added OverlayPreloader and made a bunch of clones

This commit is contained in:
Thijs Wenker 2014-11-14 00:01:51 +01:00
parent cbb3d463b6
commit e964741e30

View file

@ -11,6 +11,9 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
const NUM_OF_TREES = 40;
const NUM_OF_SANTAS = 20;
// Image source: https://openclipart.org/detail/447/christmas-tree-by-theresaknott (heavily edited by Maximillian Merlin)
const CHRISTMAS_TREE_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/christmas-tree.svg";
@ -27,13 +30,31 @@ Array.prototype.contains = function(obj) {
return false;
};
function getRandomPosAroundMyAvatar(radius) {
return {x: MyAvatar.position.x + Math.floor(Math.random() * radius * 2) - radius, y: MyAvatar.position.y, z: MyAvatar.position.z + Math.floor(Math.random() * radius * 2) - radius};
function getRandomPosAroundMyAvatar(radius, height_offset) {
if (height_offset == undefined) {
height_offset = 0;
}
return {x: MyAvatar.position.x + Math.floor(Math.random() * radius * 2) - radius, y: MyAvatar.position.y + height_offset, z: MyAvatar.position.z + Math.floor(Math.random() * radius * 2) - radius};
}
function SpriteBillboard(sprite_properties) {
function OverlayPreloader(overlay_type, overlay_properties, loaded_callback) {
var _this = this;
this.loaded_callback = loaded_callback;
this.overlay = Overlays.addOverlay(overlay_type, overlay_properties);
this.timer = null;
this.timer = Script.setInterval(function() {
if (Overlays.isLoaded(_this.overlay)) {
Script.clearInterval(_this.timer);
_this.loaded_callback();
}
}, 100);
}
function SpriteBillboard(sprite_properties, overlay) {
var _this = this;
// set properties
this.overlay = overlay;
this.overlay_properties = {};
this.sprite_properties = sprite_properties;
this.edited_overlay_properties = [];
@ -67,12 +88,6 @@ function SpriteBillboard(sprite_properties) {
return _this;
};
this.setURL = function(url) {
this.overlay_properties.url = url;
this.editedProperty("url");
return _this;
}
this.setAlpha = function(alpha) {
this.overlay_properties.alpha = alpha;
this.editedProperty("alpha");
@ -171,7 +186,6 @@ function SpriteBillboard(sprite_properties) {
YMoveNext = Math.abs(nextY - _this.sequenceY) == 1;
}
canMoveToNext = XMoveNext && YMoveNext;
}
if (canMoveToNext) {
_this.sequenceIndex = nextIndex;
@ -223,9 +237,7 @@ function SpriteBillboard(sprite_properties) {
this.setPosition(this.sprite_properties.position);
}
// set the overlay
this.overlay = Overlays.addOverlay("billboard", this.overlay_properties);
this.new_properties = {};
_this.commitChanges();
if (this.sprite_properties.startup_sequence != undefined) {
this.start(this.sprite_properties.startup_sequence);
@ -239,20 +251,30 @@ function SpriteBillboard(sprite_properties) {
});
}
var chrismastree = new SpriteBillboard({
position: getRandomPosAroundMyAvatar(6),
url: CHRISTMAS_TREE_SPRITES_URL,
var christmastree_loader = null;
christmastree_loader = new OverlayPreloader("billboard",
{url: CHRISTMAS_TREE_SPRITES_URL, alpha: 0}, function() {
for (var i = 0; i < NUM_OF_TREES; i++) {
var clonedOverlay = Overlays.cloneOverlay(christmastree_loader.overlay);
new SpriteBillboard({
position: getRandomPosAroundMyAvatar(20),
sprite_size: {x: 0, y: 0, width: 250.000, height: 357.626},
scale: 6,
alpha: 1,
sequences: {"idle": [{x: 0, y: 0, step_to_next: true, fps: 3}, {x: 3, step_to_next: false}]},
startup_sequence: "idle"
});
}, clonedOverlay);
}
}
);
var santa = new SpriteBillboard({
position: getRandomPosAroundMyAvatar(6),
url: SANTA_SPRITES_URL,
loop: true,
var santa_loader = null;
santa_loader = new OverlayPreloader("billboard",
{url: SANTA_SPRITES_URL, alpha: 0}, function() {
for (var i = 0; i < NUM_OF_SANTAS; i++) {
var clonedOverlay = Overlays.cloneOverlay(santa_loader.overlay);
new SpriteBillboard({
position: getRandomPosAroundMyAvatar(18, -1),
sprite_size: {x: 0, y: 0, width: 64, height: 72},
scale: 4,
alpha: 1,
@ -260,19 +282,13 @@ var santa = new SpriteBillboard({
"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
},
startup_sequence: "walk_left"
});
startup_sequence: (i % 2 == 0) ? "walk_left" : "walk_right"
}, clonedOverlay);
}
}
);
var santa = new SpriteBillboard({
position: getRandomPosAroundMyAvatar(6),
url: SANTA_SPRITES_URL,
loop: true,
sprite_size: {x: 0, y: 0, width: 64, height: 72},
scale: 4,
alpha: 1,
sequences: {
"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
},
startup_sequence: "walk_right"
Script.scriptEnding.connect(function () {
Overlays.deleteOverlay(christmastree_loader.overlay);
Overlays.deleteOverlay(santa_loader.overlay);
});