diff --git a/assignment-client/src/Agent.cpp b/assignment-client/src/Agent.cpp
index 1a0a17e0c8..c9d5dd3d09 100644
--- a/assignment-client/src/Agent.cpp
+++ b/assignment-client/src/Agent.cpp
@@ -138,7 +138,9 @@ void Agent::run() {
                         hasVoxelServer = true;
                     }
                 }
-            } else {
+            }
+            
+            if (hasVoxelServer) {
                 // allow the scripter's call back to setup visual data
                 emit willSendVisualDataCallback();
                 
@@ -147,6 +149,8 @@ void Agent::run() {
                     qDebug() << "Uncaught exception at line" << line << ":" << engine.uncaughtException().toString() << "\n";
                 }
                 
+                // flush the queue of packets and then process them so they are all sent off
+                voxelScripter.getVoxelPacketSender()->flushQueue();
                 voxelScripter.getVoxelPacketSender()->processWithoutSleep();
             }
             
diff --git a/assignment-client/src/voxels/VoxelScriptingInterface.cpp b/assignment-client/src/voxels/VoxelScriptingInterface.cpp
index 3f4df78baf..e94f87264a 100644
--- a/assignment-client/src/voxels/VoxelScriptingInterface.cpp
+++ b/assignment-client/src/voxels/VoxelScriptingInterface.cpp
@@ -9,7 +9,7 @@
 #include "VoxelScriptingInterface.h"
 
 void VoxelScriptingInterface::queueVoxelAdd(PACKET_TYPE addPacketType, VoxelDetail& addVoxelDetails) {
-    _voxelPacketSender.sendVoxelEditMessage(addPacketType, addVoxelDetails);
+    _voxelPacketSender.queueVoxelEditMessages(addPacketType, 1, &addVoxelDetails);
 }
 
 void VoxelScriptingInterface::queueVoxelAdd(float x, float y, float z, float scale, uchar red, uchar green, uchar blue) {
@@ -34,5 +34,5 @@ void VoxelScriptingInterface::queueVoxelDelete(float x, float y, float z, float
     // setup a VoxelDetail struct with data
     VoxelDetail deleteVoxelDetail = {x, y, z, scale, 0, 0, 0};
     
-    _voxelPacketSender.sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, deleteVoxelDetail);
+    _voxelPacketSender.queueVoxelEditMessages(PACKET_TYPE_ERASE_VOXEL, 1, &deleteVoxelDetail);
 }
diff --git a/domain-server/resources/web/assignment/placeholder.js b/domain-server/resources/web/assignment/placeholder.js
index e351f5e2b7..74891d12e8 100644
--- a/domain-server/resources/web/assignment/placeholder.js
+++ b/domain-server/resources/web/assignment/placeholder.js
@@ -2,14 +2,14 @@
 
 // The following is an example of Conway's Game of Life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life)
 
-var NUMBER_OF_CELLS_EACH_DIMENSION = 32;
+var NUMBER_OF_CELLS_EACH_DIMENSION = 64;
 var NUMBER_OF_CELLS = NUMBER_OF_CELLS_EACH_DIMENSION * NUMBER_OF_CELLS_EACH_DIMENSION;
 
 var currentCells = [];
 var nextCells = [];
 
 var METER_LENGTH = 1 / TREE_SCALE;
-var cellScale = (8 * METER_LENGTH) / NUMBER_OF_CELLS_EACH_DIMENSION; 
+var cellScale = (NUMBER_OF_CELLS_EACH_DIMENSION * METER_LENGTH) / NUMBER_OF_CELLS_EACH_DIMENSION; 
 
 print("TREE_SCALE = " + TREE_SCALE + "\n");