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Sam Gondelman 2018-11-28 09:54:20 -08:00 committed by GitHub
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commit ecd936705b
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@ -337,8 +337,8 @@ public:
glm::vec2 _lightmapParams { 0.0, 1.0 };
// x: material mode (0 for UV, 1 for PROJECTED)
// x: 1 for texture repeat, 0 for discard outside of 0 - 1
glm::vec2 _materialParms { 0.0, 1.0 };
// y: 1 for texture repeat, 0 for discard outside of 0 - 1
glm::vec2 _materialParams { 0.0, 1.0 };
Schema() {}
};