mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 08:21:24 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
This commit is contained in:
commit
e9360a77f2
2 changed files with 19 additions and 22 deletions
|
@ -105,37 +105,27 @@ function makeTable(pos) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function makeBalls(pos) {
|
function makeBalls(pos) {
|
||||||
var colors = [{ red: 255, green: 255, blue: 0}, // Yellow
|
|
||||||
{ red: 0, green: 0, blue: 255}, // Blue
|
|
||||||
{ red: 255, green: 0, blue: 0}, // Red
|
|
||||||
{ red: 128, green: 0, blue: 128}, // Purple
|
|
||||||
{ red: 255, green: 165, blue: 0}, // Orange
|
|
||||||
{ red: 0, green: 255, blue: 0}, // Green
|
|
||||||
{ red: 128, green: 0, blue: 0}, // Maroon
|
|
||||||
{ red: 0, green: 0, blue: 0}, // Black
|
|
||||||
{ red: 255, green: 255, blue: 224}, // Light Yellow
|
|
||||||
{ red: 173, green: 216, blue: 230}, // Light Blue
|
|
||||||
{ red: 205, green: 92, blue: 92}, // Indian Red
|
|
||||||
{ red: 218, green: 112, blue: 214}, // Orchid
|
|
||||||
{ red: 218, green: 165, blue: 32}, // GoldenRod
|
|
||||||
{ red: 255, green: 99, blue: 71}, // Tomato
|
|
||||||
{ red: 128, green: 128, blue: 128}]; // Gray
|
|
||||||
|
|
||||||
// Object balls
|
// Object balls
|
||||||
|
var whichBall = [ 1, 14, 15, 4, 8, 7, 12, 9, 3, 13, 10, 5, 6, 11, 2 ];
|
||||||
|
var ballNumber = 0;
|
||||||
var ballPosition = { x: pos.x + (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
|
var ballPosition = { x: pos.x + (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
|
||||||
for (var row = 1; row <= 5; row++) {
|
for (var row = 1; row <= 5; row++) {
|
||||||
ballPosition.z = pos.z - ((row - 1.0) / 2.0 * (BALL_SIZE + BALL_GAP) * SCALE);
|
ballPosition.z = pos.z - ((row - 1.0) / 2.0 * (BALL_SIZE + BALL_GAP) * SCALE);
|
||||||
for (var spot = 0; spot < row; spot++) {
|
for (var spot = 0; spot < row; spot++) {
|
||||||
balls.push(Entities.addEntity(
|
balls.push(Entities.addEntity(
|
||||||
{ type: "Sphere",
|
{ type: "Model",
|
||||||
|
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/ball_" + whichBall[ballNumber].toString() + ".fbx",
|
||||||
position: ballPosition,
|
position: ballPosition,
|
||||||
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
||||||
color: colors[balls.length],
|
rotation: Quat.fromPitchYawRollDegrees((Math.random() - 0.5) * 20, (Math.random() - 0.5) * 20, (Math.random() - 0.5) * 20),
|
||||||
|
color: { red: 255, green: 255, blue: 255 },
|
||||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||||
ignoreCollisions: false,
|
ignoreCollisions: false,
|
||||||
damping: 0.50,
|
damping: 0.50,
|
||||||
|
shapeType: 2,
|
||||||
collisionsWillMove: true }));
|
collisionsWillMove: true }));
|
||||||
ballPosition.z += (BALL_SIZE + BALL_GAP) * SCALE;
|
ballPosition.z += (BALL_SIZE + BALL_GAP) * SCALE;
|
||||||
|
ballNumber++;
|
||||||
}
|
}
|
||||||
ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
|
ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
|
||||||
}
|
}
|
||||||
|
@ -143,7 +133,8 @@ function makeBalls(pos) {
|
||||||
// Cue Ball
|
// Cue Ball
|
||||||
cuePosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
|
cuePosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
|
||||||
cueBall = Entities.addEntity(
|
cueBall = Entities.addEntity(
|
||||||
{ type: "Sphere",
|
{ type: "Model",
|
||||||
|
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/cue_ball.fbx",
|
||||||
position: cuePosition,
|
position: cuePosition,
|
||||||
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
||||||
color: { red: 255, green: 255, blue: 255 },
|
color: { red: 255, green: 255, blue: 255 },
|
||||||
|
@ -152,6 +143,7 @@ function makeBalls(pos) {
|
||||||
velocity: {x: 0, y: 0, z: 0 },
|
velocity: {x: 0, y: 0, z: 0 },
|
||||||
ignoreCollisions: false,
|
ignoreCollisions: false,
|
||||||
damping: 0.50,
|
damping: 0.50,
|
||||||
|
shapeType: 2,
|
||||||
collisionsWillMove: true });
|
collisionsWillMove: true });
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
11
interface/external/faceshift/readme.txt
vendored
11
interface/external/faceshift/readme.txt
vendored
|
@ -13,9 +13,14 @@ You may optionally choose to place this folder in a location outside the reposit
|
||||||
|
|
||||||
If so our CMake find module expects you to set the ENV variable 'HIFI_LIB_DIR' to a directory containing a subfolder ‘faceshift’ that contains the lib and include folders.
|
If so our CMake find module expects you to set the ENV variable 'HIFI_LIB_DIR' to a directory containing a subfolder ‘faceshift’ that contains the lib and include folders.
|
||||||
|
|
||||||
1. Build a Faceshift static library from the fsbinarystream.cpp file. If you build a release version call it libfaceshift.a. The debug version should be called libfaceshiftd.a. Place this in the ‘lib’ folder in your Faceshift folder.
|
1. Build a Faceshift static library from the fsbinarystream.cpp file.
|
||||||
|
Windows: Win32 console application; no precompiled header or SDL checks; no ATL or MFC headers; Project Properties, Configuration Type = Static Library (.lib).
|
||||||
|
|
||||||
2. Copy the fsbinarystream.h header file from the Faceshift SDK into the ‘include’ folder in your Faceshift folder.
|
2. Copy the library files to the ‘lib’ folder in your Faceshift folder.
|
||||||
|
OSX: If you build a release version call it libfaceshift.a. The debug version should be called libfaceshiftd.a.
|
||||||
|
Windows: The release and debug versions should be called faceshift.lib and faceshiftd.lib, respectively. Copy them into a ‘Win32’ folder in your ‘lib’ folder.
|
||||||
|
|
||||||
3. Clear your build directory, run cmake and build, and you should be all set.
|
3. Copy the fsbinarystream.h header file from the Faceshift SDK into the ‘include’ folder in your Faceshift folder.
|
||||||
|
|
||||||
|
4. Clear your build directory, run cmake and build, and you should be all set.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue