mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 04:44:11 +02:00
Merge branch 'black-bis' of github.com:samcake/hifi into black-bis
This commit is contained in:
commit
e8cfac2ab1
19 changed files with 254 additions and 74 deletions
|
@ -780,6 +780,12 @@ Rectangle {
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headerVisible: true;
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sortIndicatorColumn: settings.connectionsSortIndicatorColumn;
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sortIndicatorOrder: settings.connectionsSortIndicatorOrder;
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onSortIndicatorColumnChanged: {
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settings.connectionsSortIndicatorColumn = sortIndicatorColumn;
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}
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onSortIndicatorOrderChanged: {
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settings.connectionsSortIndicatorOrder = sortIndicatorOrder;
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}
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TableViewColumn {
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id: connectionsUserNameHeader;
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@ -516,6 +516,10 @@ void MyAvatar::update(float deltaTime) {
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head->relax(deltaTime);
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updateFromTrackers(deltaTime);
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if (getIsInWalkingState() && glm::length(getControllerPoseInAvatarFrame(controller::Action::HEAD).getVelocity()) < DEFAULT_AVATAR_WALK_SPEED_THRESHOLD) {
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setIsInWalkingState(false);
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}
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// Get audio loudness data from audio input device
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// Also get the AudioClient so we can update the avatar bounding box data
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// on the AudioClient side.
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@ -3678,10 +3682,10 @@ static bool headAngularVelocityBelowThreshold(const controller::Pose& head) {
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return isBelowThreshold;
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}
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static bool isWithinThresholdHeightMode(const controller::Pose& head,const float& newMode) {
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static bool isWithinThresholdHeightMode(const controller::Pose& head, const float& newMode, const float& scale) {
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bool isWithinThreshold = true;
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if (head.isValid()) {
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isWithinThreshold = (head.getTranslation().y - newMode) > DEFAULT_AVATAR_MODE_HEIGHT_STEPPING_THRESHOLD;
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isWithinThreshold = (head.getTranslation().y - newMode) > (DEFAULT_AVATAR_MODE_HEIGHT_STEPPING_THRESHOLD * scale);
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}
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return isWithinThreshold;
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}
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@ -3802,6 +3806,10 @@ float MyAvatar::getUserEyeHeight() const {
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return userHeight - userHeight * ratio;
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}
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bool MyAvatar::getIsInWalkingState() const {
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return _isInWalkingState;
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}
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float MyAvatar::getWalkSpeed() const {
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return _walkSpeed.get() * _walkSpeedScalar;
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}
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@ -3818,6 +3826,10 @@ void MyAvatar::setSprintMode(bool sprint) {
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_walkSpeedScalar = sprint ? _sprintSpeed.get() : AVATAR_WALK_SPEED_SCALAR;
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}
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void MyAvatar::setIsInWalkingState(bool isWalking) {
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_isInWalkingState = isWalking;
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}
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void MyAvatar::setWalkSpeed(float value) {
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_walkSpeed.set(value);
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}
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@ -3912,7 +3924,6 @@ void MyAvatar::lateUpdatePalms() {
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Avatar::updatePalms();
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}
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static const float FOLLOW_TIME = 0.5f;
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MyAvatar::FollowHelper::FollowHelper() {
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@ -4004,24 +4015,36 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontalCG(MyAvatar& myAvatar) cons
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controller::Pose currentRightHandPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND);
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bool stepDetected = false;
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if (!withinBaseOfSupport(currentHeadPose) &&
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float myScale = myAvatar.getAvatarScale();
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if (myAvatar.getIsInWalkingState()) {
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stepDetected = true;
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} else {
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if (!withinBaseOfSupport(currentHeadPose) &&
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headAngularVelocityBelowThreshold(currentHeadPose) &&
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isWithinThresholdHeightMode(currentHeadPose, myAvatar.getCurrentStandingHeight()) &&
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isWithinThresholdHeightMode(currentHeadPose, myAvatar.getCurrentStandingHeight(), myScale) &&
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handDirectionMatchesHeadDirection(currentLeftHandPose, currentRightHandPose, currentHeadPose) &&
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handAngularVelocityBelowThreshold(currentLeftHandPose, currentRightHandPose) &&
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headVelocityGreaterThanThreshold(currentHeadPose) &&
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isHeadLevel(currentHeadPose, myAvatar.getAverageHeadRotation())) {
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// a step is detected
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stepDetected = true;
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} else {
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glm::vec3 defaultHipsPosition = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Hips"));
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glm::vec3 defaultHeadPosition = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Head"));
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glm::vec3 currentHeadPosition = currentHeadPose.getTranslation();
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float anatomicalHeadToHipsDistance = glm::length(defaultHeadPosition - defaultHipsPosition);
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if (!isActive(Horizontal) &&
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(glm::length(currentHeadPosition - defaultHipsPosition) > (anatomicalHeadToHipsDistance + (DEFAULT_AVATAR_SPINE_STRETCH_LIMIT * anatomicalHeadToHipsDistance)))) {
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myAvatar.setResetMode(true);
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// a step is detected
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stepDetected = true;
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if (glm::length(currentHeadPose.velocity) > DEFAULT_AVATAR_WALK_SPEED_THRESHOLD) {
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myAvatar.setIsInWalkingState(true);
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}
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} else {
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glm::vec3 defaultHipsPosition = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Hips"));
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glm::vec3 defaultHeadPosition = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Head"));
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glm::vec3 currentHeadPosition = currentHeadPose.getTranslation();
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float anatomicalHeadToHipsDistance = glm::length(defaultHeadPosition - defaultHipsPosition);
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if (!isActive(Horizontal) &&
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(glm::length(currentHeadPosition - defaultHipsPosition) > (anatomicalHeadToHipsDistance + (DEFAULT_AVATAR_SPINE_STRETCH_LIMIT * anatomicalHeadToHipsDistance)))) {
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myAvatar.setResetMode(true);
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stepDetected = true;
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if (glm::length(currentHeadPose.velocity) > DEFAULT_AVATAR_WALK_SPEED_THRESHOLD) {
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myAvatar.setIsInWalkingState(true);
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}
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}
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}
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}
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return stepDetected;
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@ -1086,6 +1086,8 @@ public:
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const QUuid& getSelfID() const { return AVATAR_SELF_ID; }
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void setIsInWalkingState(bool isWalking);
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bool getIsInWalkingState() const;
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void setWalkSpeed(float value);
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float getWalkSpeed() const;
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void setWalkBackwardSpeed(float value);
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@ -1788,6 +1790,7 @@ private:
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ThreadSafeValueCache<float> _walkBackwardSpeed { DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED };
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ThreadSafeValueCache<float> _sprintSpeed { AVATAR_SPRINT_SPEED_SCALAR };
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float _walkSpeedScalar { AVATAR_WALK_SPEED_SCALAR };
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bool _isInWalkingState { false };
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// load avatar scripts once when rig is ready
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bool _shouldLoadScripts { false };
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@ -16,8 +16,9 @@ Transform MyAvatarHeadTransformNode::getTransform() {
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auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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glm::vec3 pos = myAvatar->getHeadPosition();
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glm::vec3 scale = glm::vec3(myAvatar->scaleForChildren());
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glm::quat headOri = myAvatar->getHeadOrientation();
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glm::quat ori = headOri * glm::angleAxis(-PI / 2.0f, Vectors::RIGHT);
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return Transform(ori, glm::vec3(1.0f), pos);
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return Transform(ori, scale, pos);
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}
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@ -46,7 +46,7 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
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}
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glm::mat4 hipsMat;
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if (myAvatar->getCenterOfGravityModelEnabled() && !isFlying) {
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if (myAvatar->getCenterOfGravityModelEnabled() && !isFlying && !(myAvatar->getIsInWalkingState())) {
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// then we use center of gravity model
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hipsMat = myAvatar->deriveBodyUsingCgModel();
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} else {
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@ -86,23 +86,23 @@ bool CollisionPick::isLoaded() const {
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return !_mathPick.shouldComputeShapeInfo() || (_cachedResource && _cachedResource->isLoaded());
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}
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bool CollisionPick::getShapeInfoReady() {
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bool CollisionPick::getShapeInfoReady(const CollisionRegion& pick) {
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if (_mathPick.shouldComputeShapeInfo()) {
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if (_cachedResource && _cachedResource->isLoaded()) {
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computeShapeInfo(_mathPick, *_mathPick.shapeInfo, _cachedResource);
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computeShapeInfo(pick, *_mathPick.shapeInfo, _cachedResource);
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_mathPick.loaded = true;
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} else {
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_mathPick.loaded = false;
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}
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} else {
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computeShapeInfoDimensionsOnly(_mathPick, *_mathPick.shapeInfo, _cachedResource);
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computeShapeInfoDimensionsOnly(pick, *_mathPick.shapeInfo, _cachedResource);
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_mathPick.loaded = true;
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}
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return _mathPick.loaded;
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}
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void CollisionPick::computeShapeInfoDimensionsOnly(CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource) {
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void CollisionPick::computeShapeInfoDimensionsOnly(const CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource) {
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ShapeType type = shapeInfo.getType();
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glm::vec3 dimensions = pick.transform.getScale();
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QString modelURL = (resource ? resource->getURL().toString() : "");
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@ -115,7 +115,7 @@ void CollisionPick::computeShapeInfoDimensionsOnly(CollisionRegion& pick, ShapeI
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}
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}
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void CollisionPick::computeShapeInfo(CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource) {
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void CollisionPick::computeShapeInfo(const CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource) {
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// This code was copied and modified from RenderableModelEntityItem::computeShapeInfo
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// TODO: Move to some shared code area (in entities-renderer? model-networking?)
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// after we verify this is working and do a diff comparison with RenderableModelEntityItem::computeShapeInfo
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@ -357,12 +357,14 @@ CollisionPick::CollisionPick(const PickFilter& filter, float maxDistance, bool e
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CollisionRegion CollisionPick::getMathematicalPick() const {
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CollisionRegion mathPick = _mathPick;
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mathPick.loaded = isLoaded();
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if (!parentTransform) {
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return mathPick;
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} else {
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mathPick.transform = parentTransform->getTransform().worldTransform(mathPick.transform);
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return mathPick;
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if (parentTransform) {
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Transform parentTransformValue = parentTransform->getTransform();
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mathPick.transform = parentTransformValue.worldTransform(mathPick.transform);
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glm::vec3 scale = parentTransformValue.getScale();
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float largestDimension = glm::max(glm::max(scale.x, scale.y), scale.z);
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mathPick.threshold *= largestDimension;
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}
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return mathPick;
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}
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void CollisionPick::filterIntersections(std::vector<ContactTestResult>& intersections) const {
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@ -393,9 +395,9 @@ PickResultPointer CollisionPick::getEntityIntersection(const CollisionRegion& pi
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// Cannot compute result
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return std::make_shared<CollisionPickResult>(pick.toVariantMap(), std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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}
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getShapeInfoReady();
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getShapeInfoReady(pick);
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auto entityIntersections = _physicsEngine->contactTest(USER_COLLISION_MASK_ENTITIES, *pick.shapeInfo, pick.transform, USER_COLLISION_GROUP_DYNAMIC, pick.threshold);
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auto entityIntersections = _physicsEngine->contactTest(USER_COLLISION_MASK_ENTITIES, *_mathPick.shapeInfo, pick.transform, USER_COLLISION_GROUP_DYNAMIC, pick.threshold);
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filterIntersections(entityIntersections);
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return std::make_shared<CollisionPickResult>(pick, entityIntersections, std::vector<ContactTestResult>());
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}
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@ -409,9 +411,9 @@ PickResultPointer CollisionPick::getAvatarIntersection(const CollisionRegion& pi
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// Cannot compute result
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return std::make_shared<CollisionPickResult>(pick, std::vector<ContactTestResult>(), std::vector<ContactTestResult>());
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}
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getShapeInfoReady();
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getShapeInfoReady(pick);
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auto avatarIntersections = _physicsEngine->contactTest(USER_COLLISION_MASK_AVATARS, *pick.shapeInfo, pick.transform, USER_COLLISION_GROUP_DYNAMIC, pick.threshold);
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auto avatarIntersections = _physicsEngine->contactTest(USER_COLLISION_MASK_AVATARS, *_mathPick.shapeInfo, pick.transform, USER_COLLISION_GROUP_DYNAMIC, pick.threshold);
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filterIntersections(avatarIntersections);
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return std::make_shared<CollisionPickResult>(pick, std::vector<ContactTestResult>(), avatarIntersections);
|
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}
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|
|
|
@ -62,9 +62,9 @@ protected:
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// Returns true if the resource for _mathPick.shapeInfo is loaded or if a resource is not needed.
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bool isLoaded() const;
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// Returns true if _mathPick.shapeInfo is valid. Otherwise, attempts to get the _mathPick ready for use.
|
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bool getShapeInfoReady();
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void computeShapeInfo(CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource);
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void computeShapeInfoDimensionsOnly(CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource);
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bool getShapeInfoReady(const CollisionRegion& pick);
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void computeShapeInfo(const CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource);
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void computeShapeInfoDimensionsOnly(const CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource);
|
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void filterIntersections(std::vector<ContactTestResult>& intersections) const;
|
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|
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CollisionRegion _mathPick;
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|
|
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@ -24,11 +24,14 @@
|
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#include "CollisionPick.h"
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#include "SpatialParentFinder.h"
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#include "NestableTransformNode.h"
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#include "PickTransformNode.h"
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#include "MouseTransformNode.h"
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#include "avatar/MyAvatarHeadTransformNode.h"
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#include "avatar/AvatarManager.h"
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#include "NestableTransformNode.h"
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#include "avatars-renderer/AvatarTransformNode.h"
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#include "ui/overlays/OverlayTransformNode.h"
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#include "EntityTransformNode.h"
|
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|
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#include <ScriptEngine.h>
|
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|
||||
|
@ -260,9 +263,16 @@ unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properti
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* A set of properties that can be passed to {@link Picks.createPick} to create a new Collision Pick.
|
||||
|
||||
* @typedef {object} Picks.CollisionPickProperties
|
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* @property {Shape} shape - The information about the collision region's size and shape.
|
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* @property {Vec3} position - The position of the collision region.
|
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* @property {Quat} orientation - The orientation of the collision region.
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* @property {boolean} [enabled=false] If this Pick should start enabled or not. Disabled Picks do not updated their pick results.
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* @property {number} [filter=Picks.PICK_NOTHING] The filter for this Pick to use, constructed using filter flags combined using bitwise OR.
|
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* @property {Shape} shape - The information about the collision region's size and shape. Dimensions are in world space, but will scale with the parent if defined.
|
||||
* @property {Vec3} position - The position of the collision region, relative to a parent if defined.
|
||||
* @property {Quat} orientation - The orientation of the collision region, relative to a parent if defined.
|
||||
* @property {float} threshold - The approximate minimum penetration depth for a test object to be considered in contact with the collision region.
|
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* The depth is measured in world space, but will scale with the parent if defined.
|
||||
* @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, or an overlay.
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* @property {number} parentJointIndex - The joint of the parent to parent to, for example, the joints on the model of an avatar. (default = 0, no joint)
|
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* @property {string} joint - If "Mouse," parents the pick to the mouse. If "Avatar," parents the pick to MyAvatar's head. Otherwise, parents to the joint of the given name on MyAvatar.
|
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*/
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unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) {
|
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QVariantMap propMap = properties.toMap();
|
||||
|
@ -375,7 +385,16 @@ std::shared_ptr<TransformNode> PickScriptingInterface::createTransformNode(const
|
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}
|
||||
auto sharedNestablePointer = nestablePointer.lock();
|
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if (success && sharedNestablePointer) {
|
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return std::make_shared<NestableTransformNode>(nestablePointer, parentJointIndex);
|
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NestableType nestableType = sharedNestablePointer->getNestableType();
|
||||
if (nestableType == NestableType::Avatar) {
|
||||
return std::make_shared<AvatarTransformNode>(std::static_pointer_cast<Avatar>(sharedNestablePointer), parentJointIndex);
|
||||
} else if (nestableType == NestableType::Overlay) {
|
||||
return std::make_shared<OverlayTransformNode>(std::static_pointer_cast<Base3DOverlay>(sharedNestablePointer), parentJointIndex);
|
||||
} else if (nestableType == NestableType::Entity) {
|
||||
return std::make_shared<EntityTransformNode>(std::static_pointer_cast<EntityItem>(sharedNestablePointer), parentJointIndex);
|
||||
} else {
|
||||
return std::make_shared<NestableTransformNode>(nestablePointer, parentJointIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -394,7 +413,7 @@ std::shared_ptr<TransformNode> PickScriptingInterface::createTransformNode(const
|
|||
} else if (!joint.isNull()) {
|
||||
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
int jointIndex = myAvatar->getJointIndex(joint);
|
||||
return std::make_shared<NestableTransformNode>(myAvatar, jointIndex);
|
||||
return std::make_shared<AvatarTransformNode>(myAvatar, jointIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
13
interface/src/ui/overlays/OverlayTransformNode.cpp
Normal file
13
interface/src/ui/overlays/OverlayTransformNode.cpp
Normal file
|
@ -0,0 +1,13 @@
|
|||
//
|
||||
// Created by Sabrina Shanman 9/5/2018
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "OverlayTransformNode.h"
|
||||
|
||||
template<>
|
||||
glm::vec3 BaseNestableTransformNode<Base3DOverlay>::getActualScale(const std::shared_ptr<Base3DOverlay>& nestablePointer) const {
|
||||
return nestablePointer->getBounds().getScale();
|
||||
}
|
21
interface/src/ui/overlays/OverlayTransformNode.h
Normal file
21
interface/src/ui/overlays/OverlayTransformNode.h
Normal file
|
@ -0,0 +1,21 @@
|
|||
//
|
||||
// Created by Sabrina Shanman 9/5/2018
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_OverlayTransformNode_h
|
||||
#define hifi_OverlayTransformNode_h
|
||||
|
||||
#include "NestableTransformNode.h"
|
||||
|
||||
#include "Base3DOverlay.h"
|
||||
|
||||
// For 3D overlays only
|
||||
class OverlayTransformNode : public BaseNestableTransformNode<Base3DOverlay> {
|
||||
public:
|
||||
OverlayTransformNode(std::weak_ptr<Base3DOverlay> spatiallyNestable, int jointIndex) : BaseNestableTransformNode(spatiallyNestable, jointIndex) {};
|
||||
};
|
||||
|
||||
#endif // hifi_OverlayTransformNode_h
|
|
@ -0,0 +1,13 @@
|
|||
//
|
||||
// Created by Sabrina Shanman 9/5/2018
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "AvatarTransformNode.h"
|
||||
|
||||
template<>
|
||||
glm::vec3 BaseNestableTransformNode<Avatar>::getActualScale(const std::shared_ptr<Avatar>& nestablePointer) const {
|
||||
return nestablePointer->scaleForChildren();
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
//
|
||||
// Created by Sabrina Shanman 9/5/2018
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_AvatarTransformNode_h
|
||||
#define hifi_AvatarTransformNode_h
|
||||
|
||||
#include "NestableTransformNode.h"
|
||||
|
||||
#include "Avatar.h"
|
||||
|
||||
class AvatarTransformNode : public BaseNestableTransformNode<Avatar> {
|
||||
public:
|
||||
AvatarTransformNode(std::weak_ptr<Avatar> spatiallyNestable, int jointIndex) : BaseNestableTransformNode(spatiallyNestable, jointIndex) {};
|
||||
};
|
||||
|
||||
#endif // hifi_AvatarTransformNode_h
|
13
libraries/entities/src/EntityTransformNode.cpp
Normal file
13
libraries/entities/src/EntityTransformNode.cpp
Normal file
|
@ -0,0 +1,13 @@
|
|||
//
|
||||
// Created by Sabrina Shanman 9/5/2018
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "EntityTransformNode.h"
|
||||
|
||||
template<>
|
||||
glm::vec3 BaseNestableTransformNode<EntityItem>::getActualScale(const std::shared_ptr<EntityItem>& nestablePointer) const {
|
||||
return nestablePointer->getScaledDimensions();
|
||||
}
|
20
libraries/entities/src/EntityTransformNode.h
Normal file
20
libraries/entities/src/EntityTransformNode.h
Normal file
|
@ -0,0 +1,20 @@
|
|||
//
|
||||
// Created by Sabrina Shanman 9/5/2018
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_EntityTransformNode_h
|
||||
#define hifi_EntityTransformNode_h
|
||||
|
||||
#include "NestableTransformNode.h"
|
||||
|
||||
#include "EntityItem.h"
|
||||
|
||||
class EntityTransformNode : public BaseNestableTransformNode<EntityItem> {
|
||||
public:
|
||||
EntityTransformNode(std::weak_ptr<EntityItem> spatiallyNestable, int jointIndex) : BaseNestableTransformNode(spatiallyNestable, jointIndex) {};
|
||||
};
|
||||
|
||||
#endif // hifi_EntityTransformNode_h
|
|
@ -68,6 +68,7 @@ const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.915461599
|
|||
const float DEFAULT_AVATAR_MAX_WALKING_SPEED = 2.6f; // meters / second
|
||||
const float DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.2f; // meters / second
|
||||
const float DEFAULT_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second
|
||||
const float DEFAULT_AVATAR_WALK_SPEED_THRESHOLD = 0.15f;
|
||||
|
||||
const float DEFAULT_AVATAR_GRAVITY = -5.0f; // meters / second^2
|
||||
const float DEFAULT_AVATAR_JUMP_SPEED = 3.5f; // meters / second
|
||||
|
|
|
@ -8,24 +8,7 @@
|
|||
|
||||
#include "NestableTransformNode.h"
|
||||
|
||||
NestableTransformNode::NestableTransformNode(SpatiallyNestableWeakPointer spatiallyNestable, int jointIndex) :
|
||||
_spatiallyNestable(spatiallyNestable),
|
||||
_jointIndex(jointIndex)
|
||||
{
|
||||
}
|
||||
|
||||
Transform NestableTransformNode::getTransform() {
|
||||
auto nestable = _spatiallyNestable.lock();
|
||||
if (!nestable) {
|
||||
return Transform();
|
||||
}
|
||||
|
||||
bool success;
|
||||
Transform jointWorldTransform = nestable->getTransform(_jointIndex, success);
|
||||
|
||||
if (success) {
|
||||
return jointWorldTransform;
|
||||
} else {
|
||||
return Transform();
|
||||
}
|
||||
template<>
|
||||
glm::vec3 BaseNestableTransformNode<SpatiallyNestable>::getActualScale(const std::shared_ptr<SpatiallyNestable>& nestablePointer) const {
|
||||
return nestablePointer->getAbsoluteJointScaleInObjectFrame(_jointIndex);
|
||||
}
|
|
@ -12,14 +12,48 @@
|
|||
|
||||
#include "SpatiallyNestable.h"
|
||||
|
||||
class NestableTransformNode : public TransformNode {
|
||||
template <typename T>
|
||||
class BaseNestableTransformNode : public TransformNode {
|
||||
public:
|
||||
NestableTransformNode(SpatiallyNestableWeakPointer spatiallyNestable, int jointIndex);
|
||||
Transform getTransform() override;
|
||||
BaseNestableTransformNode(std::weak_ptr<T> spatiallyNestable, int jointIndex) :
|
||||
_spatiallyNestable(spatiallyNestable),
|
||||
_jointIndex(jointIndex) {
|
||||
auto nestablePointer = _spatiallyNestable.lock();
|
||||
if (nestablePointer) {
|
||||
glm::vec3 nestableDimensions = getActualScale(nestablePointer);
|
||||
_baseScale = glm::max(glm::vec3(0.001f), nestableDimensions);
|
||||
}
|
||||
}
|
||||
|
||||
Transform getTransform() override {
|
||||
std::shared_ptr<T> nestable = _spatiallyNestable.lock();
|
||||
if (!nestable) {
|
||||
return Transform();
|
||||
}
|
||||
|
||||
bool success;
|
||||
Transform jointWorldTransform = nestable->getTransform(_jointIndex, success);
|
||||
|
||||
if (!success) {
|
||||
return Transform();
|
||||
}
|
||||
|
||||
jointWorldTransform.setScale(getActualScale(nestable) / _baseScale);
|
||||
|
||||
return jointWorldTransform;
|
||||
}
|
||||
|
||||
glm::vec3 getActualScale(const std::shared_ptr<T>& nestablePointer) const;
|
||||
|
||||
protected:
|
||||
SpatiallyNestableWeakPointer _spatiallyNestable;
|
||||
std::weak_ptr<T> _spatiallyNestable;
|
||||
int _jointIndex;
|
||||
glm::vec3 _baseScale { 1.0f };
|
||||
};
|
||||
|
||||
class NestableTransformNode : public BaseNestableTransformNode<SpatiallyNestable> {
|
||||
public:
|
||||
NestableTransformNode(std::weak_ptr<SpatiallyNestable> spatiallyNestable, int jointIndex) : BaseNestableTransformNode(spatiallyNestable, jointIndex) {};
|
||||
};
|
||||
|
||||
#endif // hifi_NestableTransformNode_h
|
|
@ -259,10 +259,11 @@ public:
|
|||
* A CollisionRegion defines a volume for checking collisions in the physics simulation.
|
||||
|
||||
* @typedef {object} CollisionRegion
|
||||
* @property {Shape} shape - The information about the collision region's size and shape.
|
||||
* @property {Shape} shape - The information about the collision region's size and shape. Dimensions are in world space, but will scale with the parent if defined.
|
||||
* @property {Vec3} position - The position of the collision region, relative to a parent if defined.
|
||||
* @property {Quat} orientation - The orientation of the collision region, relative to a parent if defined.
|
||||
* @property {float} threshold - The approximate minimum penetration depth for a test object to be considered in contact with the collision region.
|
||||
* The depth is measured in world space, but will scale with the parent if defined.
|
||||
* @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, or an overlay.
|
||||
* @property {number} parentJointIndex - The joint of the parent to parent to, for example, the joints on the model of an avatar. (default = 0, no joint)
|
||||
* @property {string} joint - If "Mouse," parents the pick to the mouse. If "Avatar," parents the pick to MyAvatar's head. Otherwise, parents to the joint of the given name on MyAvatar.
|
||||
|
|
|
@ -23,7 +23,7 @@ if (scripts.length >= 2) {
|
|||
var qml = Script.resolvePath('debugWindow.qml');
|
||||
|
||||
var HMD_DEBUG_WINDOW_GEOMETRY_KEY = 'hmdDebugWindowGeometry';
|
||||
var hmdDebugWindowGeometryValue = Settings.getValue(HMD_DEBUG_WINDOW_GEOMETRY_KEY)
|
||||
var hmdDebugWindowGeometryValue = Settings.getValue(HMD_DEBUG_WINDOW_GEOMETRY_KEY);
|
||||
|
||||
var windowWidth = 400;
|
||||
var windowHeight = 900;
|
||||
|
@ -34,12 +34,13 @@ var windowY = 0;
|
|||
|
||||
if (hmdDebugWindowGeometryValue !== '') {
|
||||
var geometry = JSON.parse(hmdDebugWindowGeometryValue);
|
||||
|
||||
windowWidth = geometry.width
|
||||
windowHeight = geometry.height
|
||||
windowX = geometry.x
|
||||
windowY = geometry.y
|
||||
hasPosition = true;
|
||||
if ((geometry.x !== 0) && (geometry.y !== 0)) {
|
||||
windowWidth = geometry.width;
|
||||
windowHeight = geometry.height;
|
||||
windowX = geometry.x;
|
||||
windowY = geometry.y;
|
||||
hasPosition = true;
|
||||
}
|
||||
}
|
||||
|
||||
var window = new OverlayWindow({
|
||||
|
@ -52,6 +53,12 @@ if (hasPosition) {
|
|||
window.setPosition(windowX, windowY);
|
||||
}
|
||||
|
||||
window.visibleChanged.connect(function() {
|
||||
if (!window.visible) {
|
||||
window.setVisible(true);
|
||||
}
|
||||
});
|
||||
|
||||
window.closed.connect(function () { Script.stop(); });
|
||||
|
||||
var getFormattedDate = function() {
|
||||
|
@ -93,10 +100,10 @@ Script.scriptEnding.connect(function () {
|
|||
y: window.position.y,
|
||||
width: window.size.x,
|
||||
height: window.size.y
|
||||
})
|
||||
});
|
||||
|
||||
Settings.setValue(HMD_DEBUG_WINDOW_GEOMETRY_KEY, geometry);
|
||||
window.close();
|
||||
})
|
||||
});
|
||||
|
||||
}());
|
||||
|
|
Loading…
Reference in a new issue