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Merge pull request #10451 from druiz17/puck-lost-tracking
Better handing when the pucks lose tracking and openvr still send you a "valid" data
This commit is contained in:
commit
ed7a63c89c
2 changed files with 63 additions and 29 deletions
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@ -29,13 +29,10 @@
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#include <glm/ext.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <controllers/UserInputMapper.h>
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#include <controllers/StandardControls.h>
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#include "OpenVrHelpers.h"
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extern PoseData _nextSimPoseData;
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vr::IVRSystem* acquireOpenVrSystem();
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@ -59,6 +56,14 @@ static const int CHEST = 3;
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const char* ViveControllerManager::NAME { "OpenVR" };
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const std::map<vr::ETrackingResult, QString> TRACKING_RESULT_TO_STRING = {
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{vr::TrackingResult_Uninitialized, QString("vr::TrackingResult_Uninitialized")},
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{vr::TrackingResult_Calibrating_InProgress, QString("vr::TrackingResult_Calibrating_InProgess")},
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{vr::TrackingResult_Calibrating_OutOfRange, QString("TrackingResult_Calibrating_OutOfRange")},
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{vr::TrackingResult_Running_OK, QString("TrackingResult_Running_Ok")},
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{vr::TrackingResult_Running_OutOfRange, QString("TrackingResult_Running_OutOfRange")}
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};
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static glm::mat4 computeOffset(glm::mat4 defaultToReferenceMat, glm::mat4 defaultJointMat, controller::Pose puckPose) {
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glm::mat4 poseMat = createMatFromQuatAndPos(puckPose.rotation, puckPose.translation);
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glm::mat4 referenceJointMat = defaultToReferenceMat * defaultJointMat;
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@ -69,6 +74,16 @@ static bool sortPucksYPosition(std::pair<uint32_t, controller::Pose> firstPuck,
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return (firstPuck.second.translation.y < secondPuck.second.translation.y);
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}
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static QString deviceTrackingResultToString(vr::ETrackingResult trackingResult) {
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QString result;
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auto iterator = TRACKING_RESULT_TO_STRING.find(trackingResult);
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if (iterator != TRACKING_RESULT_TO_STRING.end()) {
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return iterator->second;
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}
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return result;
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}
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bool ViveControllerManager::isSupported() const {
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return openVrSupported();
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}
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@ -147,6 +162,15 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
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}
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}
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ViveControllerManager::InputDevice::InputDevice(vr::IVRSystem*& system) : controller::InputDevice("Vive"), _system(system) {
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createPreferences();
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_configStringMap[Config::Auto] = QString("Auto");
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_configStringMap[Config::Feet] = QString("Feet");
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_configStringMap[Config::FeetAndHips] = QString("FeetAndHips");
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_configStringMap[Config::FeetHipsAndChest] = QString("FeetHipsAndChest");
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}
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void ViveControllerManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
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_poseStateMap.clear();
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_buttonPressedMap.clear();
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@ -209,20 +233,36 @@ void ViveControllerManager::InputDevice::update(float deltaTime, const controlle
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}
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updateCalibratedLimbs();
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_lastSimPoseData = _nextSimPoseData;
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}
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void ViveControllerManager::InputDevice::handleTrackedObject(uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData) {
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uint32_t poseIndex = controller::TRACKED_OBJECT_00 + deviceIndex;
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printDeviceTrackingResultChange(deviceIndex);
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if (_system->IsTrackedDeviceConnected(deviceIndex) &&
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_system->GetTrackedDeviceClass(deviceIndex) == vr::TrackedDeviceClass_GenericTracker &&
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_nextSimPoseData.vrPoses[deviceIndex].bPoseIsValid &&
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poseIndex <= controller::TRACKED_OBJECT_15) {
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// process pose
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const mat4& mat = _nextSimPoseData.poses[deviceIndex];
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const vec3 linearVelocity = _nextSimPoseData.linearVelocities[deviceIndex];
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const vec3 angularVelocity = _nextSimPoseData.angularVelocities[deviceIndex];
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mat4& mat = mat4();
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vec3 linearVelocity = vec3();
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vec3 angularVelocity = vec3();
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// check if the device is tracking out of range, then process the correct pose depending on the result.
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if (_nextSimPoseData.vrPoses[deviceIndex].eTrackingResult != vr::TrackingResult_Running_OutOfRange) {
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mat = _nextSimPoseData.poses[deviceIndex];
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linearVelocity = _nextSimPoseData.linearVelocities[deviceIndex];
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angularVelocity = _nextSimPoseData.angularVelocities[deviceIndex];
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} else {
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mat = _lastSimPoseData.poses[deviceIndex];
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linearVelocity = _lastSimPoseData.linearVelocities[deviceIndex];
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angularVelocity = _lastSimPoseData.angularVelocities[deviceIndex];
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// make sure that we do not overwrite the pose in the _lastSimPose with incorrect data.
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_nextSimPoseData.poses[deviceIndex] = _lastSimPoseData.poses[deviceIndex];
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_nextSimPoseData.linearVelocities[deviceIndex] = _lastSimPoseData.linearVelocities[deviceIndex];
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_nextSimPoseData.angularVelocities[deviceIndex] = _lastSimPoseData.angularVelocities[deviceIndex];
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}
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controller::Pose pose(extractTranslation(mat), glmExtractRotation(mat), linearVelocity, angularVelocity);
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@ -455,6 +495,14 @@ enum ViveButtonChannel {
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RIGHT_APP_MENU
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};
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void ViveControllerManager::InputDevice::printDeviceTrackingResultChange(uint32_t deviceIndex) {
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if (_nextSimPoseData.vrPoses[deviceIndex].eTrackingResult != _lastSimPoseData.vrPoses[deviceIndex].eTrackingResult) {
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qDebug() << "OpenVR: Device" << deviceIndex << "Tracking Result changed from" <<
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deviceTrackingResultToString(_lastSimPoseData.vrPoses[deviceIndex].eTrackingResult)
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<< "to" << deviceTrackingResultToString(_nextSimPoseData.vrPoses[deviceIndex].eTrackingResult);
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}
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}
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bool ViveControllerManager::InputDevice::checkForCalibrationEvent() {
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auto& endOfMap = _buttonPressedMap.end();
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auto& leftTrigger = _buttonPressedMap.find(controller::LT);
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@ -583,25 +631,7 @@ void ViveControllerManager::InputDevice::saveSettings() const {
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}
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QString ViveControllerManager::InputDevice::configToString(Config config) {
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QString currentConfig;
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switch (config) {
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case Config::Auto:
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currentConfig = "Auto";
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break;
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case Config::Feet:
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currentConfig = "Feet";
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break;
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case Config::FeetAndHips:
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currentConfig = "FeetAndHips";
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break;
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case Config::FeetHipsAndChest:
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currentConfig = "FeetHipsAndChest";
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break;
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}
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return currentConfig;
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return _configStringMap[config];
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}
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void ViveControllerManager::InputDevice::setConfigFromString(const QString& value) {
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@ -622,7 +652,7 @@ void ViveControllerManager::InputDevice::createPreferences() {
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static const QString VIVE_PUCKS_CONFIG = "Vive Pucks Configuration";
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{
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auto getter = [this]()->QString { return configToString(_preferedConfig); };
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auto getter = [this]()->QString { return _configStringMap[_preferedConfig]; };
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auto setter = [this](const QString& value) { setConfigFromString(value); saveSettings(); };
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auto preference = new ComboBoxPreference(VIVE_PUCKS_CONFIG, "Configuration", getter, setter);
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QStringList list = (QStringList() << "Auto" << "Feet" << "FeetAndHips" << "FeetHipsAndChest");
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@ -25,6 +25,7 @@
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#include <plugins/InputPlugin.h>
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#include <RenderArgs.h>
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#include <render/Scene.h>
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#include "OpenVrHelpers.h"
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namespace vr {
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class IVRSystem;
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@ -50,7 +51,7 @@ public:
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private:
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class InputDevice : public controller::InputDevice {
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public:
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InputDevice(vr::IVRSystem*& system) : controller::InputDevice("Vive"), _system(system) { createPreferences(); }
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InputDevice(vr::IVRSystem*& system);
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private:
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// Device functions
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controller::Input::NamedVector getAvailableInputs() const override;
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@ -76,6 +77,7 @@ private:
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void handleHeadPoseEvent(const controller::InputCalibrationData& inputCalibrationData, const mat4& mat, const vec3& linearVelocity,
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const vec3& angularVelocity);
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void partitionTouchpad(int sButton, int xAxis, int yAxis, int centerPsuedoButton, int xPseudoButton, int yPseudoButton);
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void printDeviceTrackingResultChange(uint32_t deviceIndex);
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class FilteredStick {
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public:
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@ -109,6 +111,8 @@ private:
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std::vector<std::pair<uint32_t, controller::Pose>> _validTrackedObjects;
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std::map<uint32_t, glm::mat4> _pucksOffset;
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std::map<int, uint32_t> _jointToPuckMap;
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std::map<Config, QString> _configStringMap;
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PoseData _lastSimPoseData;
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// perform an action when the InputDevice mutex is acquired.
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using Locker = std::unique_lock<std::recursive_mutex>;
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template <typename F>
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