diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index b24c3ac949..ab6d1d1e20 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -586,7 +586,11 @@ void Application::paintGL() { //Note, the camera distance is set in Camera::setMode() so we dont have to do it here. _myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing _myCamera.setTargetPosition(_myAvatar->getUprightHeadPosition()); - _myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation()); + if (OculusManager::isConnected()) { + _myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation()); + } else { + _myCamera.setTargetRotation(_myAvatar->getHead()->getOrientation()); + } } else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { _myCamera.setTightness(0.0f);