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Add PlaneShape::getNormal() method.
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2 changed files with 5 additions and 0 deletions
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@ -30,6 +30,10 @@ PlaneShape::PlaneShape(const glm::vec4& coefficients) :
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}
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}
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}
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}
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glm::vec3 PlaneShape::getNormal() const {
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return _rotation * UNROTATED_NORMAL;
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}
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glm::vec4 PlaneShape::getCoefficients() const {
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glm::vec4 PlaneShape::getCoefficients() const {
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glm::vec3 normal = _rotation * UNROTATED_NORMAL;
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glm::vec3 normal = _rotation * UNROTATED_NORMAL;
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return glm::vec4(normal.x, normal.y, normal.z, -glm::dot(normal, _position));
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return glm::vec4(normal.x, normal.y, normal.z, -glm::dot(normal, _position));
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@ -18,6 +18,7 @@ class PlaneShape : public Shape {
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public:
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public:
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PlaneShape(const glm::vec4& coefficients = glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
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PlaneShape(const glm::vec4& coefficients = glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
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glm::vec3 getNormal() const;
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glm::vec4 getCoefficients() const;
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glm::vec4 getCoefficients() const;
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};
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};
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