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Adding simple CollisionInfo class as data wrapper and a findSphereCollision() method to AgentData API.
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3 changed files with 50 additions and 2 deletions
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@ -303,5 +303,4 @@ void AvatarData::setNewScale(float newScale) {
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newScale = MIN_SCALE;
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}
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_newScale = newScale;
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qDebug() << "Changed scale to " << _newScale << "\n";
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}
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@ -20,9 +20,10 @@
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#include <QtCore/QUuid>
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#include <QtCore/QVariantMap>
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#include <CollisionInfo.h>
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#include <RegisteredMetaTypes.h>
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#include <NodeData.h>
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#include "HeadData.h"
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#include "HandData.h"
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@ -119,6 +120,10 @@ public:
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/// \return whether or not the sphere penetrated
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virtual bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
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glm::vec3& penetration, int skeletonSkipIndex = -1) const { return false; }
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virtual bool findSphereCollision(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) {
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return false;
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}
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protected:
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QUuid _uuid;
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44
libraries/shared/src/CollisionInfo.h
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44
libraries/shared/src/CollisionInfo.h
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@ -0,0 +1,44 @@
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//
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// CollisionInfo.h
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// hifi
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//
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// Created by Andrew Meadows on 2014.01.13
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// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __hifi__CollisionInfo__
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#define __hifi__CollisionInfo__
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/*
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#include <ostream>
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#include <stdint.h>
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#ifdef _WIN32
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#include "Syssocket.h"
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#else
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#include <sys/socket.h>
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#endif
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#include <QtCore/QDebug>
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#include <QtCore/QUuid>
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#include "HifiSockAddr.h"
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#include "NodeData.h"
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#include "SimpleMovingAverage.h"
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*/
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#include <glm/glm.hpp>
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class CollisionInfo {
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public:
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CollisionInfo() : _penetration(0.f), _addedVelocity(0.f) { }
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~CollisionInfo() {}
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//glm::vec3 _point;
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//glm::vec3 _normal;
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glm::vec3 _penetration;
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glm::vec3 _addedVelocity;
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};
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#endif /* defined(__hifi__CollisionInfo__) */
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