set default atmosphere properties to match the default atmosphere

This commit is contained in:
ZappoMan 2015-05-08 10:03:24 -07:00
parent 0e56b49b28
commit e8f43c7f4b

View file

@ -16,12 +16,19 @@
#include "EntityItemPropertiesMacros.h"
AtmospherePropertyGroup::AtmospherePropertyGroup() {
_center = glm::vec3(0.0f);
_innerRadius = 0.0f;
_outerRadius = 0.0f;
_mieScattering = 0.0f;
_rayleighScattering = 0.0f;
_scatteringWavelengths = glm::vec3(0.0f);
const glm::vec3 DEFAULT_CENTER = glm::vec3(0.0f, -1000.0f, 0.0f);
const float DEFAULT_INNER_RADIUS = 1000.0f;
const float DEFAULT_OUTER_RADIUS = 1025.0f;
const float DEFAULT_RAYLEIGH_SCATTERING = 0.0025f;
const float DEFAULT_MIE_SCATTERING = 0.0010f;
const glm::vec3 DEFAULT_SCATTERING_WAVELENGTHS = glm::vec3(0.650f, 0.570f, 0.475f);
_center = DEFAULT_CENTER;
_innerRadius = DEFAULT_INNER_RADIUS;
_outerRadius = DEFAULT_OUTER_RADIUS;
_mieScattering = DEFAULT_MIE_SCATTERING;
_rayleighScattering = DEFAULT_RAYLEIGH_SCATTERING;
_scatteringWavelengths = DEFAULT_SCATTERING_WAVELENGTHS;
_hasStars = true;
}