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Pass pick variant map into unsuccessful/default collision results
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parent
cf34a2cffd
commit
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1 changed files with 4 additions and 4 deletions
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@ -318,7 +318,7 @@ CollisionRegion CollisionPick::getMathematicalPick() const {
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PickResultPointer CollisionPick::getEntityIntersection(const CollisionRegion& pick) {
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PickResultPointer CollisionPick::getEntityIntersection(const CollisionRegion& pick) {
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if (!isShapeInfoReady()) {
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if (!isShapeInfoReady()) {
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// Cannot compute result
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// Cannot compute result
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return std::make_shared<CollisionPickResult>();
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return std::make_shared<CollisionPickResult>(pick.toVariantMap());
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}
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}
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const auto& entityIntersections = _physicsEngine->getCollidingInRegion(MOTIONSTATE_TYPE_ENTITY, *pick.shapeInfo, pick.transform);
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const auto& entityIntersections = _physicsEngine->getCollidingInRegion(MOTIONSTATE_TYPE_ENTITY, *pick.shapeInfo, pick.transform);
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@ -326,13 +326,13 @@ PickResultPointer CollisionPick::getEntityIntersection(const CollisionRegion& pi
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}
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}
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PickResultPointer CollisionPick::getOverlayIntersection(const CollisionRegion& pick) {
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PickResultPointer CollisionPick::getOverlayIntersection(const CollisionRegion& pick) {
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return getDefaultResult(QVariantMap());
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return getDefaultResult(pick.toVariantMap());
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}
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}
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PickResultPointer CollisionPick::getAvatarIntersection(const CollisionRegion& pick) {
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PickResultPointer CollisionPick::getAvatarIntersection(const CollisionRegion& pick) {
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if (!isShapeInfoReady()) {
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if (!isShapeInfoReady()) {
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// Cannot compute result
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// Cannot compute result
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return std::make_shared<CollisionPickResult>();
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return std::make_shared<CollisionPickResult>(pick.toVariantMap());
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}
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}
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const auto& avatarIntersections = _physicsEngine->getCollidingInRegion(MOTIONSTATE_TYPE_AVATAR, *pick.shapeInfo, pick.transform);
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const auto& avatarIntersections = _physicsEngine->getCollidingInRegion(MOTIONSTATE_TYPE_AVATAR, *pick.shapeInfo, pick.transform);
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@ -340,5 +340,5 @@ PickResultPointer CollisionPick::getAvatarIntersection(const CollisionRegion& pi
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}
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}
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PickResultPointer CollisionPick::getHUDIntersection(const CollisionRegion& pick) {
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PickResultPointer CollisionPick::getHUDIntersection(const CollisionRegion& pick) {
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return getDefaultResult(QVariantMap());
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return getDefaultResult(pick.toVariantMap());
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}
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}
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