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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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commit
e9360a77f2
2 changed files with 19 additions and 22 deletions
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@ -105,37 +105,27 @@ function makeTable(pos) {
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}
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function makeBalls(pos) {
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var colors = [{ red: 255, green: 255, blue: 0}, // Yellow
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{ red: 0, green: 0, blue: 255}, // Blue
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{ red: 255, green: 0, blue: 0}, // Red
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{ red: 128, green: 0, blue: 128}, // Purple
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{ red: 255, green: 165, blue: 0}, // Orange
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{ red: 0, green: 255, blue: 0}, // Green
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{ red: 128, green: 0, blue: 0}, // Maroon
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{ red: 0, green: 0, blue: 0}, // Black
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{ red: 255, green: 255, blue: 224}, // Light Yellow
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{ red: 173, green: 216, blue: 230}, // Light Blue
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{ red: 205, green: 92, blue: 92}, // Indian Red
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{ red: 218, green: 112, blue: 214}, // Orchid
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{ red: 218, green: 165, blue: 32}, // GoldenRod
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{ red: 255, green: 99, blue: 71}, // Tomato
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{ red: 128, green: 128, blue: 128}]; // Gray
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// Object balls
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var whichBall = [ 1, 14, 15, 4, 8, 7, 12, 9, 3, 13, 10, 5, 6, 11, 2 ];
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var ballNumber = 0;
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var ballPosition = { x: pos.x + (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
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for (var row = 1; row <= 5; row++) {
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ballPosition.z = pos.z - ((row - 1.0) / 2.0 * (BALL_SIZE + BALL_GAP) * SCALE);
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for (var spot = 0; spot < row; spot++) {
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balls.push(Entities.addEntity(
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{ type: "Sphere",
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{ type: "Model",
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modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/ball_" + whichBall[ballNumber].toString() + ".fbx",
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position: ballPosition,
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dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
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color: colors[balls.length],
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rotation: Quat.fromPitchYawRollDegrees((Math.random() - 0.5) * 20, (Math.random() - 0.5) * 20, (Math.random() - 0.5) * 20),
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color: { red: 255, green: 255, blue: 255 },
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gravity: { x: 0, y: GRAVITY, z: 0 },
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ignoreCollisions: false,
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damping: 0.50,
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shapeType: 2,
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collisionsWillMove: true }));
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ballPosition.z += (BALL_SIZE + BALL_GAP) * SCALE;
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ballNumber++;
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}
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ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
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}
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@ -143,7 +133,8 @@ function makeBalls(pos) {
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// Cue Ball
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cuePosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
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cueBall = Entities.addEntity(
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{ type: "Sphere",
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{ type: "Model",
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modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/cue_ball.fbx",
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position: cuePosition,
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dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
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color: { red: 255, green: 255, blue: 255 },
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@ -152,6 +143,7 @@ function makeBalls(pos) {
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velocity: {x: 0, y: 0, z: 0 },
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ignoreCollisions: false,
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damping: 0.50,
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shapeType: 2,
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collisionsWillMove: true });
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}
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11
interface/external/faceshift/readme.txt
vendored
11
interface/external/faceshift/readme.txt
vendored
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@ -13,9 +13,14 @@ You may optionally choose to place this folder in a location outside the reposit
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If so our CMake find module expects you to set the ENV variable 'HIFI_LIB_DIR' to a directory containing a subfolder ‘faceshift’ that contains the lib and include folders.
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1. Build a Faceshift static library from the fsbinarystream.cpp file. If you build a release version call it libfaceshift.a. The debug version should be called libfaceshiftd.a. Place this in the ‘lib’ folder in your Faceshift folder.
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1. Build a Faceshift static library from the fsbinarystream.cpp file.
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Windows: Win32 console application; no precompiled header or SDL checks; no ATL or MFC headers; Project Properties, Configuration Type = Static Library (.lib).
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2. Copy the fsbinarystream.h header file from the Faceshift SDK into the ‘include’ folder in your Faceshift folder.
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2. Copy the library files to the ‘lib’ folder in your Faceshift folder.
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OSX: If you build a release version call it libfaceshift.a. The debug version should be called libfaceshiftd.a.
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Windows: The release and debug versions should be called faceshift.lib and faceshiftd.lib, respectively. Copy them into a ‘Win32’ folder in your ‘lib’ folder.
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3. Clear your build directory, run cmake and build, and you should be all set.
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3. Copy the fsbinarystream.h header file from the Faceshift SDK into the ‘include’ folder in your Faceshift folder.
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4. Clear your build directory, run cmake and build, and you should be all set.
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