From e9d48a27137050de2932ddc7d1b138f608567ce4 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Mon, 2 Oct 2017 12:56:33 -0700 Subject: [PATCH] fix warning about double-to-float conversion --- libraries/render/src/render/DrawSceneOctree.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render/src/render/DrawSceneOctree.cpp b/libraries/render/src/render/DrawSceneOctree.cpp index de5ff1f74c..36663a454a 100644 --- a/libraries/render/src/render/DrawSceneOctree.cpp +++ b/libraries/render/src/render/DrawSceneOctree.cpp @@ -151,7 +151,7 @@ void DrawSceneOctree::run(const RenderContextPointer& renderContext, const ItemS float angle = glm::degrees(getAccuracyAngle(args->_sizeScale, args->_boundaryLevelAdjust)); Transform crosshairModel; crosshairModel.setTranslation(glm::vec3(0.0, 0.0, -1000.0)); - crosshairModel.setScale(1000.0 * tan(glm::radians(angle))); // Scaling at the actual tan of the lod angle => Multiplied by TWO + crosshairModel.setScale(1000.0f * tanf(glm::radians(angle))); // Scaling at the actual tan of the lod angle => Multiplied by TWO batch.resetViewTransform(); batch.setModelTransform(crosshairModel); batch.setPipeline(getDrawLODReticlePipeline());