mirror of
https://github.com/overte-org/overte.git
synced 2025-04-23 18:13:29 +02:00
Improved comments at start of main.cpp, dropped unused octal.h,.cpp files, deleted many unused system variables and functions.
This commit is contained in:
parent
5a98ebfff2
commit
ef785ba7aa
3 changed files with 138 additions and 294 deletions
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@ -1,16 +1,25 @@
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//
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//
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// Interface
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//
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// Show a field of objects rendered in 3D, with yaw and pitch of scene driven
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// by accelerometer data
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// serial port connected to Maple board/arduino.
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//
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// Allows you to connect to and see/hear the shared 3D space.
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// Optionally uses serialUSB connection to get gyro data for head movement.
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// Optionally gets UDP stream from transmitter to animate controller/hand.
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//
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// Usage: The interface client first attempts to contact a domain server to
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// discover the appropriate audio, voxel, and avatar servers to contact.
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// Right now, the default domain server is "highfidelity.below92.com"
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// You can change the domain server to use your own by editing the
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// DOMAIN_HOSTNAME or DOMAIN_IP strings in the file AgentList.cpp
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//
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//
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// Welcome Aboard!
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//
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//
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// Keyboard Commands:
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//
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// / = toggle stats display
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// spacebar = reset gyros/head
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// h = render Head
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// spacebar = reset gyros/head position
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// h = render Head facing yourself (mirror)
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// l = show incoming gyro levels
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//
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@ -68,41 +77,31 @@
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using namespace std;
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int audio_on = 1; // Whether to turn on the audio support
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int simulate_on = 1;
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AgentList agentList(AGENT_TYPE_INTERFACE);
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pthread_t networkReceiveThread;
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bool stopNetworkReceiveThread = false;
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// For testing, add milliseconds of delay for received UDP packets
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int packetcount = 0;
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int packets_per_second = 0;
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int bytes_per_second = 0;
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int bytescount = 0;
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int packetCount = 0;
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int packetsPerSecond = 0;
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int bytesPerSecond = 0;
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int bytesCount = 0;
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// Getting a target location from other machine (or loopback) to display
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int target_x, target_y;
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int target_display = 0;
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int headMirror = 1; // Whether to mirror own head when viewing it
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int head_mirror = 1; // Whether to mirror own head when viewing it
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int sendToSelf = 1;
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int WIDTH = 1200;
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int HEIGHT = 800;
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int WIDTH = 1200; // Window size
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int HEIGHT = 800;
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int fullscreen = 0;
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bool wantColorRandomizer = true; // for addSphere and load file
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bool wantColorRandomizer = true; // for addSphere and load file
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Oscilloscope audioScope(256,200,true);
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#define HAND_RADIUS 0.25 // Radius of in-world 'hand' of you
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Head myHead; // The rendered head of oneself
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Camera myCamera; // My view onto the world (sometimes on myself :)
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// Starfield information
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char starFile[] = "https://s3-us-west-1.amazonaws.com/highfidelity/stars.txt";
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FieldOfView fov;
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Stars stars;
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#ifdef STARFIELD_KEYS
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int starsTiles = 20;
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@ -110,15 +109,16 @@ double starsLod = 1.0;
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#endif
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glm::vec3 box(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE);
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ParticleSystem balls(0,
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box,
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false, // Wrap?
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0.02f, // Noise
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0.3f, // Size scale
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0.0 // Gravity
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false, // Wrap?
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0.02f, // Noise
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0.3f, // Size scale
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0.0 // Gravity
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);
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Cloud cloud(20000, // Particles
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Cloud cloud(0, // Particles
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box, // Bounding Box
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false // Wrap
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);
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@ -133,12 +133,12 @@ Field field;
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Audio audio(&audioScope, &myHead);
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#endif
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#define RENDER_FRAME_MSECS 8
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int steps_per_frame = 0;
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#define IDLE_SIMULATE_MSECS 8 // How often should call simulate and other stuff
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// in the idle loop?
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float yaw = 0.f; // The yaw, pitch for the avatar head
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float pitch = 0.f;
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float start_yaw = 122;
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float startYaw = 122.f;
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float renderPitch = 0.f;
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float renderYawRate = 0.f;
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float renderPitchRate = 0.f;
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@ -146,31 +146,25 @@ float renderPitchRate = 0.f;
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// Where one's own agent begins in the world (needs to become a dynamic thing passed to the program)
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glm::vec3 start_location(6.1f, 0, 1.4f);
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int stats_on = 0; // Whether to show onscreen text overlay with stats
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int statsOn = 0; // Whether to show onscreen text overlay with stats
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bool starsOn = false; // Whether to display the stars
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bool paintOn = false; // Whether to paint voxels as you fly around
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VoxelDetail paintingVoxel; // The voxel we're painting if we're painting
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unsigned char dominantColor = 0; // The dominant color of the voxel we're painting
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bool perfStatsOn = false; // Do we want to display perfStats?
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int noise_on = 0; // Whether to add random noise
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int noiseOn = 0; // Whether to add random noise
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float noise = 1.0; // Overall magnitude scaling for random noise levels
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int step_on = 0;
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int display_levels = 0;
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int display_head = 0;
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int display_field = 0;
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int displayLevels = 0;
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int displayHead = 0;
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int displayField = 0;
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int display_head_mouse = 1; // Display sample mouse pointer controlled by head movement
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int head_mouse_x, head_mouse_y;
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int head_lean_x, head_lean_y;
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int displayHeadMouse = 1; // Display sample mouse pointer controlled by head movement
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int headMouseX, headMouseY;
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int mouse_x, mouse_y; // Where is the mouse
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int mouse_start_x, mouse_start_y; // Mouse location at start of last down click
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int mouse_pressed = 0; // true if mouse has been pressed (clear when finished)
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int nearbyAgents = 0; // How many other people near you is the domain server reporting?
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int speed;
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int mouseX, mouseY; // Where is the mouse
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int mouseStartX, mouseStartY; // Mouse location at start of last down click
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int mousePressed = 0; // true if mouse has been pressed (clear when finished)
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//
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// Serial USB Variables
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@ -185,17 +179,14 @@ int first_measurement = 1;
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// Frame rate Measurement
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int framecount = 0;
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int frameCount = 0;
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float FPS = 120.f;
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timeval timer_start, timer_end;
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timeval last_frame;
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timeval timerStart, timerEnd;
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timeval lastTimeIdle;
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double elapsedTime;
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// Particles
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char texture_filename[] = "images/int-texture256-v4.png";
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unsigned int texture_width = 256;
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unsigned int texture_height = 256;
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float particle_attenuation_quadratic[] = { 0.0f, 0.0f, 2.0f }; // larger Z = smaller particles
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float pointer_attenuation_quadratic[] = { 1.0f, 0.0f, 0.0f }; // for 2D view
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@ -218,34 +209,19 @@ float pointer_attenuation_quadratic[] = { 1.0f, 0.0f, 0.0f }; // for 2D view
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// Every second, check the frame rates and other stuff
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void Timer(int extra)
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{
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gettimeofday(&timer_end, NULL);
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FPS = (float)framecount / ((float)diffclock(&timer_start, &timer_end) / 1000.f);
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packets_per_second = (float)packetcount / ((float)diffclock(&timer_start, &timer_end) / 1000.f);
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bytes_per_second = (float)bytescount / ((float)diffclock(&timer_start, &timer_end) / 1000.f);
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framecount = 0;
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packetcount = 0;
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bytescount = 0;
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gettimeofday(&timerEnd, NULL);
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FPS = (float)frameCount / ((float)diffclock(&timerStart, &timerEnd) / 1000.f);
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packetsPerSecond = (float)packetCount / ((float)diffclock(&timerStart, &timerEnd) / 1000.f);
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bytesPerSecond = (float)bytesCount / ((float)diffclock(&timerStart, &timerEnd) / 1000.f);
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frameCount = 0;
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packetCount = 0;
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bytesCount = 0;
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glutTimerFunc(1000,Timer,0);
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gettimeofday(&timer_start, NULL);
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gettimeofday(&timerStart, NULL);
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// Ping the agents we can see
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agentList.pingAgents();
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if (0) {
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// Massive send packet speed test
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timeval starttest, endtest;
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gettimeofday(&starttest, NULL);
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char junk[1000];
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junk[0] = 'J';
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for (int i = 0; i < 10000; i++)
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{
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// agentSocket.send((char *)"192.168.1.38", AGENT_UDP_PORT, junk, 1000);
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}
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gettimeofday(&endtest, NULL);
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float sendTime = static_cast<float>( diffclock(&starttest, &endtest) );
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printf("packet test = %4.1f\n", sendTime);
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}
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// if we haven't detected gyros, check for them now
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if (!serialPort.active) {
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}
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}
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void display_stats(void)
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void displayStats(void)
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{
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// bitmap chars are about 10 pels high
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char legend[] = "/ - toggle this display, Q - exit, H - show head, M - show hand, T - test audio";
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@ -269,7 +242,7 @@ void display_stats(void)
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char stats[200];
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sprintf(stats, "FPS = %3.0f Pkts/s = %d Bytes/s = %d Head(x,y,z)=( %f , %f , %f )",
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FPS, packets_per_second, bytes_per_second, headPos.x,headPos.y,headPos.z);
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FPS, packetsPerSecond, bytesPerSecond, headPos.x,headPos.y,headPos.z);
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drawtext(10, 49, 0.10f, 0, 1.0, 0, stats);
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if (serialPort.active) {
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sprintf(stats, "ADC samples = %d, LED = %d",
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}
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delete []perfStatLinesArray; // we're responsible for cleanup
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}
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/*
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std::stringstream angles;
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angles << "render_yaw: " << myHead.getRenderYaw() << ", Yaw: " << myHead.getYaw();
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drawtext(10,50,0.10, 0, 1.0, 0, (char *)angles.str().c_str());
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*/
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/*
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char adc[200];
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sprintf(adc, "location = %3.1f,%3.1f,%3.1f, angle_to(origin) = %3.1f, head yaw = %3.1f, render_yaw = %3.1f",
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-location[0], -location[1], -location[2],
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angle_to(myHead.getPos()*-1.f, glm::vec3(0,0,0), myHead.getRenderYaw(), myHead.getYaw()),
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myHead.getYaw(), myHead.getRenderYaw());
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drawtext(10, 50, 0.10, 0, 1.0, 0, adc);
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*/
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}
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void initDisplay(void)
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{
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// Set up blending function so that we can NOT clear the display
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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// load_png_as_texture(texture_filename);
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if (fullscreen) glutFullScreen();
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}
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void init(void)
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{
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voxels.init();
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voxels.setViewerHead(&myHead);
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myHead.setRenderYaw(start_yaw);
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myHead.setRenderYaw(startYaw);
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head_mouse_x = WIDTH/2;
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head_mouse_y = HEIGHT/2;
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head_lean_x = WIDTH/2;
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head_lean_y = HEIGHT/2;
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headMouseX = WIDTH/2;
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headMouseY = HEIGHT/2;
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stars.readInput(starFile, 0);
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// Initialize Field values
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field = Field();
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printf( "Field Initialized.\n" );
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if (noise_on) {
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if (noiseOn) {
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myHead.setNoise(noise);
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}
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myHead.setPos(start_location );
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myCamera.setPosition( start_location );
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#ifdef MARKER_CAPTURE
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@ -399,8 +347,8 @@ void init(void)
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}
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#endif
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gettimeofday(&timer_start, NULL);
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gettimeofday(&last_frame, NULL);
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gettimeofday(&timerStart, NULL);
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gettimeofday(&lastTimeIdle, NULL);
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}
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void terminate () {
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@ -421,15 +369,13 @@ void reset_sensors()
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//
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// Reset serial I/O sensors
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//
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myHead.setRenderYaw(start_yaw);
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myHead.setRenderYaw(startYaw);
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yaw = renderYawRate = 0;
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pitch = renderPitch = renderPitchRate = 0;
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myHead.setPos(start_location);
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head_mouse_x = WIDTH/2;
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head_mouse_y = HEIGHT/2;
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head_lean_x = WIDTH/2;
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head_lean_y = HEIGHT/2;
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headMouseX = WIDTH/2;
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headMouseY = HEIGHT/2;
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myHead.reset();
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void simulateHand(float deltaTime) {
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// If mouse is being dragged, send current force to the hand controller
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if (mouse_pressed == 1)
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if (mousePressed == 1)
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{
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// Add a velocity to the hand corresponding to the detected size of the drag vector
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const float MOUSE_HAND_FORCE = 1.5;
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float dx = mouse_x - mouse_start_x;
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float dy = mouse_y - mouse_start_y;
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float dx = mouseX - mouseStartX;
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float dy = mouseY - mouseStartY;
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glm::vec3 vel(dx*MOUSE_HAND_FORCE, -dy*MOUSE_HAND_FORCE*(WIDTH/HEIGHT), 0);
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myHead.hand->addVelocity(vel*deltaTime);
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}
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@ -463,7 +409,7 @@ void simulateHead(float frametime)
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//float measured_lateral_accel = serialPort.getRelativeValue(ACCEL_X);
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//float measured_fwd_accel = serialPort.getRelativeValue(ACCEL_Z);
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myHead.UpdatePos(frametime, &serialPort, head_mirror, &gravity);
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myHead.UpdatePos(frametime, &serialPort, headMirror, &gravity);
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//-------------------------------------------------------------------------------------
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// set the position of the avatar
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@ -476,13 +422,13 @@ void simulateHead(float frametime)
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if (powf(measured_yaw_rate*measured_yaw_rate +
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measured_pitch_rate*measured_pitch_rate, 0.5) > MIN_MOUSE_RATE)
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{
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head_mouse_x += measured_yaw_rate*MOUSE_SENSITIVITY;
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head_mouse_y += measured_pitch_rate*MOUSE_SENSITIVITY*(float)HEIGHT/(float)WIDTH;
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headMouseX += measured_yaw_rate*MOUSE_SENSITIVITY;
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headMouseY += measured_pitch_rate*MOUSE_SENSITIVITY*(float)HEIGHT/(float)WIDTH;
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}
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head_mouse_x = max(head_mouse_x, 0);
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head_mouse_x = min(head_mouse_x, WIDTH);
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head_mouse_y = max(head_mouse_y, 0);
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head_mouse_y = min(head_mouse_y, HEIGHT);
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headMouseX = max(headMouseX, 0);
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headMouseX = min(headMouseX, WIDTH);
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headMouseY = max(headMouseY, 0);
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headMouseY = min(headMouseY, HEIGHT);
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// Update render direction (pitch/yaw) based on measured gyro rates
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const int MIN_YAW_RATE = 100;
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@ -563,12 +509,6 @@ void simulateHead(float frametime)
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}
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}
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int render_test_spot = WIDTH/2;
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int render_test_direction = 1;
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void display(void)
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{
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PerfStat("display");
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@ -601,7 +541,7 @@ void display(void)
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//--------------------------------------------------------
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myCamera.setTargetPosition( myHead.getPos() );
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if ( display_head )
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if ( displayHead )
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{
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//-----------------------------------------------
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// set the camera to looking at my own face
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@ -650,13 +590,13 @@ void display(void)
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// Draw cloud of dots
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glDisable( GL_POINT_SPRITE_ARB );
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glDisable( GL_TEXTURE_2D );
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// if (!display_head) cloud.render();
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if (!displayHead) cloud.render();
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// Draw voxels
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voxels.render();
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// Draw field vectors
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if (display_field) field.render();
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if (displayField) field.render();
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// Render heads of other agents
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for(std::vector<Agent>::iterator agent = agentList.getAgents().begin(); agent != agentList.getAgents().end(); agent++)
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@ -672,10 +612,10 @@ void display(void)
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}
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}
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if ( !display_head ) balls.render();
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if ( !displayHead ) balls.render();
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// Render the world box
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if (!display_head && stats_on) render_world_box();
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if (!displayHead && statsOn) render_world_box();
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//---------------------------------
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@ -687,7 +627,7 @@ void display(void)
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glPushMatrix();
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glLoadIdentity();
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glTranslatef(0.f, 0.f, -7.f);
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myHead.render(display_head, 1);
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myHead.render(displayHead, 1);
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glPopMatrix();
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*/
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||||
|
||||
|
@ -714,57 +654,31 @@ void display(void)
|
|||
//drawvec3(100, 100, 0.15, 0, 1.0, 0, myHead.getPos(), 0, 1, 0);
|
||||
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, pointer_attenuation_quadratic );
|
||||
|
||||
if (mouse_pressed == 1)
|
||||
{
|
||||
glPointSize( 10.0f );
|
||||
glColor3f(1,1,1);
|
||||
//glEnable(GL_POINT_SMOOTH);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2f(target_x, target_y);
|
||||
glEnd();
|
||||
char val[20];
|
||||
sprintf(val, "%d,%d", target_x, target_y);
|
||||
drawtext(target_x, target_y-20, 0.08, 0, 1.0, 0, val, 0, 1, 0);
|
||||
}
|
||||
if (display_head_mouse && !display_head && stats_on)
|
||||
if (displayHeadMouse && !displayHead && statsOn)
|
||||
{
|
||||
// Display small target box at center or head mouse target that can also be used to measure LOD
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
glDisable(GL_LINE_SMOOTH);
|
||||
const int PIXEL_BOX = 20;
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(head_mouse_x - PIXEL_BOX/2, head_mouse_y - PIXEL_BOX/2);
|
||||
glVertex2f(head_mouse_x + PIXEL_BOX/2, head_mouse_y - PIXEL_BOX/2);
|
||||
glVertex2f(head_mouse_x + PIXEL_BOX/2, head_mouse_y + PIXEL_BOX/2);
|
||||
glVertex2f(head_mouse_x - PIXEL_BOX/2, head_mouse_y + PIXEL_BOX/2);
|
||||
glVertex2f(head_mouse_x - PIXEL_BOX/2, head_mouse_y - PIXEL_BOX/2);
|
||||
glVertex2f(headMouseX - PIXEL_BOX/2, headMouseY - PIXEL_BOX/2);
|
||||
glVertex2f(headMouseX + PIXEL_BOX/2, headMouseY - PIXEL_BOX/2);
|
||||
glVertex2f(headMouseX + PIXEL_BOX/2, headMouseY + PIXEL_BOX/2);
|
||||
glVertex2f(headMouseX - PIXEL_BOX/2, headMouseY + PIXEL_BOX/2);
|
||||
glVertex2f(headMouseX - PIXEL_BOX/2, headMouseY - PIXEL_BOX/2);
|
||||
glEnd();
|
||||
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
}
|
||||
// Spot bouncing back and forth on bottom of screen
|
||||
if (0)
|
||||
{
|
||||
glPointSize(50.0f);
|
||||
glColor4f(1.0, 1.0, 1.0, 1.0);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2f(render_test_spot, HEIGHT-100);
|
||||
glEnd();
|
||||
render_test_spot += render_test_direction*50;
|
||||
if ((render_test_spot > WIDTH-100) || (render_test_spot < 100)) render_test_direction *= -1.0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Show detected levels from the serial I/O ADC channel sensors
|
||||
if (display_levels) serialPort.renderLevels(WIDTH,HEIGHT);
|
||||
if (displayLevels) serialPort.renderLevels(WIDTH,HEIGHT);
|
||||
|
||||
// Display miscellaneous text stats onscreen
|
||||
if (stats_on) {
|
||||
if (statsOn) {
|
||||
glLineWidth(1.0f);
|
||||
glPointSize(1.0f);
|
||||
display_stats();
|
||||
displayStats();
|
||||
}
|
||||
|
||||
// Draw number of nearby people always
|
||||
|
@ -785,13 +699,9 @@ void display(void)
|
|||
|
||||
|
||||
glutSwapBuffers();
|
||||
framecount++;
|
||||
frameCount++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void testPointToVoxel()
|
||||
{
|
||||
float y=0;
|
||||
|
@ -931,7 +841,7 @@ void key(unsigned char k, int x, int y)
|
|||
|
||||
// Process keypresses
|
||||
if (k == 'q') ::terminate();
|
||||
if (k == '/') stats_on = !stats_on; // toggle stats
|
||||
if (k == '/') statsOn = !statsOn; // toggle stats
|
||||
if (k == '*') ::starsOn = !::starsOn; // toggle stars
|
||||
if (k == '&') {
|
||||
::paintOn = !::paintOn; // toggle paint
|
||||
|
@ -942,8 +852,8 @@ void key(unsigned char k, int x, int y)
|
|||
if (k == '%') ::sendVoxelServerAddScene(); // sends add scene command to voxel server
|
||||
if (k == 'n')
|
||||
{
|
||||
noise_on = !noise_on; // Toggle noise
|
||||
if (noise_on)
|
||||
noiseOn = !noiseOn; // Toggle noise
|
||||
if (noiseOn)
|
||||
{
|
||||
myHead.setNoise(noise);
|
||||
}
|
||||
|
@ -955,16 +865,16 @@ void key(unsigned char k, int x, int y)
|
|||
}
|
||||
|
||||
if (k == 'h') {
|
||||
display_head = !display_head;
|
||||
displayHead = !displayHead;
|
||||
#ifndef _WIN32
|
||||
audio.setMixerLoopbackFlag(display_head);
|
||||
audio.setMixerLoopbackFlag(displayHead);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (k == 'm') head_mirror = !head_mirror;
|
||||
if (k == 'm') headMirror = !headMirror;
|
||||
|
||||
if (k == 'f') display_field = !display_field;
|
||||
if (k == 'l') display_levels = !display_levels;
|
||||
if (k == 'f') displayField = !displayField;
|
||||
if (k == 'l') displayLevels = !displayLevels;
|
||||
if (k == 'e') myHead.setDriveKeys(UP, 1);
|
||||
if (k == 'c') myHead.setDriveKeys(DOWN, 1);
|
||||
if (k == 'w') myHead.setDriveKeys(FWD, 1);
|
||||
|
@ -981,18 +891,6 @@ void key(unsigned char k, int x, int y)
|
|||
#endif
|
||||
if (k == 'a') myHead.setDriveKeys(ROT_LEFT, 1);
|
||||
if (k == 'd') myHead.setDriveKeys(ROT_RIGHT, 1);
|
||||
if (k == 'o') simulate_on = !simulate_on;
|
||||
if (k == 'p')
|
||||
{
|
||||
// Add to field vector
|
||||
float pos[] = {5,5,5};
|
||||
float add[] = {0.001, 0.001, 0.001};
|
||||
field.add(add, pos);
|
||||
}
|
||||
if (k == '1')
|
||||
{
|
||||
myHead.SetNewHeadTarget((randFloat()-0.5)*20.0, (randFloat()-0.5)*20.0);
|
||||
}
|
||||
|
||||
// press the . key to get a new random sphere of voxels added
|
||||
if (k == '.') addRandomSphere(wantColorRandomizer);
|
||||
|
@ -1009,8 +907,8 @@ void *networkReceive(void *args)
|
|||
|
||||
while (!stopNetworkReceiveThread) {
|
||||
if (agentList.getAgentSocket().receive(&senderAddress, incomingPacket, &bytesReceived)) {
|
||||
packetcount++;
|
||||
bytescount += bytesReceived;
|
||||
packetCount++;
|
||||
bytesCount += bytesReceived;
|
||||
|
||||
if (incomingPacket[0] == PACKET_HEADER_TRANSMITTER_DATA) {
|
||||
// Pass everything but transmitter data to the agent list
|
||||
|
@ -1034,18 +932,17 @@ void idle(void)
|
|||
timeval check;
|
||||
gettimeofday(&check, NULL);
|
||||
|
||||
// Check and render display frame
|
||||
if (diffclock(&last_frame, &check) > RENDER_FRAME_MSECS)
|
||||
// Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time
|
||||
|
||||
if (diffclock(&lastTimeIdle, &check) > IDLE_SIMULATE_MSECS)
|
||||
{
|
||||
steps_per_frame++;
|
||||
|
||||
//----------------------------------------------------------------
|
||||
// If mouse is being dragged, update hand movement in the avatar
|
||||
//----------------------------------------------------------------
|
||||
if ( mouse_pressed == 1 )
|
||||
if ( mousePressed == 1 )
|
||||
{
|
||||
float xOffset = ( mouse_x - mouse_start_x ) / (double)WIDTH;
|
||||
float yOffset = ( mouse_y - mouse_start_y ) / (double)HEIGHT;
|
||||
float xOffset = ( mouseX - mouseStartX ) / (double)WIDTH;
|
||||
float yOffset = ( mouseY - mouseStartY ) / (double)HEIGHT;
|
||||
|
||||
float leftRight = xOffset;
|
||||
float downUp = yOffset;
|
||||
|
@ -1074,17 +971,15 @@ void idle(void)
|
|||
|
||||
simulateHand(1.f/FPS);
|
||||
|
||||
if (simulate_on) {
|
||||
field.simulate(1.f/FPS);
|
||||
myHead.simulate(1.f/FPS);
|
||||
balls.simulate(1.f/FPS);
|
||||
cloud.simulate(1.f/FPS);
|
||||
lattice.simulate(1.f/FPS);
|
||||
myFinger.simulate(1.f/FPS);
|
||||
}
|
||||
field.simulate(1.f/FPS);
|
||||
myHead.simulate(1.f/FPS);
|
||||
balls.simulate(1.f/FPS);
|
||||
cloud.simulate(1.f/FPS);
|
||||
lattice.simulate(1.f/FPS);
|
||||
myFinger.simulate(1.f/FPS);
|
||||
|
||||
if (!step_on) glutPostRedisplay();
|
||||
last_frame = check;
|
||||
glutPostRedisplay();
|
||||
lastTimeIdle = check;
|
||||
|
||||
}
|
||||
|
||||
|
@ -1120,38 +1015,38 @@ void mouseFunc( int button, int state, int x, int y )
|
|||
{
|
||||
if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
|
||||
{
|
||||
mouse_x = x;
|
||||
mouse_y = y;
|
||||
mouse_pressed = 1;
|
||||
mouseX = x;
|
||||
mouseY = y;
|
||||
mousePressed = 1;
|
||||
lattice.mouseClick((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
|
||||
mouse_start_x = x;
|
||||
mouse_start_y = y;
|
||||
mouseStartX = x;
|
||||
mouseStartY = y;
|
||||
}
|
||||
if( button == GLUT_LEFT_BUTTON && state == GLUT_UP )
|
||||
{
|
||||
mouse_x = x;
|
||||
mouse_y = y;
|
||||
mouse_pressed = 0;
|
||||
mouseX = x;
|
||||
mouseY = y;
|
||||
mousePressed = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void motionFunc( int x, int y)
|
||||
{
|
||||
mouse_x = x;
|
||||
mouse_y = y;
|
||||
mouseX = x;
|
||||
mouseY = y;
|
||||
|
||||
lattice.mouseClick((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
|
||||
}
|
||||
|
||||
void mouseoverFunc( int x, int y)
|
||||
{
|
||||
mouse_x = x;
|
||||
mouse_y = y;
|
||||
if (mouse_pressed == 0)
|
||||
mouseX = x;
|
||||
mouseY = y;
|
||||
if (mousePressed == 0)
|
||||
{
|
||||
// lattice.mouseOver((float)x/(float)WIDTH,(float)y/(float)HEIGHT);
|
||||
// myFinger.setTarget(mouse_x, mouse_y);
|
||||
// myFinger.setTarget(mouseX, mouseY);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1209,6 +1104,8 @@ int main(int argc, const char * argv[])
|
|||
printf( "Created Display Window.\n" );
|
||||
|
||||
initDisplay();
|
||||
printf( "Initialized Display.\n" );
|
||||
|
||||
|
||||
glutDisplayFunc(display);
|
||||
glutReshapeFunc(reshape);
|
||||
|
@ -1221,9 +1118,10 @@ int main(int argc, const char * argv[])
|
|||
glutMouseFunc(mouseFunc);
|
||||
glutIdleFunc(idle);
|
||||
|
||||
printf( "Initialized Display.\n" );
|
||||
|
||||
init();
|
||||
printf( "Init() complete.\n" );
|
||||
|
||||
|
||||
// Check to see if the user passed in a command line option for randomizing colors
|
||||
if (cmdOptionExists(argc, argv, "--NoColorRandomizer")) {
|
||||
|
@ -1235,16 +1133,17 @@ int main(int argc, const char * argv[])
|
|||
const char* voxelsFilename = getCmdOption(argc, argv, "-i");
|
||||
if (voxelsFilename) {
|
||||
voxels.loadVoxelsFile(voxelsFilename,wantColorRandomizer);
|
||||
printf("Local Voxel File loaded.\n");
|
||||
}
|
||||
|
||||
// create thread for receipt of data via UDP
|
||||
pthread_create(&networkReceiveThread, NULL, networkReceive, NULL);
|
||||
|
||||
printf( "Init() complete.\n" );
|
||||
printf("Network receive thread created.\n");
|
||||
|
||||
glutTimerFunc(1000, Timer, 0);
|
||||
glutMainLoop();
|
||||
|
||||
printf("Normal exit.\n");
|
||||
::terminate();
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
//
|
||||
// octal.cpp
|
||||
// interface
|
||||
//
|
||||
// Created by Philip on 2/4/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Various subroutines for converting between X,Y,Z coords and octree coordinates.
|
||||
//
|
||||
|
||||
#include "Util.h"
|
||||
#include "octal.h"
|
||||
#include <cstring>
|
||||
|
||||
const int X = 0;
|
||||
const int Y = 1;
|
||||
const int Z = 2;
|
||||
|
||||
domainNode rootNode;
|
||||
|
||||
// Given a position vector between zero and one (but less than one), and a voxel scale 1/2^scale,
|
||||
// returns the smallest voxel at that scale which encloses the given point.
|
||||
void getVoxel(float * pos, int scale, float * vpos) {
|
||||
float vscale = powf(2, scale);
|
||||
vpos[X] = floor(pos[X]*vscale)/vscale;
|
||||
vpos[Y] = floor(pos[Y]*vscale)/vscale;
|
||||
vpos[Z] = floor(pos[Z]*vscale)/vscale;
|
||||
}
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
//
|
||||
// octal.h
|
||||
// interface
|
||||
//
|
||||
// Created by Philip on 2/4/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__octal__
|
||||
#define __interface__octal__
|
||||
|
||||
#include <iostream>
|
||||
|
||||
struct domainNode {
|
||||
domainNode * child[8];
|
||||
char * hostname;
|
||||
char * nickname;
|
||||
int domain_id;
|
||||
};
|
||||
|
||||
domainNode* createNode(int lengthInBits, char * octalData,
|
||||
char * hostname, char * nickname, int domain_id);
|
||||
|
||||
|
||||
|
||||
#endif /* defined(__interface__octal__) */
|
Loading…
Reference in a new issue