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Fixing merge conflict
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1 changed files with 0 additions and 3 deletions
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@ -252,7 +252,6 @@ void QTestWindow::draw() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glViewport(0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio());
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<<<<<<< HEAD
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static std::once_flag once;
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std::call_once(once, [&]{
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testShaderBuild(Skybox_vert, Skybox_frag);
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@ -293,8 +292,6 @@ void QTestWindow::draw() {
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});
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// renderText();
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=======
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>>>>>>> master
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_context->swapBuffers(this);
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glFinish();
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