particle scripting

This commit is contained in:
ZappoMan 2013-12-06 15:57:11 -08:00
parent 91ffb5b167
commit ebb0a792a3
2 changed files with 136 additions and 0 deletions

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//
// ParticleScriptingInterface.cpp
// hifi
//
// Created by Brad Hefta-Gaub on 12/6/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include "ParticleScriptingInterface.h"
ParticleScriptingInterface::ParticleScriptingInterface() {
_jurisdictionListener.initialize(true);
_particlePacketSender.setServerJurisdictions(_jurisdictionListener.getJurisdictions());
}
void ParticleScriptingInterface::queueParticleAdd(PACKET_TYPE addPacketType, ParticleDetail& addParticleDetails) {
_particlePacketSender.queueParticleEditMessages(addPacketType, 1, &addParticleDetails);
}
void ParticleScriptingInterface::queueParticleAdd(float x, float y, float z, float scale, uchar red, uchar green, uchar blue,
float vx, float vy, float vz) {
// setup a ParticleDetail struct with the data
ParticleDetail addParticleDetail = { glm::vec3(x, y, z), scale, {red, green, blue} , glm::vec3(vx, vy, vz) };
// queue the packet
queueParticleAdd(PACKET_TYPE_PARTICLE_ADD, addParticleDetail);
}
void ParticleScriptingInterface::queueParticleDelete(float x, float y, float z, float scale) {
// not yet supported
}

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//
// ParticleScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/6/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__ParticleScriptingInterface__
#define __hifi__ParticleScriptingInterface__
#include <QtCore/QObject>
#include <JurisdictionListener.h>
#include "ParticleEditPacketSender.h"
/// handles scripting of Particle commands from JS passed to assigned clients
class ParticleScriptingInterface : public QObject {
Q_OBJECT
public:
ParticleScriptingInterface();
ParticleEditPacketSender* getParticlePacketSender() { return &_particlePacketSender; }
JurisdictionListener* getJurisdictionListener() { return &_jurisdictionListener; }
public slots:
/// queues the creation of a Particle which will be sent by calling process on the PacketSender
/// \param x the x-coordinate of the particle (in VS space)
/// \param y the y-coordinate of the particle (in VS space)
/// \param z the z-coordinate of the particle (in VS space)
/// \param scale the scale of the particle (in VS space)
/// \param red the R value for RGB color of particle
/// \param green the G value for RGB color of particle
/// \param blue the B value for RGB color of particle
void queueParticleAdd(float x, float y, float z, float scale, uchar red, uchar green, uchar blue,
float vx, float vy, float vz);
/// queues the deletion of a particle, sent by calling process on the PacketSender
/// \param x the x-coordinate of the particle (in VS space)
/// \param y the y-coordinate of the particle (in VS space)
/// \param z the z-coordinate of the particle (in VS space)
/// \param scale the scale of the particle (in VS space)
void queueParticleDelete(float x, float y, float z, float scale);
/// Set the desired max packet size in bytes that should be created
void setMaxPacketSize(int maxPacketSize) { return _particlePacketSender.setMaxPacketSize(maxPacketSize); }
/// returns the current desired max packet size in bytes that will be created
int getMaxPacketSize() const { return _particlePacketSender.getMaxPacketSize(); }
/// set the max packets per second send rate
void setPacketsPerSecond(int packetsPerSecond) { return _particlePacketSender.setPacketsPerSecond(packetsPerSecond); }
/// get the max packets per second send rate
int getPacketsPerSecond() const { return _particlePacketSender.getPacketsPerSecond(); }
/// does a particle server exist to send to
bool serversExist() const { return _particlePacketSender.serversExist(); }
/// are there packets waiting in the send queue to be sent
bool hasPacketsToSend() const { return _particlePacketSender.hasPacketsToSend(); }
/// how many packets are there in the send queue waiting to be sent
int packetsToSendCount() const { return _particlePacketSender.packetsToSendCount(); }
/// returns the packets per second send rate of this object over its lifetime
float getLifetimePPS() const { return _particlePacketSender.getLifetimePPS(); }
/// returns the bytes per second send rate of this object over its lifetime
float getLifetimeBPS() const { return _particlePacketSender.getLifetimeBPS(); }
/// returns the packets per second queued rate of this object over its lifetime
float getLifetimePPSQueued() const { return _particlePacketSender.getLifetimePPSQueued(); }
/// returns the bytes per second queued rate of this object over its lifetime
float getLifetimeBPSQueued() const { return _particlePacketSender.getLifetimeBPSQueued(); }
/// returns lifetime of this object from first packet sent to now in usecs
long long unsigned int getLifetimeInUsecs() const { return _particlePacketSender.getLifetimeInUsecs(); }
/// returns lifetime of this object from first packet sent to now in usecs
float getLifetimeInSeconds() const { return _particlePacketSender.getLifetimeInSeconds(); }
/// returns the total packets sent by this object over its lifetime
long long unsigned int getLifetimePacketsSent() const { return _particlePacketSender.getLifetimePacketsSent(); }
/// returns the total bytes sent by this object over its lifetime
long long unsigned int getLifetimeBytesSent() const { return _particlePacketSender.getLifetimeBytesSent(); }
/// returns the total packets queued by this object over its lifetime
long long unsigned int getLifetimePacketsQueued() const { return _particlePacketSender.getLifetimePacketsQueued(); }
/// returns the total bytes queued by this object over its lifetime
long long unsigned int getLifetimeBytesQueued() const { return _particlePacketSender.getLifetimeBytesQueued(); }
private:
/// attached ParticleEditPacketSender that handles queuing and sending of packets to VS
ParticleEditPacketSender _particlePacketSender;
JurisdictionListener _jurisdictionListener;
void queueParticleAdd(PACKET_TYPE addPacketType, ParticleDetail& addParticleDetails);
};
#endif /* defined(__hifi__ParticleScriptingInterface__) */