Merge branch 'master' of https://github.com/worklist/hifi into touchLook

This commit is contained in:
Philip Rosedale 2013-08-06 12:34:55 -07:00
commit ebd5c4832a
13 changed files with 126 additions and 27 deletions

View file

@ -1944,6 +1944,7 @@ void Application::initMenu() {
(_fullScreenMode = optionsMenu->addAction("Fullscreen", this, SLOT(setFullscreen(bool)), Qt::Key_F))->setCheckable(true);
optionsMenu->addAction("Webcam", &_webcam, SLOT(setEnabled(bool)))->setCheckable(true);
optionsMenu->addAction("Toggle Skeleton Tracking", &_webcam, SLOT(setSkeletonTrackingOn(bool)))->setCheckable(true);
(_wantCollisionsOn = optionsMenu->addAction("Turn collisions On", this, SLOT(toggleWantCollisionsOn())))->setCheckable(true);
optionsMenu->addAction("Cycle Webcam Send Mode", _webcam.getGrabber(), SLOT(cycleVideoSendMode()));
optionsMenu->addAction("Go Home", this, SLOT(goHome()), Qt::CTRL | Qt::Key_G);
@ -2137,6 +2138,10 @@ void Application::toggleMixedSong() {
}
}
void Application::toggleWantCollisionsOn() {
_myAvatar.setWantCollisionsOn(_wantCollisionsOn->isChecked());
}
void Application::resetSongMixMenuItem() {
if (_audio.getSongFileBytes() == 0) {
_rawAudioMicrophoneMix->setText("Mix RAW Song");
@ -2287,6 +2292,56 @@ void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& which
renderCircle(haloOrigin, INDICATOR_RADIUS, IDENTITY_UP, NUM_SEGMENTS);
}
void Application::renderFollowIndicator() {
NodeList* nodeList = NodeList::getInstance();
glLineWidth(5);
glBegin(GL_LINES);
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); ++node) {
if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
Avatar* avatar = (Avatar *) node->getLinkedData();
Avatar* leader = NULL;
if (avatar->getLeaderID() != UNKNOWN_NODE_ID) {
if (avatar->getLeaderID() == NodeList::getInstance()->getOwnerID()) {
leader = &_myAvatar;
} else {
for (NodeList::iterator it = nodeList->begin(); it != nodeList->end(); ++it) {
if(it->getNodeID() == avatar->getLeaderID()
&& it->getType() == NODE_TYPE_AGENT) {
leader = (Avatar*) it->getLinkedData();
}
}
}
if (leader != NULL) {
glColor3f(1.f, 0.f, 0.f);
glVertex3f(avatar->getPosition().x,
avatar->getPosition().y,
avatar->getPosition().z);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(leader->getPosition().x,
leader->getPosition().y,
leader->getPosition().z);
}
}
}
}
if (_myAvatar.getLeadingAvatar() != NULL) {
glColor3f(1.f, 0.f, 0.f);
glVertex3f(_myAvatar.getPosition().x,
_myAvatar.getPosition().y,
_myAvatar.getPosition().z);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(_myAvatar.getLeadingAvatar()->getPosition().x,
_myAvatar.getLeadingAvatar()->getPosition().y,
_myAvatar.getLeadingAvatar()->getPosition().z);
}
glEnd();
}
void Application::update(float deltaTime) {
// Use Transmitter Hand to move hand if connected, else use mouse
@ -3054,6 +3109,8 @@ void Application::displaySide(Camera& whichCamera) {
// brad's frustum for debugging
if (_frustumOn->isChecked()) renderViewFrustum(_viewFrustum);
renderFollowIndicator();
}
void Application::displayOverlay() {

View file

@ -179,6 +179,7 @@ private slots:
void setListenModePoint();
void setListenModeSingleSource();
void toggleMixedSong();
void toggleWantCollisionsOn();
void renderCoverageMap();
@ -216,6 +217,7 @@ private:
bool isLookingAtMyAvatar(Avatar* avatar);
void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
void renderFollowIndicator();
void updateAvatar(float deltaTime);
void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
@ -294,6 +296,7 @@ private:
QAction* _rawAudioMicrophoneMix; // Mixing of a RAW audio file with microphone stream for rave gloves
QAction* _noise;
QAction* _occlusionCulling;
QAction* _wantCollisionsOn;
QAction* _renderCoverageMapV2;
QAction* _renderCoverageMap;

View file

@ -497,10 +497,13 @@ void Avatar::follow(Avatar* leadingAvatar) {
_leadingAvatar = leadingAvatar;
if (_leadingAvatar != NULL) {
_leaderID = leadingAvatar->getOwningNode()->getNodeID();
_stringLength = glm::length(_position - _leadingAvatar->getPosition()) / _scale;
if (_stringLength > MAX_STRING_LENGTH) {
_stringLength = MAX_STRING_LENGTH;
}
} else {
_leaderID = UNKNOWN_NODE_ID;
}
}
@ -627,9 +630,12 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCamer
_velocity += _scale * _gravity * (GRAVITY_EARTH * deltaTime);
}
}
updateCollisionWithEnvironment(deltaTime);
updateCollisionWithVoxels(deltaTime);
updateAvatarCollisions(deltaTime);
if (_isCollisionsOn) {
updateCollisionWithEnvironment(deltaTime);
updateCollisionWithVoxels(deltaTime);
updateAvatarCollisions(deltaTime);
}
}
// update body balls
@ -637,7 +643,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCamer
// test for avatar collision response with the big sphere
if (usingBigSphereCollisionTest) {
if (usingBigSphereCollisionTest && _isCollisionsOn) {
updateCollisionWithSphere(_TEST_bigSpherePosition, _TEST_bigSphereRadius, deltaTime);
}

View file

@ -27,7 +27,7 @@
#include "world.h"
static const float MAX_SCALE = 5.f;
static const float MAX_SCALE = 10.f;
static const float MIN_SCALE = .5f;
static const float SCALING_RATIO = .05f;
static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
@ -140,6 +140,7 @@ public:
void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
void setOrientation (const glm::quat& orientation);
void setNewScale (const float scale);
void setWantCollisionsOn (bool wantCollisionsOn ) { _isCollisionsOn = wantCollisionsOn; }
//getters
bool isInitialized () const { return _initialized;}
@ -261,6 +262,7 @@ private:
glm::vec3 _lastCollisionPosition;
bool _speedBrakes;
bool _isThrustOn;
bool _isCollisionsOn;
Avatar* _leadingAvatar;
float _stringLength;

View file

@ -54,8 +54,8 @@ void Hand::reset() {
void Hand::simulate(float deltaTime, bool isMine) {
if (_isRaveGloveActive) {
if (_raveGloveEffectsModeChanged) {
setRaveGloveMode(_raveGloveEffectsMode);
if (_raveGloveEffectsModeChanged && _raveGloveInitialized) {
activateNewRaveGloveMode();
_raveGloveEffectsModeChanged = false;
}
@ -352,6 +352,7 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
}
setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
activateNewRaveGloveMode();
_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
_raveGloveInitialized = true;
} else {
@ -359,11 +360,14 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
}
}
// The rave glove mode has changed, so activate the effects.
void Hand::activateNewRaveGloveMode() {
void Hand::setRaveGloveMode(int mode) {
_raveGloveMode = mode;
if (!_raveGloveInitialized) {
return;
}
int mode = _raveGloveEffectsMode;
_raveGloveParticleSystem.killAllParticles();
for ( int f = 0; f< NUM_FINGERS; f ++ ) {

View file

@ -60,8 +60,6 @@ private:
float _raveGloveClock;
bool _raveGloveInitialized;
int _raveGloveEmitter[NUM_FINGERS];
int _raveGloveEffectsMode;
bool _raveGloveEffectsModeChanged;
Avatar* _owningAvatar;
float _renderAlpha;
@ -74,7 +72,7 @@ private:
void setLeapHands(const std::vector<glm::vec3>& handPositions,
const std::vector<glm::vec3>& handNormals);
virtual void setRaveGloveMode(int mode);
void activateNewRaveGloveMode();
void renderRaveGloveStage();
void renderLeapHandSpheres();

View file

@ -338,7 +338,7 @@ void Head::setScale (float scale) {
}
void Head::createMohawk() {
uint16_t nodeId = 0;
uint16_t nodeId = UNKNOWN_NODE_ID;
if (_owningAvatar->getOwningNode()) {
nodeId = _owningAvatar->getOwningNode()->getNodeID();
} else {

View file

@ -41,7 +41,8 @@ AvatarData::AvatarData(Node* owningNode) :
_wantLowResMoving(false),
_wantOcclusionCulling(true),
_headData(NULL),
_handData(NULL)
_handData(NULL),
_leaderID(UNKNOWN_NODE_ID)
{
}
@ -91,8 +92,14 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyYaw);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyPitch);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyRoll);
// Body scale
destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _newScale);
// Follow mode info
memcpy(destinationBuffer, &_leaderID, sizeof(uint16_t));
destinationBuffer += sizeof(uint16_t);
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_yaw);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->_pitch);
@ -188,8 +195,14 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyYaw);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyPitch);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyRoll);
// Body scale
sourceBuffer += unpackFloatRatioFromTwoByte( sourceBuffer, _newScale);
// Follow mode info
memcpy(&_leaderID, sourceBuffer, sizeof(uint16_t));
sourceBuffer += sizeof(uint16_t);
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
float headYaw, headPitch, headRoll;
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);

View file

@ -92,10 +92,11 @@ public:
const std::string& chatMessage () const { return _chatMessage; }
// related to Voxel Sending strategies
bool getWantColor() const { return _wantColor; }
bool getWantDelta() const { return _wantDelta; }
bool getWantLowResMoving() const { return _wantLowResMoving; }
bool getWantColor() const { return _wantColor; }
bool getWantDelta() const { return _wantDelta; }
bool getWantLowResMoving() const { return _wantLowResMoving; }
bool getWantOcclusionCulling() const { return _wantOcclusionCulling; }
uint16_t getLeaderID() const { return _leaderID; }
void setWantColor(bool wantColor) { _wantColor = wantColor; }
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
@ -118,8 +119,13 @@ protected:
float _bodyYaw;
float _bodyPitch;
float _bodyRoll;
// Body scale
float _newScale;
// Following mode infos
uint16_t _leaderID;
// Hand state (are we grabbing something or not)
char _handState;

View file

@ -20,7 +20,8 @@ HandData::HandData(AvatarData* owningAvatar) :
_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
_owningAvatarData(owningAvatar),
_isRaveGloveActive(false),
_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR)
_raveGloveEffectsMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR),
_raveGloveEffectsModeChanged(false)
{
// Start with two palms
addNewPalm();
@ -160,8 +161,9 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
}
setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
// This is disabled for crash tracing.
// setRaveGloveMode(effectsMode);
if (numHands > 0) {
setRaveGloveMode(effectsMode);
}
// One byte for error checking safety.
unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
@ -171,6 +173,13 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
return sourceBuffer - startPosition;
}
void HandData::setRaveGloveMode(int effectsMode) {
if (effectsMode != _raveGloveEffectsMode) {
_raveGloveEffectsModeChanged = true;
}
_raveGloveEffectsMode = effectsMode;
}
void HandData::setFingerTrailLength(unsigned int length) {
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];

View file

@ -70,9 +70,9 @@ public:
int decodeRemoteData(unsigned char* sourceBuffer);
void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
virtual void setRaveGloveMode(int effectsMode) { _raveGloveMode = effectsMode; }
void setRaveGloveMode(int effectsMode);
bool isRaveGloveActive() const { return _isRaveGloveActive; }
int getRaveGloveMode() { return _raveGloveMode; }
int getRaveGloveMode() { return _raveGloveEffectsMode; }
friend class AvatarData;
protected:
@ -81,7 +81,8 @@ protected:
AvatarData* _owningAvatarData;
std::vector<PalmData> _palms;
bool _isRaveGloveActive;
int _raveGloveMode;
int _raveGloveEffectsMode;
bool _raveGloveEffectsModeChanged;
private:
// privatize copy ctor and assignment operator so copies of this object cannot be made
HandData(const HandData&);

View file

@ -66,7 +66,7 @@ public:
void setDomainIPToLocalhost();
uint16_t getLastNodeID() const { return _lastNodeID; }
void increaseNodeID() { ++_lastNodeID; }
void increaseNodeID() { (++_lastNodeID == UNKNOWN_NODE_ID) ? ++_lastNodeID : _lastNodeID; }
uint16_t getOwnerID() const { return _ownerID; }
void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; }

View file

@ -20,7 +20,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
return 1;
case PACKET_TYPE_HEAD_DATA:
return 3;
return 4;
case PACKET_TYPE_AVATAR_FACE_VIDEO:
return 1;