mirror of
https://github.com/overte-org/overte.git
synced 2025-04-25 12:33:27 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into domain-dtls
This commit is contained in:
commit
eda57ff5ef
8 changed files with 117 additions and 23 deletions
|
@ -325,8 +325,7 @@ void OctreeQueryNode::updateLastKnownViewFrustum() {
|
|||
}
|
||||
|
||||
// save that we know the view has been sent.
|
||||
quint64 now = usecTimestampNow();
|
||||
setLastTimeBagEmpty(now); // is this what we want? poor names
|
||||
setLastTimeBagEmpty();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -77,7 +77,7 @@ public:
|
|||
bool moveShouldDump() const;
|
||||
|
||||
quint64 getLastTimeBagEmpty() const { return _lastTimeBagEmpty; }
|
||||
void setLastTimeBagEmpty(quint64 lastTimeBagEmpty) { _lastTimeBagEmpty = lastTimeBagEmpty; }
|
||||
void setLastTimeBagEmpty() { _lastTimeBagEmpty = _sceneSendStartTime; }
|
||||
|
||||
bool getCurrentPacketIsColor() const { return _currentPacketIsColor; }
|
||||
bool getCurrentPacketIsCompressed() const { return _currentPacketIsCompressed; }
|
||||
|
@ -98,6 +98,8 @@ public:
|
|||
void setLastRootTimestamp(quint64 timestamp) { _lastRootTimestamp = timestamp; }
|
||||
unsigned int getlastOctreePacketLength() const { return _lastOctreePacketLength; }
|
||||
int getDuplicatePacketCount() const { return _duplicatePacketCount; }
|
||||
|
||||
void sceneStart(quint64 sceneSendStartTime) { _sceneSendStartTime = sceneSendStartTime; }
|
||||
|
||||
void nodeKilled();
|
||||
void forceNodeShutdown();
|
||||
|
@ -158,6 +160,8 @@ private:
|
|||
|
||||
SentPacketHistory _sentPacketHistory;
|
||||
QQueue<OCTREE_PACKET_SEQUENCE> _nackedSequenceNumbers;
|
||||
|
||||
quint64 _sceneSendStartTime = 0;
|
||||
};
|
||||
|
||||
#endif // hifi_OctreeQueryNode_h
|
||||
|
|
|
@ -343,8 +343,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
|
|||
|
||||
if (!viewFrustumChanged && !nodeData->getWantDelta()) {
|
||||
// only set our last sent time if we weren't resetting due to frustum change
|
||||
quint64 now = usecTimestampNow();
|
||||
nodeData->setLastTimeBagEmpty(now);
|
||||
nodeData->setLastTimeBagEmpty();
|
||||
}
|
||||
|
||||
// track completed scenes and send out the stats packet accordingly
|
||||
|
@ -368,9 +367,11 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
|
|||
|
||||
// TODO: add these to stats page
|
||||
//::startSceneSleepTime = _usleepTime;
|
||||
|
||||
|
||||
nodeData->sceneStart(usecTimestampNow() - CHANGE_FUDGE);
|
||||
// start tracking our stats
|
||||
nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, _myServer->getOctree()->getRoot(), _myServer->getJurisdiction());
|
||||
nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged,
|
||||
_myServer->getOctree()->getRoot(), _myServer->getJurisdiction());
|
||||
|
||||
// This is the start of "resending" the scene.
|
||||
bool dontRestartSceneOnMove = false; // this is experimental
|
||||
|
@ -561,6 +562,13 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
|
|||
}
|
||||
|
||||
|
||||
if (somethingToSend) {
|
||||
qDebug() << "Hit PPS Limit, packetsSentThisInterval =" << packetsSentThisInterval
|
||||
<< " maxPacketsPerInterval = " << maxPacketsPerInterval
|
||||
<< " clientMaxPacketsPerInterval = " << clientMaxPacketsPerInterval;
|
||||
}
|
||||
|
||||
|
||||
// Here's where we can/should allow the server to send other data...
|
||||
// send the environment packet
|
||||
// TODO: should we turn this into a while loop to better handle sending multiple special packets
|
||||
|
|
|
@ -287,6 +287,18 @@
|
|||
allSections.push(elWebSections);
|
||||
var elWebSourceURL = document.getElementById("property-web-source-url");
|
||||
|
||||
var elParticleSections = document.querySelectorAll(".particle-section");
|
||||
allSections.push(elParticleSections);
|
||||
var elParticleMaxParticles = document.getElementById("property-particle-maxparticles");
|
||||
var elParticleLifeSpan = document.getElementById("property-particle-lifespan");
|
||||
var elParticleEmitRate = document.getElementById("property-particle-emit-rate");
|
||||
var elParticleEmitDirectionX = document.getElementById("property-particle-emit-direction-x");
|
||||
var elParticleEmitDirectionY = document.getElementById("property-particle-emit-direction-y");
|
||||
var elParticleEmitDirectionZ = document.getElementById("property-particle-emit-direction-z");
|
||||
var elParticleEmitStrength = document.getElementById("property-particle-emit-strength");
|
||||
var elParticleLocalGravity = document.getElementById("property-particle-localgravity");
|
||||
var elParticleRadius = document.getElementById("property-particle-radius");
|
||||
|
||||
var elTextSections = document.querySelectorAll(".text-section");
|
||||
allSections.push(elTextSections);
|
||||
var elTextText = document.getElementById("property-text-text");
|
||||
|
@ -455,7 +467,7 @@
|
|||
}
|
||||
}
|
||||
|
||||
if (properties.type == "Box" || properties.type == "Sphere") {
|
||||
if (properties.type == "Box" || properties.type == "Sphere" || properties.type == "ParticleEffect") {
|
||||
elColorSection.style.display = 'block';
|
||||
elColorRed.value = properties.color.red;
|
||||
elColorGreen.value = properties.color.green;
|
||||
|
@ -465,7 +477,7 @@
|
|||
elColorSection.style.display = 'none';
|
||||
}
|
||||
|
||||
if (properties.type == "Model") {
|
||||
if (properties.type == "Model" || properties.type == "ParticleEffect") {
|
||||
for (var i = 0; i < elModelSections.length; i++) {
|
||||
elModelSections[i].style.display = 'block';
|
||||
}
|
||||
|
@ -479,7 +491,7 @@
|
|||
elModelAnimationFrame.value = properties.animationFrameIndex;
|
||||
elModelAnimationSettings.value = properties.animationSettings;
|
||||
elModelTextures.value = properties.textures;
|
||||
elModelOriginalTextures.value = properties.originalTextures;
|
||||
elModelOriginalTextures.value = properties.originalTextures;
|
||||
} else if (properties.type == "Web") {
|
||||
for (var i = 0; i < elWebSections.length; i++) {
|
||||
elWebSections[i].style.display = 'block';
|
||||
|
@ -562,6 +574,20 @@
|
|||
|
||||
showElements(document.getElementsByClassName('skybox-section'), elZoneBackgroundMode.value == 'skybox');
|
||||
showElements(document.getElementsByClassName('atmosphere-section'), elZoneBackgroundMode.value == 'atmosphere');
|
||||
} else if (properties.type == "ParticleEffect") {
|
||||
for (var i = 0; i < elParticleSections.length; i++) {
|
||||
elParticleSections[i].style.display = 'block';
|
||||
}
|
||||
|
||||
elParticleMaxParticles.value = properties.maxParticles;
|
||||
elParticleLifeSpan.value = properties.lifespan.toFixed(2);
|
||||
elParticleEmitRate.value = properties.emitRate.toFixed(1);
|
||||
elParticleEmitDirectionX.value = properties.emitDirection.x.toFixed(2);
|
||||
elParticleEmitDirectionY.value = properties.emitDirection.y.toFixed(2);
|
||||
elParticleEmitDirectionZ.value = properties.emitDirection.z.toFixed(2);
|
||||
elParticleEmitStrength.value = properties.emitStrength.toFixed(2);
|
||||
elParticleLocalGravity.value = properties.localGravity.toFixed(2);
|
||||
elParticleRadius.value = properties.particleRadius.toFixed(3);
|
||||
}
|
||||
|
||||
if (selected) {
|
||||
|
@ -678,6 +704,18 @@
|
|||
elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff'));
|
||||
|
||||
elWebSourceURL.addEventListener('change', createEmitTextPropertyUpdateFunction('sourceUrl'));
|
||||
|
||||
elParticleMaxParticles.addEventListener('change', createEmitNumberPropertyUpdateFunction('maxParticles'));
|
||||
elParticleLifeSpan.addEventListener('change', createEmitNumberPropertyUpdateFunction('lifespan'));
|
||||
elParticleEmitRate.addEventListener('change', createEmitNumberPropertyUpdateFunction('emitRate'));
|
||||
var particleEmitDirectionChangeFunction = createEmitVec3PropertyUpdateFunctionWithMultiplier(
|
||||
'emitDirection', elParticleEmitDirectionX, elParticleEmitDirectionY, elParticleEmitDirectionZ, DEGREES_TO_RADIANS);
|
||||
elParticleEmitDirectionX.addEventListener('change', particleEmitDirectionChangeFunction);
|
||||
elParticleEmitDirectionY.addEventListener('change', particleEmitDirectionChangeFunction);
|
||||
elParticleEmitDirectionZ.addEventListener('change', particleEmitDirectionChangeFunction);
|
||||
elParticleEmitStrength.addEventListener('change', createEmitNumberPropertyUpdateFunction('emitStrength'));
|
||||
elParticleLocalGravity.addEventListener('change', createEmitNumberPropertyUpdateFunction('localGravity'));
|
||||
elParticleRadius.addEventListener('change', createEmitNumberPropertyUpdateFunction('particleRadius'));
|
||||
|
||||
elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL'));
|
||||
elShapeType.addEventListener('change', createEmitTextPropertyUpdateFunction('shapeType'));
|
||||
|
@ -1069,7 +1107,52 @@
|
|||
<input type="text" id="property-web-source-url" class="url"></input>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="particle-section property">
|
||||
<div class="label">Max Particles</div>
|
||||
<div class="value">
|
||||
<input type='number' id="property-particle-maxparticles" min="0" max="2048" step="1"></input>
|
||||
</div>
|
||||
</div>
|
||||
<div class="particle-section property">
|
||||
<div class="label">Particle Life Span</div>
|
||||
<div class="value">
|
||||
<input type='number' id="property-particle-lifespan" min="0" step="0.1"></input>
|
||||
</div>
|
||||
</div>
|
||||
<div class="particle-section property">
|
||||
<div class="label">Particle Emission Rate</div>
|
||||
<div class="value">
|
||||
<input type='number' id="property-particle-emit-rate" min="0" step="0.5"></input>
|
||||
</div>
|
||||
</div>
|
||||
<div class="particle-section property">
|
||||
<div class="label">Particle Emission Direction</div>
|
||||
<div class="value">
|
||||
<div class="input-area">X <input class="coord" type='number' id="property-particle-emit-direction-x"></input></div>
|
||||
<div class="input-area">Y <input class="coord" type='number' id="property-particle-emit-direction-y"></input></div>
|
||||
<div class="input-area">Z <input class="coord" type='number' id="property-particle-emit-direction-z"></input></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="particle-section property">
|
||||
<div class="label">Particle Emission Strength</div>
|
||||
<div class="value">
|
||||
<input type='number' id="property-particle-emit-strength" min="0" step="0.1"></input>
|
||||
</div>
|
||||
</div>
|
||||
<div class="particle-section property">
|
||||
<div class="label">Particle Local Gravity</div>
|
||||
<div class="value">
|
||||
<input class="coord" type='number' id="property-particle-localgravity" step="0.05"></input>
|
||||
</div>
|
||||
</div>
|
||||
<div class="particle-section property">
|
||||
<div class="label">Particle Radius</div>
|
||||
<div class="value">
|
||||
<input class="coord" type='number' id="property-particle-radius" min="0" step="0.005"></input>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="model-section property">
|
||||
<div class="label">Model URL</div>
|
||||
<div class="value">
|
||||
|
|
|
@ -43,18 +43,18 @@ void Mesh::addAttribute(Slot slot, const BufferView& buffer) {
|
|||
}
|
||||
|
||||
void Mesh::evalVertexFormat() {
|
||||
VertexFormat vf;
|
||||
auto vf = new VertexFormat();
|
||||
int channelNum = 0;
|
||||
if (hasVertexData()) {
|
||||
vf.setAttribute(gpu::Stream::POSITION, channelNum, _vertexBuffer._element, 0);
|
||||
vf->setAttribute(gpu::Stream::POSITION, channelNum, _vertexBuffer._element, 0);
|
||||
channelNum++;
|
||||
}
|
||||
for (auto attrib : _attributeBuffers) {
|
||||
vf.setAttribute(attrib.first, channelNum, attrib.second._element, 0);
|
||||
vf->setAttribute(attrib.first, channelNum, attrib.second._element, 0);
|
||||
channelNum++;
|
||||
}
|
||||
|
||||
_vertexFormat = vf;
|
||||
_vertexFormat.reset(vf);
|
||||
}
|
||||
|
||||
void Mesh::setIndexBuffer(const BufferView& buffer) {
|
||||
|
@ -112,12 +112,12 @@ const gpu::BufferStream Mesh::makeBufferStream() const {
|
|||
|
||||
int channelNum = 0;
|
||||
if (hasVertexData()) {
|
||||
stream.addBuffer(_vertexBuffer._buffer, _vertexBuffer._offset, _vertexFormat.getChannelStride(channelNum));
|
||||
stream.addBuffer(_vertexBuffer._buffer, _vertexBuffer._offset, _vertexFormat->getChannelStride(channelNum));
|
||||
channelNum++;
|
||||
}
|
||||
for (auto attrib : _attributeBuffers) {
|
||||
BufferView& view = attrib.second;
|
||||
stream.addBuffer(view._buffer, view._offset, _vertexFormat.getChannelStride(channelNum));
|
||||
stream.addBuffer(view._buffer, view._offset, _vertexFormat->getChannelStride(channelNum));
|
||||
channelNum++;
|
||||
}
|
||||
|
||||
|
|
|
@ -47,14 +47,14 @@ public:
|
|||
void setVertexBuffer(const BufferView& buffer);
|
||||
const BufferView& getVertexBuffer() const { return _vertexBuffer; }
|
||||
uint getNumVertices() const { return _vertexBuffer.getNumElements(); }
|
||||
bool hasVertexData() const { return !_vertexBuffer._buffer; }
|
||||
bool hasVertexData() const { return _vertexBuffer._buffer.get() != nullptr; }
|
||||
|
||||
// Attribute Buffers
|
||||
int getNumAttributes() const { return _attributeBuffers.size(); }
|
||||
void addAttribute(Slot slot, const BufferView& buffer);
|
||||
|
||||
// Stream format
|
||||
const VertexFormat& getVertexFormat() const { return _vertexFormat; }
|
||||
const gpu::Stream::FormatPointer getVertexFormat() const { return _vertexFormat; }
|
||||
|
||||
// Index Buffer
|
||||
void setIndexBuffer(const BufferView& buffer);
|
||||
|
@ -114,7 +114,7 @@ public:
|
|||
|
||||
protected:
|
||||
|
||||
VertexFormat _vertexFormat;
|
||||
gpu::Stream::FormatPointer _vertexFormat;
|
||||
|
||||
BufferView _vertexBuffer;
|
||||
BufferViewMap _attributeBuffers;
|
||||
|
|
|
@ -34,9 +34,9 @@ const float VIEW_FRUSTUM_FOV_OVERSEND = 60.0f;
|
|||
// These are guards to prevent our voxel tree recursive routines from spinning out of control
|
||||
const int UNREASONABLY_DEEP_RECURSION = 29; // use this for something that you want to be shallow, but not spin out
|
||||
const int DANGEROUSLY_DEEP_RECURSION = 200; // use this for something that needs to go deeper
|
||||
const float SCALE_AT_UNREASONABLY_DEEP_RECURSION = (1.0f / powf(2.0f, UNREASONABLY_DEEP_RECURSION));
|
||||
const float SCALE_AT_DANGEROUSLY_DEEP_RECURSION = (1.0f / powf(2.0f, DANGEROUSLY_DEEP_RECURSION));
|
||||
const float SMALLEST_REASONABLE_OCTREE_ELEMENT_SCALE = SCALE_AT_UNREASONABLY_DEEP_RECURSION * 2.0f; // 0.00006103515 meter ~1/10,0000th
|
||||
const float SCALE_AT_UNREASONABLY_DEEP_RECURSION = (TREE_SCALE / powf(2.0f, UNREASONABLY_DEEP_RECURSION));
|
||||
const float SCALE_AT_DANGEROUSLY_DEEP_RECURSION = (TREE_SCALE / powf(2.0f, DANGEROUSLY_DEEP_RECURSION));
|
||||
const float SMALLEST_REASONABLE_OCTREE_ELEMENT_SCALE = SCALE_AT_UNREASONABLY_DEEP_RECURSION * 2.0f; // 0.00001525878 meter ~1/10,0000th
|
||||
|
||||
const int DEFAULT_MAX_OCTREE_PPS = 600; // the default maximum PPS we think any octree based server should send to a client
|
||||
|
||||
|
|
Loading…
Reference in a new issue