From ebeee515811fde971d5656aa8a1cd6231d3d19e2 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Wed, 23 May 2018 17:20:24 +1200 Subject: [PATCH] Update image links --- libraries/avatars/src/AvatarData.h | 12 ++++-------- libraries/script-engine/src/Vec3.h | 3 +-- 2 files changed, 5 insertions(+), 10 deletions(-) diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 62a14ec51e..4946ce45b9 100644 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -578,8 +578,7 @@ public: * @param {Quat} rotation - The rotation of the joint relative to its parent. * @param {Vec3} translation - The translation of the joint relative to its parent. * @example Set your avatar to it's default T-pose for a while.
- * Avatar in T-pose - * + * Avatar in T-pose * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; * for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) { @@ -680,8 +679,7 @@ public: * @param {string} name - The name of the joint. * @param {Quat} rotation - The rotation of the joint relative to its parent. * @example Set your avatar to its default T-pose then rotate its right arm.
- * Avatar in T-pose with arm rotated + * Avatar in T-pose with arm rotated * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; * for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) { @@ -713,8 +711,7 @@ public: * @param {Vec3} translation - The translation of the joint relative to its parent. * @example Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between * the head and body or you will see the neck stretched.
- * Avatar with neck stretched + * Avatar with neck stretched * // Stretch your avatar's neck. * MyAvatar.setJointTranslation("Neck", { x: 0, y: 25, z: 0 }); * @@ -798,8 +795,7 @@ public: * @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the * array returned by {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}. * @example Set your avatar to its default T-pose then rotate its right arm.
- * Avatar in T-pose - * + * Avatar in T-pose * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; * for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) { diff --git a/libraries/script-engine/src/Vec3.h b/libraries/script-engine/src/Vec3.h index eb9438c5c2..696981d1b4 100644 --- a/libraries/script-engine/src/Vec3.h +++ b/libraries/script-engine/src/Vec3.h @@ -42,8 +42,7 @@ /**jsdoc * The Vec3 API facilities for generating and manipulating 3-dimensional vectors. High Fidelity uses a right-handed * Cartesian coordinate system where the y-axis is the "up" and the negative z-axis is the "front" direction. - * High Fidelity coordinate system + * High Fidelity coordinate system * * @namespace Vec3 * @variation 0