mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 10:07:58 +02:00
Still have to fix TAA when GPU is slower than game
This commit is contained in:
parent
aa46d16699
commit
ebe05d1f6f
1 changed files with 11 additions and 7 deletions
|
@ -43,13 +43,6 @@ uniform deferredFrameTransformBuffer {
|
||||||
DeferredFrameTransform frameTransform;
|
DeferredFrameTransform frameTransform;
|
||||||
};
|
};
|
||||||
|
|
||||||
DeferredFrameTransform getDeferredFrameTransform() {
|
|
||||||
DeferredFrameTransform result = frameTransform;
|
|
||||||
result._view = result._view * cameraCorrection._correctionInverse;
|
|
||||||
result._viewInverse = result._viewInverse * cameraCorrection._correction;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
vec2 getWidthHeight(int resolutionLevel) {
|
vec2 getWidthHeight(int resolutionLevel) {
|
||||||
return vec2(ivec2(frameTransform._pixelInfo.zw) >> resolutionLevel);
|
return vec2(ivec2(frameTransform._pixelInfo.zw) >> resolutionLevel);
|
||||||
}
|
}
|
||||||
|
@ -96,6 +89,17 @@ mat4 getPreviousView() {
|
||||||
return cameraCorrection._prevCorrectionInverse * frameTransform._prevView;
|
return cameraCorrection._prevCorrectionInverse * frameTransform._prevView;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mat4 getPreviousViewInverse() {
|
||||||
|
return frameTransform._prevViewInverse * cameraCorrection._prevCorrection;
|
||||||
|
}
|
||||||
|
|
||||||
|
DeferredFrameTransform getDeferredFrameTransform() {
|
||||||
|
DeferredFrameTransform result = frameTransform;
|
||||||
|
result._view = getView();
|
||||||
|
result._viewInverse = getViewInverse();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
bool isStereo() {
|
bool isStereo() {
|
||||||
return frameTransform._stereoInfo.x > 0.0f;
|
return frameTransform._stereoInfo.x > 0.0f;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue