diff --git a/scripts/system/assets/sounds/entitySnap.wav b/scripts/system/assets/sounds/entitySnap.wav new file mode 100644 index 0000000000..4584f3dcaa Binary files /dev/null and b/scripts/system/assets/sounds/entitySnap.wav differ diff --git a/scripts/tutorials/entity_scripts/magneticBlock.js b/scripts/tutorials/entity_scripts/magneticBlock.js index 6eb0900db5..73f317e3b2 100644 --- a/scripts/tutorials/entity_scripts/magneticBlock.js +++ b/scripts/tutorials/entity_scripts/magneticBlock.js @@ -1,30 +1,34 @@ (function(){ + + const SNAPSOUND = SoundCache.getSound(Script.resolvePath("../../system/assets/sounds/entitySnap.wav?xrs")); + const RANGE_MULTIPLER = 1.5; + // Helper for detecting nearby objects function findEntitiesInRange(releasedProperties) { var dimensions = releasedProperties.dimensions; - return Entities.findEntities(releasedProperties.position, ((dimensions.x + dimensions.y + dimensions.z) / 3) *1.5); + return Entities.findEntities(releasedProperties.position, ((dimensions.x + dimensions.y + dimensions.z) / 3) * RANGE_MULTIPLER); } - function getNearestValidEntityProperties(id) { - var releasedProperties = Entities.getEntityProperties(id,["position", "rotation", "dimensions"]); + + function getNearestValidEntityProperties(releasedProperties) { var entities = findEntitiesInRange(releasedProperties); var nearestEntity = null; - var nearest = -1; + var nearest = 9999999999999; var releaseSize = Vec3.length(releasedProperties.dimensions); entities.forEach(function(entityId) { - print('ftest ' + entityId); - var entity = Entities.getEntityProperties(entityId, ['position', 'rotation', 'dimensions']); - var distance = Vec3.distance(releasedProperties.position, entity.position); - var scale = releaseSize/Vec3.length(entity.dimensions); - if ((nearest === -1 || distance < nearest && scale >= 0.5 && scale <= 2 ) && entity.id !== entityId) { - nearestEntity = entity; - dnearest = distance; + if(entityId !== releasedProperties.id) { + var entity = Entities.getEntityProperties(entityId, ['position', 'rotation', 'dimensions']); + var distance = Vec3.distance(releasedProperties.position, entity.position); + var scale = releaseSize/Vec3.length(entity.dimensions); + + if (distance < nearest && (scale >= 0.5 && scale <= 2)) { + nearestEntity = entity; + nearest = distance; + } } }) return nearestEntity; - } - // Create the 'class' function MagneticBlock () { } // Bind pre-emptive events @@ -52,13 +56,56 @@ var t = this; this.callbacks = {}; this.callbacks["releaseGrab"] = function () { - var nearest = getNearestValidEntityProperties(id); + var released = Entities.getEntityProperties(id,["position", "rotation", "dimensions"]); + var target = getNearestValidEntityProperties(released); + if (target !== null) { + // We found nearest, now lets do the snap calculations + // Plays the snap sound between the two objects. + Audio.playSound(SNAPSOUND, { + volume: 1, + position: Vec3.mix(target.position, released.position, 0.5) + }); + // Check Nearest Axis + var difference = Vec3.subtract(released.position, target.position); + var relativeDifference = Vec3.multiplyQbyV(Quat.inverse(target.rotation), difference); - print(JSON.stringify(nearest)); + var abs = { + x: Math.abs(relativeDifference.x), + y: Math.abs(relativeDifference.y), + z: Math.abs(relativeDifference.z) + }; + + if (abs.x >= abs.y && abs.x >= abs.z) { + relativeDifference.y = 0; + relativeDifference.z = 0; + if (relativeDifference.x > 0) { + relativeDifference.x = target.dimensions.x / 2 + released.dimensions.x / 2; + } else { + relativeDifference.x = -target.dimensions.x / 2 - released.dimensions.x / 2; + } + } else if (abs.y >= abs.x && abs.y >= abs.z) { + relativeDifference.x = 0; + relativeDifference.z = 0; + if (relativeDifference.y > 0) { + relativeDifference.y = target.dimensions.y / 2 + released.dimensions.y / 2; + } else { + relativeDifference.y = -target.dimensions.y / 2 - released.dimensions.y / 2; + } + } else if (abs.z >= abs.x && abs.z >= abs.y ) { + relativeDifference.x = 0; + relativeDifference.y = 0; + if (relativeDifference.z > 0) { + relativeDifference.z = target.dimensions.z / 2 + released.dimensions.z / 2; + } else { + relativeDifference.z = -target.dimensions.z / 2 - released.dimensions.z / 2; + } + } + var newPosition = Vec3.multiplyQbyV(target.rotation, relativeDifference); + Entities.editEntity(id, {rotation: target.rotation, position: Vec3.sum(target.position, newPosition)}) + } } this.releaseGrab = this.callbacks["releaseGrab"]; - Script.scriptEnding.connect( function () { Script.removeEventHandler(id, "releaseGrab", this.callbacks["releaseGrab"]); //continueNearGrab }) diff --git a/scripts/tutorials/makeBlocks.js b/scripts/tutorials/makeBlocks.js index e69de29bb2..6a8b95bb3f 100644 --- a/scripts/tutorials/makeBlocks.js +++ b/scripts/tutorials/makeBlocks.js @@ -0,0 +1,15 @@ +// Toy +const MAX_RGB_COMPONENT_VALUE = 256 / 2; // Limit the values to half the maximum. +const MIN_COLOR_VALUE = 127; +function newColor() { + color = { + red: randomPastelRGBComponent(), + green: randomPastelRGBComponent(), + blue: randomPastelRGBComponent() + }; + return color; + } +// Helper functions. +function randomPastelRGBComponent() { + return Math.floor(Math.random() * MAX_RGB_COMPONENT_VALUE) + MIN_COLOR_VALUE; +}