[Case 6491] eslint pass: Fixes indent issues.

* eslint pass using .eslintrc.js

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
This commit is contained in:
LaShonda Hopper 2017-10-04 20:37:57 -04:00
parent ac81b22cc9
commit e9ae2099f3

View file

@ -2429,7 +2429,7 @@ SelectionDisplay = (function() {
var MIN_ELEVATION = 0.02; // largest dimension of object divided by distance to it
var elevation = translateXZTool.elevation(pickRay.origin, pick);
if (wantDebug) {
print("Start Elevation: " + translateXZTool.startingElevation + ", elevation: " + elevation);
print("Start Elevation: " + translateXZTool.startingElevation + ", elevation: " + elevation);
}
if ((translateXZTool.startingElevation > 0.0 && elevation < MIN_ELEVATION) ||
(translateXZTool.startingElevation < 0.0 && elevation > -MIN_ELEVATION)) {
@ -2642,11 +2642,11 @@ SelectionDisplay = (function() {
// FUNCTION: VEC 3 MULT
var vec3Mult = function(v1, v2) {
return {
x: v1.x * v2.x,
y: v1.y * v2.y,
z: v1.z * v2.z
};
return {
x: v1.x * v2.x,
y: v1.y * v2.y,
z: v1.z * v2.z
};
};
// FUNCTION: MAKE STRETCH TOOL
@ -2740,8 +2740,7 @@ SelectionDisplay = (function() {
deltaPivot3D = Vec3.subtract(centeredRP, scaledPivot3D);
var scaledOffsetWorld3D = vec3Mult(initialDimensions,
Vec3.subtract(Vec3.multiply(0.5, Vec3.multiply(-1.0, directionFor3DStretch)),
centeredRP));
Vec3.subtract(Vec3.multiply(0.5, Vec3.multiply(-1.0, directionFor3DStretch)), centeredRP));
pickRayPosition3D = Vec3.sum(initialPosition, Vec3.multiplyQbyV(rotation, scaledOffsetWorld));
}
@ -2921,8 +2920,8 @@ SelectionDisplay = (function() {
} else {
newPick = rayPlaneIntersection(pickRay,
pickRayPosition,
planeNormal);
pickRayPosition,
planeNormal);
vector = Vec3.subtract(newPick, lastPick);
vector = Vec3.multiplyQbyV(Quat.inverse(rotation), vector);