diff --git a/libraries/animation/src/AnimSkeleton.cpp b/libraries/animation/src/AnimSkeleton.cpp index 2bce16c5ca..2c37d2d089 100644 --- a/libraries/animation/src/AnimSkeleton.cpp +++ b/libraries/animation/src/AnimSkeleton.cpp @@ -192,7 +192,11 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector& joints) _nonMirroredIndices.clear(); _mirrorMap.reserve(_jointsSize); for (int i = 0; i < _jointsSize; i++) { - if (_joints[i].name.endsWith("tEye")) { + if (_joints[i].name != "Hips" && _joints[i].name != "Spine" && + _joints[i].name != "Spine1" && _joints[i].name != "Spine2" && + _joints[i].name != "Neck" && _joints[i].name != "Head" && + !((_joints[i].name.startsWith("Left") || _joints[i].name.startsWith("Right")) && + _joints[i].name != "LeftEye" && _joints[i].name != "RightEye")) { // HACK: we don't want to mirror some joints so we remember their indices // so we can restore them after a future mirror operation _nonMirroredIndices.push_back(i);