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Merge pull request #13181 from zfox23/MS15103_snapFolderCrash
Fix MS15103: Interface crashes on snap if snap dir is deleted
This commit is contained in:
commit
ec29948b15
4 changed files with 61 additions and 19 deletions
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@ -7605,8 +7605,10 @@ void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRa
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// If we're not doing an animated snapshot as well...
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// If we're not doing an animated snapshot as well...
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if (!includeAnimated) {
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if (!includeAnimated) {
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// Tell the dependency manager that the capture of the still snapshot has taken place.
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if (!path.isEmpty()) {
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emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(path, notify);
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// Tell the dependency manager that the capture of the still snapshot has taken place.
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emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(path, notify);
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}
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} else if (!SnapshotAnimated::isAlreadyTakingSnapshotAnimated()) {
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} else if (!SnapshotAnimated::isAlreadyTakingSnapshotAnimated()) {
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// Get an animated GIF snapshot and save it
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// Get an animated GIF snapshot and save it
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SnapshotAnimated::saveSnapshotAnimated(path, aspectRatio, qApp, DependencyManager::get<WindowScriptingInterface>());
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SnapshotAnimated::saveSnapshotAnimated(path, aspectRatio, qApp, DependencyManager::get<WindowScriptingInterface>());
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@ -36,6 +36,7 @@
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#include <plugins/DisplayPlugin.h>
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#include <plugins/DisplayPlugin.h>
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#include "Application.h"
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#include "Application.h"
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#include "display-plugins/CompositorHelper.h"
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#include "scripting/WindowScriptingInterface.h"
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#include "scripting/WindowScriptingInterface.h"
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#include "MainWindow.h"
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#include "MainWindow.h"
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#include "Snapshot.h"
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#include "Snapshot.h"
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@ -97,14 +98,18 @@ QString Snapshot::saveSnapshot(QImage image, const QString& filename, const QStr
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QFile* snapshotFile = savedFileForSnapshot(image, false, filename, pathname);
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QFile* snapshotFile = savedFileForSnapshot(image, false, filename, pathname);
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// we don't need the snapshot file, so close it, grab its filename and delete it
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if (snapshotFile) {
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snapshotFile->close();
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// we don't need the snapshot file, so close it, grab its filename and delete it
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snapshotFile->close();
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QString snapshotPath = QFileInfo(*snapshotFile).absoluteFilePath();
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QString snapshotPath = QFileInfo(*snapshotFile).absoluteFilePath();
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delete snapshotFile;
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delete snapshotFile;
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return snapshotPath;
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return snapshotPath;
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}
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return "";
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}
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}
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static const float CUBEMAP_SIDE_PIXEL_DIMENSION = 2048.0f;
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static const float CUBEMAP_SIDE_PIXEL_DIMENSION = 2048.0f;
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@ -377,7 +382,27 @@ QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary, const QSt
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snapshotFullPath.append(filename);
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snapshotFullPath.append(filename);
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QFile* imageFile = new QFile(snapshotFullPath);
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QFile* imageFile = new QFile(snapshotFullPath);
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imageFile->open(QIODevice::WriteOnly);
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while (!imageFile->open(QIODevice::WriteOnly)) {
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// It'd be better for the directory chooser to restore the cursor to its previous state
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// after choosing a directory, but if the user has entered this codepath,
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// something terrible has happened. Let's just show the user their cursor so they can get
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// out of this awful state.
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qApp->getApplicationCompositor().getReticleInterface()->setVisible(true);
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qApp->getApplicationCompositor().getReticleInterface()->setAllowMouseCapture(true);
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snapshotFullPath = OffscreenUi::getExistingDirectory(nullptr, "Write Error - Choose New Snapshots Directory", QStandardPaths::writableLocation(QStandardPaths::DesktopLocation));
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if (snapshotFullPath.isEmpty()) {
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return NULL;
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}
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_snapshotsLocation.set(snapshotFullPath);
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if (!snapshotFullPath.endsWith(QDir::separator())) {
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snapshotFullPath.append(QDir::separator());
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}
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snapshotFullPath.append(filename);
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imageFile = new QFile(snapshotFullPath);
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}
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shot.save(imageFile, 0, IMAGE_QUALITY);
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shot.save(imageFile, 0, IMAGE_QUALITY);
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imageFile->close();
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imageFile->close();
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@ -103,18 +103,40 @@ void SnapshotAnimated::captureFrames() {
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}
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}
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}
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}
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void SnapshotAnimated::clearTempVariables() {
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// Clear out the frame and frame delay vectors.
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// Also release the memory not required to store the items.
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SnapshotAnimated::snapshotAnimatedFrameVector.clear();
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SnapshotAnimated::snapshotAnimatedFrameVector.squeeze();
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SnapshotAnimated::snapshotAnimatedFrameDelayVector.clear();
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SnapshotAnimated::snapshotAnimatedFrameDelayVector.squeeze();
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// Reset the current frame timestamp
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SnapshotAnimated::snapshotAnimatedTimestamp = 0;
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SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp = 0;
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}
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void SnapshotAnimated::processFrames() {
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void SnapshotAnimated::processFrames() {
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uint32_t width = SnapshotAnimated::snapshotAnimatedFrameVector[0].width();
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uint32_t width = SnapshotAnimated::snapshotAnimatedFrameVector[0].width();
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uint32_t height = SnapshotAnimated::snapshotAnimatedFrameVector[0].height();
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uint32_t height = SnapshotAnimated::snapshotAnimatedFrameVector[0].height();
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// Create the GIF from the temporary files
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// Create the GIF from the temporary files
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// Write out the header and beginning of the GIF file
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// Write out the header and beginning of the GIF file
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GifBegin(
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if (!GifBegin(
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&(SnapshotAnimated::snapshotAnimatedGifWriter),
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&(SnapshotAnimated::snapshotAnimatedGifWriter),
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qPrintable(SnapshotAnimated::snapshotAnimatedPath),
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qPrintable(SnapshotAnimated::snapshotAnimatedPath),
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width,
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width,
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height,
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height,
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1); // "1" means "yes there is a delay" with this GifCreator library.
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1)) { // "1" means "yes there is a delay" with this GifCreator library.
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// We should never, ever get here. If we do, that means that writing a still JPG to the filesystem
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// has succeeded, but that writing the tiny header to a GIF file in the same directory failed.
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// If that happens, we _could_ throw up the "Folder Chooser" dialog like we do for still JPG images,
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// but I have no way of testing whether or not that'll work or get properly exercised,
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// so I'm not going to bother for now.
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SnapshotAnimated::clearTempVariables();
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qDebug() << "Animated snapshot header failed to write - aborting GIF processing.";
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return;
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}
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for (int itr = 0; itr < SnapshotAnimated::snapshotAnimatedFrameVector.size(); itr++) {
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for (int itr = 0; itr < SnapshotAnimated::snapshotAnimatedFrameVector.size(); itr++) {
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// Write each frame to the GIF
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// Write each frame to the GIF
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GifWriteFrame(&(SnapshotAnimated::snapshotAnimatedGifWriter),
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GifWriteFrame(&(SnapshotAnimated::snapshotAnimatedGifWriter),
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@ -126,15 +148,7 @@ void SnapshotAnimated::processFrames() {
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// Write out the end of the GIF
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// Write out the end of the GIF
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GifEnd(&(SnapshotAnimated::snapshotAnimatedGifWriter));
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GifEnd(&(SnapshotAnimated::snapshotAnimatedGifWriter));
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// Clear out the frame and frame delay vectors.
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SnapshotAnimated::clearTempVariables();
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// Also release the memory not required to store the items.
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SnapshotAnimated::snapshotAnimatedFrameVector.clear();
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SnapshotAnimated::snapshotAnimatedFrameVector.squeeze();
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SnapshotAnimated::snapshotAnimatedFrameDelayVector.clear();
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SnapshotAnimated::snapshotAnimatedFrameDelayVector.squeeze();
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// Reset the current frame timestamp
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SnapshotAnimated::snapshotAnimatedTimestamp = 0;
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SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp = 0;
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// Update the "Share" dialog with the processed GIF.
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// Update the "Share" dialog with the processed GIF.
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emit SnapshotAnimated::snapshotAnimatedDM->processingGifCompleted(SnapshotAnimated::snapshotAnimatedPath);
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emit SnapshotAnimated::snapshotAnimatedDM->processingGifCompleted(SnapshotAnimated::snapshotAnimatedPath);
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@ -49,6 +49,7 @@ private:
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static void captureFrames();
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static void captureFrames();
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static void processFrames();
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static void processFrames();
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static void clearTempVariables();
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public:
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public:
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static void saveSnapshotAnimated(QString pathStill, float aspectRatio, Application* app, QSharedPointer<WindowScriptingInterface> dm);
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static void saveSnapshotAnimated(QString pathStill, float aspectRatio, Application* app, QSharedPointer<WindowScriptingInterface> dm);
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static bool isAlreadyTakingSnapshotAnimated() { return snapshotAnimatedFirstFrameTimestamp != 0; };
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static bool isAlreadyTakingSnapshotAnimated() { return snapshotAnimatedFirstFrameTimestamp != 0; };
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