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Move and rename menu item
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parent
a3848f08d2
commit
ec7e1df8c0
5 changed files with 6 additions and 5 deletions
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@ -2415,7 +2415,7 @@ void Application::cameraMenuChanged() {
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}
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}
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void Application::clearCacheAndRestart() {
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void Application::reloadResourceCaches() {
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emptyLocalCache();
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DependencyManager::get<AnimationCache>()->refreshAll();
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@ -454,7 +454,7 @@ public slots:
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void cameraMenuChanged();
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void clearCacheAndRestart();
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void reloadResourceCaches();
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private slots:
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void clearDomainOctreeDetails();
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@ -127,7 +127,6 @@ Menu::Menu() {
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addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0,
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addressManager.data(), SLOT(copyPath()));
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addActionToQMenuAndActionHash(fileMenu, MenuOption::ClearCacheAndRestart, 0, qApp, SLOT(clearCacheAndRestart()));
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addActionToQMenuAndActionHash(fileMenu,
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MenuOption::Quit,
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Qt::CTRL | Qt::Key_Q,
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@ -257,6 +256,8 @@ Menu::Menu() {
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avatar, SLOT(updateMotionBehavior()));
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MenuWrapper* viewMenu = addMenu("View");
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addActionToQMenuAndActionHash(viewMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
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addCheckableActionToQMenuAndActionHash(viewMenu,
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MenuOption::Fullscreen,
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@ -160,7 +160,6 @@ namespace MenuOption {
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const QString CalibrateCamera = "Calibrate Camera";
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const QString CenterPlayerInView = "Center Player In View";
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const QString Chat = "Chat...";
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const QString ClearCacheAndRestart = "Clear Cache and Restart";
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const QString Collisions = "Collisions";
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const QString Console = "Console...";
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const QString ControlWithSpeech = "Control With Speech";
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@ -231,6 +230,7 @@ namespace MenuOption {
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const QString Preferences = "Preferences...";
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const QString Quit = "Quit";
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const QString ReloadAllScripts = "Reload All Scripts";
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const QString ReloadContent = "Reload Content (Clears all caches)";
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const QString RenderBoundingCollisionShapes = "Show Bounding Collision Shapes";
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const QString RenderFocusIndicator = "Show Eye Focus";
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const QString RenderHeadCollisionShapes = "Show Head Collision Shapes";
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@ -101,7 +101,7 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
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batch.setModelTransform(Transform()); // only for Mac
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batch.setPipeline(thePipeline);
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batch.setInputBuffer(gpu::Stream::POSITION, theBuffer, 0, 8);
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batch.setUniformBuffer(SKYBOX_CONSTANTS_SLOT, theConstants, 0, theConstants->getSize());
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//batch.setUniformBuffer(SKYBOX_CONSTANTS_SLOT, theConstants, 0, theConstants->getSize());
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batch.setInputFormat(theFormat);
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batch.setUniformTexture(0, skybox.getCubemap());
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batch.draw(gpu::TRIANGLE_STRIP, 4);
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