From e763c055b3fdc77f0d97e39bd4695531216c0ab8 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Thu, 14 Jan 2016 09:38:18 -0800 Subject: [PATCH] more namechanges in JS scripts --- examples/example/games/exterminatorGame/pistol.js | 2 +- examples/libraries/entityPropertyDialogBox.js | 2 +- examples/toybox/pistol/pistol.js | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/example/games/exterminatorGame/pistol.js b/examples/example/games/exterminatorGame/pistol.js index b5b8d37812..2cccf95986 100644 --- a/examples/example/games/exterminatorGame/pistol.js +++ b/examples/example/games/exterminatorGame/pistol.js @@ -170,7 +170,7 @@ function fire(side, value) { Script.setTimeout(function() { createEntityHitEffect(intersection.intersection); if (shootAnything && intersection.properties.dynamic === 1) { - // Any entity with collisions will move can be shot + // Any dynamic entity can be shot Entities.editEntity(intersection.entityID, { velocity: Vec3.multiply(shotDirection, GUN_FORCE) }); diff --git a/examples/libraries/entityPropertyDialogBox.js b/examples/libraries/entityPropertyDialogBox.js index 3f09a40e9c..2b720392b0 100644 --- a/examples/libraries/entityPropertyDialogBox.js +++ b/examples/libraries/entityPropertyDialogBox.js @@ -201,7 +201,7 @@ EntityPropertyDialogBox = (function () { index++; array.push({ label: "Ignore for Collisions:", type: "checkbox", value: properties.ignoreForCollisions }); index++; - array.push({ label: "Collisions Will Move:", type: "checkbox", value: properties.dynamic }); + array.push({ label: "Dynamic:", type: "checkbox", value: properties.dynamic }); index++; array.push({ label: "Collision Sound URL:", value: properties.collisionSoundURL }); index++; diff --git a/examples/toybox/pistol/pistol.js b/examples/toybox/pistol/pistol.js index 989ab4b179..6ed3407ea9 100644 --- a/examples/toybox/pistol/pistol.js +++ b/examples/toybox/pistol/pistol.js @@ -154,7 +154,7 @@ }, randFloat(10, 200)); } if (intersection.properties.dynamic === 1) { - // Any entity with collisions will move can be shot + // Any dynaic entity can be shot Entities.editEntity(intersection.entityID, { velocity: Vec3.multiply(this.firingDirection, this.bulletForce) });