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set default frustum to cameraFrustum not head frustum
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@ -158,7 +158,7 @@ VoxelDetail paintingVoxel; // The voxel we're painting if we're painting
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unsigned char dominantColor = 0; // The dominant color of the voxel we're painting
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bool perfStatsOn = false; // Do we want to display perfStats?
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bool frustumOn = false; // Whether or not to display the debug view frustum
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bool cameraFrustum = false; // which frustum to look at
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bool cameraFrustum = true; // which frustum to look at
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bool wantFrustumDebugging = false; // enable for some stdout debugging output
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bool viewFrustumFromOffset=false; // Wether or not to offset the view of the frustum
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