mirror of
https://github.com/overte-org/overte.git
synced 2025-06-20 09:20:19 +02:00
added OverlayPreloader and made a bunch of clones
This commit is contained in:
parent
cbb3d463b6
commit
e964741e30
1 changed files with 110 additions and 94 deletions
|
@ -11,6 +11,9 @@
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
//
|
//
|
||||||
|
|
||||||
|
const NUM_OF_TREES = 40;
|
||||||
|
const NUM_OF_SANTAS = 20;
|
||||||
|
|
||||||
// Image source: https://openclipart.org/detail/447/christmas-tree-by-theresaknott (heavily edited by Maximillian Merlin)
|
// Image source: https://openclipart.org/detail/447/christmas-tree-by-theresaknott (heavily edited by Maximillian Merlin)
|
||||||
const CHRISTMAS_TREE_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/christmas-tree.svg";
|
const CHRISTMAS_TREE_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/christmas-tree.svg";
|
||||||
|
|
||||||
|
@ -27,13 +30,31 @@ Array.prototype.contains = function(obj) {
|
||||||
return false;
|
return false;
|
||||||
};
|
};
|
||||||
|
|
||||||
function getRandomPosAroundMyAvatar(radius) {
|
function getRandomPosAroundMyAvatar(radius, height_offset) {
|
||||||
return {x: MyAvatar.position.x + Math.floor(Math.random() * radius * 2) - radius, y: MyAvatar.position.y, z: MyAvatar.position.z + Math.floor(Math.random() * radius * 2) - radius};
|
if (height_offset == undefined) {
|
||||||
|
height_offset = 0;
|
||||||
|
}
|
||||||
|
return {x: MyAvatar.position.x + Math.floor(Math.random() * radius * 2) - radius, y: MyAvatar.position.y + height_offset, z: MyAvatar.position.z + Math.floor(Math.random() * radius * 2) - radius};
|
||||||
}
|
}
|
||||||
|
|
||||||
function SpriteBillboard(sprite_properties) {
|
function OverlayPreloader(overlay_type, overlay_properties, loaded_callback) {
|
||||||
var _this = this;
|
var _this = this;
|
||||||
|
this.loaded_callback = loaded_callback;
|
||||||
|
this.overlay = Overlays.addOverlay(overlay_type, overlay_properties);
|
||||||
|
this.timer = null;
|
||||||
|
this.timer = Script.setInterval(function() {
|
||||||
|
if (Overlays.isLoaded(_this.overlay)) {
|
||||||
|
Script.clearInterval(_this.timer);
|
||||||
|
_this.loaded_callback();
|
||||||
|
}
|
||||||
|
}, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
function SpriteBillboard(sprite_properties, overlay) {
|
||||||
|
var _this = this;
|
||||||
|
|
||||||
// set properties
|
// set properties
|
||||||
|
this.overlay = overlay;
|
||||||
this.overlay_properties = {};
|
this.overlay_properties = {};
|
||||||
this.sprite_properties = sprite_properties;
|
this.sprite_properties = sprite_properties;
|
||||||
this.edited_overlay_properties = [];
|
this.edited_overlay_properties = [];
|
||||||
|
@ -41,11 +62,11 @@ function SpriteBillboard(sprite_properties) {
|
||||||
this.currentSequence = "";
|
this.currentSequence = "";
|
||||||
this.sequenceIndex = 0;
|
this.sequenceIndex = 0;
|
||||||
this.sequenceFPS = 0;
|
this.sequenceFPS = 0;
|
||||||
this.sequenceStepToNext = false;
|
this.sequenceStepToNext = false;
|
||||||
this.sequenceTimer = null;
|
this.sequenceTimer = null;
|
||||||
this.prevSequenceIndex = -1;
|
this.prevSequenceIndex = -1;
|
||||||
this.sequenceX = 0;
|
this.sequenceX = 0;
|
||||||
this.sequenceY = 0;
|
this.sequenceY = 0;
|
||||||
|
|
||||||
this.spriteSize = {x: 0, y: 0, width: 32, height: 64};
|
this.spriteSize = {x: 0, y: 0, width: 32, height: 64};
|
||||||
|
|
||||||
|
@ -67,12 +88,6 @@ function SpriteBillboard(sprite_properties) {
|
||||||
return _this;
|
return _this;
|
||||||
};
|
};
|
||||||
|
|
||||||
this.setURL = function(url) {
|
|
||||||
this.overlay_properties.url = url;
|
|
||||||
this.editedProperty("url");
|
|
||||||
return _this;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.setAlpha = function(alpha) {
|
this.setAlpha = function(alpha) {
|
||||||
this.overlay_properties.alpha = alpha;
|
this.overlay_properties.alpha = alpha;
|
||||||
this.editedProperty("alpha");
|
this.editedProperty("alpha");
|
||||||
|
@ -92,14 +107,14 @@ function SpriteBillboard(sprite_properties) {
|
||||||
};
|
};
|
||||||
|
|
||||||
this.setSpriteXIndex = function(x_index) {
|
this.setSpriteXIndex = function(x_index) {
|
||||||
_this.sequenceX = x_index;
|
_this.sequenceX = x_index;
|
||||||
_this.overlay_properties.subImage.x = x_index * _this.overlay_properties.subImage.width;
|
_this.overlay_properties.subImage.x = x_index * _this.overlay_properties.subImage.width;
|
||||||
_this.editedProperty("subImage");
|
_this.editedProperty("subImage");
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.setSpriteYIndex = function(y_index) {
|
this.setSpriteYIndex = function(y_index) {
|
||||||
_this.sequenceY = y_index;
|
_this.sequenceY = y_index;
|
||||||
_this.overlay_properties.subImage.y = y_index * _this.overlay_properties.subImage.height;
|
_this.overlay_properties.subImage.y = y_index * _this.overlay_properties.subImage.height;
|
||||||
_this.editedProperty("subImage");
|
_this.editedProperty("subImage");
|
||||||
return _this;
|
return _this;
|
||||||
|
@ -107,8 +122,8 @@ function SpriteBillboard(sprite_properties) {
|
||||||
|
|
||||||
this.editOverlay = function(properties) {
|
this.editOverlay = function(properties) {
|
||||||
for (var key in properties) {
|
for (var key in properties) {
|
||||||
_this.overlay_properties[attrname] = properties[key];
|
_this.overlay_properties[attrname] = properties[key];
|
||||||
_this.editedProperty(key);
|
_this.editedProperty(key);
|
||||||
}
|
}
|
||||||
return _this;
|
return _this;
|
||||||
};
|
};
|
||||||
|
@ -119,9 +134,9 @@ function SpriteBillboard(sprite_properties) {
|
||||||
var key = _this.edited_overlay_properties[i];
|
var key = _this.edited_overlay_properties[i];
|
||||||
changed_properties[key] = _this.overlay_properties[key];
|
changed_properties[key] = _this.overlay_properties[key];
|
||||||
}
|
}
|
||||||
if (Object.keys(changed_properties).length === 0) {
|
if (Object.keys(changed_properties).length === 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Overlays.editOverlay(_this.overlay, changed_properties);
|
Overlays.editOverlay(_this.overlay, changed_properties);
|
||||||
_this.edited_overlay_properties = [];
|
_this.edited_overlay_properties = [];
|
||||||
};
|
};
|
||||||
|
@ -129,9 +144,9 @@ function SpriteBillboard(sprite_properties) {
|
||||||
this._renderFrame = function() {
|
this._renderFrame = function() {
|
||||||
var currentSequence = _this.sprite_properties.sequences[_this.currentSequence];
|
var currentSequence = _this.sprite_properties.sequences[_this.currentSequence];
|
||||||
var currentItem = currentSequence[_this.sequenceIndex];
|
var currentItem = currentSequence[_this.sequenceIndex];
|
||||||
var indexChanged = _this.sequenceIndex != _this.prevSequenceIndex;
|
var indexChanged = _this.sequenceIndex != _this.prevSequenceIndex;
|
||||||
var canMoveToNext = true;
|
var canMoveToNext = true;
|
||||||
_this.prevSequenceIndex = _this.sequenceIndex;
|
_this.prevSequenceIndex = _this.sequenceIndex;
|
||||||
if (indexChanged) {
|
if (indexChanged) {
|
||||||
if (currentItem.loop != undefined) {
|
if (currentItem.loop != undefined) {
|
||||||
_this.loopSequence = currentItem.loop;
|
_this.loopSequence = currentItem.loop;
|
||||||
|
@ -139,45 +154,44 @@ function SpriteBillboard(sprite_properties) {
|
||||||
if (currentItem.fps !== undefined && currentItem.fps != _this.sequenceFPS) {
|
if (currentItem.fps !== undefined && currentItem.fps != _this.sequenceFPS) {
|
||||||
_this.startSequenceTimerFPS(currentItem.fps);
|
_this.startSequenceTimerFPS(currentItem.fps);
|
||||||
}
|
}
|
||||||
if (currentItem.step_to_next !== undefined) {
|
if (currentItem.step_to_next !== undefined) {
|
||||||
_this.sequenceStepToNext = currentItem.step_to_next;
|
_this.sequenceStepToNext = currentItem.step_to_next;
|
||||||
}
|
}
|
||||||
if (currentItem.x !== undefined) {
|
if (currentItem.x !== undefined) {
|
||||||
_this.setSpriteXIndex(currentItem.x);
|
_this.setSpriteXIndex(currentItem.x);
|
||||||
}
|
}
|
||||||
if (currentItem.y !== undefined) {
|
if (currentItem.y !== undefined) {
|
||||||
_this.setSpriteYIndex(currentItem.y);
|
_this.setSpriteYIndex(currentItem.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_this.sequenceStepToNext) {
|
if (_this.sequenceStepToNext) {
|
||||||
canMoveToNext = false;
|
canMoveToNext = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_this.prevSequenceIndex = _this.sequenceIndex;
|
_this.prevSequenceIndex = _this.sequenceIndex;
|
||||||
var nextIndex = (_this.sequenceIndex + 1) % currentSequence.length;
|
var nextIndex = (_this.sequenceIndex + 1) % currentSequence.length;
|
||||||
var nextItem = currentSequence[nextIndex];
|
var nextItem = currentSequence[nextIndex];
|
||||||
var nextX = nextItem.x != undefined ? nextItem.x : _this.sequenceX;
|
var nextX = nextItem.x != undefined ? nextItem.x : _this.sequenceX;
|
||||||
var nextY = nextItem.Y != undefined ? nextItem.Y : _this.sequenceY;
|
var nextY = nextItem.Y != undefined ? nextItem.Y : _this.sequenceY;
|
||||||
|
|
||||||
if (_this.sequenceStepToNext && !indexChanged) {
|
if (_this.sequenceStepToNext && !indexChanged) {
|
||||||
var XMoveNext = true;
|
var XMoveNext = true;
|
||||||
var YMoveNext = true;
|
var YMoveNext = true;
|
||||||
if (Math.abs(nextX - _this.sequenceX) > 1) {
|
if (Math.abs(nextX - _this.sequenceX) > 1) {
|
||||||
_this.setSpriteXIndex(_this.sequenceX + (nextX > _this.sequenceX ? 1 : -1));
|
_this.setSpriteXIndex(_this.sequenceX + (nextX > _this.sequenceX ? 1 : -1));
|
||||||
XMoveNext = Math.abs(nextX - _this.sequenceX) == 1;
|
XMoveNext = Math.abs(nextX - _this.sequenceX) == 1;
|
||||||
}
|
}
|
||||||
if (Math.abs(nextY - _this.sequenceY) > 1) {
|
if (Math.abs(nextY - _this.sequenceY) > 1) {
|
||||||
_this.setSpriteYIndex(_this.sequenceY + (nextY > _this.sequenceY ? 1 : -1));
|
_this.setSpriteYIndex(_this.sequenceY + (nextY > _this.sequenceY ? 1 : -1));
|
||||||
YMoveNext = Math.abs(nextY - _this.sequenceY) == 1;
|
YMoveNext = Math.abs(nextY - _this.sequenceY) == 1;
|
||||||
}
|
}
|
||||||
canMoveToNext = XMoveNext && YMoveNext;
|
canMoveToNext = XMoveNext && YMoveNext;
|
||||||
|
}
|
||||||
}
|
if (canMoveToNext) {
|
||||||
if (canMoveToNext) {
|
|
||||||
_this.sequenceIndex = nextIndex;
|
_this.sequenceIndex = nextIndex;
|
||||||
}
|
}
|
||||||
_this.commitChanges();
|
_this.commitChanges();
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
this.clone = function() {
|
this.clone = function() {
|
||||||
|
@ -223,14 +237,12 @@ function SpriteBillboard(sprite_properties) {
|
||||||
this.setPosition(this.sprite_properties.position);
|
this.setPosition(this.sprite_properties.position);
|
||||||
}
|
}
|
||||||
|
|
||||||
// set the overlay
|
_this.commitChanges();
|
||||||
this.overlay = Overlays.addOverlay("billboard", this.overlay_properties);
|
|
||||||
this.new_properties = {};
|
|
||||||
|
|
||||||
if (this.sprite_properties.startup_sequence != undefined) {
|
if (this.sprite_properties.startup_sequence != undefined) {
|
||||||
this.start(this.sprite_properties.startup_sequence);
|
this.start(this.sprite_properties.startup_sequence);
|
||||||
}
|
}
|
||||||
|
|
||||||
Script.scriptEnding.connect(function () {
|
Script.scriptEnding.connect(function () {
|
||||||
if (_this.sequenceTimer != null) {
|
if (_this.sequenceTimer != null) {
|
||||||
Script.clearInterval(_this.sequenceTimer);
|
Script.clearInterval(_this.sequenceTimer);
|
||||||
|
@ -239,40 +251,44 @@ function SpriteBillboard(sprite_properties) {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
var chrismastree = new SpriteBillboard({
|
var christmastree_loader = null;
|
||||||
position: getRandomPosAroundMyAvatar(6),
|
christmastree_loader = new OverlayPreloader("billboard",
|
||||||
url: CHRISTMAS_TREE_SPRITES_URL,
|
{url: CHRISTMAS_TREE_SPRITES_URL, alpha: 0}, function() {
|
||||||
sprite_size: {x: 0, y: 0, width: 250.000, height: 357.626},
|
for (var i = 0; i < NUM_OF_TREES; i++) {
|
||||||
scale: 6,
|
var clonedOverlay = Overlays.cloneOverlay(christmastree_loader.overlay);
|
||||||
alpha: 1,
|
new SpriteBillboard({
|
||||||
sequences: {"idle": [{x: 0, y: 0, step_to_next: true, fps: 3}, {x: 3, step_to_next: false}]},
|
position: getRandomPosAroundMyAvatar(20),
|
||||||
startup_sequence: "idle"
|
sprite_size: {x: 0, y: 0, width: 250.000, height: 357.626},
|
||||||
});
|
scale: 6,
|
||||||
|
alpha: 1,
|
||||||
|
sequences: {"idle": [{x: 0, y: 0, step_to_next: true, fps: 3}, {x: 3, step_to_next: false}]},
|
||||||
|
startup_sequence: "idle"
|
||||||
|
}, clonedOverlay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
var santa = new SpriteBillboard({
|
var santa_loader = null;
|
||||||
position: getRandomPosAroundMyAvatar(6),
|
santa_loader = new OverlayPreloader("billboard",
|
||||||
url: SANTA_SPRITES_URL,
|
{url: SANTA_SPRITES_URL, alpha: 0}, function() {
|
||||||
loop: true,
|
for (var i = 0; i < NUM_OF_SANTAS; i++) {
|
||||||
sprite_size: {x: 0, y: 0, width: 64, height: 72},
|
var clonedOverlay = Overlays.cloneOverlay(santa_loader.overlay);
|
||||||
scale: 4,
|
new SpriteBillboard({
|
||||||
alpha: 1,
|
position: getRandomPosAroundMyAvatar(18, -1),
|
||||||
sequences: {
|
sprite_size: {x: 0, y: 0, width: 64, height: 72},
|
||||||
"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
|
scale: 4,
|
||||||
"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
|
alpha: 1,
|
||||||
},
|
sequences: {
|
||||||
startup_sequence: "walk_left"
|
"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
|
||||||
});
|
"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
|
||||||
|
},
|
||||||
|
startup_sequence: (i % 2 == 0) ? "walk_left" : "walk_right"
|
||||||
|
}, clonedOverlay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
var santa = new SpriteBillboard({
|
Script.scriptEnding.connect(function () {
|
||||||
position: getRandomPosAroundMyAvatar(6),
|
Overlays.deleteOverlay(christmastree_loader.overlay);
|
||||||
url: SANTA_SPRITES_URL,
|
Overlays.deleteOverlay(santa_loader.overlay);
|
||||||
loop: true,
|
});
|
||||||
sprite_size: {x: 0, y: 0, width: 64, height: 72},
|
|
||||||
scale: 4,
|
|
||||||
alpha: 1,
|
|
||||||
sequences: {
|
|
||||||
"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
|
|
||||||
"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
|
|
||||||
},
|
|
||||||
startup_sequence: "walk_right"
|
|
||||||
});
|
|
||||||
|
|
Loading…
Reference in a new issue