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added a couple more JS APIs and removed some debug code
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parent
43a4253689
commit
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2 changed files with 8 additions and 6 deletions
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@ -50,6 +50,12 @@ public slots:
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/// \param scale the scale of the voxel (in VS space)
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/// \param scale the scale of the voxel (in VS space)
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void queueVoxelDelete(float x, float y, float z, float scale);
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void queueVoxelDelete(float x, float y, float z, float scale);
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/// set the max packets per second send rate
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void setPacketsPerSecond(int packetsPerSecond) { return _voxelPacketSender.setPacketsPerSecond(packetsPerSecond); }
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/// get the max packets per second send rate
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int getPacketsPerSecond() const { return _voxelPacketSender.getPacketsPerSecond(); }
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/// does a voxel server exist to send to
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/// does a voxel server exist to send to
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bool voxelServersExist() const { return _voxelPacketSender.voxelServersExist(); }
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bool voxelServersExist() const { return _voxelPacketSender.voxelServersExist(); }
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@ -44,12 +44,8 @@ public:
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/// \thread any thread, typically the application thread
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/// \thread any thread, typically the application thread
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void queuePacketForSending(sockaddr& address, unsigned char* packetData, ssize_t packetLength);
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void queuePacketForSending(sockaddr& address, unsigned char* packetData, ssize_t packetLength);
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void setPacketsPerSecond(int packetsPerSecond) {
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void setPacketsPerSecond(int packetsPerSecond)
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_packetsPerSecond = std::max(MINIMUM_PACKETS_PER_SECOND, packetsPerSecond);
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{ _packetsPerSecond = std::max(MINIMUM_PACKETS_PER_SECOND, packetsPerSecond); }
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if (!isThreaded()) {
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printf("setPacketsPerSecond()... this=%p _packetsPerSecond=%d\n", this, _packetsPerSecond);
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}
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}
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int getPacketsPerSecond() const { return _packetsPerSecond; }
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int getPacketsPerSecond() const { return _packetsPerSecond; }
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void setPacketSenderNotify(PacketSenderNotify* notify) { _notify = notify; }
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void setPacketSenderNotify(PacketSenderNotify* notify) { _notify = notify; }
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