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3 changed files with 10 additions and 8 deletions
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@ -111,6 +111,8 @@ public:
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void setDisplayPlugin(const DisplayPluginPointer& displayPlugin) { _currentDisplayPlugin = displayPlugin; }
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void setDisplayPlugin(const DisplayPluginPointer& displayPlugin) { _currentDisplayPlugin = displayPlugin; }
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void setFrameInfo(uint32_t frame, const glm::mat4& camera) { _currentCamera = camera; }
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void setFrameInfo(uint32_t frame, const glm::mat4& camera) { _currentCamera = camera; }
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float getHmdUiRadius() const { return _hmdUIRadius; }
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signals:
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signals:
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void allowMouseCaptureChanged();
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void allowMouseCaptureChanged();
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void alphaChanged();
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void alphaChanged();
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@ -368,8 +368,11 @@ void HmdDisplayPlugin::updateFrameData() {
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auto compositorHelper = DependencyManager::get<CompositorHelper>();
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auto compositorHelper = DependencyManager::get<CompositorHelper>();
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glm::mat4 modelMat = compositorHelper->getModelTransform().getMatrix();
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glm::mat4 modelMat = compositorHelper->getModelTransform().getMatrix();
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std::array<vec2, NUMBER_OF_HANDS> handGlowPoints{ { vec2(-1), vec2(-1) } };
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static const float OUT_OF_BOUNDS = -1;
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vec2 extraGlowPoint(-1);
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std::array<vec2, NUMBER_OF_HANDS> handGlowPoints { { vec2(OUT_OF_BOUNDS), vec2(OUT_OF_BOUNDS) } };
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vec2 extraGlowPoint(OUT_OF_BOUNDS);
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float uiRadius = compositorHelper->getHmdUiRadius();
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// compute the glow point interesections
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// compute the glow point interesections
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for (size_t i = 0; i < NUMBER_OF_HANDS; ++i) {
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for (size_t i = 0; i < NUMBER_OF_HANDS; ++i) {
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@ -396,9 +399,6 @@ void HmdDisplayPlugin::updateFrameData() {
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}
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}
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castStart += glm::quat_cast(model) * grabPointOffset;
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castStart += glm::quat_cast(model) * grabPointOffset;
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// FIXME fetch the actual UI radius from... somewhere?
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float uiRadius = 1.0f;
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// Find the intersection of the laser with he UI and use it to scale the model matrix
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// Find the intersection of the laser with he UI and use it to scale the model matrix
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float distance;
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float distance;
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if (!glm::intersectRaySphere(castStart, castDirection,
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if (!glm::intersectRaySphere(castStart, castDirection,
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