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fix an old typo about when to send collision event
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54b4612ee3
commit
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1 changed files with 5 additions and 2 deletions
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@ -957,7 +957,8 @@ void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, const
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}
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bool EntityTreeRenderer::isCollisionOwner(const QUuid& myNodeID, EntityTreePointer entityTree,
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const EntityItemID& id, const Collision& collision) {
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const EntityItemID& id, const Collision& collision) {
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// BUG: this method is poorly named. It should be called like: isOwnerOfObjectOrOwnerOfOtherIfObjectIsUnowned()
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EntityItemPointer entity = entityTree->findEntityByEntityItemID(id);
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if (!entity) {
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return false;
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@ -965,7 +966,7 @@ bool EntityTreeRenderer::isCollisionOwner(const QUuid& myNodeID, EntityTreePoint
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QUuid simulatorID = entity->getSimulatorID();
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if (simulatorID.isNull()) {
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// Can be null if it has never moved since being created or coming out of persistence.
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// However, for there to be a collission, one of the two objects must be moving.
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// However, for there to be a collision, one of the two objects must be moving.
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const EntityItemID& otherID = (id == collision.idA) ? collision.idB : collision.idA;
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EntityItemPointer otherEntity = entityTree->findEntityByEntityItemID(otherID);
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if (!otherEntity) {
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@ -1054,6 +1055,8 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
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playEntityCollisionSound(myNodeID, entityTree, idB, collision);
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// And now the entity scripts
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// BUG! scripts don't get the final COLLISION_EVENT_TYPE_END event in a timely manner because
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// by the time it gets here the object has been deactivated and local ownership is relenquished.
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if (isCollisionOwner(myNodeID, entityTree, idA, collision)) {
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emit collisionWithEntity(idA, idB, collision);
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if (_entitiesScriptEngine) {
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