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removed unused variable
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@ -595,7 +595,7 @@ void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosi
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void Head::updateHairPhysics(float deltaTime) {
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glm::quat orientation = getOrientation();
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glm::vec3 right = orientation * AVATAR_RIGHT;
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//glm::vec3 right = orientation * AVATAR_RIGHT; // not used for now
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glm::vec3 up = orientation * AVATAR_UP;
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glm::vec3 front = orientation * AVATAR_FRONT;
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