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dry up code
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parent
9507cd8955
commit
eb8c565350
2 changed files with 20 additions and 17 deletions
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@ -1864,20 +1864,13 @@ void Application::setListenModeSingleSource() {
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_audio.setListenMode(AudioRingBuffer::SELECTED_SOURCES);
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_audio.clearListenSources();
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NodeList* nodeList = NodeList::getInstance();
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
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Avatar* avatar = (Avatar *) node->getLinkedData();
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glm::vec3 headPosition = avatar->getHead().getPosition();
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glm::vec3 mouseRayOrigin = _myAvatar.getMouseRayOrigin();
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glm::vec3 mouseRayDirection = _myAvatar.getMouseRayDirection();
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const float HEAD_SPHERE_RADIUS = 0.07;
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glm::vec3 mouseRayOrigin = _myAvatar.getMouseRayOrigin();
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glm::vec3 mouseRayDirection = _myAvatar.getMouseRayDirection();
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glm::vec3 eyePositionIgnored;
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uint16_t nodeID;
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if (rayIntersectsSphere(mouseRayOrigin, mouseRayDirection, headPosition, HEAD_SPHERE_RADIUS)) {
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int sourceID = avatar->getOwningNode()->getNodeID();
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_audio.addListenSource(sourceID);
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}
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}
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if (isLookingAtOtherAvatar(mouseRayOrigin, mouseRayDirection, eyePositionIgnored, nodeID)) {
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_audio.addListenSource(nodeID);
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}
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}
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@ -1970,7 +1963,10 @@ const float MAX_AVATAR_EDIT_VELOCITY = 1.0f;
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const float MAX_VOXEL_EDIT_DISTANCE = 20.0f;
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const float HEAD_SPHERE_RADIUS = 0.07;
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bool Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection, glm::vec3& eyePosition) {
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bool Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
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glm::vec3& eyePosition, uint16_t& nodeID) {
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NodeList* nodeList = NodeList::getInstance();
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
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@ -1979,6 +1975,7 @@ bool Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& m
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if (rayIntersectsSphere(mouseRayOrigin, mouseRayDirection, headPosition, HEAD_SPHERE_RADIUS)) {
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eyePosition = avatar->getHead().getEyeLevelPosition();
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_lookatOtherPosition = headPosition;
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nodeID = avatar->getOwningNode()->getNodeID();
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return true;
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}
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}
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@ -2022,7 +2019,9 @@ void Application::update(float deltaTime) {
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// Set where I am looking based on my mouse ray (so that other people can see)
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glm::vec3 eyePosition;
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if (_isLookingAtOtherAvatar = isLookingAtOtherAvatar(mouseRayOrigin, mouseRayDirection, eyePosition)) {
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uint16_t ignored;
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_isLookingAtOtherAvatar = isLookingAtOtherAvatar(mouseRayOrigin, mouseRayDirection, eyePosition, ignored);
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if (_isLookingAtOtherAvatar) {
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// If the mouse is over another avatar's head...
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glm::vec3 myLookAtFromMouse(eyePosition);
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_myAvatar.getHead().setLookAtPosition(myLookAtFromMouse);
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@ -2284,7 +2283,9 @@ void Application::updateAvatar(float deltaTime) {
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_viewFrustum.computePickRay(MIDPOINT_OF_SCREEN, MIDPOINT_OF_SCREEN, screenCenterRayOrigin, screenCenterRayDirection);
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glm::vec3 eyePosition;
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if (_isLookingAtOtherAvatar = isLookingAtOtherAvatar(screenCenterRayOrigin, screenCenterRayDirection, eyePosition)) {
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uint16_t ignored;
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_isLookingAtOtherAvatar = isLookingAtOtherAvatar(screenCenterRayOrigin, screenCenterRayDirection, eyePosition, ignored);
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if (_isLookingAtOtherAvatar) {
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glm::vec3 myLookAtFromMouse(eyePosition);
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_myAvatar.getHead().setLookAtPosition(myLookAtFromMouse);
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}
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@ -203,7 +203,9 @@ private:
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void init();
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void update(float deltaTime);
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bool isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection, glm::vec3& eyePosition);
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bool isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
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glm::vec3& eyePosition, uint16_t& nodeID);
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void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
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void updateAvatar(float deltaTime);
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void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
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