Merge branch 'master' of github.com:highfidelity/hifi into fix-edit-js-restart

This commit is contained in:
Seth Alves 2016-05-25 09:46:30 -07:00
commit ef709c09d0
79 changed files with 2524 additions and 1979 deletions

View file

@ -153,7 +153,7 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<ReceivedMessage>
qDebug() << " maxSize=" << maxSize;
qDebug("OctreeInboundPacketProcessor::processPacket() %hhu "
"payload=%p payloadLength=%lld editData=%p payloadPosition=%lld maxSize=%d",
packetType, message->getRawMessage(), message->getSize(), editData,
(unsigned char)packetType, message->getRawMessage(), message->getSize(), editData,
message->getPosition(), maxSize);
}
@ -191,7 +191,7 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<ReceivedMessage>
if (debugProcessPacket) {
qDebug("OctreeInboundPacketProcessor::processPacket() DONE LOOPING FOR %hhu "
"payload=%p payloadLength=%lld editData=%p payloadPosition=%lld",
packetType, message->getRawMessage(), message->getSize(), editData, message->getPosition());
(unsigned char)packetType, message->getRawMessage(), message->getSize(), editData, message->getPosition());
}
// Make sure our Node and NodeList knows we've heard from this node.
@ -208,7 +208,7 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<ReceivedMessage>
}
trackInboundPacket(nodeUUID, sequence, transitTime, editsInPacket, processTime, lockWaitTime);
} else {
qDebug("unknown packet ignored... packetType=%hhu", packetType);
qDebug("unknown packet ignored... packetType=%hhu", (unsigned char)packetType);
}
}

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View file

@ -21,7 +21,6 @@ import "../hifi/models"
TableView {
id: tableView
// property var tableModel: ListModel { }
property int colorScheme: hifi.colorSchemes.light
readonly property bool isLightColorScheme: colorScheme == hifi.colorSchemes.light
@ -46,7 +45,7 @@ TableView {
RalewayRegular {
id: textHeader
size: hifi.fontSizes.tableText
size: hifi.fontSizes.tableHeading
color: hifi.colors.lightGrayText
text: styleData.value
anchors {
@ -87,7 +86,7 @@ TableView {
bottomMargin: 3 // ""
}
radius: 3
color: hifi.colors.tableScrollHandle
color: hifi.colors.tableScrollHandleDark
}
}
@ -107,7 +106,7 @@ TableView {
margins: 1 // Shrink
}
radius: 4
color: hifi.colors.tableScrollBackground
color: hifi.colors.tableScrollBackgroundDark
}
}

View file

@ -91,7 +91,7 @@ FocusScope {
HiFiGlyphs {
anchors {
top: parent.top
topMargin: -8
topMargin: -11
horizontalCenter: parent.horizontalCenter
}
size: hifi.dimensions.spinnerSize

View file

@ -17,8 +17,9 @@ import "../styles-uit"
Original.Button {
property int color: 0
property int colorScheme: hifi.colorShemes.light
property int colorScheme: hifi.colorSchemes.light
property string glyph: ""
property int size: 32
width: 120
height: 28
@ -65,7 +66,13 @@ Original.Button {
: hifi.buttons.disabledTextColor[control.colorScheme]
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
anchors {
// Tweak horizontal alignment so that it looks right.
left: parent.left
leftMargin: -0.5
}
text: control.glyph
size: control.size
}
}
}

View file

@ -56,7 +56,7 @@ SpinBox {
incrementControl: HiFiGlyphs {
id: incrementButton
text: hifi.glyphs.caratUp
x: 6
x: 10
y: 1
size: hifi.dimensions.spinnerSize
color: styleData.upPressed ? (isLightColorScheme ? hifi.colors.black : hifi.colors.white) : hifi.colors.gray
@ -64,8 +64,8 @@ SpinBox {
decrementControl: HiFiGlyphs {
text: hifi.glyphs.caratDn
x: 6
y: -3
x: 10
y: -1
size: hifi.dimensions.spinnerSize
color: styleData.downPressed ? (isLightColorScheme ? hifi.colors.black : hifi.colors.white) : hifi.colors.gray
}

View file

@ -17,20 +17,68 @@ import "../styles-uit"
TableView {
id: tableView
property var tableModel: ListModel { }
property int colorScheme: hifi.colorSchemes.light
readonly property bool isLightColorScheme: colorScheme == hifi.colorSchemes.light
property bool expandSelectedRow: false
model: tableModel
TableViewColumn {
role: "name"
}
anchors { left: parent.left; right: parent.right }
model: ListModel { }
headerVisible: false
headerDelegate: Item { } // Fix OSX QML bug that displays scrollbar starting too low.
headerDelegate: Rectangle {
height: hifi.dimensions.tableHeaderHeight
color: isLightColorScheme ? hifi.colors.tableBackgroundLight : hifi.colors.tableBackgroundDark
RalewayRegular {
id: titleText
text: styleData.value
size: hifi.fontSizes.tableHeading
font.capitalization: Font.AllUppercase
color: hifi.colors.baseGrayHighlight
anchors {
left: parent.left
leftMargin: hifi.dimensions.tablePadding
verticalCenter: parent.verticalCenter
}
}
HiFiGlyphs {
id: titleSort
text: sortIndicatorOrder == Qt.AscendingOrder ? hifi.glyphs.caratUp : hifi.glyphs.caratDn
color: hifi.colors.baseGrayHighlight
size: hifi.fontSizes.tableHeadingIcon
anchors {
left: titleText.right
leftMargin: -hifi.fontSizes.tableHeadingIcon / 3
right: parent.right
rightMargin: hifi.dimensions.tablePadding
verticalCenter: titleText.verticalCenter
}
visible: sortIndicatorVisible && sortIndicatorColumn === styleData.column
}
Rectangle {
width: 1
anchors {
left: parent.left
top: parent.top
topMargin: 1
bottom: parent.bottom
bottomMargin: 2
}
color: isLightColorScheme ? hifi.colors.lightGrayText : hifi.colors.baseGrayHighlight
visible: styleData.column > 0
}
Rectangle {
height: 1
anchors {
left: parent.left
right: parent.right
bottom: parent.bottom
}
color: isLightColorScheme ? hifi.colors.lightGrayText : hifi.colors.baseGrayHighlight
}
}
// Use rectangle to draw border with rounded corners.
frameVisible: false
@ -50,8 +98,10 @@ TableView {
style: TableViewStyle {
// Needed in order for rows to keep displaying rows after end of table entries.
backgroundColor: parent.isLightColorScheme ? hifi.colors.tableRowLightEven : hifi.colors.tableRowDarkEven
alternateBackgroundColor: parent.isLightColorScheme ? hifi.colors.tableRowLightOdd : hifi.colors.tableRowDarkOdd
backgroundColor: tableView.isLightColorScheme ? hifi.colors.tableBackgroundLight : hifi.colors.tableBackgroundDark
alternateBackgroundColor: tableView.isLightColorScheme ? hifi.colors.tableRowLightOdd : hifi.colors.tableRowDarkOdd
padding.top: headerVisible ? hifi.dimensions.tableHeaderHeight: 0
handle: Item {
id: scrollbarHandle
@ -59,33 +109,38 @@ TableView {
Rectangle {
anchors {
fill: parent
topMargin: 3
bottomMargin: 3 // ""
leftMargin: 2 // Move it right
rightMargin: -2 // ""
topMargin: 3 // Shrink vertically
bottomMargin: 3 // ""
}
radius: 3
color: hifi.colors.tableScrollHandle
color: isLightColorScheme ? hifi.colors.tableScrollHandleLight : hifi.colors.tableScrollHandleDark
}
}
scrollBarBackground: Item {
implicitWidth: 10
implicitWidth: 9
Rectangle {
anchors {
fill: parent
margins: -1 // Expand
topMargin: headerVisible ? -hifi.dimensions.tableHeaderHeight : -1
}
color: hifi.colors.baseGrayHighlight
}
color: isLightColorScheme ? hifi.colors.tableBackgroundLight : hifi.colors.tableBackgroundDark
Rectangle {
anchors {
fill: parent
margins: 1 // Shrink
Rectangle {
// Extend header bottom border
anchors {
top: parent.top
topMargin: hifi.dimensions.tableHeaderHeight - 1
left: parent.left
right: parent.right
}
height: 1
color: isLightColorScheme ? hifi.colors.lightGrayText : hifi.colors.baseGrayHighlight
visible: headerVisible
}
radius: 4
color: hifi.colors.tableScrollBackground
}
}
@ -99,85 +154,11 @@ TableView {
}
rowDelegate: Rectangle {
height: (styleData.selected ? 1.8 : 1) * hifi.dimensions.tableRowHeight
height: (styleData.selected && expandSelectedRow ? 1.8 : 1) * hifi.dimensions.tableRowHeight
color: styleData.selected
? hifi.colors.primaryHighlight
: tableView.isLightColorScheme
? (styleData.alternate ? hifi.colors.tableRowLightEven : hifi.colors.tableRowLightOdd)
: (styleData.alternate ? hifi.colors.tableRowDarkEven : hifi.colors.tableRowDarkOdd)
}
itemDelegate: Item {
anchors {
left: parent ? parent.left : undefined
leftMargin: hifi.dimensions.tablePadding
right: parent ? parent.right : undefined
rightMargin: hifi.dimensions.tablePadding
}
FiraSansSemiBold {
id: textItem
text: styleData.value
size: hifi.fontSizes.tableText
color: colorScheme == hifi.colorSchemes.light
? (styleData.selected ? hifi.colors.black : hifi.colors.baseGrayHighlight)
: (styleData.selected ? hifi.colors.black : hifi.colors.lightGrayText)
anchors {
left: parent.left
right: parent.right
top: parent.top
topMargin: 3
}
// FIXME: Put reload item in tableModel passed in from RunningScripts.
HiFiGlyphs {
id: reloadButton
text: hifi.glyphs.reloadSmall
color: reloadButtonArea.pressed ? hifi.colors.white : parent.color
anchors {
top: parent.top
right: stopButton.left
verticalCenter: parent.verticalCenter
}
MouseArea {
id: reloadButtonArea
anchors { fill: parent; margins: -2 }
onClicked: reloadScript(model.url)
}
}
// FIXME: Put stop item in tableModel passed in from RunningScripts.
HiFiGlyphs {
id: stopButton
text: hifi.glyphs.closeSmall
color: stopButtonArea.pressed ? hifi.colors.white : parent.color
anchors {
top: parent.top
right: parent.right
verticalCenter: parent.verticalCenter
}
MouseArea {
id: stopButtonArea
anchors { fill: parent; margins: -2 }
onClicked: stopScript(model.url)
}
}
}
// FIXME: Automatically use aux. information from tableModel
FiraSansSemiBold {
text: tableModel.get(styleData.row) ? tableModel.get(styleData.row).url : ""
elide: Text.ElideMiddle
size: hifi.fontSizes.tableText
color: colorScheme == hifi.colorSchemes.light
? (styleData.selected ? hifi.colors.black : hifi.colors.lightGray)
: (styleData.selected ? hifi.colors.black : hifi.colors.lightGrayText)
anchors {
top: textItem.bottom
left: parent.left
right: parent.right
}
visible: styleData.selected
}
}
}

View file

@ -1,5 +1,5 @@
//
// Table.qml
// Tree.qml
//
// Created by David Rowe on 17 Feb 2016
// Copyright 2016 High Fidelity, Inc.
@ -85,27 +85,18 @@ TreeView {
bottomMargin: 3 // ""
}
radius: 3
color: hifi.colors.tableScrollHandle
color: hifi.colors.tableScrollHandleDark
}
}
scrollBarBackground: Item {
implicitWidth: 10
implicitWidth: 9
Rectangle {
anchors {
fill: parent
margins: -1 // Expand
}
color: hifi.colors.baseGrayHighlight
}
Rectangle {
anchors {
fill: parent
margins: 1 // Shrink
}
radius: 4
color: hifi.colors.tableScrollBackground
color: hifi.colors.tableBackgroundDark
}
}

View file

@ -1,4 +1,14 @@
import QtQuick 2.0
//
// FileDialog.qml
//
// Created by Bradley Austin Davis on 14 Jan 2016
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import Qt.labs.folderlistmodel 2.1
import Qt.labs.settings 1.0
@ -6,17 +16,20 @@ import QtQuick.Controls.Styles 1.4
import QtQuick.Dialogs 1.2 as OriginalDialogs
import ".."
import "../windows"
import "../styles"
import "../controls" as VrControls
import "../controls-uit"
import "../styles-uit"
import "../windows-uit"
import "fileDialog"
//FIXME implement shortcuts for favorite location
ModalWindow {
id: root
resizable: true
width: 640
height: 480
//resizable: true
implicitWidth: 640
implicitHeight: 480
HifiConstants { id: hifi }
Settings {
category: "FileDialog"
@ -30,12 +43,14 @@ ModalWindow {
// Set from OffscreenUi::getOpenFile()
property alias caption: root.title;
// Set from OffscreenUi::getOpenFile()
property alias dir: model.folder;
property alias dir: fileTableModel.folder;
// Set from OffscreenUi::getOpenFile()
property alias filter: selectionType.filtersString;
// Set from OffscreenUi::getOpenFile()
property int options; // <-- FIXME unused
property string iconText: text !== "" ? hifi.glyphs.scriptUpload : ""
property int iconSize: 40
property bool selectDirectory: false;
property bool showHidden: false;
@ -46,77 +61,120 @@ ModalWindow {
property alias model: fileTableView.model
property var drives: helper.drives()
property int titleWidth: 0
signal selectedFile(var file);
signal canceled();
Component.onCompleted: {
console.log("Helper " + helper + " drives " + drives)
drivesSelector.onCurrentTextChanged.connect(function(){
root.dir = helper.pathToUrl(drivesSelector.currentText);
})
// HACK: The following lines force the model to initialize properly such that the go-up button
// works properly from the initial screen.
var initialFolder = folderListModel.folder;
fileTableModel.folder = helper.pathToUrl(drives[0]);
fileTableModel.folder = initialFolder;
iconText = root.title !== "" ? hifi.glyphs.scriptUpload : "";
}
Rectangle {
anchors.fill: parent
color: "white"
Item {
clip: true
width: pane.width
height: pane.height
anchors.margins: 0
Row {
id: navControls
anchors { left: parent.left; top: parent.top; margins: 8 }
spacing: 8
// FIXME implement back button
//VrControls.ButtonAwesome {
// id: backButton
// text: "\uf0a8"
// size: currentDirectory.height
// enabled: d.backStack.length != 0
// MouseArea { anchors.fill: parent; onClicked: d.navigateBack() }
//}
VrControls.ButtonAwesome {
anchors {
top: parent.top
topMargin: hifi.dimensions.contentMargin.y
left: parent.left
}
spacing: hifi.dimensions.contentSpacing.x
GlyphButton {
id: upButton
enabled: model.parentFolder && model.parentFolder !== ""
text: "\uf0aa"
size: 32
glyph: hifi.glyphs.levelUp
width: height
size: 30
enabled: fileTableModel.parentFolder && fileTableModel.parentFolder !== ""
onClicked: d.navigateUp();
}
VrControls.ButtonAwesome {
GlyphButton {
id: homeButton
property var destination: helper.home();
glyph: hifi.glyphs.home
size: 28
width: height
enabled: d.homeDestination ? true : false
text: "\uf015"
size: 32
onClicked: d.navigateHome();
}
VrControls.ComboBox {
id: drivesSelector
width: 48
height: homeButton.height
model: drives
visible: drives.length > 1
currentIndex: 0
}
}
TextField {
id: currentDirectory
height: homeButton.height
style: TextFieldStyle { renderType: Text.QtRendering }
anchors { left: navControls.right; right: parent.right; top: parent.top; margins: 8 }
property var lastValidFolder: helper.urlToPath(model.folder)
onLastValidFolderChanged: text = lastValidFolder;
verticalAlignment: Text.AlignVCenter
font.pointSize: 14
font.bold: true
ComboBox {
id: pathSelector
anchors {
top: parent.top
topMargin: hifi.dimensions.contentMargin.y
left: navControls.right
leftMargin: hifi.dimensions.contentSpacing.x
right: parent.right
}
// FIXME add support auto-completion
onAccepted: {
if (!helper.validFolder(text)) {
text = lastValidFolder;
return
property var lastValidFolder: helper.urlToPath(fileTableModel.folder)
function calculatePathChoices(folder) {
var folders = folder.split("/"),
choices = [],
i, length;
if (folders[folders.length - 1] === "") {
folders.pop();
}
choices.push(folders[0]);
for (i = 1, length = folders.length; i < length; i++) {
choices.push(choices[i - 1] + "/" + folders[i]);
}
if (folders[0] === "") {
// Special handling for OSX root dir.
choices[0] = "/";
}
choices.reverse();
if (drives && drives.length > 1) {
choices.push("This PC");
}
if (choices.length > 0) {
pathSelector.model = choices;
}
}
onLastValidFolderChanged: {
var folder = d.capitalizeDrive(lastValidFolder);
calculatePathChoices(folder);
}
onCurrentTextChanged: {
var folder = currentText;
if (/^[a-zA-z]:$/.test(folder)) {
folder = "file:///" + folder + "/";
} else if (folder === "This PC") {
folder = "file:///";
} else {
folder = helper.pathToUrl(folder);
}
if (helper.urlToPath(folder).toLowerCase() !== helper.urlToPath(fileTableModel.folder).toLowerCase()) {
fileTableModel.folder = folder;
}
model.folder = helper.pathToUrl(text);
}
}
@ -127,67 +185,323 @@ ModalWindow {
property bool currentSelectionIsFolder;
property var backStack: []
property var tableViewConnection: Connections { target: fileTableView; onCurrentRowChanged: d.update(); }
property var modelConnection: Connections { target: model; onFolderChanged: d.update(); }
property var modelConnection: Connections { target: fileTableModel; onFolderChanged: d.update(); }
property var homeDestination: helper.home();
Component.onCompleted: update();
function capitalizeDrive(path) {
// Consistently capitalize drive letter for Windows.
if (/[a-zA-Z]:/.test(path)) {
return path.charAt(0).toUpperCase() + path.slice(1);
}
return path;
}
function update() {
var row = fileTableView.currentRow;
if (row === -1 && root.selectDirectory) {
currentSelectionUrl = fileTableView.model.folder;
currentSelectionIsFolder = true;
if (row === -1) {
return;
}
currentSelectionUrl = fileTableView.model.get(row, "fileURL");
currentSelectionUrl = helper.pathToUrl(fileTableView.model.get(row).filePath);
currentSelectionIsFolder = fileTableView.model.isFolder(row);
if (root.selectDirectory || !currentSelectionIsFolder) {
currentSelection.text = helper.urlToPath(currentSelectionUrl);
currentSelection.text = capitalizeDrive(helper.urlToPath(currentSelectionUrl));
} else {
currentSelection.text = ""
currentSelection.text = "";
}
}
function navigateUp() {
if (model.parentFolder && model.parentFolder !== "") {
model.folder = model.parentFolder
if (fileTableModel.parentFolder && fileTableModel.parentFolder !== "") {
fileTableModel.folder = fileTableModel.parentFolder;
return true;
}
}
function navigateHome() {
model.folder = homeDestination;
fileTableModel.folder = homeDestination;
return true;
}
}
FileTableView {
FolderListModel {
id: folderListModel
nameFilters: selectionType.currentFilter
showDirsFirst: true
showDotAndDotDot: false
showFiles: !root.selectDirectory
Component.onCompleted: {
showFiles = !root.selectDirectory
}
onFolderChanged: {
fileTableModel.update(); // Update once the data from the folder change is available.
}
function getItem(index, field) {
return get(index, field);
}
}
ListModel {
// Emulates FolderListModel but contains drive data.
id: driveListModel
property int count: 1
Component.onCompleted: initialize();
function initialize() {
var drive,
i;
count = drives.length;
for (i = 0; i < count; i++) {
drive = drives[i].slice(0, -1); // Remove trailing "/".
append({
fileName: drive,
fileModified: new Date(0),
fileSize: 0,
filePath: drive + "/",
fileIsDir: true,
fileNameSort: drive.toLowerCase()
});
}
}
function getItem(index, field) {
return get(index)[field];
}
}
ListModel {
id: fileTableModel
// FolderListModel has a couple of problems:
// 1) Files and directories sort case-sensitively: https://bugreports.qt.io/browse/QTBUG-48757
// 2) Cannot browse up to the "computer" level to view Windows drives: https://bugreports.qt.io/browse/QTBUG-42901
//
// To solve these problems an intermediary ListModel is used that implements proper sorting and can be populated with
// drive information when viewing at the computer level.
property var folder
property int sortOrder: Qt.AscendingOrder
property int sortColumn: 0
property var model: folderListModel
property string parentFolder: calculateParentFolder();
readonly property string rootFolder: "file:///"
function calculateParentFolder() {
if (model === folderListModel) {
if (folderListModel.parentFolder.toString() === "" && driveListModel.count > 1) {
return rootFolder;
} else {
return folderListModel.parentFolder;
}
} else {
return "";
}
}
onFolderChanged: {
if (folder === rootFolder) {
model = driveListModel;
update();
} else {
var needsUpdate = model === driveListModel && folder === folderListModel.folder;
model = folderListModel;
folderListModel.folder = folder;
if (needsUpdate) {
update();
}
}
}
function isFolder(row) {
if (row === -1) {
return false;
}
return get(row).fileIsDir;
}
function update() {
var dataFields = ["fileName", "fileModified", "fileSize"],
sortFields = ["fileNameSort", "fileModified", "fileSize"],
dataField = dataFields[sortColumn],
sortField = sortFields[sortColumn],
sortValue,
fileName,
fileIsDir,
comparisonFunction,
lower,
middle,
upper,
rows = 0,
i;
clear();
comparisonFunction = sortOrder === Qt.AscendingOrder
? function(a, b) { return a < b; }
: function(a, b) { return a > b; }
for (i = 0; i < model.count; i++) {
fileName = model.getItem(i, "fileName");
fileIsDir = model.getItem(i, "fileIsDir");
sortValue = model.getItem(i, dataField);
if (dataField === "fileName") {
// Directories first by prefixing a "*".
// Case-insensitive.
sortValue = (fileIsDir ? "*" : "") + sortValue.toLowerCase();
}
lower = 0;
upper = rows;
while (lower < upper) {
middle = Math.floor((lower + upper) / 2);
var lessThan;
if (comparisonFunction(sortValue, get(middle)[sortField])) {
lessThan = true;
upper = middle;
} else {
lessThan = false;
lower = middle + 1;
}
}
insert(lower, {
fileName: fileName,
fileModified: (fileIsDir ? new Date(0) : model.getItem(i, "fileModified")),
fileSize: model.getItem(i, "fileSize"),
filePath: model.getItem(i, "filePath"),
fileIsDir: fileIsDir,
fileNameSort: (fileIsDir ? "*" : "") + fileName.toLowerCase()
});
rows++;
}
}
}
Table {
id: fileTableView
anchors { left: parent.left; right: parent.right; top: currentDirectory.bottom; bottom: currentSelection.top; margins: 8 }
colorScheme: hifi.colorSchemes.light
anchors {
top: navControls.bottom
topMargin: hifi.dimensions.contentSpacing.y
left: parent.left
right: parent.right
bottom: currentSelection.top
bottomMargin: hifi.dimensions.contentSpacing.y + currentSelection.controlHeight - currentSelection.height
}
headerVisible: !selectDirectory
onDoubleClicked: navigateToRow(row);
focus: true
Keys.onReturnPressed: navigateToCurrentRow();
Keys.onEnterPressed: navigateToCurrentRow();
model: FolderListModel {
id: model
nameFilters: selectionType.currentFilter
showDirsFirst: true
showDotAndDotDot: false
showFiles: !root.selectDirectory
// For some reason, declaring these bindings directly in the targets doesn't
// work for setting the initial state
Component.onCompleted: {
currentDirectory.lastValidFolder = Qt.binding(function() { return helper.urlToPath(model.folder); });
upButton.enabled = Qt.binding(function() { return (model.parentFolder && model.parentFolder != "") ? true : false; });
showFiles = !root.selectDirectory
sortIndicatorColumn: 0
sortIndicatorOrder: Qt.AscendingOrder
sortIndicatorVisible: true
model: fileTableModel
function updateSort() {
model.sortOrder = sortIndicatorOrder;
model.sortColumn = sortIndicatorColumn;
model.update();
}
onSortIndicatorColumnChanged: { updateSort(); }
onSortIndicatorOrderChanged: { updateSort(); }
onActiveFocusChanged: {
if (activeFocus && currentRow == -1) {
fileTableView.selection.select(0)
}
onFolderChanged: {
fileTableView.selection.clear();
fileTableView.selection.select(0);
fileTableView.currentRow = 0;
}
itemDelegate: Item {
clip: true
FontLoader { id: firaSansSemiBold; source: "../../fonts/FiraSans-SemiBold.ttf"; }
FontLoader { id: firaSansRegular; source: "../../fonts/FiraSans-Regular.ttf"; }
FiraSansSemiBold {
text: getText();
elide: styleData.elideMode
anchors {
left: parent.left
leftMargin: hifi.dimensions.tablePadding
right: parent.right
rightMargin: hifi.dimensions.tablePadding
verticalCenter: parent.verticalCenter
}
size: hifi.fontSizes.tableText
color: hifi.colors.baseGrayHighlight
font.family: (styleData.row !== -1 && fileTableView.model.get(styleData.row).fileIsDir)
? firaSansSemiBold.name : firaSansRegular.name
function getText() {
if (styleData.row === -1) {
return styleData.value;
}
switch (styleData.column) {
case 1: return fileTableView.model.get(styleData.row).fileIsDir ? "" : styleData.value;
case 2: return fileTableView.model.get(styleData.row).fileIsDir ? "" : formatSize(styleData.value);
default: return styleData.value;
}
}
function formatSize(size) {
var suffixes = [ "bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB" ];
var suffixIndex = 0
while ((size / 1024.0) > 1.1) {
size /= 1024.0;
++suffixIndex;
}
size = Math.round(size*1000)/1000;
size = size.toLocaleString()
return size + " " + suffixes[suffixIndex];
}
}
}
TableViewColumn {
id: fileNameColumn
role: "fileName"
title: "Name"
width: (selectDirectory ? 1.0 : 0.5) * fileTableView.width
movable: false
resizable: true
}
TableViewColumn {
id: fileMofifiedColumn
role: "fileModified"
title: "Date"
width: 0.3 * fileTableView.width
movable: false
resizable: true
visible: !selectDirectory
}
TableViewColumn {
role: "fileSize"
title: "Size"
width: fileTableView.width - fileNameColumn.width - fileMofifiedColumn.width
movable: false
resizable: true
visible: !selectDirectory
}
function navigateToRow(row) {
currentRow = row;
navigateToCurrentRow();
@ -196,9 +510,9 @@ ModalWindow {
function navigateToCurrentRow() {
var row = fileTableView.currentRow
var isFolder = model.isFolder(row);
var file = model.get(row, "fileURL");
var file = model.get(row).filePath;
if (isFolder) {
fileTableView.model.folder = file
fileTableView.model.folder = helper.pathToUrl(file);
} else {
okAction.trigger();
}
@ -213,7 +527,7 @@ ModalWindow {
var newPrefix = prefix + event.text.toLowerCase();
var matchedIndex = -1;
for (var i = 0; i < model.count; ++i) {
var name = model.get(i, "fileName").toLowerCase();
var name = model.get(i).fileName.toLowerCase();
if (0 === name.indexOf(newPrefix)) {
matchedIndex = i;
break;
@ -254,14 +568,19 @@ ModalWindow {
}
break;
}
}
}
TextField {
id: currentSelection
style: TextFieldStyle { renderType: Text.QtRendering }
anchors { right: root.selectDirectory ? parent.right : selectionType.left; rightMargin: 8; left: parent.left; leftMargin: 8; top: selectionType.top }
label: "Path:"
anchors {
left: parent.left
right: selectionType.visible ? selectionType.left: parent.right
rightMargin: selectionType.visible ? hifi.dimensions.contentSpacing.x : 0
bottom: buttonRow.top
bottomMargin: hifi.dimensions.contentSpacing.y
}
readOnly: !root.saveDialog
activeFocusOnTab: !readOnly
onActiveFocusChanged: if (activeFocus) { selectAll(); }
@ -270,27 +589,34 @@ ModalWindow {
FileTypeSelection {
id: selectionType
anchors { bottom: buttonRow.top; bottomMargin: 8; right: parent.right; rightMargin: 8; left: buttonRow.left }
visible: !selectDirectory
anchors {
top: currentSelection.top
left: buttonRow.left
right: parent.right
}
visible: !selectDirectory && filtersCount > 1
KeyNavigation.left: fileTableView
KeyNavigation.right: openButton
}
Row {
id: buttonRow
anchors.right: parent.right
anchors.rightMargin: 8
anchors.bottom: parent.bottom
anchors.bottomMargin: 8
spacing: 8
anchors {
right: parent.right
bottom: parent.bottom
}
spacing: hifi.dimensions.contentSpacing.y
Button {
id: openButton
color: hifi.buttons.blue
action: okAction
Keys.onReturnPressed: okAction.trigger()
KeyNavigation.up: selectionType
KeyNavigation.left: selectionType
KeyNavigation.right: cancelButton
}
Button {
id: cancelButton
action: cancelAction
@ -385,5 +711,3 @@ ModalWindow {
}
}
}

View file

@ -1,64 +0,0 @@
import QtQuick 2.0
import QtQuick.Controls 1.4
TableView {
id: root
onActiveFocusChanged: {
if (activeFocus && currentRow == -1) {
root.selection.select(0)
}
}
itemDelegate: Component {
Item {
clip: true
Text {
x: 3
anchors.verticalCenter: parent.verticalCenter
color: styleData.textColor
elide: styleData.elideMode
text: getText();
font.italic: root.model.get(styleData.row, "fileIsDir") ? true : false
function getText() {
switch (styleData.column) {
//case 1: return Date.fromLocaleString(locale, styleData.value, "yyyy-MM-dd hh:mm:ss");
case 2: return root.model.get(styleData.row, "fileIsDir") ? "" : formatSize(styleData.value);
default: return styleData.value;
}
}
function formatSize(size) {
var suffixes = [ "bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB" ];
var suffixIndex = 0
while ((size / 1024.0) > 1.1) {
size /= 1024.0;
++suffixIndex;
}
size = Math.round(size*1000)/1000;
size = size.toLocaleString()
return size + " " + suffixes[suffixIndex];
}
}
}
}
TableViewColumn {
role: "fileName"
title: "Name"
width: 400
}
TableViewColumn {
role: "fileModified"
title: "Date Modified"
width: 200
}
TableViewColumn {
role: "fileSize"
title: "Size"
width: 200
}
}

View file

@ -1,11 +1,22 @@
//
// FileTypeSelection.qml
//
// Created by Bradley Austin Davis on 29 Jan 2016
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import "../../controls" as VrControls
import "../../controls-uit"
VrControls.ComboBox {
ComboBox {
id: root
property string filtersString: "All Files (*.*)";
property var currentFilter: [ "*.*" ];
property int filtersCount: filtersString.split(';;').length
// Per http://doc.qt.io/qt-5/qfiledialog.html#getOpenFileName the string can contain
// multiple filters separated by semicolons

View file

@ -118,11 +118,89 @@ Window {
}
HifiControls.Table {
tableModel: runningScriptsModel
model: runningScriptsModel
id: table
height: 185
colorScheme: hifi.colorSchemes.dark
anchors.left: parent.left
anchors.right: parent.right
expandSelectedRow: true
itemDelegate: Item {
anchors {
left: parent ? parent.left : undefined
leftMargin: hifi.dimensions.tablePadding
right: parent ? parent.right : undefined
rightMargin: hifi.dimensions.tablePadding
}
FiraSansSemiBold {
id: textItem
text: styleData.value
size: hifi.fontSizes.tableText
color: table.colorScheme == hifi.colorSchemes.light
? (styleData.selected ? hifi.colors.black : hifi.colors.baseGrayHighlight)
: (styleData.selected ? hifi.colors.black : hifi.colors.lightGrayText)
anchors {
left: parent.left
right: parent.right
top: parent.top
topMargin: 3
}
HiFiGlyphs {
id: reloadButton
text: hifi.glyphs.reloadSmall
color: reloadButtonArea.pressed ? hifi.colors.white : parent.color
anchors {
top: parent.top
right: stopButton.left
verticalCenter: parent.verticalCenter
}
MouseArea {
id: reloadButtonArea
anchors { fill: parent; margins: -2 }
onClicked: reloadScript(model.url)
}
}
HiFiGlyphs {
id: stopButton
text: hifi.glyphs.closeSmall
color: stopButtonArea.pressed ? hifi.colors.white : parent.color
anchors {
top: parent.top
right: parent.right
verticalCenter: parent.verticalCenter
}
MouseArea {
id: stopButtonArea
anchors { fill: parent; margins: -2 }
onClicked: stopScript(model.url)
}
}
}
FiraSansSemiBold {
text: runningScriptsModel.get(styleData.row) ? runningScriptsModel.get(styleData.row).url : ""
elide: Text.ElideMiddle
size: hifi.fontSizes.tableText
color: table.colorScheme == hifi.colorSchemes.light
? (styleData.selected ? hifi.colors.black : hifi.colors.lightGray)
: (styleData.selected ? hifi.colors.black : hifi.colors.lightGrayText)
anchors {
top: textItem.bottom
left: parent.left
right: parent.right
}
visible: styleData.selected
}
}
TableViewColumn {
role: "name"
}
}
HifiControls.VerticalSpacer {

View file

@ -0,0 +1,23 @@
//
// FiraSansRegular.qml
//
// Created by David Rowe on 12 May 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
Text {
id: root
FontLoader { id: firaSansRegular; source: "../../fonts/FiraSans-Regular.ttf"; }
property real size: 32
font.pixelSize: size
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignLeft
font.family: firaSansRegular.name
}

View file

@ -89,12 +89,16 @@ Item {
readonly property color transparent: "#00ffffff"
// Control specific colors
readonly property color tableRowLightOdd: white50
readonly property color tableRowLightEven: "#1a575757"
readonly property color tableRowDarkOdd: "#80393939"
readonly property color tableRowDarkEven: "#a6181818"
readonly property color tableScrollHandle: "#707070"
readonly property color tableScrollBackground: "#323232"
readonly property color tableRowLightOdd: "#eaeaea" // Equivalent to white50 over #e3e3e3 background
readonly property color tableRowLightEven: "#c6c6c6" // Equivavlent to "#1a575757" over #e3e3e3 background
readonly property color tableRowDarkOdd: "#2e2e2e" // Equivalent to "#80393939" over #404040 background
readonly property color tableRowDarkEven: "#1c1c1c" // Equivalent to "#a6181818" over #404040 background
readonly property color tableBackgroundLight: tableRowLightEven
readonly property color tableBackgroundDark: tableRowDarkEven
readonly property color tableScrollHandleLight: tableRowLightOdd
readonly property color tableScrollHandleDark: "#707070"
readonly property color tableScrollBackgroundLight: tableRowLightEven
readonly property color tableScrollBackgroundDark: "#323232"
readonly property color checkboxLightStart: "#ffffff"
readonly property color checkboxLightFinish: "#afafaf"
readonly property color checkboxDarkStart: "#7d7d7d"
@ -137,10 +141,10 @@ Item {
readonly property real textPadding: 8
readonly property real sliderHandleSize: 18
readonly property real sliderGrooveHeight: 8
readonly property real spinnerSize: 42
readonly property real spinnerSize: 50
readonly property real tablePadding: 12
readonly property real tableRowHeight: largeScreen ? 26 : 23
readonly property real tableHeaderHeight: 40
readonly property real tableHeaderHeight: 29
readonly property vector2d modalDialogMargin: Qt.vector2d(50, 30)
readonly property real modalDialogTitleHeight: 40
readonly property real controlLineHeight: 28 // Height of spinbox control on 1920 x 1080 monitor
@ -157,6 +161,8 @@ Item {
readonly property real textFieldInput: dimensions.largeScreen ? 15 : 12
readonly property real textFieldInputLabel: dimensions.largeScreen ? 13 : 9
readonly property real textFieldSearchIcon: dimensions.largeScreen ? 30 : 24
readonly property real tableHeading: dimensions.largeScreen ? 12 : 10
readonly property real tableHeadingIcon: dimensions.largeScreen ? 40 : 33
readonly property real tableText: dimensions.largeScreen ? 15 : 12
readonly property real buttonLabel: dimensions.largeScreen ? 13 : 9
readonly property real iconButton: dimensions.largeScreen ? 13 : 9

View file

@ -174,7 +174,6 @@ static const QString FBX_EXTENSION = ".fbx";
static const QString OBJ_EXTENSION = ".obj";
static const QString AVA_JSON_EXTENSION = ".ava.json";
static const int MSECS_PER_SEC = 1000;
static const int MIRROR_VIEW_TOP_PADDING = 5;
static const int MIRROR_VIEW_LEFT_PADDING = 10;
static const int MIRROR_VIEW_WIDTH = 265;
@ -633,7 +632,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
// update our location every 5 seconds in the metaverse server, assuming that we are authenticated with one
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * MSECS_PER_SEC;
const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * MSECS_PER_SECOND;
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
connect(&locationUpdateTimer, &QTimer::timeout, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
@ -1828,9 +1827,9 @@ bool Application::event(QEvent* event) {
// Presentation/painting logic
// TODO: Decouple presentation and painting loops
static bool isPainting = false;
static bool isPaintingThrottled = false;
if ((int)event->type() == (int)Present) {
if (isPainting) {
if (isPaintingThrottled) {
// If painting (triggered by presentation) is hogging the main thread,
// repost as low priority to avoid hanging the GUI.
// This has the effect of allowing presentation to exceed the paint budget by X times and
@ -1838,14 +1837,17 @@ bool Application::event(QEvent* event) {
// (e.g. at a 60FPS target, painting for 17us would fall to 58.82FPS instead of 30FPS).
removePostedEvents(this, Present);
postEvent(this, new QEvent(static_cast<QEvent::Type>(Present)), Qt::LowEventPriority);
isPainting = false;
isPaintingThrottled = false;
return true;
}
idle();
postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority);
isPainting = true;
float nsecsElapsed = (float)_lastTimeUpdated.nsecsElapsed();
if (shouldPaint(nsecsElapsed)) {
_lastTimeUpdated.start();
idle(nsecsElapsed);
postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority);
}
isPaintingThrottled = true;
return true;
} else if ((int)event->type() == (int)Paint) {
@ -1855,7 +1857,7 @@ bool Application::event(QEvent* event) {
paintGL();
isPainting = false;
isPaintingThrottled = false;
return true;
}
@ -2639,10 +2641,9 @@ bool Application::acceptSnapshot(const QString& urlString) {
static uint32_t _renderedFrameIndex { INVALID_FRAME };
void Application::idle() {
// idle is called on a queued connection, so make sure we should be here.
if (_inPaint || _aboutToQuit) {
return;
bool Application::shouldPaint(float nsecsElapsed) {
if (_aboutToQuit) {
return false;
}
auto displayPlugin = getActiveDisplayPlugin();
@ -2661,16 +2662,21 @@ void Application::idle() {
}
#endif
float msecondsSinceLastUpdate = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC / USECS_PER_MSEC;
float msecondsSinceLastUpdate = nsecsElapsed / NSECS_PER_USEC / USECS_PER_MSEC;
// Throttle if requested
if (displayPlugin->isThrottled() && (msecondsSinceLastUpdate < THROTTLED_SIM_FRAME_PERIOD_MS)) {
return;
return false;
}
// Sync up the _renderedFrameIndex
_renderedFrameIndex = displayPlugin->presentCount();
return true;
}
void Application::idle(float nsecsElapsed) {
// Update the deadlock watchdog
updateHeartbeat();
@ -2687,7 +2693,7 @@ void Application::idle() {
PROFILE_RANGE(__FUNCTION__);
float secondsSinceLastUpdate = msecondsSinceLastUpdate / MSECS_PER_SECOND;
float secondsSinceLastUpdate = nsecsElapsed / NSECS_PER_MSEC / MSECS_PER_SECOND;
// If the offscreen Ui has something active that is NOT the root, then assume it has keyboard focus.
if (_keyboardDeviceHasFocus && offscreenUi && offscreenUi->getWindow()->activeFocusItem() != offscreenUi->getRootItem()) {
@ -2697,9 +2703,6 @@ void Application::idle() {
_keyboardDeviceHasFocus = true;
}
// We're going to execute idle processing, so restart the last idle timer
_lastTimeUpdated.start();
checkChangeCursor();
Stats::getInstance()->updateStats();
@ -2926,7 +2929,7 @@ void Application::loadSettings() {
}
void Application::saveSettings() const {
sessionRunTime.set(_sessionRunTimer.elapsed() / MSECS_PER_SEC);
sessionRunTime.set(_sessionRunTimer.elapsed() / MSECS_PER_SECOND);
DependencyManager::get<AudioClient>()->saveSettings();
DependencyManager::get<LODManager>()->saveSettings();

View file

@ -329,7 +329,8 @@ private:
void cleanupBeforeQuit();
void idle();
bool shouldPaint(float nsecsElapsed);
void idle(float nsecsElapsed);
void update(float deltaTime);
// Various helper functions called during update()

View file

@ -29,6 +29,10 @@ enum CameraMode
};
Q_DECLARE_METATYPE(CameraMode);
#if defined(__GNUC__) && !defined(__clang__)
__attribute__((unused))
#endif
static int cameraModeId = qRegisterMetaType<CameraMode>();
class Camera : public QObject {

View file

@ -196,7 +196,7 @@ bool AssetMappingModel::isKnownFolder(QString path) const {
return false;
}
static int assetMappingModelMetatypeId = qRegisterMetaType<AssetMappingModel*>("AssetMappingModel*");
int assetMappingModelMetatypeId = qRegisterMetaType<AssetMappingModel*>("AssetMappingModel*");
void AssetMappingModel::refresh() {
qDebug() << "Refreshing asset mapping model";

View file

@ -15,7 +15,7 @@
#include "AnimationCache.h"
#include "AnimationLogging.h"
static int animationPointerMetaTypeId = qRegisterMetaType<AnimationPointer>();
int animationPointerMetaTypeId = qRegisterMetaType<AnimationPointer>();
AnimationCache::AnimationCache(QObject* parent) :
ResourceCache(parent)

View file

@ -14,7 +14,7 @@
#include "AudioLogging.h"
#include "SoundCache.h"
static int soundPointerMetaTypeId = qRegisterMetaType<SharedSoundPointer>();
int soundPointerMetaTypeId = qRegisterMetaType<SharedSoundPointer>();
SoundCache::SoundCache(QObject* parent) :
ResourceCache(parent)

View file

@ -336,10 +336,10 @@ QVector<QString> UserInputMapper::getActionNames() const {
return result;
}
static int actionMetaTypeId = qRegisterMetaType<Action>();
static int inputMetaTypeId = qRegisterMetaType<Input>();
static int inputPairMetaTypeId = qRegisterMetaType<Input::NamedPair>();
static int poseMetaTypeId = qRegisterMetaType<controller::Pose>("Pose");
int actionMetaTypeId = qRegisterMetaType<Action>();
int inputMetaTypeId = qRegisterMetaType<Input>();
int inputPairMetaTypeId = qRegisterMetaType<Input::NamedPair>();
int poseMetaTypeId = qRegisterMetaType<controller::Pose>("Pose");
QScriptValue inputToScriptValue(QScriptEngine* engine, const Input& input);
void inputFromScriptValue(const QScriptValue& object, Input& input);

View file

@ -29,17 +29,16 @@
#include "RenderableEntityItem.h"
#include "RenderableBoxEntityItem.h"
#include "RenderableLightEntityItem.h"
#include "RenderableModelEntityItem.h"
#include "RenderableParticleEffectEntityItem.h"
#include "RenderableSphereEntityItem.h"
#include "RenderableTextEntityItem.h"
#include "RenderableWebEntityItem.h"
#include "RenderableZoneEntityItem.h"
#include "RenderableLineEntityItem.h"
#include "RenderablePolyVoxEntityItem.h"
#include "RenderablePolyLineEntityItem.h"
#include "RenderableShapeEntityItem.h"
#include "EntitiesRendererLogging.h"
#include "AddressManager.h"
#include <Rig.h>
@ -56,8 +55,6 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
_dontDoPrecisionPicking(false)
{
REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Light, RenderableLightEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Text, RenderableTextEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, RenderableWebEntityItem::factory)
@ -66,7 +63,10 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
REGISTER_ENTITY_TYPE_WITH_FACTORY(Line, RenderableLineEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyVox, RenderablePolyVoxEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyLine, RenderablePolyLineEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Shape, RenderableShapeEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableShapeEntityItem::boxFactory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableShapeEntityItem::sphereFactory)
_currentHoverOverEntityID = UNKNOWN_ENTITY_ID;
_currentClickingOnEntityID = UNKNOWN_ENTITY_ID;
}

View file

@ -1,76 +0,0 @@
//
// RenderableBoxEntityItem.cpp
// libraries/entities-renderer/src/
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableBoxEntityItem.h"
#include <glm/gtx/quaternion.hpp>
#include <gpu/Batch.h>
#include <GeometryCache.h>
#include <ObjectMotionState.h>
#include <PerfStat.h>
#include <render-utils/simple_vert.h>
#include <render-utils/simple_frag.h>
EntityItemPointer RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity{ new RenderableBoxEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
void RenderableBoxEntityItem::setUserData(const QString& value) {
if (value != getUserData()) {
BoxEntityItem::setUserData(value);
if (_procedural) {
_procedural->parse(value);
}
}
}
void RenderableBoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableBoxEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Box);
Q_ASSERT(args->_batch);
if (!_procedural) {
_procedural.reset(new Procedural(this->getUserData()));
_procedural->_vertexSource = simple_vert;
_procedural->_fragmentSource = simple_frag;
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
_procedural->_state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
}
gpu::Batch& batch = *args->_batch;
glm::vec4 cubeColor(toGlm(getXColor()), getLocalRenderAlpha());
bool success;
auto transToCenter = getTransformToCenter(success);
if (!success) {
return;
}
batch.setModelTransform(transToCenter); // we want to include the scale as well
if (_procedural->ready()) {
_procedural->prepare(batch, getPosition(), getDimensions());
auto color = _procedural->getColor(cubeColor);
batch._glColor4f(color.r, color.g, color.b, color.a);
DependencyManager::get<GeometryCache>()->renderCube(batch);
} else {
DependencyManager::get<GeometryCache>()->renderSolidCubeInstance(batch, cubeColor);
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getCubeTriangleCount();
args->_details._trianglesRendered += (int)triCount;
}

View file

@ -1,34 +0,0 @@
//
// RenderableBoxEntityItem.h
// libraries/entities-renderer/src/
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableBoxEntityItem_h
#define hifi_RenderableBoxEntityItem_h
#include <BoxEntityItem.h>
#include <procedural/Procedural.h>
#include "RenderableEntityItem.h"
class RenderableBoxEntityItem : public BoxEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableBoxEntityItem(const EntityItemID& entityItemID) : BoxEntityItem(entityItemID) { }
virtual void render(RenderArgs* args) override;
virtual void setUserData(const QString& value) override;
SIMPLE_RENDERABLE()
private:
QSharedPointer<Procedural> _procedural;
};
#endif // hifi_RenderableBoxEntityItem_h

View file

@ -0,0 +1,113 @@
//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableShapeEntityItem.h"
#include <glm/gtx/quaternion.hpp>
#include <gpu/Batch.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <PerfStat.h>
#include <render-utils/simple_vert.h>
#include <render-utils/simple_frag.h>
// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1
// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down.
static const float SPHERE_ENTITY_SCALE = 0.5f;
static GeometryCache::Shape MAPPING[entity::NUM_SHAPES] = {
GeometryCache::Triangle,
GeometryCache::Quad,
GeometryCache::Circle,
GeometryCache::Cube,
GeometryCache::Sphere,
GeometryCache::Tetrahedron,
GeometryCache::Octahedron,
GeometryCache::Dodecahedron,
GeometryCache::Icosahedron,
GeometryCache::Torus,
GeometryCache::Cone,
GeometryCache::Cylinder,
};
RenderableShapeEntityItem::Pointer RenderableShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
Pointer entity = std::make_shared<RenderableShapeEntityItem>(entityID);
entity->setProperties(properties);
return entity;
}
EntityItemPointer RenderableShapeEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return baseFactory(entityID, properties);
}
EntityItemPointer RenderableShapeEntityItem::boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
auto result = baseFactory(entityID, properties);
result->setShape(entity::Cube);
return result;
}
EntityItemPointer RenderableShapeEntityItem::sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
auto result = baseFactory(entityID, properties);
result->setShape(entity::Sphere);
return result;
}
void RenderableShapeEntityItem::setUserData(const QString& value) {
if (value != getUserData()) {
ShapeEntityItem::setUserData(value);
if (_procedural) {
_procedural->parse(value);
}
}
}
void RenderableShapeEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
//Q_ASSERT(getType() == EntityTypes::Shape);
Q_ASSERT(args->_batch);
if (!_procedural) {
_procedural.reset(new Procedural(getUserData()));
_procedural->_vertexSource = simple_vert;
_procedural->_fragmentSource = simple_frag;
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
_procedural->_state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
}
gpu::Batch& batch = *args->_batch;
glm::vec4 color(toGlm(getXColor()), getLocalRenderAlpha());
bool success;
Transform modelTransform = getTransformToCenter(success);
if (!success) {
return;
}
if (_shape == entity::Sphere) {
modelTransform.postScale(SPHERE_ENTITY_SCALE);
}
batch.setModelTransform(modelTransform); // use a transform with scale, rotation, registration point and translation
if (_procedural->ready()) {
_procedural->prepare(batch, getPosition(), getDimensions());
auto outColor = _procedural->getColor(color);
batch._glColor4f(outColor.r, outColor.g, outColor.b, outColor.a);
DependencyManager::get<GeometryCache>()->renderShape(batch, MAPPING[_shape]);
} else {
// FIXME, support instanced multi-shape rendering using multidraw indirect
DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color);
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getShapeTriangleCount(MAPPING[_shape]);
args->_details._trianglesRendered += (int)triCount;
}

View file

@ -0,0 +1,36 @@
//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableShapeEntityItem_h
#define hifi_RenderableShapeEntityItem_h
#include <ShapeEntityItem.h>
#include <procedural/Procedural.h>
#include "RenderableEntityItem.h"
class RenderableShapeEntityItem : public ShapeEntityItem {
using Pointer = std::shared_ptr<RenderableShapeEntityItem>;
static Pointer baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableShapeEntityItem(const EntityItemID& entityItemID) : ShapeEntityItem(entityItemID) {}
void render(RenderArgs* args) override;
void setUserData(const QString& value) override;
SIMPLE_RENDERABLE();
private:
QSharedPointer<Procedural> _procedural;
};
#endif // hifi_RenderableShapeEntityItem_h

View file

@ -1,80 +0,0 @@
//
// RenderableSphereEntityItem.cpp
// interface/src
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableSphereEntityItem.h"
#include <glm/gtx/quaternion.hpp>
#include <gpu/Batch.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <PerfStat.h>
#include <render-utils/simple_vert.h>
#include <render-utils/simple_frag.h>
// Sphere entities should fit inside a cube entity of the same size, so a sphere that has dimensions 1x1x1
// is a half unit sphere. However, the geometry cache renders a UNIT sphere, so we need to scale down.
static const float SPHERE_ENTITY_SCALE = 0.5f;
EntityItemPointer RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity{ new RenderableSphereEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
void RenderableSphereEntityItem::setUserData(const QString& value) {
if (value != getUserData()) {
SphereEntityItem::setUserData(value);
if (_procedural) {
_procedural->parse(value);
}
}
}
void RenderableSphereEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableSphereEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Sphere);
Q_ASSERT(args->_batch);
if (!_procedural) {
_procedural.reset(new Procedural(getUserData()));
_procedural->_vertexSource = simple_vert;
_procedural->_fragmentSource = simple_frag;
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
_procedural->_state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
}
gpu::Batch& batch = *args->_batch;
glm::vec4 sphereColor(toGlm(getXColor()), getLocalRenderAlpha());
bool success;
Transform modelTransform = getTransformToCenter(success);
if (!success) {
return;
}
modelTransform.postScale(SPHERE_ENTITY_SCALE);
batch.setModelTransform(modelTransform); // use a transform with scale, rotation, registration point and translation
if (_procedural->ready()) {
_procedural->prepare(batch, getPosition(), getDimensions());
auto color = _procedural->getColor(sphereColor);
batch._glColor4f(color.r, color.g, color.b, color.a);
DependencyManager::get<GeometryCache>()->renderSphere(batch);
} else {
DependencyManager::get<GeometryCache>()->renderSolidSphereInstance(batch, sphereColor);
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getSphereTriangleCount();
args->_details._trianglesRendered += (int)triCount;
}

View file

@ -1,35 +0,0 @@
//
// RenderableSphereEntityItem.h
// interface/src/entities
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableSphereEntityItem_h
#define hifi_RenderableSphereEntityItem_h
#include <SphereEntityItem.h>
#include <procedural/Procedural.h>
#include "RenderableEntityItem.h"
class RenderableSphereEntityItem : public SphereEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableSphereEntityItem(const EntityItemID& entityItemID) : SphereEntityItem(entityItemID) { }
virtual void render(RenderArgs* args) override;
virtual void setUserData(const QString& value) override;
SIMPLE_RENDERABLE();
private:
QSharedPointer<Procedural> _procedural;
};
#endif // hifi_RenderableSphereEntityItem_h

View file

@ -1,103 +0,0 @@
//
// BoxEntityItem.cpp
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QDebug>
#include <ByteCountCoding.h>
#include "BoxEntityItem.h"
#include "EntitiesLogging.h"
#include "EntityItemProperties.h"
#include "EntityTree.h"
#include "EntityTreeElement.h"
EntityItemPointer BoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity { new BoxEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
BoxEntityItem::BoxEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
_type = EntityTypes::Box;
}
EntityItemProperties BoxEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
properties._color = getXColor();
properties._colorChanged = false;
return properties;
}
bool BoxEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "BoxEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties._lastEdited);
}
return somethingChanged;
}
int BoxEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags BoxEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_COLOR;
return requestedProperties;
}
void BoxEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
}
void BoxEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << " BOX EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}

View file

@ -1,64 +0,0 @@
//
// BoxEntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_BoxEntityItem_h
#define hifi_BoxEntityItem_h
#include "EntityItem.h"
class BoxEntityItem : public EntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
BoxEntityItem(const EntityItemID& entityItemID);
ALLOW_INSTANTIATION // This class can be instantiated
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const;
virtual bool setProperties(const EntityItemProperties& properties);
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged);
const rgbColor& getColor() const { return _color; }
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
}
virtual ShapeType getShapeType() const { return SHAPE_TYPE_BOX; }
virtual bool shouldBePhysical() const { return !isDead(); }
virtual void debugDump() const;
protected:
rgbColor _color;
};
#endif // hifi_BoxEntityItem_h

View file

@ -689,6 +689,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotations, qVectorQuat, setJointRotations);
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslationsSet, qVectorBool, setJointTranslationsSet);
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslations, qVectorVec3, setJointTranslations);
COPY_PROPERTY_FROM_QSCRIPTVALUE(shape, QString, setShape);
COPY_PROPERTY_FROM_QSCRIPTVALUE(flyingAllowed, bool, setFlyingAllowed);
COPY_PROPERTY_FROM_QSCRIPTVALUE(ghostingAllowed, bool, setGhostingAllowed);
@ -846,6 +847,8 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>);
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS, JointTranslations, jointTranslations, QVector<glm::vec3>);
ADD_PROPERTY_TO_MAP(PROP_SHAPE, Shape, shape, QString);
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_URL, Animation, animation, URL, url);
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FPS, Animation, animation, FPS, fps);
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_FRAME_INDEX, Animation, animation, CurrentFrame, currentFrame);
@ -1141,7 +1144,9 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_STROKE_WIDTHS, properties.getStrokeWidths());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, properties.getTextures());
}
if (properties.getType() == EntityTypes::Shape) {
APPEND_ENTITY_PROPERTY(PROP_SHAPE, properties.getShape());
}
APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, properties.getMarketplaceID());
APPEND_ENTITY_PROPERTY(PROP_NAME, properties.getName());
APPEND_ENTITY_PROPERTY(PROP_COLLISION_SOUND_URL, properties.getCollisionSoundURL());
@ -1429,6 +1434,9 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_STROKE_WIDTHS, QVector<float>, setStrokeWidths);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXTURES, QString, setTextures);
}
if (properties.getType() == EntityTypes::Shape) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SHAPE, QString, setShape);
}
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MARKETPLACE_ID, QString, setMarketplaceID);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_NAME, QString, setName);
@ -1915,6 +1923,7 @@ QList<QString> EntityItemProperties::listChangedProperties() {
if (queryAACubeChanged()) {
out += "queryAACube";
}
if (clientOnlyChanged()) {
out += "clientOnly";
}
@ -1929,6 +1938,10 @@ QList<QString> EntityItemProperties::listChangedProperties() {
out += "ghostingAllowed";
}
if (shapeChanged()) {
out += "shape";
}
getAnimation().listChangedProperties(out);
getKeyLight().listChangedProperties(out);
getSkybox().listChangedProperties(out);

View file

@ -50,7 +50,7 @@ const quint64 UNKNOWN_CREATED_TIME = 0;
/// A collection of properties of an entity item used in the scripting API. Translates between the actual properties of an
/// entity and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete
/// set of entity item properties via JavaScript hashes/QScriptValues
/// all units for position, dimensions, etc are in meter units
/// all units for SI units (meter, second, radian, etc)
class EntityItemProperties {
friend class EntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ModelEntityItem; // TODO: consider removing this friend relationship and use public methods
@ -64,6 +64,7 @@ class EntityItemProperties {
friend class LineEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class PolyVoxEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class PolyLineEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ShapeEntityItem; // TODO: consider removing this friend relationship and use public methods
public:
EntityItemProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags());
virtual ~EntityItemProperties() = default;
@ -195,6 +196,7 @@ public:
DEFINE_PROPERTY_REF(PROP_PARENT_ID, ParentID, parentID, QUuid, UNKNOWN_ENTITY_ID);
DEFINE_PROPERTY_REF(PROP_PARENT_JOINT_INDEX, ParentJointIndex, parentJointIndex, quint16, -1);
DEFINE_PROPERTY_REF(PROP_QUERY_AA_CUBE, QueryAACube, queryAACube, AACube, AACube());
DEFINE_PROPERTY_REF(PROP_SHAPE, Shape, shape, QString, "Sphere");
// these are used when bouncing location data into and out of scripts
DEFINE_PROPERTY_REF(PROP_LOCAL_POSITION, LocalPosition, localPosition, glmVec3, ENTITY_ITEM_ZERO_VEC3);

View file

@ -175,6 +175,8 @@ enum EntityPropertyList {
PROP_CLIENT_ONLY, // doesn't go over wire
PROP_OWNING_AVATAR_ID, // doesn't go over wire
PROP_SHAPE,
////////////////////////////////////////////////////////////////////////////////////////////////////
// ATTENTION: add new properties to end of list just ABOVE this line
PROP_AFTER_LAST_ITEM,

View file

@ -18,17 +18,16 @@
#include "EntityItemProperties.h"
#include "EntityTypes.h"
#include "BoxEntityItem.h"
#include "LightEntityItem.h"
#include "ModelEntityItem.h"
#include "ParticleEffectEntityItem.h"
#include "SphereEntityItem.h"
#include "TextEntityItem.h"
#include "WebEntityItem.h"
#include "ZoneEntityItem.h"
#include "LineEntityItem.h"
#include "PolyVoxEntityItem.h"
#include "PolyLineEntityItem.h"
#include "ShapeEntityItem.h"
QMap<EntityTypes::EntityType, QString> EntityTypes::_typeToNameMap;
QMap<QString, EntityTypes::EntityType> EntityTypes::_nameToTypeMap;
@ -39,16 +38,17 @@ const QString ENTITY_TYPE_NAME_UNKNOWN = "Unknown";
// Register Entity the default implementations of entity types here...
REGISTER_ENTITY_TYPE(Model)
REGISTER_ENTITY_TYPE(Box)
REGISTER_ENTITY_TYPE(Web)
REGISTER_ENTITY_TYPE(Sphere)
REGISTER_ENTITY_TYPE(Light)
REGISTER_ENTITY_TYPE(Text)
REGISTER_ENTITY_TYPE(ParticleEffect)
REGISTER_ENTITY_TYPE(Zone)
REGISTER_ENTITY_TYPE(Line)
REGISTER_ENTITY_TYPE(PolyVox)
REGISTER_ENTITY_TYPE(PolyLine);
REGISTER_ENTITY_TYPE(PolyLine)
REGISTER_ENTITY_TYPE(Shape)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, ShapeEntityItem::boxFactory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, ShapeEntityItem::sphereFactory)
const QString& EntityTypes::getEntityTypeName(EntityType entityType) {
QMap<EntityType, QString>::iterator matchedTypeName = _typeToNameMap.find(entityType);

View file

@ -48,7 +48,8 @@ public:
Line,
PolyVox,
PolyLine,
LAST = PolyLine
Shape,
LAST = Shape
} EntityType;
static const QString& getEntityTypeName(EntityType entityType);
@ -69,9 +70,18 @@ private:
/// named NameEntityItem and must of a static method called factory that takes an EnityItemID, and EntityItemProperties and return a newly
/// constructed (heap allocated) instance of your type. e.g. The following prototype:
// static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
#define REGISTER_ENTITY_TYPE(x) static bool x##Registration = \
#define REGISTER_ENTITY_TYPE(x) bool x##Registration = \
EntityTypes::registerEntityType(EntityTypes::x, #x, x##EntityItem::factory);
struct EntityRegistrationChecker {
EntityRegistrationChecker(bool result, const char* debugMessage) {
if (!result) {
qDebug() << debugMessage;
}
}
};
/// Macro for registering entity types with an overloaded factory. Like using the REGISTER_ENTITY_TYPE macro: Make sure to add
/// an element to the EntityType enum with your name. But unlike REGISTER_ENTITY_TYPE, your class can be named anything
/// so long as you provide a static method passed to the macro, that takes an EnityItemID, and EntityItemProperties and
@ -79,9 +89,9 @@ private:
// static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
#define REGISTER_ENTITY_TYPE_WITH_FACTORY(x,y) static bool x##Registration = \
EntityTypes::registerEntityType(EntityTypes::x, #x, y); \
if (!x##Registration) { \
qDebug() << "UNEXPECTED: REGISTER_ENTITY_TYPE_WITH_FACTORY(" #x "," #y ") FAILED.!"; \
}
EntityRegistrationChecker x##RegistrationChecker( \
x##Registration, \
"UNEXPECTED: REGISTER_ENTITY_TYPE_WITH_FACTORY(" #x "," #y ") FAILED.!");
#endif // hifi_EntityTypes_h

View file

@ -0,0 +1,230 @@
//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/transform.hpp>
#include <QtCore/QDebug>
#include <GeometryUtil.h>
#include "EntitiesLogging.h"
#include "EntityItemProperties.h"
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "ShapeEntityItem.h"
namespace entity {
static const std::vector<QString> shapeStrings { {
"Triangle",
"Quad",
"Circle",
"Cube",
"Sphere",
"Tetrahedron",
"Octahedron",
"Dodecahedron",
"Icosahedron",
"Torus",
"Cone",
"Cylinder"
} };
Shape shapeFromString(const ::QString& shapeString) {
for (size_t i = 0; i < shapeStrings.size(); ++i) {
if (shapeString.toLower() == shapeStrings[i].toLower()) {
return static_cast<Shape>(i);
}
}
return Shape::Sphere;
}
::QString stringFromShape(Shape shape) {
return shapeStrings[shape];
}
}
ShapeEntityItem::Pointer ShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
Pointer entity { new ShapeEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
EntityItemPointer ShapeEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return baseFactory(entityID, properties);
}
EntityItemPointer ShapeEntityItem::boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
auto result = baseFactory(entityID, properties);
result->setShape(entity::Shape::Cube);
return result;
}
EntityItemPointer ShapeEntityItem::sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
auto result = baseFactory(entityID, properties);
result->setShape(entity::Shape::Sphere);
return result;
}
// our non-pure virtual subclass for now...
ShapeEntityItem::ShapeEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
_type = EntityTypes::Shape;
_volumeMultiplier *= PI / 6.0f;
}
EntityItemProperties ShapeEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
properties.setColor(getXColor());
properties.setShape(entity::stringFromShape(getShape()));
return properties;
}
void ShapeEntityItem::setShape(const entity::Shape& shape) {
_shape = shape;
switch (_shape) {
case entity::Shape::Cube:
_type = EntityTypes::Box;
break;
case entity::Shape::Sphere:
_type = EntityTypes::Sphere;
break;
default:
_type = EntityTypes::Shape;
break;
}
}
bool ShapeEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alpha, setAlpha);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shape, setShape);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "ShapeEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties.getLastEdited());
}
return somethingChanged;
}
int ShapeEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_SHAPE, QString, setShape);
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
READ_ENTITY_PROPERTY(PROP_ALPHA, float, setAlpha);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags ShapeEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_SHAPE;
requestedProperties += PROP_COLOR;
requestedProperties += PROP_ALPHA;
return requestedProperties;
}
void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_SHAPE, entity::stringFromShape(getShape()));
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_COLOR, getAlpha());
}
// This value specifes how the shape should be treated by physics calculations.
// For now, all polys will act as spheres
ShapeType ShapeEntityItem::getShapeType() const {
return SHAPE_TYPE_ELLIPSOID;
}
void ShapeEntityItem::setColor(const rgbColor& value) {
memcpy(_color, value, sizeof(rgbColor));
}
xColor ShapeEntityItem::getXColor() const {
return xColor { _color[0], _color[1], _color[2] };
}
void ShapeEntityItem::setColor(const xColor& value) {
setColor(rgbColor { value.red, value.green, value.blue });
}
QColor ShapeEntityItem::getQColor() const {
auto& color = getColor();
return QColor(color[0], color[1], color[2], (int)(getAlpha() * 255));
}
void ShapeEntityItem::setColor(const QColor& value) {
setColor(rgbColor { (uint8_t)value.red(), (uint8_t)value.green(), (uint8_t)value.blue() });
setAlpha(value.alpha());
}
bool ShapeEntityItem::supportsDetailedRayIntersection() const {
return _shape == entity::Sphere;
}
bool ShapeEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element,
float& distance, BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const {
// determine the ray in the frame of the entity transformed from a unit sphere
glm::mat4 entityToWorldMatrix = getEntityToWorldMatrix();
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f)));
float localDistance;
// NOTE: unit sphere has center of 0,0,0 and radius of 0.5
if (findRaySphereIntersection(entityFrameOrigin, entityFrameDirection, glm::vec3(0.0f), 0.5f, localDistance)) {
// determine where on the unit sphere the hit point occured
glm::vec3 entityFrameHitAt = entityFrameOrigin + (entityFrameDirection * localDistance);
// then translate back to work coordinates
glm::vec3 hitAt = glm::vec3(entityToWorldMatrix * glm::vec4(entityFrameHitAt, 1.0f));
distance = glm::distance(origin, hitAt);
bool success;
surfaceNormal = glm::normalize(hitAt - getCenterPosition(success));
if (!success) {
return false;
}
return true;
}
return false;
}
void ShapeEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << "SHAPE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " shape:" << stringFromShape(_shape);
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}

View file

@ -0,0 +1,103 @@
//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ShapeEntityItem_h
#define hifi_ShapeEntityItem_h
#include "EntityItem.h"
namespace entity {
enum Shape {
Triangle,
Quad,
Circle,
Cube,
Sphere,
Tetrahedron,
Octahedron,
Dodecahedron,
Icosahedron,
Torus,
Cone,
Cylinder,
NUM_SHAPES,
};
Shape shapeFromString(const ::QString& shapeString);
::QString stringFromShape(Shape shape);
}
class ShapeEntityItem : public EntityItem {
using Pointer = std::shared_ptr<ShapeEntityItem>;
static Pointer baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
ShapeEntityItem(const EntityItemID& entityItemID);
void pureVirtualFunctionPlaceHolder() override { };
// Triggers warnings on OSX
//ALLOW_INSTANTIATION
// methods for getting/setting all properties of an entity
EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
bool setProperties(const EntityItemProperties& properties) override;
EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
entity::Shape getShape() const { return _shape; }
void setShape(const entity::Shape& shape);
void setShape(const QString& shape) { setShape(entity::shapeFromString(shape)); }
float getAlpha() const { return _alpha; };
void setAlpha(float alpha) { _alpha = alpha; }
const rgbColor& getColor() const { return _color; }
void setColor(const rgbColor& value);
xColor getXColor() const;
void setColor(const xColor& value);
QColor getQColor() const;
void setColor(const QColor& value);
ShapeType getShapeType() const override;
bool shouldBePhysical() const override { return !isDead(); }
bool supportsDetailedRayIntersection() const override;
bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const override;
void debugDump() const override;
protected:
float _alpha { 1 };
rgbColor _color;
entity::Shape _shape { entity::Shape::Sphere };
};
#endif // hifi_ShapeEntityItem_h

View file

@ -1,132 +0,0 @@
//
// SphereEntityItem.cpp
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/transform.hpp>
#include <QDebug>
#include <ByteCountCoding.h>
#include <GeometryUtil.h>
#include "EntitiesLogging.h"
#include "EntityItemProperties.h"
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "SphereEntityItem.h"
EntityItemPointer SphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity { new SphereEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
// our non-pure virtual subclass for now...
SphereEntityItem::SphereEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID) {
_type = EntityTypes::Sphere;
_volumeMultiplier *= PI / 6.0f;
}
EntityItemProperties SphereEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
properties.setColor(getXColor());
return properties;
}
bool SphereEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "SphereEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties.getLastEdited());
}
return somethingChanged;
}
int SphereEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags SphereEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_COLOR;
return requestedProperties;
}
void SphereEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
}
bool SphereEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element,
float& distance, BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const {
// determine the ray in the frame of the entity transformed from a unit sphere
glm::mat4 entityToWorldMatrix = getEntityToWorldMatrix();
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f)));
float localDistance;
// NOTE: unit sphere has center of 0,0,0 and radius of 0.5
if (findRaySphereIntersection(entityFrameOrigin, entityFrameDirection, glm::vec3(0.0f), 0.5f, localDistance)) {
// determine where on the unit sphere the hit point occured
glm::vec3 entityFrameHitAt = entityFrameOrigin + (entityFrameDirection * localDistance);
// then translate back to work coordinates
glm::vec3 hitAt = glm::vec3(entityToWorldMatrix * glm::vec4(entityFrameHitAt, 1.0f));
distance = glm::distance(origin, hitAt);
bool success;
surfaceNormal = glm::normalize(hitAt - getCenterPosition(success));
if (!success) {
return false;
}
return true;
}
return false;
}
void SphereEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << "SHPERE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}

View file

@ -1,70 +0,0 @@
//
// SphereEntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SphereEntityItem_h
#define hifi_SphereEntityItem_h
#include "EntityItem.h"
class SphereEntityItem : public EntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
SphereEntityItem(const EntityItemID& entityItemID);
ALLOW_INSTANTIATION // This class can be instantiated
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const;
virtual bool setProperties(const EntityItemProperties& properties);
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged);
const rgbColor& getColor() const { return _color; }
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
}
virtual ShapeType getShapeType() const { return SHAPE_TYPE_SPHERE; }
virtual bool shouldBePhysical() const { return !isDead(); }
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const;
virtual void debugDump() const;
protected:
rgbColor _color;
};
#endif // hifi_SphereEntityItem_h

View file

@ -39,7 +39,7 @@
using namespace std;
static int FBXGeometryPointerMetaTypeId = qRegisterMetaType<FBXGeometry::Pointer>();
int FBXGeometryPointerMetaTypeId = qRegisterMetaType<FBXGeometry::Pointer>();
QStringList FBXGeometry::getJointNames() const {
QStringList names;
@ -130,9 +130,9 @@ QString FBXGeometry::getModelNameOfMesh(int meshIndex) const {
return QString();
}
static int fbxGeometryMetaTypeId = qRegisterMetaType<FBXGeometry>();
static int fbxAnimationFrameMetaTypeId = qRegisterMetaType<FBXAnimationFrame>();
static int fbxAnimationFrameVectorMetaTypeId = qRegisterMetaType<QVector<FBXAnimationFrame> >();
int fbxGeometryMetaTypeId = qRegisterMetaType<FBXGeometry>();
int fbxAnimationFrameMetaTypeId = qRegisterMetaType<FBXAnimationFrame>();
int fbxAnimationFrameVectorMetaTypeId = qRegisterMetaType<QVector<FBXAnimationFrame> >();
glm::vec3 parseVec3(const QString& string) {

View file

@ -716,9 +716,9 @@ QQmlContext* OffscreenQmlSurface::getRootContext() {
}
Q_DECLARE_METATYPE(std::function<void()>);
static auto VoidLambdaType = qRegisterMetaType<std::function<void()>>();
auto VoidLambdaType = qRegisterMetaType<std::function<void()>>();
Q_DECLARE_METATYPE(std::function<QVariant()>);
static auto VariantLambdaType = qRegisterMetaType<std::function<QVariant()>>();
auto VariantLambdaType = qRegisterMetaType<std::function<QVariant()>>();
void OffscreenQmlSurface::executeOnUiThread(std::function<void()> function, bool blocking ) {

View file

@ -33,7 +33,7 @@ using namespace gpu::gl;
static const QString DEBUG_FLAG("HIFI_ENABLE_OPENGL_45");
static bool enableOpenGL45 = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
bool enableOpenGL45 = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
Backend* GLBackend::createBackend() {

View file

@ -22,7 +22,7 @@
using namespace gpu;
static int TexturePointerMetaTypeId = qRegisterMetaType<TexturePointer>();
int TexturePointerMetaTypeId = qRegisterMetaType<TexturePointer>();
std::atomic<uint32_t> Texture::_textureCPUCount{ 0 };
std::atomic<Texture::Size> Texture::_textureCPUMemoryUsage{ 0 };

View file

@ -144,12 +144,21 @@ bool AddressManager::handleUrl(const QUrl& lookupUrl, LookupTrigger trigger) {
// 4. domain network address (IP or dns resolvable hostname)
// use our regex'ed helpers to figure out what we're supposed to do with this
if (!handleUsername(lookupUrl.authority())) {
if (handleUsername(lookupUrl.authority())) {
// handled a username for lookup
// in case we're failing to connect to where we thought this user was
// store their username as previous lookup so we can refresh their location via API
_previousLookup = lookupUrl;
} else {
// we're assuming this is either a network address or global place name
// check if it is a network address first
bool hostChanged;
if (handleNetworkAddress(lookupUrl.host()
+ (lookupUrl.port() == -1 ? "" : ":" + QString::number(lookupUrl.port())), trigger, hostChanged)) {
+ (lookupUrl.port() == -1 ? "" : ":" + QString::number(lookupUrl.port())), trigger, hostChanged)) {
// a network address lookup clears the previous lookup since we don't expect to re-attempt it
_previousLookup.clear();
// If the host changed then we have already saved to history
if (hostChanged) {
@ -165,10 +174,16 @@ bool AddressManager::handleUrl(const QUrl& lookupUrl, LookupTrigger trigger) {
// we may have a path that defines a relative viewpoint - if so we should jump to that now
handlePath(path, trigger);
} else if (handleDomainID(lookupUrl.host())){
// store this domain ID as the previous lookup in case we're failing to connect and want to refresh API info
_previousLookup = lookupUrl;
// no place name - this is probably a domain ID
// try to look up the domain ID on the metaverse API
attemptDomainIDLookup(lookupUrl.host(), lookupUrl.path(), trigger);
} else {
// store this place name as the previous lookup in case we fail to connect and want to refresh API info
_previousLookup = lookupUrl;
// wasn't an address - lookup the place name
// we may have a path that defines a relative viewpoint - pass that through the lookup so we can go to it after
attemptPlaceNameLookup(lookupUrl.host(), lookupUrl.path(), trigger);
@ -180,9 +195,13 @@ bool AddressManager::handleUrl(const QUrl& lookupUrl, LookupTrigger trigger) {
} else if (lookupUrl.toString().startsWith('/')) {
qCDebug(networking) << "Going to relative path" << lookupUrl.path();
// a path lookup clears the previous lookup since we don't expect to re-attempt it
_previousLookup.clear();
// if this is a relative path then handle it as a relative viewpoint
handlePath(lookupUrl.path(), trigger, true);
emit lookupResultsFinished();
return true;
}
@ -276,7 +295,7 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject, const
qCDebug(networking) << "Possible domain change required to connect to" << domainHostname
<< "on" << domainPort;
emit possibleDomainChangeRequired(domainHostname, domainPort);
emit possibleDomainChangeRequired(domainHostname, domainPort, domainID);
} else {
QString iceServerAddress = domainObject[DOMAIN_ICE_SERVER_ADDRESS_KEY].toString();
@ -315,7 +334,10 @@ void AddressManager::goToAddressFromObject(const QVariantMap& dataObject, const
QString overridePath = reply.property(OVERRIDE_PATH_KEY).toString();
if (!overridePath.isEmpty()) {
handlePath(overridePath, trigger);
// make sure we don't re-handle an overriden path if this was a refresh of info from API
if (trigger != LookupTrigger::AttemptedRefresh) {
handlePath(overridePath, trigger);
}
} else {
// take the path that came back
const QString PLACE_PATH_KEY = "path";
@ -594,7 +616,7 @@ bool AddressManager::setDomainInfo(const QString& hostname, quint16 port, Lookup
DependencyManager::get<NodeList>()->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::HandleAddress);
emit possibleDomainChangeRequired(hostname, port);
emit possibleDomainChangeRequired(hostname, port, QUuid());
return hostChanged;
}
@ -614,6 +636,13 @@ void AddressManager::goToUser(const QString& username) {
QByteArray(), nullptr, requestParams);
}
void AddressManager::refreshPreviousLookup() {
// if we have a non-empty previous lookup, fire it again now (but don't re-store it in the history)
if (!_previousLookup.isEmpty()) {
handleUrl(_previousLookup, LookupTrigger::AttemptedRefresh);
}
}
void AddressManager::copyAddress() {
QApplication::clipboard()->setText(currentAddress().toString());
}
@ -625,7 +654,10 @@ void AddressManager::copyPath() {
void AddressManager::addCurrentAddressToHistory(LookupTrigger trigger) {
// if we're cold starting and this is called for the first address (from settings) we don't do anything
if (trigger != LookupTrigger::StartupFromSettings && trigger != LookupTrigger::DomainPathResponse) {
if (trigger != LookupTrigger::StartupFromSettings
&& trigger != LookupTrigger::DomainPathResponse
&& trigger != LookupTrigger::AttemptedRefresh) {
if (trigger == LookupTrigger::Back) {
// we're about to push to the forward stack
// if it's currently empty emit our signal to say that going forward is now possible

View file

@ -48,7 +48,8 @@ public:
Forward,
StartupFromSettings,
DomainPathResponse,
Internal
Internal,
AttemptedRefresh
};
bool isConnected();
@ -89,6 +90,8 @@ public slots:
void goToUser(const QString& username);
void refreshPreviousLookup();
void storeCurrentAddress();
void copyAddress();
@ -99,7 +102,7 @@ signals:
void lookupResultIsOffline();
void lookupResultIsNotFound();
void possibleDomainChangeRequired(const QString& newHostname, quint16 newPort);
void possibleDomainChangeRequired(const QString& newHostname, quint16 newPort, const QUuid& domainID);
void possibleDomainChangeRequiredViaICEForID(const QString& iceServerHostname, const QUuid& domainID);
void locationChangeRequired(const glm::vec3& newPosition,
@ -152,6 +155,8 @@ private:
quint64 _lastBackPush = 0;
QString _newHostLookupPath;
QUrl _previousLookup;
};
#endif // hifi_AddressManager_h

View file

@ -28,16 +28,8 @@
DomainHandler::DomainHandler(QObject* parent) :
QObject(parent),
_uuid(),
_sockAddr(HifiSockAddr(QHostAddress::Null, DEFAULT_DOMAIN_SERVER_PORT)),
_assignmentUUID(),
_connectionToken(),
_iceDomainID(),
_iceClientID(),
_iceServerSockAddr(),
_icePeer(this),
_isConnected(false),
_settingsObject(),
_settingsTimer(this)
{
_sockAddr.setObjectName("DomainServer");
@ -105,7 +97,7 @@ void DomainHandler::hardReset() {
softReset();
qCDebug(networking) << "Hard reset in NodeList DomainHandler.";
_iceDomainID = QUuid();
_pendingDomainID = QUuid();
_iceServerSockAddr = HifiSockAddr();
_hostname = QString();
_sockAddr.clear();
@ -140,7 +132,7 @@ void DomainHandler::setUUID(const QUuid& uuid) {
}
}
void DomainHandler::setHostnameAndPort(const QString& hostname, quint16 port) {
void DomainHandler::setSocketAndID(const QString& hostname, quint16 port, const QUuid& domainID) {
if (hostname != _hostname || _sockAddr.getPort() != port) {
// re-set the domain info so that auth information is reloaded
@ -169,6 +161,8 @@ void DomainHandler::setHostnameAndPort(const QString& hostname, quint16 port) {
// grab the port by reading the string after the colon
_sockAddr.setPort(port);
}
_pendingDomainID = domainID;
}
void DomainHandler::setIceServerHostnameAndID(const QString& iceServerHostname, const QUuid& id) {
@ -179,7 +173,7 @@ void DomainHandler::setIceServerHostnameAndID(const QString& iceServerHostname,
// refresh our ICE client UUID to something new
_iceClientID = QUuid::createUuid();
_iceDomainID = id;
_pendingDomainID = id;
HifiSockAddr* replaceableSockAddr = &_iceServerSockAddr;
replaceableSockAddr->~HifiSockAddr();
@ -341,7 +335,7 @@ void DomainHandler::processICEResponsePacket(QSharedPointer<ReceivedMessage> mes
DependencyManager::get<NodeList>()->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::ReceiveDSPeerInformation);
if (_icePeer.getUUID() != _iceDomainID) {
if (_icePeer.getUUID() != _pendingDomainID) {
qCDebug(networking) << "Received a network peer with ID that does not match current domain. Will not attempt connection.";
_icePeer.reset();
} else {

View file

@ -58,8 +58,8 @@ public:
const QUuid& getAssignmentUUID() const { return _assignmentUUID; }
void setAssignmentUUID(const QUuid& assignmentUUID) { _assignmentUUID = assignmentUUID; }
const QUuid& getICEDomainID() const { return _iceDomainID; }
const QUuid& getPendingDomainID() const { return _pendingDomainID; }
const QUuid& getICEClientID() const { return _iceClientID; }
@ -85,7 +85,7 @@ public:
void softReset();
public slots:
void setHostnameAndPort(const QString& hostname, quint16 port = DEFAULT_DOMAIN_SERVER_PORT);
void setSocketAndID(const QString& hostname, quint16 port = DEFAULT_DOMAIN_SERVER_PORT, const QUuid& id = QUuid());
void setIceServerHostnameAndID(const QString& iceServerHostname, const QUuid& id);
void processSettingsPacketList(QSharedPointer<ReceivedMessage> packetList);
@ -126,11 +126,11 @@ private:
HifiSockAddr _sockAddr;
QUuid _assignmentUUID;
QUuid _connectionToken;
QUuid _iceDomainID;
QUuid _pendingDomainID; // ID of domain being connected to, via ICE or direct connection
QUuid _iceClientID;
HifiSockAddr _iceServerSockAddr;
NetworkPeer _icePeer;
bool _isConnected;
bool _isConnected { false };
QJsonObject _settingsObject;
QString _pendingPath;
QTimer _settingsTimer;

View file

@ -16,7 +16,7 @@
#include "HifiSockAddr.h"
#include "NetworkLogging.h"
static int hifiSockAddrMetaTypeId = qRegisterMetaType<HifiSockAddr>();
int hifiSockAddrMetaTypeId = qRegisterMetaType<HifiSockAddr>();
HifiSockAddr::HifiSockAddr() :
_address(),

View file

@ -22,9 +22,9 @@
const QString UNKNOWN_NodeType_t_NAME = "Unknown";
static int NodePtrMetaTypeId = qRegisterMetaType<Node*>("Node*");
static int sharedPtrNodeMetaTypeId = qRegisterMetaType<QSharedPointer<Node>>("QSharedPointer<Node>");
static int sharedNodePtrMetaTypeId = qRegisterMetaType<SharedNodePointer>("SharedNodePointer");
int NodePtrMetaTypeId = qRegisterMetaType<Node*>("Node*");
int sharedPtrNodeMetaTypeId = qRegisterMetaType<QSharedPointer<Node>>("QSharedPointer<Node>");
int sharedNodePtrMetaTypeId = qRegisterMetaType<SharedNodePointer>("SharedNodePointer");
namespace NodeType {
QHash<NodeType_t, QString> TypeNameHash;

View file

@ -50,7 +50,7 @@ NodeList::NodeList(char newOwnerType, unsigned short socketListenPort, unsigned
// handle domain change signals from AddressManager
connect(addressManager.data(), &AddressManager::possibleDomainChangeRequired,
&_domainHandler, &DomainHandler::setHostnameAndPort);
&_domainHandler, &DomainHandler::setSocketAndID);
connect(addressManager.data(), &AddressManager::possibleDomainChangeRequiredViaICEForID,
&_domainHandler, &DomainHandler::setIceServerHostnameAndID);
@ -346,6 +346,14 @@ void NodeList::sendDomainServerCheckIn() {
// increment the count of un-replied check-ins
_numNoReplyDomainCheckIns++;
}
if (!_publicSockAddr.isNull() && !_domainHandler.isConnected() && !_domainHandler.getPendingDomainID().isNull()) {
// if we aren't connected to the domain-server, and we have an ID
// (that we presume belongs to a domain in the HF Metaverse)
// we request connection information for the domain every so often to make sure what we have is up to date
DependencyManager::get<AddressManager>()->refreshPreviousLookup();
}
}
void NodeList::handleDSPathQuery(const QString& newPath) {
@ -453,7 +461,7 @@ void NodeList::handleICEConnectionToDomainServer() {
LimitedNodeList::sendPeerQueryToIceServer(_domainHandler.getICEServerSockAddr(),
_domainHandler.getICEClientID(),
_domainHandler.getICEDomainID());
_domainHandler.getPendingDomainID());
}
}
@ -466,7 +474,7 @@ void NodeList::pingPunchForDomainServer() {
if (_domainHandler.getICEPeer().getConnectionAttempts() == 0) {
qCDebug(networking) << "Sending ping packets to establish connectivity with domain-server with ID"
<< uuidStringWithoutCurlyBraces(_domainHandler.getICEDomainID());
<< uuidStringWithoutCurlyBraces(_domainHandler.getPendingDomainID());
} else {
if (_domainHandler.getICEPeer().getConnectionAttempts() % NUM_DOMAIN_SERVER_PINGS_BEFORE_RESET == 0) {
// if we have then nullify the domain handler's network peer and send a fresh ICE heartbeat

View file

@ -14,8 +14,8 @@
#include "QSharedPointer"
static int receivedMessageMetaTypeId = qRegisterMetaType<ReceivedMessage*>("ReceivedMessage*");
static int sharedPtrReceivedMessageMetaTypeId = qRegisterMetaType<QSharedPointer<ReceivedMessage>>("QSharedPointer<ReceivedMessage>");
int receivedMessageMetaTypeId = qRegisterMetaType<ReceivedMessage*>("ReceivedMessage*");
int sharedPtrReceivedMessageMetaTypeId = qRegisterMetaType<QSharedPointer<ReceivedMessage>>("QSharedPointer<ReceivedMessage>");
static const int HEAD_DATA_SIZE = 512;

View file

@ -19,7 +19,7 @@
using namespace udt;
static int packetMetaTypeId = qRegisterMetaType<Packet*>("Packet*");
int packetMetaTypeId = qRegisterMetaType<Packet*>("Packet*");
using Key = uint64_t;
static const std::array<Key, 4> KEYS {{

View file

@ -18,7 +18,7 @@
Q_DECLARE_METATYPE(PacketType);
static int packetTypeMetaTypeId = qRegisterMetaType<PacketType>();
int packetTypeMetaTypeId = qRegisterMetaType<PacketType>();
const QSet<PacketType> NON_VERIFIED_PACKETS = QSet<PacketType>()
<< PacketType::NodeJsonStats << PacketType::EntityQuery

View file

@ -15,7 +15,7 @@
using namespace udt;
static int packetListMetaTypeId = qRegisterMetaType<PacketList*>("PacketList*");
int packetListMetaTypeId = qRegisterMetaType<PacketList*>("PacketList*");
std::unique_ptr<PacketList> PacketList::create(PacketType packetType, QByteArray extendedHeader,
bool isReliable, bool isOrdered) {

View file

@ -51,8 +51,8 @@ static gpu::Stream::FormatPointer INSTANCED_SOLID_STREAM_FORMAT;
static const uint SHAPE_VERTEX_STRIDE = sizeof(glm::vec3) * 2; // vertices and normals
static const uint SHAPE_NORMALS_OFFSET = sizeof(glm::vec3);
static const gpu::Type SHAPE_INDEX_TYPE = gpu::UINT16;
static const uint SHAPE_INDEX_SIZE = sizeof(gpu::uint16);
static const gpu::Type SHAPE_INDEX_TYPE = gpu::UINT32;
static const uint SHAPE_INDEX_SIZE = sizeof(gpu::uint32);
void GeometryCache::ShapeData::setupVertices(gpu::BufferPointer& vertexBuffer, const VertexVector& vertices) {
vertexBuffer->append(vertices);
@ -112,101 +112,7 @@ void GeometryCache::ShapeData::drawWireInstances(gpu::Batch& batch, size_t count
}
}
const VertexVector& icosahedronVertices() {
static const float phi = (1.0f + sqrtf(5.0f)) / 2.0f;
static const float a = 0.5f;
static const float b = 1.0f / (2.0f * phi);
static const VertexVector vertices{ //
vec3(0, b, -a), vec3(-b, a, 0), vec3(b, a, 0), //
vec3(0, b, a), vec3(b, a, 0), vec3(-b, a, 0), //
vec3(0, b, a), vec3(-a, 0, b), vec3(0, -b, a), //
vec3(0, b, a), vec3(0, -b, a), vec3(a, 0, b), //
vec3(0, b, -a), vec3(a, 0, -b), vec3(0, -b, -a),//
vec3(0, b, -a), vec3(0, -b, -a), vec3(-a, 0, -b), //
vec3(0, -b, a), vec3(-b, -a, 0), vec3(b, -a, 0), //
vec3(0, -b, -a), vec3(b, -a, 0), vec3(-b, -a, 0), //
vec3(-b, a, 0), vec3(-a, 0, -b), vec3(-a, 0, b), //
vec3(-b, -a, 0), vec3(-a, 0, b), vec3(-a, 0, -b), //
vec3(b, a, 0), vec3(a, 0, b), vec3(a, 0, -b), //
vec3(b, -a, 0), vec3(a, 0, -b), vec3(a, 0, b), //
vec3(0, b, a), vec3(-b, a, 0), vec3(-a, 0, b), //
vec3(0, b, a), vec3(a, 0, b), vec3(b, a, 0), //
vec3(0, b, -a), vec3(-a, 0, -b), vec3(-b, a, 0), //
vec3(0, b, -a), vec3(b, a, 0), vec3(a, 0, -b), //
vec3(0, -b, -a), vec3(-b, -a, 0), vec3(-a, 0, -b), //
vec3(0, -b, -a), vec3(a, 0, -b), vec3(b, -a, 0), //
vec3(0, -b, a), vec3(-a, 0, b), vec3(-b, -a, 0), //
vec3(0, -b, a), vec3(b, -a, 0), vec3(a, 0, b)
}; //
return vertices;
}
const VertexVector& tetrahedronVertices() {
static const float a = 1.0f / sqrtf(2.0f);
static const auto A = vec3(0, 1, a);
static const auto B = vec3(0, -1, a);
static const auto C = vec3(1, 0, -a);
static const auto D = vec3(-1, 0, -a);
static const VertexVector vertices{
A, B, C,
D, B, A,
C, D, A,
C, B, D,
};
return vertices;
}
static const size_t TESSELTATION_MULTIPLIER = 4;
static const size_t ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT = 3;
static const size_t VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER = 2;
VertexVector tesselate(const VertexVector& startingTriangles, int count) {
VertexVector triangles = startingTriangles;
if (0 != (triangles.size() % 3)) {
throw std::runtime_error("Bad number of vertices for tesselation");
}
for (size_t i = 0; i < triangles.size(); ++i) {
triangles[i] = glm::normalize(triangles[i]);
}
VertexVector newTriangles;
while (count) {
newTriangles.clear();
// Tesselation takes one triangle and makes it into 4 triangles
// See https://en.wikipedia.org/wiki/Space-filling_tree#/media/File:Space_Filling_Tree_Tri_iter_1_2_3.png
newTriangles.reserve(triangles.size() * TESSELTATION_MULTIPLIER);
for (size_t i = 0; i < triangles.size(); i += VERTICES_PER_TRIANGLE) {
const vec3& a = triangles[i];
const vec3& b = triangles[i + 1];
const vec3& c = triangles[i + 2];
vec3 ab = glm::normalize(a + b);
vec3 bc = glm::normalize(b + c);
vec3 ca = glm::normalize(c + a);
newTriangles.push_back(a);
newTriangles.push_back(ab);
newTriangles.push_back(ca);
newTriangles.push_back(b);
newTriangles.push_back(bc);
newTriangles.push_back(ab);
newTriangles.push_back(c);
newTriangles.push_back(ca);
newTriangles.push_back(bc);
newTriangles.push_back(ab);
newTriangles.push_back(bc);
newTriangles.push_back(ca);
}
triangles.swap(newTriangles);
--count;
}
return triangles;
}
size_t GeometryCache::getShapeTriangleCount(Shape shape) {
return _shapes[shape]._indexCount / VERTICES_PER_TRIANGLE;
@ -220,6 +126,324 @@ size_t GeometryCache::getCubeTriangleCount() {
return getShapeTriangleCount(Cube);
}
using Index = uint32_t;
using IndexPair = uint64_t;
using IndexPairs = std::unordered_set<IndexPair>;
template <size_t N>
using Face = std::array<Index, N>;
template <size_t N>
using FaceVector = std::vector<Face<N>>;
template <size_t N>
struct Solid {
VertexVector vertices;
FaceVector<N> faces;
Solid<N>& fitDimension(float newMaxDimension) {
float maxDimension = 0;
for (const auto& vertex : vertices) {
maxDimension = std::max(maxDimension, std::max(std::max(vertex.x, vertex.y), vertex.z));
}
float multiplier = newMaxDimension / maxDimension;
for (auto& vertex : vertices) {
vertex *= multiplier;
}
return *this;
}
vec3 getFaceNormal(size_t faceIndex) const {
vec3 result;
const auto& face = faces[faceIndex];
for (size_t i = 0; i < N; ++i) {
result += vertices[face[i]];
}
result /= N;
return glm::normalize(result);
}
};
template <size_t N>
static size_t triangulatedFaceTriangleCount() {
return N - 2;
}
template <size_t N>
static size_t triangulatedFaceIndexCount() {
return triangulatedFaceTriangleCount<N>() * VERTICES_PER_TRIANGLE;
}
static IndexPair indexToken(Index a, Index b) {
if (a > b) {
std::swap(a, b);
}
return (((IndexPair)a) << 32) | ((IndexPair)b);
}
static Solid<3> tesselate(Solid<3> solid, int count) {
float length = glm::length(solid.vertices[0]);
for (int i = 0; i < count; ++i) {
Solid<3> result { solid.vertices, {} };
result.vertices.reserve(solid.vertices.size() + solid.faces.size() * 3);
for (size_t f = 0; f < solid.faces.size(); ++f) {
Index baseVertex = (Index)result.vertices.size();
const Face<3>& oldFace = solid.faces[f];
const vec3& a = solid.vertices[oldFace[0]];
const vec3& b = solid.vertices[oldFace[1]];
const vec3& c = solid.vertices[oldFace[2]];
vec3 ab = glm::normalize(a + b) * length;
vec3 bc = glm::normalize(b + c) * length;
vec3 ca = glm::normalize(c + a) * length;
result.vertices.push_back(ab);
result.vertices.push_back(bc);
result.vertices.push_back(ca);
result.faces.push_back(Face<3>{ { oldFace[0], baseVertex, baseVertex + 2 } });
result.faces.push_back(Face<3>{ { baseVertex, oldFace[1], baseVertex + 1 } });
result.faces.push_back(Face<3>{ { baseVertex + 1, oldFace[2], baseVertex + 2 } });
result.faces.push_back(Face<3>{ { baseVertex, baseVertex + 1, baseVertex + 2 } });
}
solid = result;
}
return solid;
}
template <size_t N>
void setupFlatShape(GeometryCache::ShapeData& shapeData, const Solid<N>& shape, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
VertexVector vertices;
IndexVector solidIndices, wireIndices;
IndexPairs wireSeenIndices;
size_t faceCount = shape.faces.size();
size_t faceIndexCount = triangulatedFaceIndexCount<N>();
vertices.reserve(N * faceCount * 2);
solidIndices.reserve(faceIndexCount * faceCount);
for (size_t f = 0; f < faceCount; ++f) {
const Face<N>& face = shape.faces[f];
// Compute the face normal
vec3 faceNormal = shape.getFaceNormal(f);
// Create the vertices for the face
for (Index i = 0; i < N; ++i) {
Index originalIndex = face[i];
vertices.push_back(shape.vertices[originalIndex]);
vertices.push_back(faceNormal);
}
// Create the wire indices for unseen edges
for (Index i = 0; i < N; ++i) {
Index a = i;
Index b = (i + 1) % N;
auto token = indexToken(face[a], face[b]);
if (0 == wireSeenIndices.count(token)) {
wireSeenIndices.insert(token);
wireIndices.push_back(a + baseVertex);
wireIndices.push_back(b + baseVertex);
}
}
// Create the solid face indices
for (Index i = 0; i < N - 2; ++i) {
solidIndices.push_back(0 + baseVertex);
solidIndices.push_back(i + 1 + baseVertex);
solidIndices.push_back(i + 2 + baseVertex);
}
baseVertex += (Index)N;
}
shapeData.setupVertices(vertexBuffer, vertices);
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
}
template <size_t N>
void setupSmoothShape(GeometryCache::ShapeData& shapeData, const Solid<N>& shape, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
VertexVector vertices;
vertices.reserve(shape.vertices.size() * 2);
for (const auto& vertex : shape.vertices) {
vertices.push_back(vertex);
vertices.push_back(vertex);
}
IndexVector solidIndices, wireIndices;
IndexPairs wireSeenIndices;
size_t faceCount = shape.faces.size();
size_t faceIndexCount = triangulatedFaceIndexCount<N>();
solidIndices.reserve(faceIndexCount * faceCount);
for (size_t f = 0; f < faceCount; ++f) {
const Face<N>& face = shape.faces[f];
// Create the wire indices for unseen edges
for (Index i = 0; i < N; ++i) {
Index a = face[i];
Index b = face[(i + 1) % N];
auto token = indexToken(a, b);
if (0 == wireSeenIndices.count(token)) {
wireSeenIndices.insert(token);
wireIndices.push_back(a + baseVertex);
wireIndices.push_back(b + baseVertex);
}
}
// Create the solid face indices
for (Index i = 0; i < N - 2; ++i) {
solidIndices.push_back(face[i] + baseVertex);
solidIndices.push_back(face[i + 1] + baseVertex);
solidIndices.push_back(face[i + 2] + baseVertex);
}
}
shapeData.setupVertices(vertexBuffer, vertices);
shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
}
// The golden ratio
static const float PHI = 1.61803398874f;
static const Solid<3>& tetrahedron() {
static const auto A = vec3(1, 1, 1);
static const auto B = vec3(1, -1, -1);
static const auto C = vec3(-1, 1, -1);
static const auto D = vec3(-1, -1, 1);
static const Solid<3> TETRAHEDRON = Solid<3>{
{ A, B, C, D },
FaceVector<3>{
Face<3> { { 0, 1, 2 } },
Face<3> { { 3, 1, 0 } },
Face<3> { { 2, 3, 0 } },
Face<3> { { 2, 1, 3 } },
}
}.fitDimension(0.5f);
return TETRAHEDRON;
}
static const Solid<4>& cube() {
static const auto A = vec3(1, 1, 1);
static const auto B = vec3(-1, 1, 1);
static const auto C = vec3(-1, 1, -1);
static const auto D = vec3(1, 1, -1);
static const Solid<4> CUBE = Solid<4>{
{ A, B, C, D, -A, -B, -C, -D },
FaceVector<4>{
Face<4> { { 3, 2, 1, 0 } },
Face<4> { { 0, 1, 7, 6 } },
Face<4> { { 1, 2, 4, 7 } },
Face<4> { { 2, 3, 5, 4 } },
Face<4> { { 3, 0, 6, 5 } },
Face<4> { { 4, 5, 6, 7 } },
}
}.fitDimension(0.5f);
return CUBE;
}
static const Solid<3>& octahedron() {
static const auto A = vec3(0, 1, 0);
static const auto B = vec3(0, -1, 0);
static const auto C = vec3(0, 0, 1);
static const auto D = vec3(0, 0, -1);
static const auto E = vec3(1, 0, 0);
static const auto F = vec3(-1, 0, 0);
static const Solid<3> OCTAHEDRON = Solid<3>{
{ A, B, C, D, E, F},
FaceVector<3> {
Face<3> { { 0, 2, 4, } },
Face<3> { { 0, 4, 3, } },
Face<3> { { 0, 3, 5, } },
Face<3> { { 0, 5, 2, } },
Face<3> { { 1, 4, 2, } },
Face<3> { { 1, 3, 4, } },
Face<3> { { 1, 5, 3, } },
Face<3> { { 1, 2, 5, } },
}
}.fitDimension(0.5f);
return OCTAHEDRON;
}
static const Solid<5>& dodecahedron() {
static const float P = PHI;
static const float IP = 1.0f / PHI;
static const vec3 A = vec3(IP, P, 0);
static const vec3 B = vec3(-IP, P, 0);
static const vec3 C = vec3(-1, 1, 1);
static const vec3 D = vec3(0, IP, P);
static const vec3 E = vec3(1, 1, 1);
static const vec3 F = vec3(1, 1, -1);
static const vec3 G = vec3(-1, 1, -1);
static const vec3 H = vec3(-P, 0, IP);
static const vec3 I = vec3(0, -IP, P);
static const vec3 J = vec3(P, 0, IP);
static const Solid<5> DODECAHEDRON = Solid<5>{
{
A, B, C, D, E, F, G, H, I, J,
-A, -B, -C, -D, -E, -F, -G, -H, -I, -J,
},
FaceVector<5> {
Face<5> { { 0, 1, 2, 3, 4 } },
Face<5> { { 0, 5, 18, 6, 1 } },
Face<5> { { 1, 6, 19, 7, 2 } },
Face<5> { { 2, 7, 15, 8, 3 } },
Face<5> { { 3, 8, 16, 9, 4 } },
Face<5> { { 4, 9, 17, 5, 0 } },
Face<5> { { 14, 13, 12, 11, 10 } },
Face<5> { { 11, 16, 8, 15, 10 } },
Face<5> { { 12, 17, 9, 16, 11 } },
Face<5> { { 13, 18, 5, 17, 12 } },
Face<5> { { 14, 19, 6, 18, 13 } },
Face<5> { { 10, 15, 7, 19, 14 } },
}
}.fitDimension(0.5f);
return DODECAHEDRON;
}
static const Solid<3>& icosahedron() {
static const float N = 1.0f / PHI;
static const float P = 1.0f;
static const auto A = vec3(N, P, 0);
static const auto B = vec3(-N, P, 0);
static const auto C = vec3(0, N, P);
static const auto D = vec3(P, 0, N);
static const auto E = vec3(P, 0, -N);
static const auto F = vec3(0, N, -P);
static const Solid<3> ICOSAHEDRON = Solid<3> {
{
A, B, C, D, E, F,
-A, -B, -C, -D, -E, -F,
},
FaceVector<3> {
Face<3> { { 1, 2, 0 } },
Face<3> { { 2, 3, 0 } },
Face<3> { { 3, 4, 0 } },
Face<3> { { 4, 5, 0 } },
Face<3> { { 5, 1, 0 } },
Face<3> { { 1, 10, 2 } },
Face<3> { { 11, 2, 10 } },
Face<3> { { 2, 11, 3 } },
Face<3> { { 7, 3, 11 } },
Face<3> { { 3, 7, 4 } },
Face<3> { { 8, 4, 7 } },
Face<3> { { 4, 8, 5 } },
Face<3> { { 9, 5, 8 } },
Face<3> { { 5, 9, 1 } },
Face<3> { { 10, 1, 9 } },
Face<3> { { 8, 7, 6 } },
Face<3> { { 9, 8, 6 } },
Face<3> { { 10, 9, 6 } },
Face<3> { { 11, 10, 6 } },
Face<3> { { 7, 11, 6 } },
}
}.fitDimension(0.5f);
return ICOSAHEDRON;
}
// FIXME solids need per-face vertices, but smooth shaded
// components do not. Find a way to support using draw elements
@ -229,229 +453,28 @@ size_t GeometryCache::getCubeTriangleCount() {
void GeometryCache::buildShapes() {
auto vertexBuffer = std::make_shared<gpu::Buffer>();
auto indexBuffer = std::make_shared<gpu::Buffer>();
size_t startingIndex = 0;
// Cube
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
ShapeData& shapeData = _shapes[Cube];
VertexVector vertices;
// front
vertices.push_back(vec3(1, 1, 1));
vertices.push_back(vec3(0, 0, 1));
vertices.push_back(vec3(-1, 1, 1));
vertices.push_back(vec3(0, 0, 1));
vertices.push_back(vec3(-1, -1, 1));
vertices.push_back(vec3(0, 0, 1));
vertices.push_back(vec3(1, -1, 1));
vertices.push_back(vec3(0, 0, 1));
// right
vertices.push_back(vec3(1, 1, 1));
vertices.push_back(vec3(1, 0, 0));
vertices.push_back(vec3(1, -1, 1));
vertices.push_back(vec3(1, 0, 0));
vertices.push_back(vec3(1, -1, -1));
vertices.push_back(vec3(1, 0, 0));
vertices.push_back(vec3(1, 1, -1));
vertices.push_back(vec3(1, 0, 0));
// top
vertices.push_back(vec3(1, 1, 1));
vertices.push_back(vec3(0, 1, 0));
vertices.push_back(vec3(1, 1, -1));
vertices.push_back(vec3(0, 1, 0));
vertices.push_back(vec3(-1, 1, -1));
vertices.push_back(vec3(0, 1, 0));
vertices.push_back(vec3(-1, 1, 1));
vertices.push_back(vec3(0, 1, 0));
// left
vertices.push_back(vec3(-1, 1, 1));
vertices.push_back(vec3(-1, 0, 0));
vertices.push_back(vec3(-1, 1, -1));
vertices.push_back(vec3(-1, 0, 0));
vertices.push_back(vec3(-1, -1, -1));
vertices.push_back(vec3(-1, 0, 0));
vertices.push_back(vec3(-1, -1, 1));
vertices.push_back(vec3(-1, 0, 0));
// bottom
vertices.push_back(vec3(-1, -1, -1));
vertices.push_back(vec3(0, -1, 0));
vertices.push_back(vec3(1, -1, -1));
vertices.push_back(vec3(0, -1, 0));
vertices.push_back(vec3(1, -1, 1));
vertices.push_back(vec3(0, -1, 0));
vertices.push_back(vec3(-1, -1, 1));
vertices.push_back(vec3(0, -1, 0));
// back
vertices.push_back(vec3(1, -1, -1));
vertices.push_back(vec3(0, 0, -1));
vertices.push_back(vec3(-1, -1, -1));
vertices.push_back(vec3(0, 0, -1));
vertices.push_back(vec3(-1, 1, -1));
vertices.push_back(vec3(0, 0, -1));
vertices.push_back(vec3(1, 1, -1));
vertices.push_back(vec3(0, 0, -1));
static const size_t VERTEX_FORMAT_SIZE = 2;
static const size_t VERTEX_OFFSET = 0;
for (size_t i = 0; i < vertices.size(); ++i) {
auto vertexIndex = i;
// Make a unit cube by having the vertices (at index N)
// while leaving the normals (at index N + 1) alone
if (VERTEX_OFFSET == vertexIndex % VERTEX_FORMAT_SIZE) {
vertices[vertexIndex] *= 0.5f;
}
}
shapeData.setupVertices(_shapeVertices, vertices);
IndexVector indices{
0, 1, 2, 2, 3, 0, // front
4, 5, 6, 6, 7, 4, // right
8, 9, 10, 10, 11, 8, // top
12, 13, 14, 14, 15, 12, // left
16, 17, 18, 18, 19, 16, // bottom
20, 21, 22, 22, 23, 20 // back
};
for (auto& index : indices) {
index += (uint16_t)startingIndex;
}
IndexVector wireIndices{
0, 1, 1, 2, 2, 3, 3, 0, // front
20, 21, 21, 22, 22, 23, 23, 20, // back
0, 23, 1, 22, 2, 21, 3, 20 // sides
};
for (size_t i = 0; i < wireIndices.size(); ++i) {
indices[i] += (uint16_t)startingIndex;
}
shapeData.setupIndices(_shapeIndices, indices, wireIndices);
}
setupFlatShape(_shapes[Cube], cube(), _shapeVertices, _shapeIndices);
// Tetrahedron
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
ShapeData& shapeData = _shapes[Tetrahedron];
size_t vertexCount = 4;
VertexVector vertices;
{
VertexVector originalVertices = tetrahedronVertices();
vertexCount = originalVertices.size();
vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER);
for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) {
auto triangleStartIndex = i;
vec3 faceNormal;
for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
faceNormal += originalVertices[vertexIndex];
}
faceNormal = glm::normalize(faceNormal);
for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
vertices.push_back(glm::normalize(originalVertices[vertexIndex]));
vertices.push_back(faceNormal);
}
}
}
shapeData.setupVertices(_shapeVertices, vertices);
IndexVector indices;
for (size_t i = 0; i < vertexCount; i += VERTICES_PER_TRIANGLE) {
auto triangleStartIndex = i;
for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
indices.push_back((uint16_t)(vertexIndex + startingIndex));
}
}
IndexVector wireIndices{
0, 1, 1, 2, 2, 0,
0, 3, 1, 3, 2, 3,
};
for (size_t i = 0; i < wireIndices.size(); ++i) {
wireIndices[i] += (uint16_t)startingIndex;
}
shapeData.setupIndices(_shapeIndices, indices, wireIndices);
}
setupFlatShape(_shapes[Tetrahedron], tetrahedron(), _shapeVertices, _shapeIndices);
// Icosahedron
setupFlatShape(_shapes[Icosahedron], icosahedron(), _shapeVertices, _shapeIndices);
// Octahedron
setupFlatShape(_shapes[Octahedron], octahedron(), _shapeVertices, _shapeIndices);
// Dodecahedron
setupFlatShape(_shapes[Dodecahedron], dodecahedron(), _shapeVertices, _shapeIndices);
// Sphere
// FIXME this uses way more vertices than required. Should find a way to calculate the indices
// using shared vertices for better vertex caching
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
ShapeData& shapeData = _shapes[Sphere];
VertexVector vertices;
IndexVector indices;
{
VertexVector originalVertices = tesselate(icosahedronVertices(), ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT);
vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER);
for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) {
auto triangleStartIndex = i;
for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
const auto& vertex = originalVertices[i + j];
// Spheres use the same values for vertices and normals
vertices.push_back(vertex);
vertices.push_back(vertex);
indices.push_back((uint16_t)(vertexIndex + startingIndex));
}
}
}
shapeData.setupVertices(_shapeVertices, vertices);
// FIXME don't use solid indices for wire drawing.
shapeData.setupIndices(_shapeIndices, indices, indices);
}
// Icosahedron
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
ShapeData& shapeData = _shapes[Icosahedron];
VertexVector vertices;
IndexVector indices;
{
const VertexVector& originalVertices = icosahedronVertices();
vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER);
for (size_t i = 0; i < originalVertices.size(); i += 3) {
auto triangleStartIndex = i;
vec3 faceNormal;
for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
faceNormal += originalVertices[vertexIndex];
}
faceNormal = glm::normalize(faceNormal);
for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) {
auto triangleVertexIndex = j;
auto vertexIndex = triangleStartIndex + triangleVertexIndex;
vertices.push_back(glm::normalize(originalVertices[vertexIndex]));
vertices.push_back(faceNormal);
indices.push_back((uint16_t)(vertexIndex + startingIndex));
}
}
}
shapeData.setupVertices(_shapeVertices, vertices);
// FIXME don't use solid indices for wire drawing.
shapeData.setupIndices(_shapeIndices, indices, indices);
}
Solid<3> sphere = icosahedron();
sphere = tesselate(sphere, ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT);
sphere.fitDimension(1.0f);
setupSmoothShape(_shapes[Sphere], sphere, _shapeVertices, _shapeIndices);
// Line
startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE;
{
Index baseVertex = (Index)(_shapeVertices->getSize() / SHAPE_VERTEX_STRIDE);
ShapeData& shapeData = _shapes[Line];
shapeData.setupVertices(_shapeVertices, VertexVector{
vec3(-0.5, 0, 0), vec3(-0.5f, 0, 0),
@ -459,9 +482,8 @@ void GeometryCache::buildShapes() {
});
IndexVector wireIndices;
// Only two indices
wireIndices.push_back(0 + (uint16_t)startingIndex);
wireIndices.push_back(1 + (uint16_t)startingIndex);
wireIndices.push_back(0 + baseVertex);
wireIndices.push_back(1 + baseVertex);
shapeData.setupIndices(_shapeIndices, IndexVector(), wireIndices);
}
@ -1801,10 +1823,10 @@ uint32_t toCompactColor(const glm::vec4& color) {
static const size_t INSTANCE_COLOR_BUFFER = 0;
void renderInstances(const std::string& name, gpu::Batch& batch, const glm::vec4& color, bool isWire,
void renderInstances(gpu::Batch& batch, const glm::vec4& color, bool isWire,
const render::ShapePipelinePointer& pipeline, GeometryCache::Shape shape) {
// Add pipeline to name
std::string instanceName = name + std::to_string(std::hash<render::ShapePipelinePointer>()(pipeline));
std::string instanceName = (isWire ? "wire_shapes_" : "solid_shapes_") + std::to_string(shape) + "_" + std::to_string(std::hash<render::ShapePipelinePointer>()(pipeline));
// Add color to named buffer
{
@ -1826,14 +1848,16 @@ void renderInstances(const std::string& name, gpu::Batch& batch, const glm::vec4
});
}
void GeometryCache::renderSolidShapeInstance(gpu::Batch& batch, GeometryCache::Shape shape, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
renderInstances(batch, color, false, pipeline, shape);
}
void GeometryCache::renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
static const std::string INSTANCE_NAME = __FUNCTION__;
renderInstances(INSTANCE_NAME, batch, color, false, pipeline, GeometryCache::Sphere);
renderInstances(batch, color, false, pipeline, GeometryCache::Sphere);
}
void GeometryCache::renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
static const std::string INSTANCE_NAME = __FUNCTION__;
renderInstances(INSTANCE_NAME, batch, color, true, pipeline, GeometryCache::Sphere);
renderInstances(batch, color, true, pipeline, GeometryCache::Sphere);
}
// Enable this in a debug build to cause 'box' entities to iterate through all the
@ -1841,8 +1865,6 @@ void GeometryCache::renderWireSphereInstance(gpu::Batch& batch, const glm::vec4&
//#define DEBUG_SHAPES
void GeometryCache::renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
static const std::string INSTANCE_NAME = __FUNCTION__;
#ifdef DEBUG_SHAPES
static auto startTime = usecTimestampNow();
renderInstances(INSTANCE_NAME, batch, color, pipeline, [](gpu::Batch& batch, gpu::Batch::NamedBatchData& data) {
@ -1876,11 +1898,11 @@ void GeometryCache::renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4&
}
});
#else
renderInstances(INSTANCE_NAME, batch, color, false, pipeline, GeometryCache::Cube);
renderInstances(batch, color, false, pipeline, GeometryCache::Cube);
#endif
}
void GeometryCache::renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color, const render::ShapePipelinePointer& pipeline) {
static const std::string INSTANCE_NAME = __FUNCTION__;
renderInstances(INSTANCE_NAME, batch, color, true, pipeline, GeometryCache::Cube);
renderInstances(batch, color, true, pipeline, GeometryCache::Cube);
}

View file

@ -121,8 +121,8 @@ inline uint qHash(const Vec4PairVec4Pair& v, uint seed) {
seed);
}
using IndexVector = std::vector<uint32_t>;
using VertexVector = std::vector<glm::vec3>;
using IndexVector = std::vector<uint16_t>;
/// Stores cached geometry.
class GeometryCache : public Dependency {
@ -137,7 +137,7 @@ public:
Cube,
Sphere,
Tetrahedron,
Octahetron,
Octahedron,
Dodecahedron,
Icosahedron,
Torus,
@ -163,6 +163,13 @@ public:
void renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
const render::ShapePipelinePointer& pipeline = _simplePipeline);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
}
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,

View file

@ -29,9 +29,9 @@
using namespace std;
static int nakedModelPointerTypeId = qRegisterMetaType<ModelPointer>();
static int weakNetworkGeometryPointerTypeId = qRegisterMetaType<std::weak_ptr<NetworkGeometry> >();
static int vec3VectorTypeId = qRegisterMetaType<QVector<glm::vec3> >();
int nakedModelPointerTypeId = qRegisterMetaType<ModelPointer>();
int weakNetworkGeometryPointerTypeId = qRegisterMetaType<std::weak_ptr<NetworkGeometry> >();
int vec3VectorTypeId = qRegisterMetaType<QVector<glm::vec3> >();
float Model::FAKE_DIMENSION_PLACEHOLDER = -1.0f;
#define HTTP_INVALID_COM "http://invalid.com"

View file

@ -65,7 +65,7 @@
static const QString SCRIPT_EXCEPTION_FORMAT = "[UncaughtException] %1 in %2:%3";
Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
static int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine){
QString message = "";

View file

@ -21,17 +21,17 @@
#include "RegisteredMetaTypes.h"
static int vec4MetaTypeId = qRegisterMetaType<glm::vec4>();
static int vec3MetaTypeId = qRegisterMetaType<glm::vec3>();
static int qVectorVec3MetaTypeId = qRegisterMetaType<QVector<glm::vec3>>();
static int qVectorQuatMetaTypeId = qRegisterMetaType<QVector<glm::quat>>();
static int qVectorBoolMetaTypeId = qRegisterMetaType<QVector<bool>>();
static int vec2MetaTypeId = qRegisterMetaType<glm::vec2>();
static int quatMetaTypeId = qRegisterMetaType<glm::quat>();
static int xColorMetaTypeId = qRegisterMetaType<xColor>();
static int pickRayMetaTypeId = qRegisterMetaType<PickRay>();
static int collisionMetaTypeId = qRegisterMetaType<Collision>();
static int qMapURLStringMetaTypeId = qRegisterMetaType<QMap<QUrl,QString>>();
int vec4MetaTypeId = qRegisterMetaType<glm::vec4>();
int vec3MetaTypeId = qRegisterMetaType<glm::vec3>();
int qVectorVec3MetaTypeId = qRegisterMetaType<QVector<glm::vec3>>();
int qVectorQuatMetaTypeId = qRegisterMetaType<QVector<glm::quat>>();
int qVectorBoolMetaTypeId = qRegisterMetaType<QVector<bool>>();
int vec2MetaTypeId = qRegisterMetaType<glm::vec2>();
int quatMetaTypeId = qRegisterMetaType<glm::quat>();
int xColorMetaTypeId = qRegisterMetaType<xColor>();
int pickRayMetaTypeId = qRegisterMetaType<PickRay>();
int collisionMetaTypeId = qRegisterMetaType<Collision>();
int qMapURLStringMetaTypeId = qRegisterMetaType<QMap<QUrl,QString>>();
void registerMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, mat4toScriptValue, mat4FromScriptValue);

View file

@ -57,7 +57,7 @@ public:
void addSample(T sample) {
if (numSamples > 0) {
average = (sample * WEIGHTING) + (average * ONE_MINUS_WEIGHTING);
average = ((float)sample * WEIGHTING) + ((float)average * ONE_MINUS_WEIGHTING);
} else {
average = sample;
}

View file

@ -15,161 +15,11 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var NUM_ENTITIES = 20000; // number of entities to spawn
var ENTITY_SPAWN_LIMIT = 1000;
var ENTITY_SPAWN_INTERVAL = 0.1;
Script.include("./entitySpawnTool.js");
var UPDATE_INTERVAL = 0.05; // Re-randomize the entity's position every x seconds / ms
var ENTITY_LIFETIME = 30; // Entity timeout (when/if we crash, we need the entities to delete themselves)
var KEEPALIVE_INTERVAL = 5; // Refreshes the timeout every X seconds
var RADIUS = 5.0; // Spawn within this radius (square)
var Y_OFFSET = 1.5; // Spawn at an offset below the avatar
var TEST_ENTITY_NAME = "EntitySpawnTest";
(function () {
this.makeEntity = function (properties) {
var entity = Entities.addEntity(properties);
// print("spawning entity: " + JSON.stringify(properties));
return {
update: function (properties) {
Entities.editEntity(entity, properties);
},
destroy: function () {
Entities.deleteEntity(entity)
},
getAge: function () {
return Entities.getEntityProperties(entity).age;
}
};
}
this.randomPositionXZ = function (center, radius) {
return {
x: center.x + (Math.random() * radius * 2.0) - radius,
y: center.y,
z: center.z + (Math.random() * radius * 2.0) - radius
};
}
this.randomColor = function () {
var shade = Math.floor(Math.random() * 255);
var hue = Math.floor(Math.random() * (255 - shade));
return {
red: shade + hue,
green: shade,
blue: shade
};
}
this.randomDimensions = function () {
return {
x: 0.1 + Math.random() * 0.5,
y: 0.1 + Math.random() * 0.1,
z: 0.1 + Math.random() * 0.5
};
}
})();
(function () {
var entities = [];
var entitiesToCreate = 0;
var entitiesSpawned = 0;
function clear () {
var ids = Entities.findEntities(MyAvatar.position, 50);
var that = this;
ids.forEach(function(id) {
var properties = Entities.getEntityProperties(id);
if (properties.name == TEST_ENTITY_NAME) {
Entities.deleteEntity(id);
}
}, this);
}
function createEntities () {
print("Creating " + NUM_ENTITIES + " entities (UPDATE_INTERVAL = " + UPDATE_INTERVAL + ", KEEPALIVE_INTERVAL = " + KEEPALIVE_INTERVAL + ")");
entitiesToCreate = NUM_ENTITIES;
Script.update.connect(spawnEntities);
}
var spawnTimer = 0.0;
function spawnEntities (dt) {
if (entitiesToCreate <= 0) {
Script.update.disconnect(spawnEntities);
print("Finished spawning entities");
}
else if ((spawnTimer -= dt) < 0.0){
spawnTimer = ENTITY_SPAWN_INTERVAL;
var n = Math.min(entitiesToCreate, ENTITY_SPAWN_LIMIT);
print("Spawning " + n + " entities (" + (entitiesSpawned += n) + ")");
entitiesToCreate -= n;
var center = MyAvatar.position;
center.y -= Y_OFFSET;
for (; n > 0; --n) {
entities.push(makeEntity({
type: "Box",
name: TEST_ENTITY_NAME,
position: randomPositionXZ(center, RADIUS),
color: randomColor(),
dimensions: randomDimensions(),
lifetime: ENTITY_LIFETIME
}));
}
}
}
function despawnEntities () {
print("despawning entities");
entities.forEach(function (entity) {
entity.destroy();
});
entities = [];
}
var keepAliveTimer = 0.0;
var updateTimer = 0.0;
// Runs the following entity updates:
// a) refreshes the timeout interval every KEEPALIVE_INTERVAL seconds, and
// b) re-randomizes its position every UPDATE_INTERVAL seconds.
// This should be sufficient to crash the client until the entity tree bug is fixed (and thereafter if it shows up again).
function updateEntities (dt) {
var updateLifetime = ((keepAliveTimer -= dt) < 0.0) ? ((keepAliveTimer = KEEPALIVE_INTERVAL), true) : false;
var updateProperties = ((updateTimer -= dt) < 0.0) ? ((updateTimer = UPDATE_INTERVAL), true) : false;
if (updateLifetime || updateProperties) {
var center = MyAvatar.position;
center.y -= Y_OFFSET;
entities.forEach((updateLifetime && updateProperties && function (entity) {
entity.update({
lifetime: entity.getAge() + ENTITY_LIFETIME,
position: randomPositionXZ(center, RADIUS)
});
}) || (updateLifetime && function (entity) {
entity.update({
lifetime: entity.getAge() + ENTITY_LIFETIME
});
}) || (updateProperties && function (entity) {
entity.update({
position: randomPositionXZ(center, RADIUS)
});
}) || null, this);
}
}
function init () {
Script.update.disconnect(init);
clear();
createEntities();
Script.update.connect(updateEntities);
Script.scriptEnding.connect(despawnEntities);
}
Script.update.connect(init);
})();
ENTITY_SPAWNER({
count: 20000,
spawnLimit: 1000,
spawnInterval: 0.1,
updateInterval: 0.05
});

View file

@ -0,0 +1,184 @@
// entityEditStressTest.js
//
// Created by Seiji Emery on 8/31/15
// Copyright 2015 High Fidelity, Inc.
//
// Stress tests the client + server-side entity trees by spawning huge numbers of entities in
// close proximity to your avatar and updating them continuously (ie. applying position edits),
// with the intent of discovering crashes and other bugs related to the entity, scripting,
// rendering, networking, and/or physics subsystems.
//
// This script was originally created to find + diagnose an a clientside crash caused by improper
// locking of the entity tree, but can be reused for other purposes.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
ENTITY_SPAWNER = function (properties) {
properties = properties || {};
var RADIUS = properties.radius || 5.0; // Spawn within this radius (square)
var Y_OFFSET = properties.yOffset || 1.5; // Spawn at an offset below the avatar
var TEST_ENTITY_NAME = properties.entityName || "EntitySpawnTest";
var NUM_ENTITIES = properties.count || 1000; // number of entities to spawn
var ENTITY_SPAWN_LIMIT = properties.spawnLimit || 100;
var ENTITY_SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 1.0;
var UPDATE_INTERVAL = properties.updateInterval || properties.interval || 0.1; // Re-randomize the entity's position every x seconds / ms
var ENTITY_LIFETIME = properties.lifetime || 30; // Entity timeout (when/if we crash, we need the entities to delete themselves)
var KEEPALIVE_INTERVAL = properties.keepAlive || 5; // Refreshes the timeout every X seconds
var UPDATES = properties.updates || false
var SHAPES = properties.shapes || ["Icosahedron", "Tetrahedron", "Cube", "Sphere" ];
function makeEntity(properties) {
var entity = Entities.addEntity(properties);
// print("spawning entity: " + JSON.stringify(properties));
return {
update: function (properties) {
Entities.editEntity(entity, properties);
},
destroy: function () {
Entities.deleteEntity(entity)
},
getAge: function () {
return Entities.getEntityProperties(entity).age;
}
};
}
function randomPositionXZ(center, radius) {
return {
x: center.x + (Math.random() * radius * 2.0) - radius,
y: center.y,
z: center.z + (Math.random() * radius * 2.0) - radius
};
}
function randomPosition(center, radius) {
return {
x: center.x + (Math.random() * radius * 2.0) - radius,
y: center.y + (Math.random() * radius * 2.0) - radius,
z: center.z + (Math.random() * radius * 2.0) - radius
};
}
function randomColor() {
return {
red: Math.floor(Math.random() * 255),
green: Math.floor(Math.random() * 255),
blue: Math.floor(Math.random() * 255),
};
}
function randomDimensions() {
return {
x: 0.1 + Math.random() * 0.5,
y: 0.1 + Math.random() * 0.1,
z: 0.1 + Math.random() * 0.5
};
}
var entities = [];
var entitiesToCreate = 0;
var entitiesSpawned = 0;
var spawnTimer = 0.0;
var keepAliveTimer = 0.0;
var updateTimer = 0.0;
function clear () {
var ids = Entities.findEntities(MyAvatar.position, 50);
var that = this;
ids.forEach(function(id) {
var properties = Entities.getEntityProperties(id);
if (properties.name == TEST_ENTITY_NAME) {
Entities.deleteEntity(id);
}
}, this);
}
function createEntities () {
print("Creating " + NUM_ENTITIES + " entities (UPDATE_INTERVAL = " + UPDATE_INTERVAL + ", KEEPALIVE_INTERVAL = " + KEEPALIVE_INTERVAL + ")");
entitiesToCreate = NUM_ENTITIES;
Script.update.connect(spawnEntities);
}
function spawnEntities (dt) {
if (entitiesToCreate <= 0) {
Script.update.disconnect(spawnEntities);
print("Finished spawning entities");
}
else if ((spawnTimer -= dt) < 0.0){
spawnTimer = ENTITY_SPAWN_INTERVAL;
var n = Math.min(entitiesToCreate, ENTITY_SPAWN_LIMIT);
print("Spawning " + n + " entities (" + (entitiesSpawned += n) + ")");
entitiesToCreate -= n;
var center = MyAvatar.position;
center.y -= Y_OFFSET;
for (; n > 0; --n) {
entities.push(makeEntity({
type: "Shape",
shape: SHAPES[n % SHAPES.length],
name: TEST_ENTITY_NAME,
position: randomPosition(center, RADIUS),
color: randomColor(),
dimensions: randomDimensions(),
lifetime: ENTITY_LIFETIME
}));
}
}
}
function despawnEntities () {
print("despawning entities");
entities.forEach(function (entity) {
entity.destroy();
});
entities = [];
}
// Runs the following entity updates:
// a) refreshes the timeout interval every KEEPALIVE_INTERVAL seconds, and
// b) re-randomizes its position every UPDATE_INTERVAL seconds.
// This should be sufficient to crash the client until the entity tree bug is fixed (and thereafter if it shows up again).
function updateEntities (dt) {
var updateLifetime = ((keepAliveTimer -= dt) < 0.0) ? ((keepAliveTimer = KEEPALIVE_INTERVAL), true) : false;
var updateProperties = ((updateTimer -= dt) < 0.0) ? ((updateTimer = UPDATE_INTERVAL), true) : false;
if (updateLifetime || updateProperties) {
var center = MyAvatar.position;
center.y -= Y_OFFSET;
entities.forEach((updateLifetime && updateProperties && function (entity) {
entity.update({
lifetime: entity.getAge() + ENTITY_LIFETIME,
position: randomPosition(center, RADIUS)
});
}) || (updateLifetime && function (entity) {
entity.update({
lifetime: entity.getAge() + ENTITY_LIFETIME
});
}) || (updateProperties && function (entity) {
entity.update({
position: randomPosition(center, RADIUS)
});
}) || null, this);
}
}
function init () {
Script.update.disconnect(init);
clear();
createEntities();
Script.update.connect(updateEntities);
Script.scriptEnding.connect(despawnEntities);
}
Script.update.connect(init);
};

View file

@ -0,0 +1,24 @@
// entityEditStressTest.js
//
// Created by Seiji Emery on 8/31/15
// Copyright 2015 High Fidelity, Inc.
//
// Stress tests the client + server-side entity trees by spawning huge numbers of entities in
// close proximity to your avatar and updating them continuously (ie. applying position edits),
// with the intent of discovering crashes and other bugs related to the entity, scripting,
// rendering, networking, and/or physics subsystems.
//
// This script was originally created to find + diagnose an a clientside crash caused by improper
// locking of the entity tree, but can be reused for other purposes.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("./entitySpawnTool.js");
ENTITY_SPAWNER({
updateInterval: 2.0
})

View file

@ -268,7 +268,7 @@ input[type=number]::-webkit-inner-spin-button {
height: 100%;
overflow: hidden;
font-family: hifi-glyphs;
font-size: 50px;
font-size: 46px;
color: #afafaf;
cursor: pointer;
/*background-color: #000000;*/
@ -276,17 +276,17 @@ input[type=number]::-webkit-inner-spin-button {
input[type=number]::-webkit-inner-spin-button:before,
input[type=number]::-webkit-inner-spin-button:after {
position:absolute;
left: -21px;
left: -19px;
line-height: 8px;
text-align: center;
}
input[type=number]::-webkit-inner-spin-button:before {
content: "6";
top: 5px;
top: 4px;
}
input[type=number]::-webkit-inner-spin-button:after {
content: "5";
bottom: 6px;
bottom: 4px;
}
input[type=number].hover-up::-webkit-inner-spin-button:before,
@ -613,7 +613,7 @@ hr {
margin-right: -48px;
position: relative;
left: -12px;
top: -11px;
top: -9px;
}
.dropdown dd {

View file

@ -25,6 +25,7 @@
var ICON_FOR_TYPE = {
Box: "V",
Sphere: "n",
Shape: "n",
ParticleEffect: "&#xe004;",
Model: "&#xe008;",
Web: "q",
@ -403,6 +404,10 @@
var elColorGreen = document.getElementById("property-color-green");
var elColorBlue = document.getElementById("property-color-blue");
var elShapeSections = document.querySelectorAll(".shape-section");
allSections.push(elShapeSections);
var elShape = document.getElementById("property-shape");
var elLightSections = document.querySelectorAll(".light-section");
allSections.push(elLightSections);
var elLightSpotLight = document.getElementById("property-light-spot-light");
@ -666,7 +671,18 @@
elHyperlinkSections[i].style.display = 'table';
}
if (properties.type == "Box" || properties.type == "Sphere" || properties.type == "ParticleEffect") {
if (properties.type == "Shape" || properties.type == "Box" || properties.type == "Sphere") {
for (var i = 0; i < elShapeSections.length; i++) {
elShapeSections[i].style.display = 'table';
}
} else {
for (var i = 0; i < elShapeSections.length; i++) {
console.log("Hiding shape section " + elShapeSections[i])
elShapeSections[i].style.display = 'none';
}
}
if (properties.type == "Shape" || properties.type == "Box" || properties.type == "Sphere" || properties.type == "ParticleEffect") {
for (var i = 0; i < elColorSections.length; i++) {
elColorSections[i].style.display = 'table';
}
@ -958,6 +974,8 @@
elLightExponent.addEventListener('change', createEmitNumberPropertyUpdateFunction('exponent', 2));
elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff', 2));
elShape.addEventListener('change', createEmitTextPropertyUpdateFunction('shape'));
elWebSourceURL.addEventListener('change', createEmitTextPropertyUpdateFunction('sourceUrl'));
elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL'));
@ -1344,6 +1362,38 @@
<span id="property-id" class="selectable"></span>
</div>
<div class="section-header shape-group shape-section">
<label>Shape</label><span>M</span>
</div>
<div class="shape-group shape-section property dropdown">
<label for="property-shape">Shape</label>
<select name="SelectShape" id="property-shape">
<option value="Cube">Box</option>
<option value="Sphere">Sphere</option>
<option value="Tetrahedron">Tetrahedron</option>
<option value="Octahedron">Octahedron</option>
<option value="Icosahedron">Icosahedron</option>
<option value="Dodecahedron">Dodecahedron</option>
</select>
</div>
<div class="shape-group shape-section property text">
<label>Temp</label>
<input type="text" id="property-temp-1">
</div>
<div class="shape-group shape-section property text">
<label>Temp</label>
<input type="text" id="property-temp-2">
</div>
<!--
<div class="shape-group shape-section property text">
<label>Temp</label>
<input type="text" id="property-temp-3">
</div>
<div class="shape-group shape-section property text">
<label>Temp</label>
<input type="text" id="property-temp-4">
</div>
-->
<div class="section-header hyperlink-group hyperlink-section">
<label>Hyperlink</label><span>M</span>
@ -1678,7 +1728,6 @@
<textarea id="property-model-original-textures" readonly></textarea>
</div>
<div class="section-header text-group text-section">
<label>Text</label><span>M</span>
</div>
@ -1717,6 +1766,14 @@
<input type="checkbox" id="property-zone-stage-sun-model-enabled">
<label for="property-zone-stage-sun-model-enabled">Enable stage sun model</label>
</div>
<div class="zone-group zone-section property checkbox">
<input type="checkbox" id="property-zone-flying-allowed">
<label for="property-zone-flying-allowed">Flying allowed</label>
</div>
<div class="zone-group zone-section property checkbox">
<input type="checkbox" id="property-zone-ghosting-allowed">
<label for="property-zone-ghosting-allowed">Ghosting allowed</label>
</div>
<div class="sub-section-header zone-group zone-section keylight-section">
<label>Key Light</label>
@ -1801,15 +1858,6 @@
<input type="text" id="property-zone-skybox-url">
</div>
<div class="zone-group zone-section property checkbox">
<input type="checkbox" id="property-zone-flying-allowed">
<label for="property-zone-flying-allowed">&nbsp;Flying Allowed</label>
</div>
<div class="zone-group zone-section property checkbox">
<input type="checkbox" id="property-zone-ghosting-allowed">
<label for="property-zone-ghosting-allowed">&nbsp;Ghosting Allowed</label>
</div>
<div class="section-header web-group web-section">
<label>Web</label><span>M</span>

View file

@ -16,7 +16,7 @@
#include <QDir>
#include <ByteCountCoding.h>
#include <BoxEntityItem.h>
#include <ShapeEntityItem.h>
#include <EntityItemProperties.h>
#include <Octree.h>
#include <PathUtils.h>
@ -155,7 +155,7 @@ int main(int argc, char** argv) {
QFile file(getTestResourceDir() + "packet.bin");
if (!file.open(QIODevice::ReadOnly)) return -1;
QByteArray packet = file.readAll();
EntityItemPointer item = BoxEntityItem::factory(EntityItemID(), EntityItemProperties());
EntityItemPointer item = ShapeEntityItem::boxFactory(EntityItemID(), EntityItemProperties());
ReadBitstreamToTreeParams params;
params.bitstreamVersion = 33;

View file

@ -4,4 +4,6 @@ AUTOSCRIBE_SHADER_LIB(gpu model render-utils)
setup_hifi_project(Quick Gui OpenGL Script Widgets)
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
link_hifi_libraries(networking gl gpu gpu-gl procedural shared fbx model model-networking animation script-engine render render-utils )
package_libraries_for_deployment()
package_libraries_for_deployment()
target_nsight()

View file

@ -0,0 +1,20 @@
//
// Created by Bradley Austin Davis on 2016/05/16
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TestHelpers.h"
gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) {
auto vs = gpu::Shader::createVertex(vertexShaderSrc);
auto fs = gpu::Shader::createPixel(fragmentShaderSrc);
auto shader = gpu::Shader::createProgram(vs, fs);
if (!gpu::Shader::makeProgram(*shader, bindings)) {
printf("Could not compile shader\n");
exit(-1);
}
return shader;
}

View file

@ -0,0 +1,33 @@
//
// Created by Bradley Austin Davis on 2016/05/16
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <vector>
#include <GLMHelpers.h>
#include <Transform.h>
#include <GeometryCache.h>
#include <NumericalConstants.h>
#include <gpu/Resource.h>
#include <gpu/Forward.h>
#include <gpu/Shader.h>
#include <gpu/Stream.h>
class GpuTestBase {
public:
virtual ~GpuTestBase() {}
virtual bool isReady() const { return true; }
virtual size_t getTestCount() const { return 1; }
virtual void renderTest(size_t test, RenderArgs* args) = 0;
};
uint32_t toCompactColor(const glm::vec4& color);
gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings);

View file

@ -0,0 +1,84 @@
//
// Created by Bradley Austin Davis on 2016/05/16
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TestInstancedShapes.h"
gpu::Stream::FormatPointer& getInstancedSolidStreamFormat();
static const size_t TYPE_COUNT = 4;
static const size_t ITEM_COUNT = 50;
static const float SHAPE_INTERVAL = (PI * 2.0f) / ITEM_COUNT;
static const float ITEM_INTERVAL = SHAPE_INTERVAL / TYPE_COUNT;
static GeometryCache::Shape SHAPE[TYPE_COUNT] = {
GeometryCache::Icosahedron,
GeometryCache::Cube,
GeometryCache::Sphere,
GeometryCache::Tetrahedron,
};
const gpu::Element POSITION_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
const gpu::Element NORMAL_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
const gpu::Element COLOR_ELEMENT { gpu::VEC4, gpu::NUINT8, gpu::RGBA };
TestInstancedShapes::TestInstancedShapes() {
auto geometryCache = DependencyManager::get<GeometryCache>();
colorBuffer = std::make_shared<gpu::Buffer>();
static const float ITEM_RADIUS = 20;
static const vec3 ITEM_TRANSLATION { 0, 0, -ITEM_RADIUS };
for (size_t i = 0; i < TYPE_COUNT; ++i) {
GeometryCache::Shape shape = SHAPE[i];
GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape];
//indirectCommand._count
float startingInterval = ITEM_INTERVAL * i;
std::vector<mat4> typeTransforms;
for (size_t j = 0; j < ITEM_COUNT; ++j) {
float theta = j * SHAPE_INTERVAL + startingInterval;
auto transform = glm::rotate(mat4(), theta, Vectors::UP);
transform = glm::rotate(transform, (randFloat() - 0.5f) * PI / 4.0f, Vectors::UNIT_X);
transform = glm::translate(transform, ITEM_TRANSLATION);
transform = glm::scale(transform, vec3(randFloat() / 2.0f + 0.5f));
typeTransforms.push_back(transform);
auto color = vec4 { randomColorValue(64), randomColorValue(64), randomColorValue(64), 255 };
color /= 255.0f;
colors.push_back(color);
colorBuffer->append(toCompactColor(color));
}
transforms.push_back(typeTransforms);
}
}
void TestInstancedShapes::renderTest(size_t testId, RenderArgs* args) {
gpu::Batch& batch = *(args->_batch);
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->bindSimpleProgram(batch);
batch.setInputFormat(getInstancedSolidStreamFormat());
for (size_t i = 0; i < TYPE_COUNT; ++i) {
GeometryCache::Shape shape = SHAPE[i];
GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape];
std::string namedCall = __FUNCTION__ + std::to_string(i);
//batch.addInstanceModelTransforms(transforms[i]);
for (size_t j = 0; j < ITEM_COUNT; ++j) {
batch.setModelTransform(transforms[i][j]);
batch.setupNamedCalls(namedCall, [=](gpu::Batch& batch, gpu::Batch::NamedBatchData&) {
batch.setInputBuffer(gpu::Stream::COLOR, gpu::BufferView(colorBuffer, i * ITEM_COUNT * 4, colorBuffer->getSize(), COLOR_ELEMENT));
shapeData.drawInstances(batch, ITEM_COUNT);
});
}
//for (size_t j = 0; j < ITEM_COUNT; ++j) {
// batch.setModelTransform(transforms[j + i * ITEM_COUNT]);
// shapeData.draw(batch);
//}
}
}

View file

@ -0,0 +1,23 @@
//
// Created by Bradley Austin Davis on 2016/05/16
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include "TestHelpers.h"
class TestInstancedShapes : public GpuTestBase {
std::vector<std::vector<mat4>> transforms;
std::vector<vec4> colors;
gpu::BufferPointer colorBuffer;
gpu::BufferView instanceXfmView;
public:
TestInstancedShapes();
void renderTest(size_t testId, RenderArgs* args) override;
};

View file

@ -0,0 +1,48 @@
//
// Created by Bradley Austin Davis on 2016/05/16
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TestShapes.h"
static const size_t TYPE_COUNT = 6;
static GeometryCache::Shape SHAPE[TYPE_COUNT] = {
GeometryCache::Cube,
GeometryCache::Tetrahedron,
GeometryCache::Octahedron,
GeometryCache::Dodecahedron,
GeometryCache::Icosahedron,
GeometryCache::Sphere,
};
void TestShapes::renderTest(size_t testId, RenderArgs* args) {
gpu::Batch& batch = *(args->_batch);
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->bindSimpleProgram(batch);
// Render unlit cube + sphere
static auto startSecs = secTimestampNow();
float seconds = secTimestampNow() - startSecs;
seconds /= 4.0f;
batch.setModelTransform(Transform());
batch._glColor4f(0.8f, 0.25f, 0.25f, 1.0f);
bool wire = (seconds - floorf(seconds) > 0.5f);
int shapeIndex = ((int)seconds) % TYPE_COUNT;
if (wire) {
geometryCache->renderWireShape(batch, SHAPE[shapeIndex]);
} else {
geometryCache->renderShape(batch, SHAPE[shapeIndex]);
}
batch.setModelTransform(Transform().setScale(1.01f));
batch._glColor4f(1, 1, 1, 1);
geometryCache->renderWireCube(batch);
}

View file

@ -0,0 +1,22 @@
//
// Created by Bradley Austin Davis on 2016/05/16
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include "TestHelpers.h"
class TestShapes : public GpuTestBase {
std::vector<std::vector<mat4>> transforms;
std::vector<vec4> colors;
gpu::BufferPointer colorBuffer;
gpu::BufferView instanceXfmView;
public:
void renderTest(size_t testId, RenderArgs* args) override;
};

View file

@ -0,0 +1,180 @@
//
// Created by Bradley Austin Davis on 2016/05/16
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TestWindow.h"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <QtCore/QTimer>
#include <QtGui/QResizeEvent>
#include <gl/GLHelpers.h>
#include <gl/QOpenGLDebugLoggerWrapper.h>
#include <gpu/gl/GLBackend.h>
#include <GeometryCache.h>
#include <DeferredLightingEffect.h>
#include <FramebufferCache.h>
#include <TextureCache.h>
#ifdef DEFERRED_LIGHTING
extern void initDeferredPipelines(render::ShapePlumber& plumber);
extern void initStencilPipeline(gpu::PipelinePointer& pipeline);
#endif
TestWindow::TestWindow() {
setSurfaceType(QSurface::OpenGLSurface);
auto timer = new QTimer(this);
timer->setInterval(5);
connect(timer, &QTimer::timeout, [&] { draw(); });
timer->start();
connect(qApp, &QCoreApplication::aboutToQuit, [this, timer] {
timer->stop();
_aboutToQuit = true;
});
#ifdef DEFERRED_LIGHTING
_light->setType(model::Light::SUN);
_light->setAmbientSpherePreset(gpu::SphericalHarmonics::Preset::OLD_TOWN_SQUARE);
_light->setIntensity(1.0f);
_light->setAmbientIntensity(0.5f);
_light->setColor(vec3(1.0f));
_light->setPosition(vec3(1, 1, 1));
_renderContext->args = _renderArgs;
#endif
QSurfaceFormat format = getDefaultOpenGLSurfaceFormat();
format.setOption(QSurfaceFormat::DebugContext);
//format.setSwapInterval(0);
setFormat(format);
_glContext.setFormat(format);
_glContext.create();
_glContext.makeCurrent(this);
show();
}
void TestWindow::initGl() {
_glContext.makeCurrent(this);
gpu::Context::init<gpu::gl::GLBackend>();
_renderArgs->_context = std::make_shared<gpu::Context>();
_glContext.makeCurrent(this);
DependencyManager::set<GeometryCache>();
DependencyManager::set<TextureCache>();
DependencyManager::set<FramebufferCache>();
DependencyManager::set<DeferredLightingEffect>();
resize(QSize(800, 600));
setupDebugLogger(this);
#ifdef DEFERRED_LIGHTING
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
deferredLightingEffect->init();
deferredLightingEffect->setGlobalLight(_light);
initDeferredPipelines(*_shapePlumber);
initStencilPipeline(_opaquePipeline);
#endif
}
void TestWindow::resizeWindow(const QSize& size) {
_size = size;
_renderArgs->_viewport = ivec4(0, 0, _size.width(), _size.height());
auto fboCache = DependencyManager::get<FramebufferCache>();
if (fboCache) {
fboCache->setFrameBufferSize(_size);
}
}
void TestWindow::beginFrame() {
_renderArgs->_context->syncCache();
#ifdef DEFERRED_LIGHTING
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
deferredLightingEffect->prepare(_renderArgs);
#else
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 0.0f, 0.1f, 0.2f, 1.0f });
batch.clearDepthFramebuffer(1e4);
batch.setViewportTransform({ 0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio() });
});
#endif
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
batch.setViewportTransform(_renderArgs->_viewport);
batch.setStateScissorRect(_renderArgs->_viewport);
batch.setProjectionTransform(_projectionMatrix);
});
}
void TestWindow::endFrame() {
#ifdef DEFERRED_LIGHTING
RenderArgs* args = _renderContext->args;
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
args->_batch = &batch;
auto deferredFboColorDepthStencil = DependencyManager::get<FramebufferCache>()->getDeferredFramebufferDepthColor();
batch.setViewportTransform(args->_viewport);
batch.setStateScissorRect(args->_viewport);
batch.setFramebuffer(deferredFboColorDepthStencil);
batch.setPipeline(_opaquePipeline);
batch.draw(gpu::TRIANGLE_STRIP, 4);
batch.setResourceTexture(0, nullptr);
});
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
deferredLightingEffect->render(_renderContext);
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
PROFILE_RANGE_BATCH(batch, "blit");
// Blit to screen
auto framebufferCache = DependencyManager::get<FramebufferCache>();
auto framebuffer = framebufferCache->getLightingFramebuffer();
batch.blit(framebuffer, _renderArgs->_viewport, nullptr, _renderArgs->_viewport);
});
#endif
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
batch.resetStages();
});
_glContext.swapBuffers(this);
}
void TestWindow::draw() {
if (_aboutToQuit) {
return;
}
// Attempting to draw before we're visible and have a valid size will
// produce GL errors.
if (!isVisible() || _size.width() <= 0 || _size.height() <= 0) {
return;
}
if (!_glContext.makeCurrent(this)) {
return;
}
static std::once_flag once;
std::call_once(once, [&] { initGl(); });
beginFrame();
renderFrame();
endFrame();
}
void TestWindow::resizeEvent(QResizeEvent* ev) {
resizeWindow(ev->size());
float fov_degrees = 60.0f;
float aspect_ratio = (float)_size.width() / _size.height();
float near_clip = 0.1f;
float far_clip = 1000.0f;
_projectionMatrix = glm::perspective(glm::radians(fov_degrees), aspect_ratio, near_clip, far_clip);
}

View file

@ -0,0 +1,53 @@
//
// Created by Bradley Austin Davis on 2016/05/16
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <QtGui/QWindow>
#include <QtCore/QTime>
#include <GLMHelpers.h>
#include <gl/QOpenGLContextWrapper.h>
#include <gpu/Forward.h>
#include <DeferredLightingEffect.h>
#include <render/ShapePipeline.h>
#include <render/Context.h>
#define DEFERRED_LIGHTING
class TestWindow : public QWindow {
protected:
QOpenGLContextWrapper _glContext;
QSize _size;
glm::mat4 _projectionMatrix;
bool _aboutToQuit { false };
#ifdef DEFERRED_LIGHTING
// Prepare the ShapePipelines
render::ShapePlumberPointer _shapePlumber { std::make_shared<render::ShapePlumber>() };
render::RenderContextPointer _renderContext { std::make_shared<render::RenderContext>() };
gpu::PipelinePointer _opaquePipeline;
model::LightPointer _light { std::make_shared<model::Light>() };
#endif
RenderArgs* _renderArgs { new RenderArgs() };
TestWindow();
virtual void initGl();
virtual void renderFrame() = 0;
private:
void resizeWindow(const QSize& size);
void beginFrame();
void endFrame();
void draw();
void resizeEvent(QResizeEvent* ev) override;
};

View file

@ -42,238 +42,64 @@
#include <GeometryCache.h>
#include <DeferredLightingEffect.h>
#include <FramebufferCache.h>
#include <TextureCache.h>
#include <PerfStat.h>
#include <PathUtils.h>
#include <RenderArgs.h>
#include <ViewFrustum.h>
#include "unlit_frag.h"
#include "unlit_vert.h"
#include <gpu/Pipeline.h>
#include <gpu/Context.h>
class RateCounter {
std::vector<float> times;
QElapsedTimer timer;
public:
RateCounter() {
timer.start();
}
#include <render/Engine.h>
#include <render/Scene.h>
#include <render/CullTask.h>
#include <render/SortTask.h>
#include <render/DrawTask.h>
#include <render/DrawStatus.h>
#include <render/DrawSceneOctree.h>
#include <render/CullTask.h>
void reset() {
times.clear();
}
#include "TestWindow.h"
#include "TestInstancedShapes.h"
#include "TestShapes.h"
unsigned int count() const {
return (unsigned int)times.size() - 1;
}
float elapsed() const {
if (times.size() < 1) {
return 0.0f;
}
float elapsed = *times.rbegin() - *times.begin();
return elapsed;
}
void increment() {
times.push_back(timer.elapsed() / 1000.0f);
}
float rate() const {
if (elapsed() == 0.0f) {
return NAN;
}
return (float) count() / elapsed();
}
};
uint32_t toCompactColor(const glm::vec4& color);
using namespace render;
const char* VERTEX_SHADER = R"SHADER(
layout(location = 0) in vec4 inPosition;
layout(location = 3) in vec2 inTexCoord0;
struct TransformObject {
mat4 _model;
mat4 _modelInverse;
};
layout(location=15) in ivec2 _drawCallInfo;
uniform samplerBuffer transformObjectBuffer;
TransformObject getTransformObject() {
int offset = 8 * _drawCallInfo.x;
TransformObject object;
object._model[0] = texelFetch(transformObjectBuffer, offset);
object._model[1] = texelFetch(transformObjectBuffer, offset + 1);
object._model[2] = texelFetch(transformObjectBuffer, offset + 2);
object._model[3] = texelFetch(transformObjectBuffer, offset + 3);
object._modelInverse[0] = texelFetch(transformObjectBuffer, offset + 4);
object._modelInverse[1] = texelFetch(transformObjectBuffer, offset + 5);
object._modelInverse[2] = texelFetch(transformObjectBuffer, offset + 6);
object._modelInverse[3] = texelFetch(transformObjectBuffer, offset + 7);
return object;
}
struct TransformCamera {
mat4 _view;
mat4 _viewInverse;
mat4 _projectionViewUntranslated;
mat4 _projection;
mat4 _projectionInverse;
vec4 _viewport;
};
layout(std140) uniform transformCameraBuffer {
TransformCamera _camera;
};
TransformCamera getTransformCamera() {
return _camera;
}
// the interpolated normal
out vec2 _texCoord0;
void main(void) {
_texCoord0 = inTexCoord0.st;
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
{ // transformModelToClipPos
vec4 eyeWAPos;
{ // _transformModelToEyeWorldAlignedPos
highp mat4 _mv = obj._model;
_mv[3].xyz -= cam._viewInverse[3].xyz;
highp vec4 _eyeWApos = (_mv * inPosition);
eyeWAPos = _eyeWApos;
}
gl_Position = cam._projectionViewUntranslated * eyeWAPos;
}
})SHADER";
const char* FRAGMENT_SHADER = R"SHADER(
uniform sampler2D originalTexture;
in vec2 _texCoord0;
layout(location = 0) out vec4 _fragColor0;
void main(void) {
//_fragColor0 = vec4(_texCoord0, 0.0, 1.0);
_fragColor0 = texture(originalTexture, _texCoord0);
}
)SHADER";
using TestBuilder = std::function<GpuTestBase*()>;
using TestBuilders = std::list<TestBuilder>;
gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) {
auto vs = gpu::Shader::createVertex(vertexShaderSrc);
auto fs = gpu::Shader::createPixel(fragmentShaderSrc);
auto shader = gpu::Shader::createProgram(vs, fs);
if (!gpu::Shader::makeProgram(*shader, bindings)) {
printf("Could not compile shader\n");
exit(-1);
}
return shader;
}
#define INTERACTIVE
float getSeconds(quint64 start = 0) {
auto usecs = usecTimestampNow() - start;
auto msecs = usecs / USECS_PER_MSEC;
float seconds = (float)msecs / MSECS_PER_SECOND;
return seconds;
}
static const size_t TYPE_COUNT = 4;
static GeometryCache::Shape SHAPE[TYPE_COUNT] = {
GeometryCache::Icosahedron,
GeometryCache::Cube,
GeometryCache::Sphere,
GeometryCache::Tetrahedron,
//GeometryCache::Line,
};
gpu::Stream::FormatPointer& getInstancedSolidStreamFormat();
// Creates an OpenGL window that renders a simple unlit scene using the gpu library and GeometryCache
// Should eventually get refactored into something that supports multiple gpu backends.
class QTestWindow : public QWindow {
Q_OBJECT
QOpenGLContextWrapper _qGlContext;
QSize _size;
gpu::ContextPointer _context;
gpu::PipelinePointer _pipeline;
glm::mat4 _projectionMatrix;
RateCounter fps;
QTime _time;
class MyTestWindow : public TestWindow {
using Parent = TestWindow;
TestBuilders _testBuilders;
GpuTestBase* _currentTest { nullptr };
size_t _currentTestId { 0 };
size_t _currentMaxTests { 0 };
glm::mat4 _camera;
QTime _time;
protected:
void renderText();
private:
void resizeWindow(const QSize& size) {
_size = size;
}
public:
QTestWindow() {
setSurfaceType(QSurface::OpenGLSurface);
QSurfaceFormat format;
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
format.setDepthBufferSize(16);
format.setStencilBufferSize(8);
setGLFormatVersion(format);
format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
format.setOption(QSurfaceFormat::DebugContext);
//format.setSwapInterval(0);
setFormat(format);
_qGlContext.setFormat(format);
_qGlContext.create();
show();
makeCurrent();
setupDebugLogger(this);
gpu::Context::init<gpu::gl::GLBackend>();
_context = std::make_shared<gpu::Context>();
makeCurrent();
auto shader = makeShader(unlit_vert, unlit_frag, gpu::Shader::BindingSet{});
auto state = std::make_shared<gpu::State>();
state->setMultisampleEnable(true);
state->setDepthTest(gpu::State::DepthTest { true });
_pipeline = gpu::Pipeline::create(shader, state);
// Clear screen
gpu::Batch batch;
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 1.0, 0.0, 0.5, 1.0 });
_context->render(batch);
DependencyManager::set<GeometryCache>();
DependencyManager::set<TextureCache>();
DependencyManager::set<DeferredLightingEffect>();
resize(QSize(800, 600));
void initGl() override {
Parent::initGl();
#ifdef INTERACTIVE
_time.start();
}
virtual ~QTestWindow() {
#endif
updateCamera();
_testBuilders = TestBuilders({
//[this] { return new TestFbx(_shapePlumber); },
[] { return new TestShapes(); },
});
}
void updateCamera() {
float t = _time.elapsed() * 1e-4f;
float t = 0;
#ifdef INTERACTIVE
t = _time.elapsed() * 1e-3f;
#endif
glm::vec3 unitscale { 1.0f };
glm::vec3 up { 0.0f, 1.0f, 0.0f };
@ -283,263 +109,64 @@ public:
static const vec3 camera_focus(0);
static const vec3 camera_up(0, 1, 0);
_camera = glm::inverse(glm::lookAt(camera_position, camera_focus, up));
ViewFrustum frustum;
frustum.setPosition(camera_position);
frustum.setOrientation(glm::quat_cast(_camera));
frustum.setProjection(_projectionMatrix);
_renderArgs->setViewFrustum(frustum);
}
void renderFrame() override {
updateCamera();
void drawFloorGrid(gpu::Batch& batch) {
auto geometryCache = DependencyManager::get<GeometryCache>();
// Render grid on xz plane (not the optimal way to do things, but w/e)
// Note: GeometryCache::renderGrid will *not* work, as it is apparenly unaffected by batch rotations and renders xy only
static const std::string GRID_INSTANCE = "Grid";
static auto compactColor1 = toCompactColor(vec4 { 0.35f, 0.25f, 0.15f, 1.0f });
static auto compactColor2 = toCompactColor(vec4 { 0.15f, 0.25f, 0.35f, 1.0f });
static std::vector<glm::mat4> transforms;
static gpu::BufferPointer colorBuffer;
if (!transforms.empty()) {
transforms.reserve(200);
colorBuffer = std::make_shared<gpu::Buffer>();
for (int i = 0; i < 100; ++i) {
{
glm::mat4 transform = glm::translate(mat4(), vec3(0, -1, -50 + i));
transform = glm::scale(transform, vec3(100, 1, 1));
transforms.push_back(transform);
colorBuffer->append(compactColor1);
}
while ((!_currentTest || (_currentTestId >= _currentMaxTests)) && !_testBuilders.empty()) {
if (_currentTest) {
delete _currentTest;
_currentTest = nullptr;
}
{
glm::mat4 transform = glm::mat4_cast(quat(vec3(0, PI / 2.0f, 0)));
transform = glm::translate(transform, vec3(0, -1, -50 + i));
transform = glm::scale(transform, vec3(100, 1, 1));
transforms.push_back(transform);
colorBuffer->append(compactColor2);
}
_currentTest = _testBuilders.front()();
_testBuilders.pop_front();
if (_currentTest) {
_currentMaxTests = _currentTest->getTestCount();
_currentTestId = 0;
}
}
auto pipeline = geometryCache->getSimplePipeline();
for (auto& transform : transforms) {
batch.setModelTransform(transform);
batch.setupNamedCalls(GRID_INSTANCE, [=](gpu::Batch& batch, gpu::Batch::NamedBatchData& data) {
batch.setViewTransform(_camera);
batch.setPipeline(_pipeline);
geometryCache->renderWireShapeInstances(batch, GeometryCache::Line, data.count(), colorBuffer);
});
}
}
void drawSimpleShapes(gpu::Batch& batch) {
auto geometryCache = DependencyManager::get<GeometryCache>();
static const size_t ITEM_COUNT = 1000;
static const float SHAPE_INTERVAL = (PI * 2.0f) / ITEM_COUNT;
static const float ITEM_INTERVAL = SHAPE_INTERVAL / TYPE_COUNT;
static const gpu::Element POSITION_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
static const gpu::Element NORMAL_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
static const gpu::Element COLOR_ELEMENT { gpu::VEC4, gpu::NUINT8, gpu::RGBA };
static std::vector<Transform> transforms;
static std::vector<vec4> colors;
static gpu::BufferPointer colorBuffer;
static gpu::BufferView colorView;
static gpu::BufferView instanceXfmView;
if (!colorBuffer) {
colorBuffer = std::make_shared<gpu::Buffer>();
static const float ITEM_RADIUS = 20;
static const vec3 ITEM_TRANSLATION { 0, 0, -ITEM_RADIUS };
for (size_t i = 0; i < TYPE_COUNT; ++i) {
GeometryCache::Shape shape = SHAPE[i];
GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape];
//indirectCommand._count
float startingInterval = ITEM_INTERVAL * i;
for (size_t j = 0; j < ITEM_COUNT; ++j) {
float theta = j * SHAPE_INTERVAL + startingInterval;
auto transform = glm::rotate(mat4(), theta, Vectors::UP);
transform = glm::rotate(transform, (randFloat() - 0.5f) * PI / 4.0f, Vectors::UNIT_X);
transform = glm::translate(transform, ITEM_TRANSLATION);
transform = glm::scale(transform, vec3(randFloat() / 2.0f + 0.5f));
transforms.push_back(transform);
auto color = vec4 { randomColorValue(64), randomColorValue(64), randomColorValue(64), 255 };
color /= 255.0f;
colors.push_back(color);
colorBuffer->append(toCompactColor(color));
}
}
colorView = gpu::BufferView(colorBuffer, COLOR_ELEMENT);
}
batch.setViewTransform(_camera);
batch.setPipeline(_pipeline);
batch.setInputFormat(getInstancedSolidStreamFormat());
for (size_t i = 0; i < TYPE_COUNT; ++i) {
GeometryCache::Shape shape = SHAPE[i];
GeometryCache::ShapeData shapeData = geometryCache->_shapes[shape];
batch.setInputBuffer(gpu::Stream::COLOR, colorView);
for (size_t j = 0; j < ITEM_COUNT; ++j) {
batch.setModelTransform(transforms[j]);
shapeData.draw(batch);
}
}
}
void drawCenterShape(gpu::Batch& batch) {
// Render unlit cube + sphere
static auto startUsecs = usecTimestampNow();
float seconds = getSeconds(startUsecs);
seconds /= 4.0f;
batch.setModelTransform(Transform());
batch._glColor4f(0.8f, 0.25f, 0.25f, 1.0f);
bool wire = (seconds - floorf(seconds) > 0.5f);
auto geometryCache = DependencyManager::get<GeometryCache>();
int shapeIndex = ((int)seconds) % TYPE_COUNT;
if (wire) {
geometryCache->renderWireShape(batch, SHAPE[shapeIndex]);
} else {
geometryCache->renderShape(batch, SHAPE[shapeIndex]);
}
batch.setModelTransform(Transform().setScale(2.05f));
batch._glColor4f(1, 1, 1, 1);
geometryCache->renderWireCube(batch);
}
void drawTerrain(gpu::Batch& batch) {
auto geometryCache = DependencyManager::get<GeometryCache>();
static std::once_flag once;
static gpu::BufferPointer vertexBuffer { std::make_shared<gpu::Buffer>() };
static gpu::BufferPointer indexBuffer { std::make_shared<gpu::Buffer>() };
static gpu::BufferView positionView;
static gpu::BufferView textureView;
static gpu::Stream::FormatPointer vertexFormat { std::make_shared<gpu::Stream::Format>() };
static gpu::TexturePointer texture;
static gpu::PipelinePointer pipeline;
std::call_once(once, [&] {
static const uint SHAPE_VERTEX_STRIDE = sizeof(glm::vec4) * 2; // position, normals, textures
static const uint SHAPE_TEXTURES_OFFSET = sizeof(glm::vec4);
static const gpu::Element POSITION_ELEMENT { gpu::VEC3, gpu::FLOAT, gpu::XYZ };
static const gpu::Element TEXTURE_ELEMENT { gpu::VEC2, gpu::FLOAT, gpu::UV };
std::vector<vec4> vertices;
const int MINX = -1000;
const int MAXX = 1000;
// top
vertices.push_back(vec4(MAXX, 0, MAXX, 1));
vertices.push_back(vec4(MAXX, MAXX, 0, 0));
vertices.push_back(vec4(MAXX, 0, MINX, 1));
vertices.push_back(vec4(MAXX, 0, 0, 0));
vertices.push_back(vec4(MINX, 0, MINX, 1));
vertices.push_back(vec4(0, 0, 0, 0));
vertices.push_back(vec4(MINX, 0, MAXX, 1));
vertices.push_back(vec4(0, MAXX, 0, 0));
vertexBuffer->append(vertices);
indexBuffer->append(std::vector<uint16_t>({ 0, 1, 2, 2, 3, 0 }));
positionView = gpu::BufferView(vertexBuffer, 0, vertexBuffer->getSize(), SHAPE_VERTEX_STRIDE, POSITION_ELEMENT);
textureView = gpu::BufferView(vertexBuffer, SHAPE_TEXTURES_OFFSET, vertexBuffer->getSize(), SHAPE_VERTEX_STRIDE, TEXTURE_ELEMENT);
texture = DependencyManager::get<TextureCache>()->getImageTexture("C:/Users/bdavis/Git/openvr/samples/bin/cube_texture.png");
// texture = DependencyManager::get<TextureCache>()->getImageTexture("H:/test.png");
//texture = DependencyManager::get<TextureCache>()->getImageTexture("H:/crate_blue.fbm/lambert8SG_Normal_OpenGL.png");
auto shader = makeShader(VERTEX_SHADER, FRAGMENT_SHADER, gpu::Shader::BindingSet {});
auto state = std::make_shared<gpu::State>();
state->setMultisampleEnable(false);
state->setDepthTest(gpu::State::DepthTest { true });
pipeline = gpu::Pipeline::create(shader, state);
vertexFormat->setAttribute(gpu::Stream::POSITION);
vertexFormat->setAttribute(gpu::Stream::TEXCOORD);
});
static auto start = usecTimestampNow();
auto now = usecTimestampNow();
if ((now - start) > USECS_PER_SECOND * 1) {
start = now;
texture->incremementMinMip();
}
batch.setPipeline(pipeline);
batch.setInputBuffer(gpu::Stream::POSITION, positionView);
batch.setInputBuffer(gpu::Stream::TEXCOORD, textureView);
batch.setIndexBuffer(gpu::UINT16, indexBuffer, 0);
batch.setInputFormat(vertexFormat);
batch.setResourceTexture(0, texture);
batch.setModelTransform(glm::translate(glm::mat4(), vec3(0, -0.1, 0)));
batch.drawIndexed(gpu::TRIANGLES, 6, 0);
batch.setResourceTexture(0, DependencyManager::get<TextureCache>()->getBlueTexture());
batch.setModelTransform(glm::translate(glm::mat4(), vec3(0, -0.2, 0)));
batch.drawIndexed(gpu::TRIANGLES, 6, 0);
}
void draw() {
// Attempting to draw before we're visible and have a valid size will
// produce GL errors.
if (!isVisible() || _size.width() <= 0 || _size.height() <= 0) {
if (!_currentTest && _testBuilders.empty()) {
qApp->quit();
return;
}
updateCamera();
makeCurrent();
gpu::Batch batch;
batch.resetStages();
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 0.0f, 0.1f, 0.2f, 1.0f });
batch.clearDepthFramebuffer(1e4);
batch.setViewportTransform({ 0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio() });
batch.setProjectionTransform(_projectionMatrix);
batch.setViewTransform(_camera);
batch.setPipeline(_pipeline);
batch.setModelTransform(Transform());
//drawFloorGrid(batch);
//drawSimpleShapes(batch);
//drawCenterShape(batch);
drawTerrain(batch);
_context->render(batch);
_qGlContext.swapBuffers(this);
fps.increment();
if (fps.elapsed() >= 0.5f) {
qDebug() << "FPS: " << fps.rate();
fps.reset();
// Tests might need to wait for resources to download
if (!_currentTest->isReady()) {
return;
}
}
void makeCurrent() {
_qGlContext.makeCurrent(this);
}
protected:
void resizeEvent(QResizeEvent* ev) override {
resizeWindow(ev->size());
float fov_degrees = 60.0f;
float aspect_ratio = (float)_size.width() / _size.height();
float near_clip = 0.1f;
float far_clip = 1000.0f;
_projectionMatrix = glm::perspective(glm::radians(fov_degrees), aspect_ratio, near_clip, far_clip);
}
gpu::doInBatch(_renderArgs->_context, [&](gpu::Batch& batch) {
batch.setViewTransform(_camera);
_renderArgs->_batch = &batch;
_currentTest->renderTest(_currentTestId, _renderArgs);
_renderArgs->_batch = nullptr;
});
#ifdef INTERACTIVE
#else
// TODO Capture the current rendered framebuffer and save
// Increment the test ID
++_currentTestId;
#endif
}
};
int main(int argc, char** argv) {
QGuiApplication app(argc, argv);
QTestWindow window;
auto timer = new QTimer(&app);
timer->setInterval(0);
app.connect(timer, &QTimer::timeout, &app, [&] {
window.draw();
});
timer->start();
MyTestWindow window;
app.exec();
return 0;
}
#include "main.moc"

View file

@ -157,10 +157,6 @@ protected:
//static const wchar_t* EXAMPLE_TEXT = L"\xC1y Hello 1.0\ny\xC1 line 2\n\xC1y";
static const glm::uvec2 QUAD_OFFSET(10, 10);
static const glm::vec3 COLORS[4] = { { 1.0, 1.0, 1.0 }, { 0.5, 1.0, 0.5 }, {
1.0, 0.5, 0.5 }, { 0.5, 0.5, 1.0 } };
void testShaderBuild(const char* vs_src, const char * fs_src) {
auto vs = gpu::Shader::createVertex(std::string(vs_src));
auto fs = gpu::Shader::createPixel(std::string(fs_src));

View file

@ -211,6 +211,27 @@ ApplicationWindow {
}
}
Button {
text: "Open File"
property var builder: Component {
FileDialog {
title: "Open File"
filter: "All Files (*.*)"
//filter: "HTML files (*.html);;Other(*.png)"
}
}
onClicked: {
var fileDialog = builder.createObject(desktop);
fileDialog.canceled.connect(function(){
console.log("Cancelled")
})
fileDialog.selectedFile.connect(function(file){
console.log("Selected " + file)
})
}
}
Button {
text: "Add Tab"
onClicked: {
@ -246,24 +267,7 @@ ApplicationWindow {
}
}
Button {
text: "Open File"
property var builder: Component {
FileDialog { }
}
onClicked: {
var fileDialog = builder.createObject(desktop);
fileDialog.canceled.connect(function(){
console.log("Cancelled")
})
fileDialog.selectedFile.connect(function(file){
console.log("Selected " + file)
})
}
}
}
/*
Window {
id: blue