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Removing debug define for VR overlay
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@ -284,7 +284,6 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int
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mat4 eyePose = qApp->getEyePose(eye);
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glm::mat4 overlayXfm = glm::inverse(eyePose);
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#define DEBUG_OVERLAY
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#ifdef DEBUG_OVERLAY
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{
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batch.setModelTransform(glm::translate(mat4(), vec3(0, 0, -2)));
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