tweak tweak

This commit is contained in:
Jeffrey Ventrella 2013-05-09 17:18:26 -07:00
parent ab3ee1688d
commit ede3cc2f3d

View file

@ -509,8 +509,10 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
if (_avatarTouch.getHoldingHands()) {
glm::vec3 vectorToOtherHand = _interactingOther->_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition - _handHoldingPosition;
glm::vec3 vectorToMyHand = _joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position - _handHoldingPosition;
glm::vec3 force = (vectorToOtherHand + vectorToMyHand) * 20.0f * deltaTime;
glm::vec3 vectorToMyHand = _joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position - _handHoldingPosition;
glm::vec3 force
= vectorToOtherHand * 30.0f * deltaTime
+ vectorToMyHand * 10.0f * deltaTime;
_handHoldingPosition += force;
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = _handHoldingPosition;