) {
stepDetected = true;
}
} else if (forwardLeanAmount > 0 && forwardLeanAmount > MAX_FORWARD_LEAN) {
stepDetected = true;
} else if (forwardLeanAmount < 0 && forwardLeanAmount < -MAX_BACKWARD_LEAN) {
return true;
stepDetected = true;
} else {
stepDetected = fabs(lateralLeanAmount) > MAX_LATERAL_LEAN;
}
return fabs(lateralLeanAmount) > MAX_LATERAL_LEAN;
return stepDetected;
}
bool MyAvatar::FollowHelper::shouldActivateHorizontalCG(MyAvatar& myAvatar) const {
@ -3982,6 +4184,7 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontalCG(MyAvatar& myAvatar) cons
controller::Pose currentHeadPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD);
controller::Pose currentLeftHandPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND);
controller::Pose currentRightHandPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND);
controller::Pose currentHeadSensorPose = myAvatar.getControllerPoseInSensorFrame(controller::Action::HEAD);
bool stepDetected = false;
float myScale = myAvatar.getAvatarScale();
@ -3991,7 +4194,7 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontalCG(MyAvatar& myAvatar) cons
} else {
if (!withinBaseOfSupport(currentHeadPose) &&
headAngularVelocityBelowThreshold(currentHeadPose) &&
isWithinThresholdHeightMode(currentHeadPose, myAvatar.getCurrentStandingHeight(), myScale) &&
isWithinThresholdHeightMode(currentHeadSensorPose, myAvatar.getCurrentStandingHeight(), myScale) &&
handDirectionMatchesHeadDirection(currentLeftHandPose, currentRightHandPose, currentHeadPose) &&
handAngularVelocityBelowThreshold(currentLeftHandPose, currentRightHandPose) &&
headVelocityGreaterThanThreshold(currentHeadPose) &&
@ -4007,6 +4210,7 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontalCG(MyAvatar& myAvatar) cons
glm::vec3 currentHeadPosition = currentHeadPose.getTranslation();
float anatomicalHeadToHipsDistance = glm::length(defaultHeadPosition - defaultHipsPosition);
if (!isActive(Horizontal) &&
(!isActive(Vertical)) &&
(glm::length(currentHeadPosition - defaultHipsPosition) > (anatomicalHeadToHipsDistance + (DEFAULT_AVATAR_SPINE_STRETCH_LIMIT * anatomicalHeadToHipsDistance)))) {
myAvatar.setResetMode(true);
stepDetected = true;
@ -4022,10 +4226,32 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontalCG(MyAvatar& myAvatar) cons
bool MyAvatar::FollowHelper::shouldActivateVertical(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
const float CYLINDER_TOP = 0.1f;
const float CYLINDER_BOTTOM = -1.5f;
const float SITTING_BOTTOM = -0.02f;
glm::vec3 offset = extractTranslation(desiredBodyMatrix) - extractTranslation(currentBodyMatrix);
bool returnValue = false;
return (offset.y > CYLINDER_TOP) || (offset.y < CYLINDER_BOTTOM);
if (myAvatar.getSitStandStateChange()) {
returnValue = true;
} else {
if (myAvatar.getIsInSittingState()) {
if (myAvatar.getIsSitStandStateLocked()) {
returnValue = (offset.y > CYLINDER_TOP);
}
if (offset.y < SITTING_BOTTOM) {
// we recenter more easily when in sitting state.
returnValue = true;
}
} else {
// in the standing state
returnValue = (offset.y > CYLINDER_TOP) || (offset.y < CYLINDER_BOTTOM);
// finally check for squats in standing
if (_squatDetected) {
returnValue = true;
}
}
}
return returnValue;
}
void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix,
@ -4046,9 +4272,10 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
}
}
} else {
// center of gravity model is not enabled
if (!isActive(Horizontal) && (shouldActivateHorizontal(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
activate(Horizontal);
if (myAvatar.getEnableStepResetRotation()) {
if (myAvatar.getEnableStepResetRotation() && !myAvatar.getIsInSittingState()) {
activate(Rotation);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
}
@ -4056,6 +4283,9 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
}
if (!isActive(Vertical) && (shouldActivateVertical(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
activate(Vertical);
if (_squatDetected) {
_squatDetected = false;
}
}
} else {
if (!isActive(Rotation) && getForceActivateRotation()) {
@ -4105,7 +4335,7 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
myAvatar.getCharacterController()->setFollowParameters(followWorldPose, getMaxTimeRemaining());
}
glm::mat4 MyAvatar::FollowHelper::postPhysicsUpdate(const MyAvatar& myAvatar, const glm::mat4& currentBodyMatrix) {
glm::mat4 MyAvatar::FollowHelper::postPhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& currentBodyMatrix) {
if (isActive()) {
float dt = myAvatar.getCharacterController()->getFollowTime();
decrementTimeRemaining(dt);
@ -4122,6 +4352,11 @@ glm::mat4 MyAvatar::FollowHelper::postPhysicsUpdate(const MyAvatar& myAvatar, co
glm::mat4 newBodyMat = createMatFromQuatAndPos(sensorAngularDisplacement * glmExtractRotation(currentBodyMatrix),
sensorLinearDisplacement + extractTranslation(currentBodyMatrix));
if (myAvatar.getSitStandStateChange()) {
myAvatar.setSitStandStateChange(false);
deactivate(Vertical);
setTranslation(newBodyMat, extractTranslation(myAvatar.deriveBodyFromHMDSensor()));
}
return newBodyMat;
} else {
return currentBodyMatrix;

View file

@ -21,7 +21,6 @@
#include <AvatarConstants.h>
#include <avatars-renderer/Avatar.h>
#include <avatars-renderer/ScriptAvatar.h>
#include <ClientTraitsHandler.h>
#include <controllers/Pose.h>
#include <controllers/Actions.h>
#include <EntityItem.h>
@ -142,6 +141,8 @@ class MyAvatar : public Avatar {
* @property {number} walkSpeed
* @property {number} walkBackwardSpeed
* @property {number} sprintSpeed
* @property {number} isInSittingState
* @property {number} userRecenterModel
*
* @property {Vec3} skeletonOffset - Can be used to apply a translation offset between the avatar's position and the
* registration point of the 3D model.
@ -242,6 +243,9 @@ class MyAvatar : public Avatar {
Q_PROPERTY(float walkSpeed READ getWalkSpeed WRITE setWalkSpeed);
Q_PROPERTY(float walkBackwardSpeed READ getWalkBackwardSpeed WRITE setWalkBackwardSpeed);
Q_PROPERTY(float sprintSpeed READ getSprintSpeed WRITE setSprintSpeed);
Q_PROPERTY(bool isInSittingState READ getIsInSittingState WRITE setIsInSittingState);
Q_PROPERTY(MyAvatar::SitStandModelType userRecenterModel READ getUserRecenterModel WRITE setUserRecenterModel);
Q_PROPERTY(bool isSitStandStateLocked READ getIsSitStandStateLocked WRITE setIsSitStandStateLocked);
const QString DOMINANT_LEFT_HAND = "left";
const QString DOMINANT_RIGHT_HAND = "right";
@ -262,6 +266,15 @@ public:
};
Q_ENUM(DriveKeys)
enum SitStandModelType {
ForceSit = 0,
ForceStand,
Auto,
DisableHMDLean,
NumSitStandTypes
};
Q_ENUM(SitStandModelType)
explicit MyAvatar(QThread* thread);
virtual ~MyAvatar();
@ -629,8 +642,6 @@ public:
const MyHead* getMyHead() const;
Q_INVOKABLE void toggleSmoothPoleVectors() { _skeletonModel->getRig().toggleSmoothPoleVectors(); };
/**jsdoc
* Get the current position of the avatar's "Head" joint.
* @function MyAvatar.getHeadPosition
@ -951,50 +962,72 @@ public:
void removeWearableAvatarEntities();
/**jsdoc
* Check whether your avatar is flying or not.
* @function MyAvatar.isFlying
* @returns {boolean}
* @returns {boolean} <code>true</code> if your avatar is flying and not taking off or falling, otherwise
* <code>false</code>.
*/
Q_INVOKABLE bool isFlying();
/**jsdoc
* Check whether your avatar is in the air or not.
* @function MyAvatar.isInAir
* @returns {boolean}
* @returns {boolean} <code>true</code> if your avatar is taking off, flying, or falling, otherwise <code>false</code>
* because your avatar is on the ground.
*/
Q_INVOKABLE bool isInAir();
/**jsdoc
* Set your preference for flying in your current desktop or HMD display mode. Note that your ability to fly also depends
* on whether the domain you're in allows you to fly.
* @function MyAvatar.setFlyingEnabled
* @param {boolean} enabled
* @param {boolean} enabled - Set <code>true</code> if you want to enable flying in your current desktop or HMD display
* mode, otherwise set <code>false</code>.
*/
Q_INVOKABLE void setFlyingEnabled(bool enabled);
/**jsdoc
* Get your preference for flying in your current desktop or HMD display mode. Note that your ability to fly also depends
* on whether the domain you're in allows you to fly.
* @function MyAvatar.getFlyingEnabled
* @returns {boolean}
* @returns {boolean} <code>true</code> if your preference is to enable flying in your current desktop or HMD display mode,
* otherwise <code>false</code>.
*/
Q_INVOKABLE bool getFlyingEnabled();
/**jsdoc
* Set your preference for flying in desktop display mode. Note that your ability to fly also depends on whether the domain
* you're in allows you to fly.
* @function MyAvatar.setFlyingDesktopPref
* @param {boolean} enabled
* @param {boolean} enabled - Set <code>true</code> if you want to enable flying in desktop display mode, otherwise set
* <code>false</code>.
*/
Q_INVOKABLE void setFlyingDesktopPref(bool enabled);
/**jsdoc
* Get your preference for flying in desktop display mode. Note that your ability to fly also depends on whether the domain
* you're in allows you to fly.
* @function MyAvatar.getFlyingDesktopPref
* @returns {boolean}
* @returns {boolean} <code>true</code> if your preference is to enable flying in desktop display mode, otherwise
* <code>false</code>.
*/
Q_INVOKABLE bool getFlyingDesktopPref();
/**jsdoc
* @function MyAvatar.setFlyingDesktopPref
* @param {boolean} enabled
* Set your preference for flying in HMD display mode. Note that your ability to fly also depends on whether the domain
* you're in allows you to fly.
* @function MyAvatar.setFlyingHMDPref
* @param {boolean} enabled - Set <code>true</code> if you want to enable flying in HMD display mode, otherwise set
* <code>false</code>.
*/
Q_INVOKABLE void setFlyingHMDPref(bool enabled);
/**jsdoc
* @function MyAvatar.getFlyingDesktopPref
* @returns {boolean}
* Get your preference for flying in HMD display mode. Note that your ability to fly also depends on whether the domain
* you're in allows you to fly.
* @function MyAvatar.getFlyingHMDPref
* @returns {boolean} <code>true</code> if your preference is to enable flying in HMD display mode, otherwise
* <code>false</code>.
*/
Q_INVOKABLE bool getFlyingHMDPref();
@ -1101,12 +1134,21 @@ public:
void setIsInWalkingState(bool isWalking);
bool getIsInWalkingState() const;
void setIsInSittingState(bool isSitting);
bool getIsInSittingState() const;
void setUserRecenterModel(MyAvatar::SitStandModelType modelName);
MyAvatar::SitStandModelType getUserRecenterModel() const;
void setIsSitStandStateLocked(bool isLocked);
bool getIsSitStandStateLocked() const;
void setWalkSpeed(float value);
float getWalkSpeed() const;
void setWalkBackwardSpeed(float value);
float getWalkBackwardSpeed() const;
void setSprintSpeed(float value);
float getSprintSpeed() const;
void setSitStandStateChange(bool stateChanged);
float getSitStandStateChange() const;
void updateSitStandState(float newHeightReading, float dt);
QVector<QString> getScriptUrls();
@ -1512,6 +1554,7 @@ signals:
*/
void disableHandTouchForIDChanged(const QUuid& entityID, bool disable);
private slots:
void leaveDomain();
void updateCollisionCapsuleCache();
@ -1722,7 +1765,7 @@ private:
bool shouldActivateHorizontal(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const;
bool shouldActivateHorizontalCG(MyAvatar& myAvatar) const;
void prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& bodySensorMatrix, const glm::mat4& currentBodyMatrix, bool hasDriveInput);
glm::mat4 postPhysicsUpdate(const MyAvatar& myAvatar, const glm::mat4& currentBodyMatrix);
glm::mat4 postPhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& currentBodyMatrix);
bool getForceActivateRotation() const;
void setForceActivateRotation(bool val);
bool getForceActivateVertical() const;
@ -1731,6 +1774,7 @@ private:
void setForceActivateHorizontal(bool val);
bool getToggleHipsFollowing() const;
void setToggleHipsFollowing(bool followHead);
bool _squatDetected { false };
std::atomic<bool> _forceActivateRotation { false };
std::atomic<bool> _forceActivateVertical { false };
std::atomic<bool> _forceActivateHorizontal { false };
@ -1766,8 +1810,8 @@ private:
glm::vec3 _customListenPosition;
glm::quat _customListenOrientation;
AtRestDetector _hmdAtRestDetector;
bool _lastIsMoving { false };
AtRestDetector _leftHandAtRestDetector;
AtRestDetector _rightHandAtRestDetector;
// all poses are in sensor-frame
std::map<controller::Action, controller::Pose> _controllerPoseMap;
@ -1800,10 +1844,13 @@ private:
std::mutex _pinnedJointsMutex;
std::vector<int> _pinnedJoints;
void updateChildCauterization(SpatiallyNestablePointer object, bool cauterize);
// height of user in sensor space, when standing erect.
ThreadSafeValueCache<float> _userHeight { DEFAULT_AVATAR_HEIGHT };
void updateChildCauterization(SpatiallyNestablePointer object, bool cauterize);
float _averageUserHeightSensorSpace { _userHeight.get() };
bool _sitStandStateChange { false };
ThreadSafeValueCache<bool> _lockSitStandState { false };
// max unscaled forward movement speed
ThreadSafeValueCache<float> _walkSpeed { DEFAULT_AVATAR_MAX_WALKING_SPEED };
@ -1811,6 +1858,11 @@ private:
ThreadSafeValueCache<float> _sprintSpeed { AVATAR_SPRINT_SPEED_SCALAR };
float _walkSpeedScalar { AVATAR_WALK_SPEED_SCALAR };
bool _isInWalkingState { false };
ThreadSafeValueCache<bool> _isInSittingState { false };
ThreadSafeValueCache<MyAvatar::SitStandModelType> _userRecenterModel { MyAvatar::SitStandModelType::Auto };
float _sitStandStateTimer { 0.0f };
float _squatTimer { 0.0f };
float _tippingPoint { _userHeight.get() };
// load avatar scripts once when rig is ready
bool _shouldLoadScripts { false };

View file

@ -36,6 +36,7 @@ Rig::CharacterControllerState convertCharacterControllerState(CharacterControlle
static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
glm::mat4 worldToSensorMat = glm::inverse(myAvatar->getSensorToWorldMatrix());
// check for pinned hips.
auto hipsIndex = myAvatar->getJointIndex("Hips");
if (myAvatar->isJointPinned(hipsIndex)) {
@ -46,7 +47,7 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
}
glm::mat4 hipsMat;
if (myAvatar->getCenterOfGravityModelEnabled() && !isFlying && !(myAvatar->getIsInWalkingState())) {
if (myAvatar->getCenterOfGravityModelEnabled() && !isFlying && !(myAvatar->getIsInWalkingState()) && !(myAvatar->getIsInSittingState()) && myAvatar->getHMDLeanRecenterEnabled()) {
// then we use center of gravity model
hipsMat = myAvatar->deriveBodyUsingCgModel();
} else {
@ -199,49 +200,38 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
if (avatarHeadPose.isValid() && !(params.primaryControllerFlags[Rig::PrimaryControllerType_Hips] & (uint8_t)Rig::ControllerFlags::Enabled)) {
bool isFlying = (myAvatar->getCharacterController()->getState() == CharacterController::State::Hover || myAvatar->getCharacterController()->computeCollisionGroup() == BULLET_COLLISION_GROUP_COLLISIONLESS);
if (!_prevHipsValid) {
AnimPose hips = computeHipsInSensorFrame(myAvatar, isFlying);
_prevHips = hips;
}
AnimPose hips = computeHipsInSensorFrame(myAvatar, isFlying);
// timescale in seconds
const float TRANS_HORIZ_TIMESCALE = 0.15f;
const float TRANS_VERT_TIMESCALE = 0.01f; // We want the vertical component of the hips to follow quickly to prevent spine squash/stretch.
const float ROT_TIMESCALE = 0.15f;
const float FLY_IDLE_TRANSITION_TIMESCALE = 0.25f;
float transHorizAlpha, transVertAlpha, rotAlpha;
if (_flyIdleTimer < 0.0f) {
transHorizAlpha = glm::min(deltaTime / TRANS_HORIZ_TIMESCALE, 1.0f);
transVertAlpha = glm::min(deltaTime / TRANS_VERT_TIMESCALE, 1.0f);
rotAlpha = glm::min(deltaTime / ROT_TIMESCALE, 1.0f);
_smoothHipsHelper.setHorizontalTranslationTimescale(TRANS_HORIZ_TIMESCALE);
_smoothHipsHelper.setVerticalTranslationTimescale(TRANS_VERT_TIMESCALE);
_smoothHipsHelper.setRotationTimescale(ROT_TIMESCALE);
} else {
transHorizAlpha = glm::min(deltaTime / FLY_IDLE_TRANSITION_TIMESCALE, 1.0f);
transVertAlpha = glm::min(deltaTime / FLY_IDLE_TRANSITION_TIMESCALE, 1.0f);
rotAlpha = glm::min(deltaTime / FLY_IDLE_TRANSITION_TIMESCALE, 1.0f);
_smoothHipsHelper.setHorizontalTranslationTimescale(FLY_IDLE_TRANSITION_TIMESCALE);
_smoothHipsHelper.setVerticalTranslationTimescale(FLY_IDLE_TRANSITION_TIMESCALE);
_smoothHipsHelper.setRotationTimescale(FLY_IDLE_TRANSITION_TIMESCALE);
}
// smootly lerp hips, in sensorframe, with different coeff for horiz and vertical translation.
float hipsY = hips.trans().y;
hips.trans() = lerp(_prevHips.trans(), hips.trans(), transHorizAlpha);
hips.trans().y = lerp(_prevHips.trans().y, hipsY, transVertAlpha);
hips.rot() = safeLerp(_prevHips.rot(), hips.rot(), rotAlpha);
_prevHips = hips;
_prevHipsValid = true;
AnimPose sensorHips = computeHipsInSensorFrame(myAvatar, isFlying);
if (!_prevIsEstimatingHips) {
_smoothHipsHelper.teleport(sensorHips);
}
sensorHips = _smoothHipsHelper.update(sensorHips, deltaTime);
glm::mat4 invRigMat = glm::inverse(myAvatar->getTransform().getMatrix() * Matrices::Y_180);
AnimPose sensorToRigPose(invRigMat * myAvatar->getSensorToWorldMatrix());
params.primaryControllerPoses[Rig::PrimaryControllerType_Hips] = sensorToRigPose * hips;
params.primaryControllerPoses[Rig::PrimaryControllerType_Hips] = sensorToRigPose * sensorHips;
params.primaryControllerFlags[Rig::PrimaryControllerType_Hips] = (uint8_t)Rig::ControllerFlags::Enabled | (uint8_t)Rig::ControllerFlags::Estimated;
// set spine2 if we have hand controllers
if (myAvatar->getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND).isValid() &&
myAvatar->getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND).isValid() &&
!(params.primaryControllerFlags[Rig::PrimaryControllerType_Spine2] & (uint8_t)Rig::ControllerFlags::Enabled)) {
myAvatar->getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND).isValid() &&
!(params.primaryControllerFlags[Rig::PrimaryControllerType_Spine2] & (uint8_t)Rig::ControllerFlags::Enabled)) {
AnimPose currentSpine2Pose;
AnimPose currentHeadPose;
@ -250,6 +240,7 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
bool headExists = _rig.getAbsoluteJointPoseInRigFrame(_rig.indexOfJoint("Head"), currentHeadPose);
bool hipsExists = _rig.getAbsoluteJointPoseInRigFrame(_rig.indexOfJoint("Hips"), currentHipsPose);
if (spine2Exists && headExists && hipsExists) {
AnimPose rigSpaceYaw(myAvatar->getSpine2RotationRigSpace());
glm::vec3 u, v, w;
glm::vec3 fwd = rigSpaceYaw.rot() * glm::vec3(0.0f, 0.0f, 1.0f);
@ -267,8 +258,9 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
}
}
_prevIsEstimatingHips = true;
} else {
_prevHipsValid = false;
_prevIsEstimatingHips = false;
}
params.isTalking = head->getTimeWithoutTalking() <= 1.5f;
@ -298,7 +290,7 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
auto velocity = myAvatar->getLocalVelocity() / myAvatar->getSensorToWorldScale();
auto position = myAvatar->getLocalPosition();
auto orientation = myAvatar->getLocalOrientation();
_rig.computeMotionAnimationState(deltaTime, position, velocity, orientation, ccState);
_rig.computeMotionAnimationState(deltaTime, position, velocity, orientation, ccState, myAvatar->getSensorToWorldScale());
// evaluate AnimGraph animation and update jointStates.
Model::updateRig(deltaTime, parentTransform);

View file

@ -10,6 +10,7 @@
#define hifi_MySkeletonModel_h
#include <avatars-renderer/SkeletonModel.h>
#include <AnimUtil.h>
#include "MyAvatar.h"
/// A skeleton loaded from a model.
@ -26,11 +27,12 @@ public:
private:
void updateFingers();
AnimPose _prevHips; // sensor frame
bool _prevHipsValid { false };
CriticallyDampedSpringPoseHelper _smoothHipsHelper; // sensor frame
bool _prevIsFlying { false };
float _flyIdleTimer { 0.0f };
float _prevIsEstimatingHips { false };
std::map<int, int> _jointRotationFrameOffsetMap;
};

View file

@ -11,12 +11,12 @@
#include "AvatarMotionState.h"
static xColor getLoadingOrbColor(Avatar::LoadingStatus loadingStatus) {
static glm::u8vec3 getLoadingOrbColor(Avatar::LoadingStatus loadingStatus) {
const xColor NO_MODEL_COLOR(0xe3, 0xe3, 0xe3);
const xColor LOAD_MODEL_COLOR(0xef, 0x93, 0xd1);
const xColor LOAD_SUCCESS_COLOR(0x1f, 0xc6, 0xa6);
const xColor LOAD_FAILURE_COLOR(0xc6, 0x21, 0x47);
const glm::u8vec3 NO_MODEL_COLOR(0xe3, 0xe3, 0xe3);
const glm::u8vec3 LOAD_MODEL_COLOR(0xef, 0x93, 0xd1);
const glm::u8vec3 LOAD_SUCCESS_COLOR(0x1f, 0xc6, 0xa6);
const glm::u8vec3 LOAD_FAILURE_COLOR(0xc6, 0x21, 0x47);
switch (loadingStatus) {
case Avatar::LoadingStatus::NoModel:
return NO_MODEL_COLOR;

View file

@ -315,7 +315,7 @@ QString QmlCommerce::getInstalledApps(const QString& justInstalledAppID) {
return installedAppsFromMarketplace;
}
bool QmlCommerce::installApp(const QString& itemHref) {
bool QmlCommerce::installApp(const QString& itemHref, const bool& alsoOpenImmediately) {
if (!QDir(_appsPath).exists()) {
if (!QDir().mkdir(_appsPath)) {
qCDebug(commerce) << "Couldn't make _appsPath directory.";
@ -325,7 +325,8 @@ bool QmlCommerce::installApp(const QString& itemHref) {
QUrl appHref(itemHref);
auto request = DependencyManager::get<ResourceManager>()->createResourceRequest(this, appHref);
auto request =
DependencyManager::get<ResourceManager>()->createResourceRequest(this, appHref, true, -1, "QmlCommerce::installApp");
if (!request) {
qCDebug(commerce) << "Couldn't create resource request for app.";
@ -357,13 +358,22 @@ bool QmlCommerce::installApp(const QString& itemHref) {
QJsonObject appFileJsonObject = appFileJsonDocument.object();
QString scriptUrl = appFileJsonObject["scriptURL"].toString();
if ((DependencyManager::get<ScriptEngines>()->loadScript(scriptUrl.trimmed())).isNull()) {
qCDebug(commerce) << "Couldn't load script.";
return false;
// Don't try to re-load (install) a script if it's already running
QStringList runningScripts = DependencyManager::get<ScriptEngines>()->getRunningScripts();
if (!runningScripts.contains(scriptUrl)) {
if ((DependencyManager::get<ScriptEngines>()->loadScript(scriptUrl.trimmed())).isNull()) {
qCDebug(commerce) << "Couldn't load script.";
return false;
}
QFileInfo appFileInfo(appFile);
emit appInstalled(appFileInfo.baseName());
}
if (alsoOpenImmediately) {
QmlCommerce::openApp(itemHref);
}
QFileInfo appFileInfo(appFile);
emit appInstalled(appFileInfo.baseName());
return true;
});
request->send();

View file

@ -88,7 +88,7 @@ protected:
Q_INVOKABLE void replaceContentSet(const QString& itemHref, const QString& certificateID);
Q_INVOKABLE QString getInstalledApps(const QString& justInstalledAppID = "");
Q_INVOKABLE bool installApp(const QString& appHref);
Q_INVOKABLE bool installApp(const QString& appHref, const bool& alsoOpenImmediately = false);
Q_INVOKABLE bool uninstallApp(const QString& appHref);
Q_INVOKABLE bool openApp(const QString& appHref);

View file

@ -23,6 +23,7 @@
#include <SandboxUtils.h>
#include <SharedUtil.h>
#include <NetworkAccessManager.h>
#include <gl/GLHelpers.h>
#include "AddressManager.h"
#include "Application.h"
@ -40,6 +41,18 @@ extern "C" {
#endif
int main(int argc, const char* argv[]) {
#ifdef Q_OS_MAC
auto format = getDefaultOpenGLSurfaceFormat();
// Deal with some weirdness in the chromium context sharing on Mac.
// The primary share context needs to be 3.2, so that the Chromium will
// succeed in it's creation of it's command stub contexts.
format.setVersion(3, 2);
// This appears to resolve the issues with corrupted fonts on OSX. No
// idea why.
qputenv("QT_ENABLE_GLYPH_CACHE_WORKAROUND", "true");
// https://i.kym-cdn.com/entries/icons/original/000/008/342/ihave.jpg
QSurfaceFormat::setDefaultFormat(format);
#endif
setupHifiApplication(BuildInfo::INTERFACE_NAME);
QStringList arguments;

View file

@ -91,7 +91,9 @@ void OctreePacketProcessor::processPacket(QSharedPointer<ReceivedMessage> messag
return; // bail since piggyback version doesn't match
}
qApp->trackIncomingOctreePacket(*message, sendingNode, wasStatsPacket);
if (packetType != PacketType::EntityQueryInitialResultsComplete) {
qApp->trackIncomingOctreePacket(*message, sendingNode, wasStatsPacket);
}
// seek back to beginning of packet after tracking
message->seek(0);

View file

@ -76,4 +76,4 @@ protected:
bool _includeNormals;
};
#endif // hifi_CollisionPick_h
#endif // hifi_CollisionPick_h

View file

@ -52,8 +52,7 @@ void ParabolaPointer::editRenderStatePath(const std::string& state, const QVaria
if (!pathMap.isEmpty()) {
enabled = true;
if (pathMap["color"].isValid()) {
bool valid;
color = toGlm(xColorFromVariant(pathMap["color"], valid));
color = toGlm(u8vec3FromVariant(pathMap["color"]));
}
if (pathMap["alpha"].isValid()) {
alpha = pathMap["alpha"].toFloat();
@ -250,8 +249,7 @@ std::shared_ptr<StartEndRenderState> ParabolaPointer::buildRenderState(const QVa
enabled = true;
QVariantMap pathMap = propMap["path"].toMap();
if (pathMap["color"].isValid()) {
bool valid;
color = toGlm(xColorFromVariant(pathMap["color"], valid));
color = toGlm(u8vec3FromVariant(pathMap["color"]));
}
if (pathMap["alpha"].isValid()) {

View file

@ -27,7 +27,7 @@ class StartEndRenderState {
public:
StartEndRenderState() {}
StartEndRenderState(const OverlayID& startID, const OverlayID& endID);
virtual ~StartEndRenderState() {}
virtual ~StartEndRenderState() = default;
const OverlayID& getStartID() const { return _startID; }
const OverlayID& getEndID() const { return _endID; }

View file

@ -46,11 +46,17 @@ bool ClipboardScriptingInterface::exportEntities(const QString& filename, float
return retVal;
}
bool ClipboardScriptingInterface::importEntities(const QString& filename) {
bool ClipboardScriptingInterface::importEntities(
const QString& filename,
const bool isObservable,
const qint64 callerId
) {
bool retVal;
BLOCKING_INVOKE_METHOD(qApp, "importEntities",
Q_RETURN_ARG(bool, retVal),
Q_ARG(const QString&, filename));
Q_ARG(const QString&, filename),
Q_ARG(const bool, isObservable),
Q_ARG(const qint64, callerId));
return retVal;
}

View file

@ -50,9 +50,11 @@ public:
* You can generate a JSON file using {@link Clipboard.exportEntities}.
* @function Clipboard.importEntities
* @param {string} filename Path and name of file to import.
* @param {boolean} does the ResourceRequestObserver observe this request?
* @param {number} optional internal id of object causing this import.
* @returns {boolean} <code>true</code> if the import was successful, otherwise <code>false</code>.
*/
Q_INVOKABLE bool importEntities(const QString& filename);
Q_INVOKABLE bool importEntities(const QString& filename, const bool isObservable = true, const qint64 callerId = -1);
/**jsdoc
* Export the entities specified to a JSON file.

View file

@ -421,7 +421,7 @@ bool SelectionHighlightStyle::fromVariantMap(const QVariantMap& properties) {
auto colorVariant = properties["outlineUnoccludedColor"];
if (colorVariant.isValid()) {
bool isValid;
auto color = xColorFromVariant(colorVariant, isValid);
auto color = u8vec3FromVariant(colorVariant, isValid);
if (isValid) {
_style._outlineUnoccluded.color = toGlm(color);
}
@ -429,7 +429,7 @@ bool SelectionHighlightStyle::fromVariantMap(const QVariantMap& properties) {
colorVariant = properties["outlineOccludedColor"];
if (colorVariant.isValid()) {
bool isValid;
auto color = xColorFromVariant(colorVariant, isValid);
auto color = u8vec3FromVariant(colorVariant, isValid);
if (isValid) {
_style._outlineOccluded.color = toGlm(color);
}
@ -437,7 +437,7 @@ bool SelectionHighlightStyle::fromVariantMap(const QVariantMap& properties) {
colorVariant = properties["fillUnoccludedColor"];
if (colorVariant.isValid()) {
bool isValid;
auto color = xColorFromVariant(colorVariant, isValid);
auto color = u8vec3FromVariant(colorVariant, isValid);
if (isValid) {
_style._fillUnoccluded.color = toGlm(color);
}
@ -445,7 +445,7 @@ bool SelectionHighlightStyle::fromVariantMap(const QVariantMap& properties) {
colorVariant = properties["fillOccludedColor"];
if (colorVariant.isValid()) {
bool isValid;
auto color = xColorFromVariant(colorVariant, isValid);
auto color = u8vec3FromVariant(colorVariant, isValid);
if (isValid) {
_style._fillOccluded.color = toGlm(color);
}
@ -497,10 +497,11 @@ bool SelectionHighlightStyle::fromVariantMap(const QVariantMap& properties) {
QVariantMap SelectionHighlightStyle::toVariantMap() const {
QVariantMap properties;
properties["outlineUnoccludedColor"] = xColorToVariant(xColorFromGlm(_style._outlineUnoccluded.color));
properties["outlineOccludedColor"] = xColorToVariant(xColorFromGlm(_style._outlineOccluded.color));
properties["fillUnoccludedColor"] = xColorToVariant(xColorFromGlm(_style._fillUnoccluded.color));
properties["fillOccludedColor"] = xColorToVariant(xColorFromGlm(_style._fillOccluded.color));
const float MAX_COLOR = 255.0f;
properties["outlineUnoccludedColor"] = u8vec3ColortoVariant(_style._outlineUnoccluded.color * MAX_COLOR);
properties["outlineOccludedColor"] = u8vec3ColortoVariant(_style._outlineOccluded.color * MAX_COLOR);
properties["fillUnoccludedColor"] = u8vec3ColortoVariant(_style._fillUnoccluded.color * MAX_COLOR);
properties["fillOccludedColor"] = u8vec3ColortoVariant(_style._fillOccluded.color * MAX_COLOR);
properties["outlineUnoccludedAlpha"] = _style._outlineUnoccluded.alpha;
properties["outlineOccludedAlpha"] = _style._outlineOccluded.alpha;

View file

@ -54,6 +54,9 @@ WindowScriptingInterface::WindowScriptingInterface() {
});
connect(qApp->getWindow(), &MainWindow::windowGeometryChanged, this, &WindowScriptingInterface::onWindowGeometryChanged);
connect(qApp, &Application::interstitialModeChanged, [this] (bool interstitialMode) {
emit interstitialModeChanged(interstitialMode);
});
}
WindowScriptingInterface::~WindowScriptingInterface() {

View file

@ -619,6 +619,14 @@ signals:
*/
void redirectErrorStateChanged(bool isInErrorState);
/**jsdoc
* Triggered when interstitial mode changes.
* @function Window.interstitialModeChanged
* @param {bool} interstitialMode - The mode of the interstitial is changed to.
* @returns {Signal}
*/
void interstitialModeChanged(bool interstitialMode);
/**jsdoc
* Triggered when a still snapshot has been taken by calling {@link Window.takeSnapshot|takeSnapshot} with
* <code>includeAnimated = false</code> or {@link Window.takeSecondaryCameraSnapshot|takeSecondaryCameraSnapshot}.

View file

@ -115,6 +115,7 @@ void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
batch.resetViewTransform();
batch.setResourceTexture(0, _uiTexture);
geometryCache->renderUnitQuad(batch, glm::vec4(1), _qmlGeometryId);
batch.setResourceTexture(0, nullptr);
}
void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {

View file

@ -259,6 +259,39 @@ void setupPreferences() {
auto preference = new CheckPreference(VR_MOVEMENT, "Show room boundaries while teleporting", getter, setter);
preferences->addPreference(preference);
}
{
auto getter = [myAvatar]()->int {
switch (myAvatar->getUserRecenterModel()) {
case MyAvatar::SitStandModelType::Auto:
default:
return 0;
case MyAvatar::SitStandModelType::ForceSit:
return 1;
case MyAvatar::SitStandModelType::DisableHMDLean:
return 2;
}
};
auto setter = [myAvatar](int value) {
switch (value) {
case 0:
default:
myAvatar->setUserRecenterModel(MyAvatar::SitStandModelType::Auto);
break;
case 1:
myAvatar->setUserRecenterModel(MyAvatar::SitStandModelType::ForceSit);
break;
case 2:
myAvatar->setUserRecenterModel(MyAvatar::SitStandModelType::DisableHMDLean);
break;
}
};
auto preference = new RadioButtonsPreference(VR_MOVEMENT, "Auto / Force Sit / Disable Recenter", getter, setter);
QStringList items;
items << "Auto - turns on avatar leaning when standing in real world" << "Seated - disables all avatar leaning while sitting in real world" << "Disabled - allows avatar sitting on the floor [Experimental]";
preference->setHeading("Avatar leaning behavior");
preference->setItems(items);
preferences->addPreference(preference);
}
{
auto getter = [=]()->float { return myAvatar->getUserHeight(); };
auto setter = [=](float value) { myAvatar->setUserHeight(value); };

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