Convert size_t details to int

This commit is contained in:
Zach Pomerantz 2016-02-23 12:44:38 -08:00
parent 7804ee22d4
commit eb53f44a06

View file

@ -28,7 +28,7 @@ void render::cullItems(const RenderContextPointer& renderContext, const CullFunc
RenderArgs* args = renderContext->args;
ViewFrustum* frustum = args->_viewFrustum;
details._considered += inItems.size();
details._considered += (int)inItems.size();
// Culling / LOD
for (auto item : inItems) {
@ -59,7 +59,7 @@ void render::cullItems(const RenderContextPointer& renderContext, const CullFunc
details._outOfView++;
}
}
details._rendered += outItems.size();
details._rendered += (int)outItems.size();
}
struct ItemBoundSort {
@ -202,7 +202,7 @@ void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const Re
auto& scene = sceneContext->_scene;
auto& details = args->_details.edit(_detailType);
details._considered += inSelection.numItems();
details._considered += (int)inSelection.numItems();
// Eventually use a frozen frustum
auto argFrustum = args->_viewFrustum;
@ -325,7 +325,7 @@ void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const Re
}
}
details._rendered += outItems.size();
details._rendered += (int)outItems.size();
// Restore frustum if using the frozen one: