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Rework DDE blendshape derivation and remove scaling and smoothing
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2 changed files with 50 additions and 75 deletions
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@ -151,37 +151,6 @@ float DdeFaceTracker::getBlendshapeCoefficient(int index) const {
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return (index >= 0 && index < (int)_blendshapeCoefficients.size()) ? _blendshapeCoefficients[index] : 0.0f;
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}
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static const float DDE_MIN_RANGE = -0.2f;
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static const float DDE_MAX_RANGE = 1.5f;
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float rescaleCoef(float ddeCoef) {
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return (ddeCoef - DDE_MIN_RANGE) / (DDE_MAX_RANGE - DDE_MIN_RANGE);
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}
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const int MIN = 0;
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const int AVG = 1;
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const int MAX = 2;
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const float LONG_TERM_AVERAGE = 0.999f;
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void resetCoefficient(float * coefficient, float currentValue) {
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coefficient[MIN] = coefficient[MAX] = coefficient[AVG] = currentValue;
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}
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float updateAndGetCoefficient(float * coefficient, float currentValue, bool scaleToRange = false) {
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coefficient[MIN] = (currentValue < coefficient[MIN]) ? currentValue : coefficient[MIN];
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coefficient[MAX] = (currentValue > coefficient[MAX]) ? currentValue : coefficient[MAX];
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coefficient[AVG] = LONG_TERM_AVERAGE * coefficient[AVG] + (1.0f - LONG_TERM_AVERAGE) * currentValue;
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if (coefficient[MAX] > coefficient[MIN]) {
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if (scaleToRange) {
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return glm::clamp((currentValue - coefficient[AVG]) / (coefficient[MAX] - coefficient[MIN]), 0.0f, 1.0f);
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} else {
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return glm::clamp(currentValue - coefficient[AVG], 0.0f, 1.0f);
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}
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} else {
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return 0.0f;
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}
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}
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void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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if(buffer.size() > MIN_PACKET_SIZE) {
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Packet packet;
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@ -196,9 +165,6 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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if (_reset || (_lastReceiveTimestamp == 0)) {
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memcpy(&_referenceTranslation, &translation, sizeof(glm::vec3));
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memcpy(&_referenceRotation, &rotation, sizeof(glm::quat));
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resetCoefficient(_rightEye, packet.expressions[0]);
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resetCoefficient(_leftEye, packet.expressions[1]);
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_reset = false;
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}
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@ -207,51 +173,64 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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translation -= _referenceTranslation;
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translation /= LEAN_DAMPING_FACTOR;
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translation.x *= -1;
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_headTranslation = translation;
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// Compute relative rotation
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rotation = glm::inverse(_referenceRotation) * rotation;
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// copy values
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_headTranslation = translation;
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_headRotation = rotation;
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if (_lastReceiveTimestamp == 0) {
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// On first packet, reset coefficients
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}
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// Set blendshapes
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float EYE_MAGNIFIER = 4.0f;
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float rightEye = glm::clamp((updateAndGetCoefficient(_rightEye, packet.expressions[0])) * EYE_MAGNIFIER, 0.0f, 1.0f);
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_blendshapeCoefficients[_rightBlinkIndex] = rightEye;
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float leftEye = glm::clamp((updateAndGetCoefficient(_leftEye, packet.expressions[1])) * EYE_MAGNIFIER, 0.0f, 1.0f);
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_blendshapeCoefficients[_leftBlinkIndex] = leftEye;
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float leftBrow = 1.0f - rescaleCoef(packet.expressions[14]);
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if (leftBrow < 0.5f) {
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_blendshapeCoefficients[_browDownLeftIndex] = 1.0f - 2.0f * leftBrow;
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_blendshapeCoefficients[_browUpLeftIndex] = 0.0f;
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// The DDE coefficients, overall, range from -0.2 to 1.5 or so. However, individual coefficients typically vary much
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// less than this.
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// Eye blendshapes
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static const float RELAXED_EYE_VALUE = 0.1f;
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float leftEye = packet.expressions[1] - RELAXED_EYE_VALUE;
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float rightEye = packet.expressions[0] - RELAXED_EYE_VALUE;
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if (leftEye > 0.0f) {
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_blendshapeCoefficients[_leftBlinkIndex] = leftEye;
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_blendshapeCoefficients[_leftEyeOpenIndex] = 0.0f;
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} else {
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_blendshapeCoefficients[_leftBlinkIndex] = 0.0f;
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_blendshapeCoefficients[_leftEyeOpenIndex] = -leftEye;
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}
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if (rightEye > 0.0f) {
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_blendshapeCoefficients[_rightBlinkIndex] = rightEye;
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_blendshapeCoefficients[_rightEyeOpenIndex] = 0.0f;
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} else {
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_blendshapeCoefficients[_rightBlinkIndex] = 0.0f;
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_blendshapeCoefficients[_rightEyeOpenIndex] = -rightEye;
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}
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// Eyebrow blendshapes
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float browCenter = packet.expressions[17];
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float browDelta = packet.expressions[24] - packet.expressions[23];
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float browLeft = browCenter - browDelta;
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float browRight = browCenter + browDelta;
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if (browLeft > 0) {
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_blendshapeCoefficients[_browUpLeftIndex] = browLeft;
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_blendshapeCoefficients[_browDownLeftIndex] = 0.0f;
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_blendshapeCoefficients[_browUpLeftIndex] = 2.0f * (leftBrow - 0.5f);
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}
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float rightBrow = 1.0f - rescaleCoef(packet.expressions[15]);
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if (rightBrow < 0.5f) {
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_blendshapeCoefficients[_browDownRightIndex] = 1.0f - 2.0f * rightBrow;
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_blendshapeCoefficients[_browUpRightIndex] = 0.0f;
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} else {
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_blendshapeCoefficients[_browDownRightIndex] = 0.0f;
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_blendshapeCoefficients[_browUpRightIndex] = 2.0f * (rightBrow - 0.5f);
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_blendshapeCoefficients[_browUpLeftIndex] = 0.0f;
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_blendshapeCoefficients[_browDownLeftIndex] = -browLeft;
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}
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float JAW_OPEN_MAGNIFIER = 1.4f;
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_blendshapeCoefficients[_jawOpenIndex] = rescaleCoef(packet.expressions[21]) * JAW_OPEN_MAGNIFIER;
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float SMILE_MULTIPLIER = 2.0f;
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_blendshapeCoefficients[_mouthSmileLeftIndex] = glm::clamp(packet.expressions[24] * SMILE_MULTIPLIER, 0.0f, 1.0f);
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_blendshapeCoefficients[_mouthSmileRightIndex] = glm::clamp(packet.expressions[23] * SMILE_MULTIPLIER, 0.0f, 1.0f);
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if (browRight > 0) {
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_blendshapeCoefficients[_browUpRightIndex] = browRight;
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_blendshapeCoefficients[_browDownRightIndex] = 0.0f;
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} else {
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_blendshapeCoefficients[_browUpRightIndex] = 0.0f;
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_blendshapeCoefficients[_browDownRightIndex] = -browRight;
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}
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if (browLeft + browRight > 0) {
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_blendshapeCoefficients[_browUpCenterIndex] = (browLeft + browRight) / 2.0f;
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} else {
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_blendshapeCoefficients[_browUpCenterIndex] = 0.0f;
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}
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// Mouth blendshapes
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_blendshapeCoefficients[_jawOpenIndex] = packet.expressions[21];
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_blendshapeCoefficients[_mouthSmileLeftIndex] = packet.expressions[24];
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_blendshapeCoefficients[_mouthSmileRightIndex] = packet.expressions[23];
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} else {
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qDebug() << "[Error] DDE Face Tracker Decode Error";
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}
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@ -90,10 +90,6 @@ private:
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int _mouthSmileRightIndex;
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int _jawOpenIndex;
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float _leftEye[3];
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float _rightEye[3];
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};
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#endif // hifi_DdeFaceTracker_h
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