mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 18:13:05 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into stalking_indicator
This commit is contained in:
commit
eb9f32b7cb
9 changed files with 54 additions and 32 deletions
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@ -2570,8 +2570,6 @@ void Application::update(float deltaTime) {
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_myAvatar.simulate(deltaTime, NULL);
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_myAvatar.simulate(deltaTime, NULL);
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}
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}
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_myAvatar.getHand().simulate(deltaTime, true);
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if (!OculusManager::isConnected()) {
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if (!OculusManager::isConnected()) {
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if (_lookingInMirror->isChecked()) {
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if (_lookingInMirror->isChecked()) {
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if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
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if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
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@ -2624,7 +2622,7 @@ void Application::update(float deltaTime) {
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if (_renderParticleSystemOn->isChecked()) {
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if (_renderParticleSystemOn->isChecked()) {
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updateParticleSystem(deltaTime);
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updateParticleSystem(deltaTime);
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}
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}
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}
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}
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void Application::updateAvatar(float deltaTime) {
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void Application::updateAvatar(float deltaTime) {
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@ -2639,7 +2637,6 @@ void Application::updateAvatar(float deltaTime) {
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glm::vec3(_headCameraPitchYawScale,
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glm::vec3(_headCameraPitchYawScale,
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_headCameraPitchYawScale,
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_headCameraPitchYawScale,
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_headCameraPitchYawScale),
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_headCameraPitchYawScale),
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0.f,
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_pitchFromTouch);
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_pitchFromTouch);
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if (_serialHeadSensor.isActive()) {
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if (_serialHeadSensor.isActive()) {
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@ -295,8 +295,8 @@ void Avatar::reset() {
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// Update avatar head rotation with sensor data
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// Update avatar head rotation with sensor data
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void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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const glm::vec3& amplifyAngle,
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const glm::vec3& amplifyAngle,
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float yawFromTouch,
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float pitchFromTouch) {
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float pitchFromTouch) {
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_head.setMousePitch(pitchFromTouch);
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SerialInterface* gyros = Application::getInstance()->getSerialHeadSensor();
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SerialInterface* gyros = Application::getInstance()->getSerialHeadSensor();
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Webcam* webcam = Application::getInstance()->getWebcam();
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Webcam* webcam = Application::getInstance()->getWebcam();
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glm::vec3 estimatedPosition, estimatedRotation;
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glm::vec3 estimatedPosition, estimatedRotation;
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@ -308,7 +308,6 @@ void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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} else {
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} else {
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_head.setPitch(pitchFromTouch);
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_head.setPitch(pitchFromTouch);
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_head.setYaw(yawFromTouch);
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return;
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return;
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}
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}
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if (webcam->isActive()) {
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if (webcam->isActive()) {
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@ -334,8 +333,8 @@ void Avatar::updateFromGyrosAndOrWebcam(bool gyroLook,
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} else {
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} else {
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_head.getFace().clearFrame();
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_head.getFace().clearFrame();
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}
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}
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_head.setPitch(estimatedRotation.x * amplifyAngle.x + pitchFromTouch);
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_head.setPitch(estimatedRotation.x * amplifyAngle.x);
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_head.setYaw(estimatedRotation.y * amplifyAngle.y + yawFromTouch);
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_head.setYaw(estimatedRotation.y * amplifyAngle.y);
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_head.setRoll(estimatedRotation.z * amplifyAngle.z);
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_head.setRoll(estimatedRotation.z * amplifyAngle.z);
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_head.setCameraFollowsHead(gyroLook);
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_head.setCameraFollowsHead(gyroLook);
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@ -751,6 +750,8 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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_head.setScale(_scale);
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_head.setScale(_scale);
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_head.setSkinColor(glm::vec3(SKIN_COLOR[0], SKIN_COLOR[1], SKIN_COLOR[2]));
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_head.setSkinColor(glm::vec3(SKIN_COLOR[0], SKIN_COLOR[1], SKIN_COLOR[2]));
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_head.simulate(deltaTime, isMyAvatar());
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_head.simulate(deltaTime, isMyAvatar());
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_hand.simulate(deltaTime, isMyAvatar());
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@ -124,7 +124,6 @@ public:
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void follow(Avatar* leadingAvatar);
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void follow(Avatar* leadingAvatar);
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void updateFromGyrosAndOrWebcam(bool gyroLook,
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void updateFromGyrosAndOrWebcam(bool gyroLook,
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const glm::vec3& amplifyAngle,
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const glm::vec3& amplifyAngle,
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float yawFromTouch,
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float pitchFromTouch);
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float pitchFromTouch);
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void addBodyYaw(float bodyYaw) {_bodyYaw += bodyYaw;};
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void addBodyYaw(float bodyYaw) {_bodyYaw += bodyYaw;};
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void addBodyYawDelta(float bodyYawDelta) {_bodyYawDelta += bodyYawDelta;}
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void addBodyYawDelta(float bodyYawDelta) {_bodyYawDelta += bodyYawDelta;}
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@ -42,6 +42,9 @@ void Hand::init() {
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else {
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else {
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_ballColor = glm::vec3(0.0, 0.0, 0.4);
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_ballColor = glm::vec3(0.0, 0.0, 0.4);
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}
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}
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_raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FIRE;
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_raveGloveEffectsModeChanged = false;
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}
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}
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void Hand::reset() {
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void Hand::reset() {
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@ -51,6 +54,11 @@ void Hand::reset() {
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void Hand::simulate(float deltaTime, bool isMine) {
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void Hand::simulate(float deltaTime, bool isMine) {
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if (_isRaveGloveActive) {
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if (_isRaveGloveActive) {
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if (_raveGloveEffectsModeChanged) {
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activateNewRaveGloveMode();
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_raveGloveEffectsModeChanged = false;
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}
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updateRaveGloveParticles(deltaTime);
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updateRaveGloveParticles(deltaTime);
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}
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}
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}
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}
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@ -106,18 +114,21 @@ void Hand::calculateGeometry() {
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}
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}
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void Hand::setRaveGloveEffectsMode(QKeyEvent* event) {
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void Hand::setRaveGloveEffectsMode(QKeyEvent* event) {
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_raveGloveEffectsModeChanged = true;
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switch (event->key()) {
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switch (event->key()) {
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case Qt::Key_0: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR); break;
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case Qt::Key_0: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR; break;
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case Qt::Key_1: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_TRAILS ); break;
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case Qt::Key_1: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_TRAILS; break;
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case Qt::Key_2: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE ); break;
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case Qt::Key_2: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FIRE; break;
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case Qt::Key_3: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_WATER ); break;
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case Qt::Key_3: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_WATER; break;
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case Qt::Key_4: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FLASHY ); break;
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case Qt::Key_4: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FLASHY; break;
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case Qt::Key_5: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER ); break;
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case Qt::Key_5: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER; break;
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case Qt::Key_6: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER ); break;
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case Qt::Key_6: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER; break;
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case Qt::Key_7: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_SNAKE ); break;
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case Qt::Key_7: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_SNAKE; break;
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case Qt::Key_8: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_PULSE ); break;
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case Qt::Key_8: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_PULSE; break;
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case Qt::Key_9: setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROB ); break;
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case Qt::Key_9: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_THROB; break;
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};
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};
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}
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}
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@ -129,7 +140,8 @@ void Hand::render(bool lookingInMirror) {
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calculateGeometry();
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calculateGeometry();
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if (_isRaveGloveActive) {
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if (_isRaveGloveActive) {
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renderRaveGloveStage();
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// Disable raveGloveStage while we work on the network glove features
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// renderRaveGloveStage();
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if (_raveGloveInitialized) {
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if (_raveGloveInitialized) {
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updateRaveGloveEmitters(); // do this after calculateGeometry
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updateRaveGloveEmitters(); // do this after calculateGeometry
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@ -340,6 +352,7 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
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}
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}
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setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
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setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
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activateNewRaveGloveMode();
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_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
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_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
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_raveGloveInitialized = true;
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_raveGloveInitialized = true;
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} else {
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} else {
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@ -347,12 +360,10 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
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}
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}
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}
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}
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// The rave glove mode has changed, so activate the effects.
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void Hand::activateNewRaveGloveMode() {
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int mode = _raveGloveEffectsMode;
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void Hand::setRaveGloveMode(int mode) {
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_raveGloveMode = mode;
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_raveGloveParticleSystem.killAllParticles();
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_raveGloveParticleSystem.killAllParticles();
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for ( int f = 0; f< NUM_FINGERS; f ++ ) {
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for ( int f = 0; f< NUM_FINGERS; f ++ ) {
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@ -72,8 +72,9 @@ private:
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void setLeapHands(const std::vector<glm::vec3>& handPositions,
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void setLeapHands(const std::vector<glm::vec3>& handPositions,
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const std::vector<glm::vec3>& handNormals);
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const std::vector<glm::vec3>& handNormals);
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void activateNewRaveGloveMode();
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void renderRaveGloveStage();
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void renderRaveGloveStage();
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virtual void setRaveGloveMode(int mode);
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void renderLeapHandSpheres();
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void renderLeapHandSpheres();
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void renderLeapHands();
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void renderLeapHands();
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void renderLeapHand(PalmData& hand);
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void renderLeapHand(PalmData& hand);
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@ -84,6 +84,7 @@ Head::Head(Avatar* owningAvatar) :
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_rightEyeBlinkVelocity(0.0f),
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_rightEyeBlinkVelocity(0.0f),
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_timeWithoutTalking(0.0f),
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_timeWithoutTalking(0.0f),
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_cameraPitch(_pitch),
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_cameraPitch(_pitch),
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_mousePitch(0.f),
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_cameraYaw(_yaw),
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_cameraYaw(_yaw),
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_isCameraMoving(false),
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_isCameraMoving(false),
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_cameraFollowsHead(false),
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_cameraFollowsHead(false),
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@ -428,7 +429,7 @@ glm::quat Head::getOrientation() const {
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glm::quat Head::getCameraOrientation () const {
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glm::quat Head::getCameraOrientation () const {
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Avatar* owningAvatar = static_cast<Avatar*>(_owningAvatar);
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Avatar* owningAvatar = static_cast<Avatar*>(_owningAvatar);
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return owningAvatar->getWorldAlignedOrientation()
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return owningAvatar->getWorldAlignedOrientation()
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* glm::quat(glm::radians(glm::vec3(_cameraPitch, _cameraYaw, 0.0f)));
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* glm::quat(glm::radians(glm::vec3(_cameraPitch + _mousePitch, _cameraYaw, 0.0f)));
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}
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}
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void Head::renderHeadSphere() {
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void Head::renderHeadSphere() {
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@ -57,6 +57,8 @@ public:
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void setCameraFollowsHead(bool cameraFollowsHead) { _cameraFollowsHead = cameraFollowsHead; }
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void setCameraFollowsHead(bool cameraFollowsHead) { _cameraFollowsHead = cameraFollowsHead; }
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void setMousePitch(float mousePitch) { _mousePitch = mousePitch; }
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glm::quat getOrientation() const;
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glm::quat getOrientation() const;
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glm::quat getCameraOrientation () const;
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glm::quat getCameraOrientation () const;
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@ -123,6 +125,7 @@ private:
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float _rightEyeBlinkVelocity;
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float _rightEyeBlinkVelocity;
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float _timeWithoutTalking;
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float _timeWithoutTalking;
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float _cameraPitch; // Used to position the camera differently from the head
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float _cameraPitch; // Used to position the camera differently from the head
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float _mousePitch;
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float _cameraYaw;
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float _cameraYaw;
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bool _isCameraMoving;
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bool _isCameraMoving;
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bool _cameraFollowsHead;
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bool _cameraFollowsHead;
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@ -20,7 +20,8 @@ HandData::HandData(AvatarData* owningAvatar) :
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_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
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_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
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_owningAvatarData(owningAvatar),
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_owningAvatarData(owningAvatar),
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_isRaveGloveActive(false),
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_isRaveGloveActive(false),
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_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR)
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_raveGloveEffectsMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR),
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_raveGloveEffectsModeChanged(false)
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{
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{
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// Start with two palms
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// Start with two palms
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addNewPalm();
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addNewPalm();
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@ -160,7 +161,7 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
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}
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}
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setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
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setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
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// This is disabled for crash tracing.
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// Jeffrey: uncomment this to test locally, before unrolling it to the team.
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// setRaveGloveMode(effectsMode);
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// setRaveGloveMode(effectsMode);
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// One byte for error checking safety.
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// One byte for error checking safety.
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@ -171,6 +172,13 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
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return sourceBuffer - startPosition;
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return sourceBuffer - startPosition;
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}
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}
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void HandData::setRaveGloveMode(int effectsMode) {
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if (effectsMode != _raveGloveEffectsMode) {
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_raveGloveEffectsModeChanged = true;
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}
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_raveGloveEffectsMode = effectsMode;
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}
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void HandData::setFingerTrailLength(unsigned int length) {
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void HandData::setFingerTrailLength(unsigned int length) {
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for (size_t i = 0; i < getNumPalms(); ++i) {
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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PalmData& palm = getPalms()[i];
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@ -70,9 +70,9 @@ public:
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int decodeRemoteData(unsigned char* sourceBuffer);
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int decodeRemoteData(unsigned char* sourceBuffer);
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void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
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void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
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virtual void setRaveGloveMode(int effectsMode) { _raveGloveMode = effectsMode; }
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void setRaveGloveMode(int effectsMode);
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bool isRaveGloveActive() const { return _isRaveGloveActive; }
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bool isRaveGloveActive() const { return _isRaveGloveActive; }
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int getRaveGloveMode() { return _raveGloveMode; }
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int getRaveGloveMode() { return _raveGloveEffectsMode; }
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friend class AvatarData;
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friend class AvatarData;
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protected:
|
protected:
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|
@ -81,7 +81,8 @@ protected:
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AvatarData* _owningAvatarData;
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AvatarData* _owningAvatarData;
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std::vector<PalmData> _palms;
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std::vector<PalmData> _palms;
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bool _isRaveGloveActive;
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bool _isRaveGloveActive;
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int _raveGloveMode;
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int _raveGloveEffectsMode;
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bool _raveGloveEffectsModeChanged;
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private:
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private:
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// privatize copy ctor and assignment operator so copies of this object cannot be made
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// privatize copy ctor and assignment operator so copies of this object cannot be made
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HandData(const HandData&);
|
HandData(const HandData&);
|
||||||
|
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