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also return the list of avatars to audio injectors
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@ -86,7 +86,7 @@ int main(int argc, const char* argv[]) {
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agentList->updateAgentWithData(avatarAgent, packetData, receivedBytes);
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currentBufferPosition = broadcastPacket + 1;
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case PACKET_HEADER_INJECT_AUDIO:
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// send back a packet with other active agent data to this agent
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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if (agent->getLinkedData() && !socketMatch(agentAddress, agent->getActiveSocket())) {
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