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render wireframe sphere for debug finger tip
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parent
334fdeefd5
commit
ebadebbc87
1 changed files with 3 additions and 2 deletions
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@ -47,7 +47,7 @@ void Hand::renderHandTargets(RenderArgs* renderArgs, bool isMine) {
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const glm::vec3 greenColor(0.0f, 1.0f, 0.0f); // Color the hand targets red to be different than skin
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const glm::vec3 blueColor(0.0f, 0.0f, 1.0f); // Color the hand targets red to be different than skin
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const glm::vec3 grayColor(0.5f);
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const int NUM_FACETS = 10;
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const int NUM_FACETS = 8;
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const float SPHERE_RADIUS = 0.03f * avatarScale;
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gpu::Batch& batch = *renderArgs->_batch;
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@ -61,6 +61,7 @@ void Hand::renderHandTargets(RenderArgs* renderArgs, bool isMine) {
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glm::vec3 position = palm.getPosition();
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Transform transform = Transform();
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transform.setTranslation(position);
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transform.setRotation(palm.getRotation());
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batch.setModelTransform(transform);
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DependencyManager::get<GeometryCache>()->renderSphere(batch, SPHERE_RADIUS,
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NUM_FACETS, NUM_FACETS, grayColor);
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@ -70,7 +71,7 @@ void Hand::renderHandTargets(RenderArgs* renderArgs, bool isMine) {
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transform.setTranslation(position);
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batch.setModelTransform(transform);
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DependencyManager::get<GeometryCache>()->renderSphere(batch, SPHERE_RADIUS,
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NUM_FACETS, NUM_FACETS, greenColor);
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NUM_FACETS, NUM_FACETS, greenColor, false);
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}
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}
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