Merge pull request #4895 from ericrius1/hockey

Hockey
This commit is contained in:
Philip Rosedale 2015-05-15 17:17:07 -07:00
commit edf963ab8f

View file

@ -10,29 +10,43 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
var debugVisible = false; var debugVisible = false;
var FIELD_WIDTH = 1.21; var FIELD_WIDTH = 1.21;
var FIELD_LENGTH = 1.92; var FIELD_LENGTH = 1.92;
var FLOOR_THICKNESS = 0.20; var FLOOR_THICKNESS = 0.20;
var EDGE_THICKESS = 0.10; var EDGE_THICKESS = 0.10;
var EDGE_HEIGHT = 0.10; var EDGE_HEIGHT = 0.10;
var DROP_HEIGHT = 0.3; var DROP_HEIGHT = 0.3;
var PUCK_SIZE = 0.15; var PUCK_SIZE = 0.15;
var PUCK_THICKNESS = 0.05; var PUCK_THICKNESS = 0.05;
var PADDLE_SIZE = 0.15; var PADDLE_SIZE = 0.15;
var PADDLE_THICKNESS = 0.05; var PADDLE_THICKNESS = 0.05;
var ENTITY_SEARCH_RANGE = 500;
var GOAL_WIDTH = 0.35; var GOAL_WIDTH = 0.35;
var GRAVITY = -9.8; var GRAVITY = -9.8;
var LIFETIME = 6000; var LIFETIME = 6000;
var PUCK_DAMPING = 0.02; var PUCK_DAMPING = 0.02;
var PADDLE_DAMPING = 0.35; var PADDLE_DAMPING = 0.35;
var ANGULAR_DAMPING = 0.4; var ANGULAR_DAMPING = 0.4;
var PADDLE_ANGULAR_DAMPING = 0.75; var PADDLE_ANGULAR_DAMPING = 0.75;
var MODEL_SCALE = 1.52; var MODEL_SCALE = 1.52;
var MODEL_OFFSET = { x: 0, y: -0.19, z: 0 }; var MODEL_OFFSET = {
x: 0,
y: -0.19,
z: 0
};
var LIGHT_OFFSET = {
x: 0,
y: 0.2,
z: 0
};
var LIGHT_FLASH_TIME = 700;
var scoreSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_score.wav"); var scoreSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_score.wav");
@ -46,221 +60,551 @@ var puckCollisionModel = "http://headache.hungry.com/~seth/hifi/airHockeyPuck-hu
var paddleModel = "https://hifi-public.s3.amazonaws.com/ozan/props/airHockeyTable/airHockeyPaddle.obj" var paddleModel = "https://hifi-public.s3.amazonaws.com/ozan/props/airHockeyTable/airHockeyPaddle.obj"
var paddleCollisionModel = "http://headache.hungry.com/~seth/hifi/paddle-hull.obj" var paddleCollisionModel = "http://headache.hungry.com/~seth/hifi/paddle-hull.obj"
var center = Vec3.sum(MyAvatar.position, Vec3.multiply((FIELD_WIDTH + FIELD_LENGTH) * 0.60, Quat.getFront(Camera.getOrientation()))); HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var screenSize = Controller.getViewportDimensions();
var BUTTON_SIZE = 32;
var PADDING = 3;
var center;
var edgeRestitution = 0.9; var edgeRestitution = 0.9;
var floorFriction = 0.01; var floorFriction = 0.01;
var floor = Entities.addEntity( var paddle1Pos, paddle2Pos;
{ type: "Box", var names = ['floor', 'table', 'paddle', 'edge', 'puck', 'hockeyLight'];
position: Vec3.subtract(center, { x: 0, y: 0, z: 0 }),
dimensions: { x: FIELD_WIDTH, y: FLOOR_THICKNESS, z: FIELD_LENGTH },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
locked: true,
friction: floorFriction,
visible: debugVisible,
lifetime: LIFETIME });
var edge1 = Entities.addEntity( var deleteButton = Overlays.addOverlay("image", {
{ type: "Box", x: screenSize.x / 2 - BUTTON_SIZE,
collisionSoundURL: hitSideSound, y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
position: Vec3.sum(center, { x: FIELD_WIDTH / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }), width: BUTTON_SIZE,
dimensions: { x: EDGE_THICKESS, y: EDGE_HEIGHT, z: FIELD_LENGTH + EDGE_THICKESS }, height: BUTTON_SIZE,
color: { red: 100, green: 100, blue: 100 }, imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png",
gravity: { x: 0, y: 0, z: 0 }, color: {
ignoreCollisions: false, red: 255,
visible: debugVisible, green: 255,
restitution: edgeRestitution, blue: 255
locked: true, },
lifetime: LIFETIME }); alpha: 1
});
var edge2 = Entities.addEntity( var spawnButton = Overlays.addOverlay("image", {
{ type: "Box", x: screenSize.x / 2 + PADDING,
collisionSoundURL: hitSideSound, y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
position: Vec3.sum(center, { x: -FIELD_WIDTH / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }), width: BUTTON_SIZE,
dimensions: { x: EDGE_THICKESS, y: EDGE_HEIGHT, z: FIELD_LENGTH + EDGE_THICKESS }, height: BUTTON_SIZE,
color: { red: 100, green: 100, blue: 100 }, imageURL: HIFI_PUBLIC_BUCKET + "images/puck.png",
gravity: { x: 0, y: 0, z: 0 }, color: {
ignoreCollisions: false, red: 255,
visible: debugVisible, green: 255,
restitution: edgeRestitution, blue: 255
locked: true, },
lifetime: LIFETIME }); alpha: 1
});
var edge3a = Entities.addEntity(
{ type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, { x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: -FIELD_LENGTH / 2.0 }),
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
color: { red: 100, green: 100, blue: 100 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME });
var edge3b = Entities.addEntity(
{ type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, { x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: -FIELD_LENGTH / 2.0 }),
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
color: { red: 100, green: 100, blue: 100 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME });
var edge4a = Entities.addEntity(
{ type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, { x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: FIELD_LENGTH / 2.0 }),
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
color: { red: 100, green: 100, blue: 100 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME });
var edge4b = Entities.addEntity(
{ type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, { x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0), y: FLOOR_THICKNESS / 2.0, z: FIELD_LENGTH / 2.0 }),
dimensions: { x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0, y: EDGE_HEIGHT, z: EDGE_THICKESS },
color: { red: 100, green: 100, blue: 100 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME });
var table = Entities.addEntity(
{ type: "Model",
modelURL: polyTable,
dimensions: Vec3.multiply({ x: 0.8, y: 0.45, z: 1.31 }, MODEL_SCALE),
position: Vec3.sum(center, MODEL_OFFSET),
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
var floor, edge1, edge2, edge3a, edge3b, edge4a, edge4b, light;
var puck; var puck;
var paddle1, paddle2; var paddle1, paddle2;
// Create pucks // Create pucks
function makeNewProp(which) { function makeNewProp(which, position) {
if (which == "puck") { if (which == "puck") {
return Entities.addEntity( return Entities.addEntity({
{ type: "Model", name: 'puck',
modelURL: puckModel, type: "Model",
compoundShapeURL: puckCollisionModel, modelURL: puckModel,
collisionSoundURL: hitSound1, compoundShapeURL: puckCollisionModel,
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT, z: 0 }), collisionSoundURL: hitSound1,
dimensions: { x: PUCK_SIZE, y: PUCK_THICKNESS, z: PUCK_SIZE }, position: Vec3.sum(center, {
gravity: { x: 0, y: GRAVITY, z: 0 }, x: 0,
velocity: { x: 0, y: 0.05, z: 0 }, y: DROP_HEIGHT,
ignoreCollisions: false, z: 0
damping: PUCK_DAMPING, }),
angularDamping: ANGULAR_DAMPING, dimensions: {
lifetime: LIFETIME, x: PUCK_SIZE,
collisionsWillMove: true }); y: PUCK_THICKNESS,
} z: PUCK_SIZE
else if (which == "paddle1") { },
return Entities.addEntity( gravity: {
{ type: "Model", x: 0,
modelURL: paddleModel, y: GRAVITY,
compoundShapeURL: paddleCollisionModel, z: 0
collisionSoundURL: hitSound2, },
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT * 1.5, z: FIELD_LENGTH * 0.35 }), velocity: {
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE }, x: 0,
gravity: { x: 0, y: GRAVITY, z: 0 }, y: 0.05,
velocity: { x: 0, y: 0.07, z: 0 }, z: 0
ignoreCollisions: false, },
damping: PADDLE_DAMPING, ignoreCollisions: false,
angularDamping: PADDLE_ANGULAR_DAMPING, damping: PUCK_DAMPING,
lifetime: LIFETIME, angularDamping: ANGULAR_DAMPING,
collisionsWillMove: true }); lifetime: LIFETIME,
} collisionsWillMove: true
else if (which == "paddle2") { });
return Entities.addEntity( } else if (which == "paddle1") {
{ type: "Model", paddle1Pos = Vec3.sum(center, {
modelURL: paddleModel, x: 0,
compoundShapeURL: paddleCollisionModel, y: DROP_HEIGHT * 1.5,
collisionSoundURL: hitSound2, z: FIELD_LENGTH * 0.35
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT * 1.5, z: -FIELD_LENGTH * 0.35 }), });
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE }, return Entities.addEntity({
gravity: { x: 0, y: GRAVITY, z: 0 }, name: "paddle",
velocity: { x: 0, y: 0.07, z: 0 }, type: "Model",
ignoreCollisions: false, modelURL: paddleModel,
damping: PADDLE_DAMPING, compoundShapeURL: paddleCollisionModel,
angularDamping: PADDLE_ANGULAR_DAMPING, collisionSoundURL: hitSound2,
lifetime: LIFETIME, position: paddle1Pos,
collisionsWillMove: true }); dimensions: {
} x: PADDLE_SIZE,
y: PADDLE_THICKNESS,
z: PADDLE_SIZE
},
gravity: {
x: 0,
y: GRAVITY,
z: 0
},
velocity: {
x: 0,
y: 0.07,
z: 0
},
ignoreCollisions: false,
damping: PADDLE_DAMPING,
angularDamping: PADDLE_ANGULAR_DAMPING,
lifetime: LIFETIME,
collisionsWillMove: true
});
} else if (which == "paddle2") {
paddle2Pos = Vec3.sum(center, {
x: 0,
y: DROP_HEIGHT * 1.5,
z: -FIELD_LENGTH * 0.35
});
return Entities.addEntity({
name: "paddle",
type: "Model",
modelURL: paddleModel,
compoundShapeURL: paddleCollisionModel,
collisionSoundURL: hitSound2,
position: paddle2Pos,
dimensions: {
x: PADDLE_SIZE,
y: PADDLE_THICKNESS,
z: PADDLE_SIZE
},
gravity: {
x: 0,
y: GRAVITY,
z: 0
},
velocity: {
x: 0,
y: 0.07,
z: 0
},
ignoreCollisions: false,
damping: PADDLE_DAMPING,
angularDamping: PADDLE_ANGULAR_DAMPING,
lifetime: LIFETIME,
collisionsWillMove: true
});
}
} }
puck = makeNewProp("puck");
paddle1 = makeNewProp("paddle1");
paddle2 = makeNewProp("paddle2");
function update(deltaTime) { function update(deltaTime) {
if (Math.random() < 0.1) { if (Math.random() < 0.1) {
puckProps = Entities.getEntityProperties(puck); puckProps = Entities.getEntityProperties(puck);
paddle1Props = Entities.getEntityProperties(paddle1); paddle1Props = Entities.getEntityProperties(paddle1);
paddle2Props = Entities.getEntityProperties(paddle2); paddle2Props = Entities.getEntityProperties(paddle2);
if (puckProps.position.y < (center.y - DROP_HEIGHT)) { if (puckProps.position.y < (center.y - DROP_HEIGHT)) {
Audio.playSound(scoreSound, { score();
position: center, }
volume: 1.0
}); if (paddle1Props.position.y < (center.y - DROP_HEIGHT)) {
Entities.deleteEntity(puck); Entities.deleteEntity(paddle1);
puck = makeNewProp("puck"); paddle1 = makeNewProp("paddle1");
} }
if (paddle2Props.position.y < (center.y - DROP_HEIGHT)) {
if (paddle1Props.position.y < (center.y - DROP_HEIGHT)) { Entities.deleteEntity(paddle2);
Entities.deleteEntity(paddle1); paddle2 = makeNewProp("paddle2");
paddle1 = makeNewProp("paddle1"); }
} }
if (paddle2Props.position.y < (center.y - DROP_HEIGHT)) { }
Entities.deleteEntity(paddle2);
paddle2 = makeNewProp("paddle2"); function score() {
} Audio.playSound(scoreSound, {
} position: center,
volume: 1.0
});
puckDropPosition = Entities.getEntityProperties(puck).position;
var newPosition;
if (Vec3.distance(puckDropPosition, paddle1Pos) > Vec3.distance(puckDropPosition, paddle2Pos)) {
newPosition = paddle2Pos;
} else {
newPosition = paddle1Pos;
}
Entities.editEntity(puck, {
position: newPosition,
velocity: {
x: 0,
y: 0.05,
z: 0
}
});
Entities.editEntity(light, {
visible: true
});
Script.setTimeout(function() {
Entities.editEntity(light, {
visible: false
});
}, LIGHT_FLASH_TIME);
}
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == spawnButton) {
spawnAllTheThings();
} else if (clickedOverlay == deleteButton) {
deleteAllTheThings();
}
}
function spawnAllTheThings() {
center = Vec3.sum(MyAvatar.position, Vec3.multiply((FIELD_WIDTH + FIELD_LENGTH) * 0.60, Quat.getFront(Camera.getOrientation())));
floor = Entities.addEntity({
name: "floor",
type: "Box",
position: Vec3.subtract(center, {
x: 0,
y: 0,
z: 0
}),
dimensions: {
x: FIELD_WIDTH,
y: FLOOR_THICKNESS,
z: FIELD_LENGTH
},
color: {
red: 128,
green: 128,
blue: 128
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
locked: true,
friction: floorFriction,
visible: debugVisible,
lifetime: LIFETIME
});
edge1 = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: FIELD_WIDTH / 2.0,
y: FLOOR_THICKNESS / 2.0,
z: 0
}),
dimensions: {
x: EDGE_THICKESS,
y: EDGE_HEIGHT,
z: FIELD_LENGTH + EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge2 = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: -FIELD_WIDTH / 2.0,
y: FLOOR_THICKNESS / 2.0,
z: 0
}),
dimensions: {
x: EDGE_THICKESS,
y: EDGE_HEIGHT,
z: FIELD_LENGTH + EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge3a = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0),
y: FLOOR_THICKNESS / 2.0,
z: -FIELD_LENGTH / 2.0
}),
dimensions: {
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
y: EDGE_HEIGHT,
z: EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge3b = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0),
y: FLOOR_THICKNESS / 2.0,
z: -FIELD_LENGTH / 2.0
}),
dimensions: {
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
y: EDGE_HEIGHT,
z: EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge4a = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: FIELD_WIDTH / 4.0 + (GOAL_WIDTH / 4.0),
y: FLOOR_THICKNESS / 2.0,
z: FIELD_LENGTH / 2.0
}),
dimensions: {
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
y: EDGE_HEIGHT,
z: EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
edge4b = Entities.addEntity({
name: 'edge',
type: "Box",
collisionSoundURL: hitSideSound,
position: Vec3.sum(center, {
x: -FIELD_WIDTH / 4.0 - (GOAL_WIDTH / 4.0),
y: FLOOR_THICKNESS / 2.0,
z: FIELD_LENGTH / 2.0
}),
dimensions: {
x: FIELD_WIDTH / 2.0 - GOAL_WIDTH / 2.0,
y: EDGE_HEIGHT,
z: EDGE_THICKESS
},
color: {
red: 100,
green: 100,
blue: 100
},
gravity: {
x: 0,
y: 0,
z: 0
},
ignoreCollisions: false,
visible: debugVisible,
restitution: edgeRestitution,
locked: true,
lifetime: LIFETIME
});
table = Entities.addEntity({
name: "table",
type: "Model",
modelURL: polyTable,
dimensions: Vec3.multiply({
x: 0.8,
y: 0.45,
z: 1.31
}, MODEL_SCALE),
position: Vec3.sum(center, MODEL_OFFSET),
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME
});
light = Entities.addEntity({
name: "hockeyLight",
type: "Light",
dimensions: {
x: 5,
y: 5,
z: 5
},
position: Vec3.sum(center, LIGHT_OFFSET),
intensity: 5,
color: {
red: 200,
green: 20,
blue: 200
},
visible: false
});
puck = makeNewProp("puck");
paddle1 = makeNewProp("paddle1");
paddle2 = makeNewProp("paddle2");
Script.update.connect(update);
}
function deleteAllTheThings() {
Script.update.disconnect(update);
//delete all nearby entitites that are named any the names from our names array
var nearbyEntities = Entities.findEntities(MyAvatar.position, ENTITY_SEARCH_RANGE);
for (var i = 0; i < nearbyEntities.length; i++) {
var entityName = Entities.getEntityProperties(nearbyEntities[i]).name;
for (var j = 0; j < names.length; j++) {
if (names[j] === entityName) {
//We have a mach- delete this entity
Entities.editEntity(nearbyEntities[i], {
locked: false
});
Entities.deleteEntity(nearbyEntities[i]);
}
}
}
} }
function scriptEnding() { function scriptEnding() {
Entities.editEntity(edge1, { locked: false }); Overlays.deleteOverlay(spawnButton);
Entities.editEntity(edge2, { locked: false }); Overlays.deleteOverlay(deleteButton);
Entities.editEntity(edge3a, { locked: false });
Entities.editEntity(edge3b, { locked: false }); Entities.editEntity(edge1, {
Entities.editEntity(edge4a, { locked: false }); locked: false
Entities.editEntity(edge4b, { locked: false }); });
Entities.editEntity(floor, { locked: false }); Entities.editEntity(edge2, {
Entities.editEntity(table, { locked: false }); locked: false
});
Entities.editEntity(edge3a, {
locked: false
});
Entities.editEntity(edge3b, {
locked: false
});
Entities.editEntity(edge4a, {
locked: false
});
Entities.editEntity(edge4b, {
locked: false
});
Entities.editEntity(floor, {
locked: false
});
Entities.editEntity(table, {
locked: false
});
Entities.deleteEntity(edge1);
Entities.deleteEntity(edge2); Entities.deleteEntity(edge1);
Entities.deleteEntity(edge3a); Entities.deleteEntity(edge2);
Entities.deleteEntity(edge3b); Entities.deleteEntity(edge3a);
Entities.deleteEntity(edge4a); Entities.deleteEntity(edge3b);
Entities.deleteEntity(edge4b); Entities.deleteEntity(edge4a);
Entities.deleteEntity(floor); Entities.deleteEntity(edge4b);
Entities.deleteEntity(puck); Entities.deleteEntity(floor);
Entities.deleteEntity(paddle1); Entities.deleteEntity(puck);
Entities.deleteEntity(paddle2); Entities.deleteEntity(paddle1);
Entities.deleteEntity(table); Entities.deleteEntity(paddle2);
Entities.deleteEntity(table);
Entities.deleteEntity(light);
} }
Script.update.connect(update); Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding); Script.scriptEnding.connect(scriptEnding);