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set default atmosphere properties to match the default atmosphere
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1 changed files with 13 additions and 6 deletions
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@ -16,12 +16,19 @@
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#include "EntityItemPropertiesMacros.h"
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#include "EntityItemPropertiesMacros.h"
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AtmospherePropertyGroup::AtmospherePropertyGroup() {
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AtmospherePropertyGroup::AtmospherePropertyGroup() {
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_center = glm::vec3(0.0f);
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const glm::vec3 DEFAULT_CENTER = glm::vec3(0.0f, -1000.0f, 0.0f);
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_innerRadius = 0.0f;
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const float DEFAULT_INNER_RADIUS = 1000.0f;
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_outerRadius = 0.0f;
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const float DEFAULT_OUTER_RADIUS = 1025.0f;
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_mieScattering = 0.0f;
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const float DEFAULT_RAYLEIGH_SCATTERING = 0.0025f;
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_rayleighScattering = 0.0f;
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const float DEFAULT_MIE_SCATTERING = 0.0010f;
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_scatteringWavelengths = glm::vec3(0.0f);
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const glm::vec3 DEFAULT_SCATTERING_WAVELENGTHS = glm::vec3(0.650f, 0.570f, 0.475f);
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_center = DEFAULT_CENTER;
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_innerRadius = DEFAULT_INNER_RADIUS;
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_outerRadius = DEFAULT_OUTER_RADIUS;
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_mieScattering = DEFAULT_MIE_SCATTERING;
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_rayleighScattering = DEFAULT_RAYLEIGH_SCATTERING;
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_scatteringWavelengths = DEFAULT_SCATTERING_WAVELENGTHS;
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_hasStars = true;
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_hasStars = true;
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}
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}
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