mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 12:37:51 +02:00
fix variable naming and edge case
This commit is contained in:
parent
0c5c4679fb
commit
e87067f93d
2 changed files with 7 additions and 5 deletions
|
@ -1448,6 +1448,10 @@ void MyAvatar::clearJointsData() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
|
void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
|
||||||
|
if (skeletonModelURL != _skeletonModelURL) {
|
||||||
|
_shouldInitHeadBones = true;
|
||||||
|
}
|
||||||
|
|
||||||
Avatar::setSkeletonModelURL(skeletonModelURL);
|
Avatar::setSkeletonModelURL(skeletonModelURL);
|
||||||
_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE);
|
_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE);
|
||||||
_headBoneSet.clear();
|
_headBoneSet.clear();
|
||||||
|
@ -1893,14 +1897,12 @@ void MyAvatar::postUpdate(float deltaTime, const render::ScenePointer& scene) {
|
||||||
|
|
||||||
Avatar::postUpdate(deltaTime, scene);
|
Avatar::postUpdate(deltaTime, scene);
|
||||||
|
|
||||||
if (_skeletonModel->isLoaded() && !_skeletonModel->getRig().getAnimNode() && _initHeadBones) {
|
if (_skeletonModel->isLoaded() && !_skeletonModel->getRig().getAnimNode() && _shouldInitHeadBones) {
|
||||||
initHeadBones();
|
initHeadBones();
|
||||||
_skeletonModel->setCauterizeBoneSet(_headBoneSet);
|
_skeletonModel->setCauterizeBoneSet(_headBoneSet);
|
||||||
_fstAnimGraphOverrideUrl = _skeletonModel->getGeometry()->getAnimGraphOverrideUrl();
|
_fstAnimGraphOverrideUrl = _skeletonModel->getGeometry()->getAnimGraphOverrideUrl();
|
||||||
initAnimGraph();
|
initAnimGraph();
|
||||||
_initHeadBones = false;
|
_shouldInitHeadBones = false;
|
||||||
} else if (!_skeletonModel->isLoaded()) {
|
|
||||||
_initHeadBones = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_enableDebugDrawDefaultPose || _enableDebugDrawAnimPose) {
|
if (_enableDebugDrawDefaultPose || _enableDebugDrawAnimPose) {
|
||||||
|
|
|
@ -817,7 +817,7 @@ private:
|
||||||
bool _enableDebugDrawIKConstraints { false };
|
bool _enableDebugDrawIKConstraints { false };
|
||||||
bool _enableDebugDrawIKChains { false };
|
bool _enableDebugDrawIKChains { false };
|
||||||
bool _enableDebugDrawDetailedCollision { false };
|
bool _enableDebugDrawDetailedCollision { false };
|
||||||
bool _initHeadBones { false };
|
bool _shouldInitHeadBones { true };
|
||||||
|
|
||||||
mutable bool _cauterizationNeedsUpdate; // do we need to scan children and update their "cauterized" state?
|
mutable bool _cauterizationNeedsUpdate; // do we need to scan children and update their "cauterized" state?
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue