Merge branch 'polyvox-render' of github.com:sethalves/hifi into polyvox

This commit is contained in:
Seth Alves 2015-08-04 17:54:10 -07:00
commit efe61a1520
4 changed files with 308 additions and 146 deletions

View file

@ -26,6 +26,7 @@
#include <DeferredLightingEffect.h>
#include <Model.h>
#include <PerfStat.h>
#include <render/Scene.h>
#include <PolyVoxCore/CubicSurfaceExtractorWithNormals.h>
#include <PolyVoxCore/MarchingCubesSurfaceExtractor.h>
@ -37,8 +38,12 @@
#include "model/Geometry.h"
#include "gpu/Context.h"
#include "EntityTreeRenderer.h"
#include "polyvox_vert.h"
#include "polyvox_frag.h"
#include "RenderablePolyVoxEntityItem.h"
gpu::PipelinePointer RenderablePolyVoxEntityItem::_pipeline = nullptr;
EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return std::make_shared<RenderablePolyVoxEntityItem>(entityID, properties);
}
@ -49,7 +54,6 @@ RenderablePolyVoxEntityItem::RenderablePolyVoxEntityItem(const EntityItemID& ent
_xTexture(nullptr),
_yTexture(nullptr),
_zTexture(nullptr) {
model::Mesh* mesh = new model::Mesh();
model::MeshPointer meshPtr(mesh);
_modelGeometry.setMesh(meshPtr);
@ -327,144 +331,6 @@ void RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float r
setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
}
void RenderablePolyVoxEntityItem::getModel() {
// A mesh object to hold the result of surface extraction
PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES: {
PolyVox::MarchingCubesSurfaceExtractor<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
case PolyVoxEntityItem::SURFACE_CUBIC: {
PolyVox::CubicSurfaceExtractorWithNormals<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
}
// convert PolyVox mesh to a Sam mesh
auto mesh = _modelGeometry.getMesh();
const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
auto indexBuffer = std::make_shared<gpu::Buffer>(vecIndices.size() * sizeof(uint32_t),
(gpu::Byte*)vecIndices.data());
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
mesh->setIndexBuffer(*indexBufferView);
const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
auto vertexBuffer = std::make_shared<gpu::Buffer>(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
(gpu::Byte*)vecVertices.data());
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
auto vertexBufferView = new gpu::BufferView(vertexBufferPtr,
0,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW));
mesh->setVertexBuffer(*vertexBufferView);
mesh->addAttribute(gpu::Stream::NORMAL,
gpu::BufferView(vertexBufferPtr,
sizeof(float) * 3,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW)));
// auto normalAttrib = mesh->getAttributeBuffer(gpu::Stream::NORMAL);
// for (auto normal = normalAttrib.begin<glm::vec3>(); normal != normalAttrib.end<glm::vec3>(); normal++) {
// (*normal) = -(*normal);
// }
// mesh->addAttribute(gpu::Stream::TEXCOORD,
// gpu::BufferView(vertexBufferPtr,
// sizeof(float) * 2,
// vertexBufferPtr->getSize() - sizeof(float) * 2,
// sizeof(PolyVox::PositionMaterialNormal),
// gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::RAW)));
#ifdef WANT_DEBUG
qDebug() << "---- vecIndices.size() =" << vecIndices.size();
qDebug() << "---- vecVertices.size() =" << vecVertices.size();
#endif
_needsModelReload = false;
}
bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
_myItem = scene->allocateID();
std::shared_ptr<RenderableEntityItemProxy> renderData =
RenderableEntityItemProxy::Pointer(new RenderableEntityItemProxy(self));
// render::PayloadPointer renderPayload =
std::shared_ptr<render::Item::PayloadInterface> renderPayload =
render::PayloadPointer(new RenderableEntityItemProxy::Payload(renderData));
pendingChanges.resetItem(_myItem, renderPayload);
return true;
}
void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myItem);
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
if (_needsModelReload) {
getModel();
}
Transform transform(voxelToWorldMatrix());
auto mesh = _modelGeometry.getMesh();
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, true);
batch.setModelTransform(transform);
batch.setInputFormat(mesh->getVertexFormat());
batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
batch.setInputBuffer(gpu::Stream::NORMAL,
mesh->getVertexBuffer()._buffer,
sizeof(float) * 3,
mesh->getVertexBuffer()._stride);
batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
if (!_xTextureURL.isEmpty() && !_xTexture) {
_xTexture = DependencyManager::get<TextureCache>()->getTexture(_xTextureURL);
}
if (!_yTextureURL.isEmpty() && !_yTexture) {
_yTexture = DependencyManager::get<TextureCache>()->getTexture(_yTextureURL);
}
if (!_zTextureURL.isEmpty() && !_zTexture) {
_zTexture = DependencyManager::get<TextureCache>()->getTexture(_zTextureURL);
}
if (_xTexture) {
batch.setResourceTexture(0, _xTexture->getGPUTexture());
}
RenderableDebugableEntityItem::render(this, args);
}
class RaycastFunctor
{
public:
@ -761,3 +627,179 @@ void RenderablePolyVoxEntityItem::setYTextureURL(QString yTextureURL) {
void RenderablePolyVoxEntityItem::setZTextureURL(QString zTextureURL) {
PolyVoxEntityItem::setZTextureURL(zTextureURL);
}
void RenderablePolyVoxEntityItem::getModel() {
// A mesh object to hold the result of surface extraction
PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES: {
PolyVox::MarchingCubesSurfaceExtractor<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
case PolyVoxEntityItem::SURFACE_CUBIC: {
PolyVox::CubicSurfaceExtractorWithNormals<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
}
// convert PolyVox mesh to a Sam mesh
auto mesh = _modelGeometry.getMesh();
const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
auto indexBuffer = std::make_shared<gpu::Buffer>(vecIndices.size() * sizeof(uint32_t),
(gpu::Byte*)vecIndices.data());
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
mesh->setIndexBuffer(*indexBufferView);
const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
auto vertexBuffer = std::make_shared<gpu::Buffer>(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
(gpu::Byte*)vecVertices.data());
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
auto vertexBufferView = new gpu::BufferView(vertexBufferPtr,
0,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW));
mesh->setVertexBuffer(*vertexBufferView);
mesh->addAttribute(gpu::Stream::NORMAL,
gpu::BufferView(vertexBufferPtr,
sizeof(float) * 3,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW)));
// mesh->addAttribute(gpu::Stream::TEXCOORD,
// gpu::BufferView(vertexBufferPtr,
// sizeof(float) * 2,
// vertexBufferPtr->getSize() - sizeof(float) * 2,
// sizeof(PolyVox::PositionMaterialNormal),
// gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::RAW)));
#ifdef WANT_DEBUG
qDebug() << "---- vecIndices.size() =" << vecIndices.size();
qDebug() << "---- vecVertices.size() =" << vecVertices.size();
#endif
_needsModelReload = false;
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
Q_ASSERT(args->_batch);
if (!_pipeline) {
gpu::ShaderPointer vertexShader = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(polyvox_vert)));
gpu::ShaderPointer pixelShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(polyvox_frag)));
gpu::Shader::BindingSet slotBindings;
slotBindings.insert(gpu::Shader::Binding(std::string("materialBuffer"), MATERIAL_GPU_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("xMap"), 0));
slotBindings.insert(gpu::Shader::Binding(std::string("yMap"), 1));
// slotBindings.insert(gpu::Shader::Binding(std::string("specularMap"), 2));
// slotBindings.insert(gpu::Shader::Binding(std::string("emissiveMap"), 3));
// slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), 4));
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vertexShader, pixelShader));
gpu::Shader::makeProgram(*program, slotBindings);
auto state = std::make_shared<gpu::State>();
state->setCullMode(gpu::State::CULL_BACK);
state->setDepthTest(true, true, gpu::LESS_EQUAL);
_pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
}
if (_needsModelReload) {
getModel();
}
gpu::Batch& batch = *args->_batch;
batch.setPipeline(_pipeline);
auto mesh = _modelGeometry.getMesh();
Transform transform(voxelToWorldMatrix());
batch.setModelTransform(transform);
batch.setInputFormat(mesh->getVertexFormat());
batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
batch.setInputBuffer(gpu::Stream::NORMAL,
mesh->getVertexBuffer()._buffer,
sizeof(float) * 3,
mesh->getVertexBuffer()._stride);
batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
if (!_xTextureURL.isEmpty() && !_xTexture) {
_xTexture = DependencyManager::get<TextureCache>()->getTexture(_xTextureURL);
}
if (!_yTextureURL.isEmpty() && !_yTexture) {
_yTexture = DependencyManager::get<TextureCache>()->getTexture(_yTextureURL);
}
if (!_zTextureURL.isEmpty() && !_zTexture) {
_zTexture = DependencyManager::get<TextureCache>()->getTexture(_zTextureURL);
}
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (_xTexture) {
batch.setResourceTexture(0, _xTexture->getGPUTexture());
}
if (_yTexture) {
batch.setResourceTexture(1, _yTexture->getGPUTexture());
}
batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
RenderableDebugableEntityItem::render(this, args);
}
bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
_myItem = scene->allocateID();
auto renderItem = std::make_shared<PolyVoxPayload>(shared_from_this());
auto renderData = PolyVoxPayload::Pointer(renderItem);
auto renderPayload = std::make_shared<PolyVoxPayload::Payload>(renderData);
pendingChanges.resetItem(_myItem, renderPayload);
return true;
}
void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myItem);
}
namespace render {
template <> const ItemKey payloadGetKey(const PolyVoxPayload::Pointer& payload) {
return ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const PolyVoxPayload::Pointer& payload) {
// if (payload && payload->_owner) {
// auto polyVoxEntity = std::dynamic_pointer_cast<RenderablePolyVoxEntityItem>(payload->_owner);
// return polyVoxEntity->getBoundingBox();
// }
return render::Item::Bound();
}
template <> void payloadRender(const PolyVoxPayload::Pointer& payload, RenderArgs* args) {
if (args && payload && payload->_owner) {
payload->_owner->render(args);
}
}
}

View file

@ -19,6 +19,24 @@
#include "RenderableDebugableEntityItem.h"
#include "RenderableEntityItem.h"
class PolyVoxPayload {
public:
PolyVoxPayload(EntityItemPointer owner) : _owner(owner), _bounds(AABox()) { }
typedef render::Payload<PolyVoxPayload> Payload;
typedef Payload::DataPointer Pointer;
EntityItemPointer _owner;
AABox _bounds;
};
namespace render {
template <> const ItemKey payloadGetKey(const PolyVoxPayload::Pointer& payload);
template <> const Item::Bound payloadGetBound(const PolyVoxPayload::Pointer& payload);
template <> void payloadRender(const PolyVoxPayload::Pointer& payload, RenderArgs* args);
}
class RenderablePolyVoxEntityItem : public PolyVoxEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
@ -71,6 +89,10 @@ public:
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
virtual void setXTextureURL(QString xTextureURL);
virtual void setYTextureURL(QString yTextureURL);
virtual void setZTextureURL(QString zTextureURL);
virtual bool addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
@ -78,17 +100,10 @@ public:
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
virtual void setXTextureURL(QString xTextureURL);
virtual void setYTextureURL(QString yTextureURL);
virtual void setZTextureURL(QString zTextureURL);
protected:
virtual void updateVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
private:
render::ItemID _myItem;
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
// may not match _voxelVolumeSize.
@ -108,6 +123,10 @@ private:
NetworkTexturePointer _zTexture;
int _onCount = 0; // how many non-zero voxels are in _volData
const int MATERIAL_GPU_SLOT = 3;
render::ItemID _myItem;
static gpu::PipelinePointer _pipeline;
};

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@ -0,0 +1,57 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// model.frag
// fragment shader
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the glow intensity
uniform float glowIntensity;
// the alpha threshold
uniform float alphaThreshold;
float evalOpaqueFinalAlpha(float alpha, float mapAlpha) {
return mix(alpha * glowIntensity, 1.0 - alpha * glowIntensity, step(mapAlpha, alphaThreshold));
}
void packDeferredFragment(vec3 normal, float alpha, vec3 diffuse, vec3 specular, float shininess) {
if (alpha != glowIntensity) {
discard;
}
gl_FragData[0] = vec4(diffuse.rgb, alpha);
gl_FragData[1] = vec4(normal, 0.0) * 0.5 + vec4(0.5, 0.5, 0.5, 1.0);
gl_FragData[2] = vec4(specular, shininess / 128.0);
}
<@include model/Material.slh@>
// the diffuse texture
uniform sampler2D xMap;
uniform sampler2D yMap;
// the interpolated normal
varying vec4 interpolatedNormal;
varying vec3 color;
void main(void) {
// Fetch diffuse map
// vec4 diffuse = texture2D(xMap, interpolatedNormal.xz * 0.5 + vec2(0.5));
Material mat = getMaterial();
packDeferredFragment(
normalize(interpolatedNormal.xyz),
0.0,
/*getMaterialDiffuse(mat)*/ /*diffuse.rgb * */ vec3(1.0, 1.0, 1.0),
/*getMaterialSpecular(mat)*/ vec3(0.02, 0.02, 0.02),
/*getMaterialShininess(mat)*/ 10.0);
}

View file

@ -0,0 +1,44 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// polyvox.vert
// vertex shader
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
const int MAX_TEXCOORDS = 2;
uniform mat4 texcoordMatrices[MAX_TEXCOORDS];
// interpolated eye position
varying vec4 interpolatedPosition;
// the interpolated normal
varying vec4 interpolatedNormal;
varying vec3 color;
void main(void) {
// pass along the diffuse color
color = gl_Color.xyz;
// and the texture coordinates
gl_TexCoord[0] = texcoordMatrices[0] * vec4(gl_MultiTexCoord0.xy, 0.0, 1.0);
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToEyeAndClipPos(cam, obj, gl_Vertex, interpolatedPosition, gl_Position)$>
<$transformModelToEyeDir(cam, obj, gl_Normal, interpolatedNormal.xyz)$>
interpolatedNormal = vec4(normalize(interpolatedNormal.xyz), 0.0);
}