First working voxel insertion at fingertip

This commit is contained in:
Philip Rosedale 2013-12-01 20:16:14 -08:00
parent a9139b05e8
commit ea850368de
5 changed files with 64 additions and 4 deletions

View file

@ -1487,6 +1487,44 @@ void Application::doKillLocalVoxels() {
_wantToKillLocalVoxels = true;
}
void Application::createVoxel(glm::vec3 position,
float scale,
glm::vec3 color,
bool isDestructive) {
VoxelDetail voxel;
voxel.x = position.x / TREE_SCALE;
voxel.y = position.y / TREE_SCALE;
voxel.z = position.z / TREE_SCALE;
voxel.s = scale / TREE_SCALE;
voxel.red = color.x;
voxel.green = color.y;
voxel.blue = color.z;
PACKET_TYPE message = isDestructive ? PACKET_TYPE_SET_VOXEL_DESTRUCTIVE : PACKET_TYPE_SET_VOXEL;
_voxelEditSender.sendVoxelEditMessage(message, voxel);
// create the voxel locally so it appears immediately
_voxels.createVoxel(voxel.x, voxel.y, voxel.z, voxel.s,
voxel.red, voxel.green, voxel.blue,
isDestructive);
// Implement voxel fade effect
VoxelFade fade(VoxelFade::FADE_OUT, 1.0f, 1.0f, 1.0f);
const float VOXEL_BOUNDS_ADJUST = 0.01f;
float slightlyBigger = voxel.s * VOXEL_BOUNDS_ADJUST;
fade.voxelDetails.x = voxel.x - slightlyBigger;
fade.voxelDetails.y = voxel.y - slightlyBigger;
fade.voxelDetails.z = voxel.z - slightlyBigger;
fade.voxelDetails.s = voxel.s + slightlyBigger + slightlyBigger;
_voxelFades.push_back(fade);
// inject a sound effect
injectVoxelAddedSoundEffect();
// remember the position for drag detection
_justEditedVoxel = true;
}
const glm::vec3 Application::getMouseVoxelWorldCoordinates(const VoxelDetail _mouseVoxel) {
return glm::vec3((_mouseVoxel.x + _mouseVoxel.s / 2.f) * TREE_SCALE,
(_mouseVoxel.y + _mouseVoxel.s / 2.f) * TREE_SCALE,
@ -4097,6 +4135,8 @@ bool Application::maybeEditVoxelUnderCursor() {
_voxelEditSender.sendVoxelEditMessage(message, _mouseVoxel);
// create the voxel locally so it appears immediately
printf("create voxel from mouse %.4f, %.4f, %.4f, scale %.6f \n", _mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s);
_voxels.createVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s,
_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue,
Menu::getInstance()->isOptionChecked(MenuOption::DestructiveAddVoxel));

View file

@ -117,6 +117,7 @@ public:
void wheelEvent(QWheelEvent* event);
void createVoxel(glm::vec3 position, float scale, glm::vec3 color, bool isDestructive);
const glm::vec3 getMouseVoxelWorldCoordinates(const VoxelDetail _mouseVoxel);
QGLWidget* getGLWidget() { return _glWidget; }

View file

@ -61,6 +61,24 @@ void Hand::simulate(float deltaTime, bool isMine) {
updateRaveGloveParticles(deltaTime);
}
// Create a voxel at fingertip if controller button is pressed
const float FINGERTIP_VOXEL_SIZE = 0.0125;
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
if (palm.isActive()) {
if (palm.getControllerButtons() & BUTTON_1) {
FingerData& finger = palm.getFingers()[0];
glm::vec3 newVoxelPosition = finger.getTipPosition();
if (glm::length(newVoxelPosition - _lastFingerVoxel) > (FINGERTIP_VOXEL_SIZE / 2.f)) {
QColor paintColor = Menu::getInstance()->getActionForOption(MenuOption::VoxelPaintColor)->data().value<QColor>();
glm::vec3 newVoxelColor(paintColor.red(), paintColor.green(), paintColor.blue());
Application::getInstance()->createVoxel(newVoxelPosition, FINGERTIP_VOXEL_SIZE, newVoxelColor, true);
_lastFingerVoxel = newVoxelPosition;
}
}
}
}
}
void Hand::calculateGeometry() {
@ -166,7 +184,6 @@ void Hand::render() {
if (palm.getTrigger() > 0.f) {
FingerData& finger = palm.getFingers()[0];
if (finger.isActive() && (palm.getTrigger() > 0.f)) {
printf("trigger = %.2f\n", palm.getTrigger());
glm::vec3 palmPosition = palm.getPosition();
glm::vec3 pointerPosition = palmPosition +
glm::normalize(finger.getTipPosition() - palmPosition) *
@ -257,7 +274,7 @@ void Hand::renderLeapHands() {
//const glm::vec3 handColor = _ballColor;
const glm::vec3 handColor(1.0, 0.84, 0.66); // use the skin color
glDisable(GL_DEPTH_TEST);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glPushMatrix();
// Draw the leap balls

View file

@ -82,6 +82,8 @@ private:
std::vector<HandBall> _leapFingerTipBalls;
std::vector<HandBall> _leapFingerRootBalls;
glm::vec3 _lastFingerVoxel;
// private methods
void setLeapHands(const std::vector<glm::vec3>& handPositions,
const std::vector<glm::vec3>& handNormals);

View file

@ -849,7 +849,7 @@ void MyAvatar::updateThrust(float deltaTime, Transmitter * transmitter) {
}
}
// Add thrust from hand controllers
const float THRUST_MAG_HAND_JETS = THRUST_MAG_FWD * 100.f;
const float THRUST_MAG_HAND_JETS = THRUST_MAG_FWD / 5.f;
for (size_t i = 0; i < getHand().getPalms().size(); ++i) {
PalmData& palm = getHand().getPalms()[i];
if (palm.isActive()) {
@ -858,7 +858,7 @@ void MyAvatar::updateThrust(float deltaTime, Transmitter * transmitter) {
if (finger.isActive()) {
}
glm::vec3 thrustDirection = glm::normalize(finger.getTipPosition() - palm.getPosition());
_thrust += thrustDirection * _scale * THRUST_MAG_HAND_JETS * palm.getTrigger() * _thrustMultiplier * deltaTime;
_thrust += thrustDirection * _scale * THRUST_MAG_HAND_JETS * powf(palm.getTrigger() * 10.f, 2.f) * _thrustMultiplier * deltaTime;
}
}
}