diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h
index 62a14ec51e..4946ce45b9 100644
--- a/libraries/avatars/src/AvatarData.h
+++ b/libraries/avatars/src/AvatarData.h
@@ -578,8 +578,7 @@ public:
* @param {Quat} rotation - The rotation of the joint relative to its parent.
* @param {Vec3} translation - The translation of the joint relative to its parent.
* @example
Set your avatar to it's default T-pose for a while.
- *
- *
+ *
* // Set all joint translations and rotations to defaults.
* var i, length, rotation, translation;
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
@@ -680,8 +679,7 @@ public:
* @param {string} name - The name of the joint.
* @param {Quat} rotation - The rotation of the joint relative to its parent.
* @example Set your avatar to its default T-pose then rotate its right arm.
- *
+ *
* // Set all joint translations and rotations to defaults.
* var i, length, rotation, translation;
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
@@ -713,8 +711,7 @@ public:
* @param {Vec3} translation - The translation of the joint relative to its parent.
* @example Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between
* the head and body or you will see the neck stretched.
- *
+ *
* // Stretch your avatar's neck.
* MyAvatar.setJointTranslation("Neck", { x: 0, y: 25, z: 0 });
*
@@ -798,8 +795,7 @@ public:
* @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the
* array returned by {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}.
* @example Set your avatar to its default T-pose then rotate its right arm.
- *
- *
+ *
* // Set all joint translations and rotations to defaults.
* var i, length, rotation, translation;
* for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) {
diff --git a/libraries/script-engine/src/Vec3.h b/libraries/script-engine/src/Vec3.h
index eb9438c5c2..696981d1b4 100644
--- a/libraries/script-engine/src/Vec3.h
+++ b/libraries/script-engine/src/Vec3.h
@@ -42,8 +42,7 @@
/**jsdoc
* The Vec3 API facilities for generating and manipulating 3-dimensional vectors. High Fidelity uses a right-handed
* Cartesian coordinate system where the y-axis is the "up" and the negative z-axis is the "front" direction.
- *
+ *
*
* @namespace Vec3
* @variation 0