mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 06:24:43 +02:00
adjusting the bounding box for debug rendering
This commit is contained in:
parent
f16d0c712e
commit
ec569b0e51
1 changed files with 1 additions and 1 deletions
|
@ -66,7 +66,7 @@ void GameSpaceToRender::run(const workload::WorkloadContextPointer& runContext,
|
|||
if (!render::Item::isValidID(_spaceRenderItemID)) {
|
||||
_spaceRenderItemID = scene->allocateID();
|
||||
auto renderItem = std::make_shared<GameWorkloadRenderItem>();
|
||||
renderItem->editBound().setBox(glm::vec3(-16000.0f), 16000.0f);
|
||||
renderItem->editBound().setBox(glm::vec3(-16000.0f), 32000.0f);
|
||||
renderItem->setAllProxies(proxies);
|
||||
transaction.resetItem(_spaceRenderItemID, std::make_shared<GameWorkloadRenderItem::Payload>(renderItem));
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue