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[Case 6491] eslint pass: Fixes indent issues.
* eslint pass using .eslintrc.js Changes Committed: modified: scripts/system/libraries/entitySelectionTool.js
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1 changed files with 9 additions and 10 deletions
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@ -2429,7 +2429,7 @@ SelectionDisplay = (function() {
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var MIN_ELEVATION = 0.02; // largest dimension of object divided by distance to it
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var elevation = translateXZTool.elevation(pickRay.origin, pick);
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if (wantDebug) {
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print("Start Elevation: " + translateXZTool.startingElevation + ", elevation: " + elevation);
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print("Start Elevation: " + translateXZTool.startingElevation + ", elevation: " + elevation);
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}
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if ((translateXZTool.startingElevation > 0.0 && elevation < MIN_ELEVATION) ||
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(translateXZTool.startingElevation < 0.0 && elevation > -MIN_ELEVATION)) {
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@ -2642,11 +2642,11 @@ SelectionDisplay = (function() {
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// FUNCTION: VEC 3 MULT
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var vec3Mult = function(v1, v2) {
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return {
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x: v1.x * v2.x,
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y: v1.y * v2.y,
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z: v1.z * v2.z
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};
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return {
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x: v1.x * v2.x,
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y: v1.y * v2.y,
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z: v1.z * v2.z
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};
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};
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// FUNCTION: MAKE STRETCH TOOL
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@ -2740,8 +2740,7 @@ SelectionDisplay = (function() {
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deltaPivot3D = Vec3.subtract(centeredRP, scaledPivot3D);
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var scaledOffsetWorld3D = vec3Mult(initialDimensions,
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Vec3.subtract(Vec3.multiply(0.5, Vec3.multiply(-1.0, directionFor3DStretch)),
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centeredRP));
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Vec3.subtract(Vec3.multiply(0.5, Vec3.multiply(-1.0, directionFor3DStretch)), centeredRP));
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pickRayPosition3D = Vec3.sum(initialPosition, Vec3.multiplyQbyV(rotation, scaledOffsetWorld));
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}
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@ -2921,8 +2920,8 @@ SelectionDisplay = (function() {
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} else {
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newPick = rayPlaneIntersection(pickRay,
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pickRayPosition,
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planeNormal);
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pickRayPosition,
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planeNormal);
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vector = Vec3.subtract(newPick, lastPick);
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vector = Vec3.multiplyQbyV(Quat.inverse(rotation), vector);
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