Merge branch 'master' of https://github.com/highfidelity/hifi into feat/replicants

This commit is contained in:
Stephen Birarda 2017-06-15 15:41:02 -07:00
commit e6ef153148
19 changed files with 321 additions and 44 deletions

View file

@ -226,8 +226,9 @@ void AvatarMixer::start() {
nodeList->nestedEach([&](NodeList::const_iterator cbegin, NodeList::const_iterator cend) {
std::for_each(cbegin, cend, [&](const SharedNodePointer& node) {
if (node->getType() == NodeType::Agent && !node->isUpstream()) {
manageDisplayName(node);
manageIdentityData(node);
}
++_sumListeners;
});
}, &lockWait, &nodeTransform, &functor);
@ -278,8 +279,9 @@ void AvatarMixer::start() {
// NOTE: nodeData->getAvatar() might be side effected, must be called when access to node/nodeData
// is guaranteed to not be accessed by other thread
void AvatarMixer::manageDisplayName(const SharedNodePointer& node) {
void AvatarMixer::manageIdentityData(const SharedNodePointer& node) {
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
bool sendIdentity = false;
if (nodeData && nodeData->getAvatarSessionDisplayNameMustChange()) {
AvatarData& avatar = nodeData->getAvatar();
const QString& existingBaseDisplayName = nodeData->getBaseDisplayName();
@ -305,9 +307,39 @@ void AvatarMixer::manageDisplayName(const SharedNodePointer& node) {
soFar.second++; // refcount
nodeData->flagIdentityChange();
nodeData->setAvatarSessionDisplayNameMustChange(false);
sendIdentityPacket(nodeData, node); // Tell node whose name changed about its new session display name.
sendIdentity = true;
qCDebug(avatars) << "Giving session display name" << sessionDisplayName << "to node with ID" << node->getUUID();
}
if (nodeData && nodeData->getAvatarSkeletonModelUrlMustChange()) { // never true for an empty _avatarWhitelist
nodeData->setAvatarSkeletonModelUrlMustChange(false);
AvatarData& avatar = nodeData->getAvatar();
static const QUrl emptyURL("");
QUrl url = avatar.cannonicalSkeletonModelURL(emptyURL);
if (!isAvatarInWhitelist(url)) {
qCDebug(avatars) << "Forbidden avatar" << nodeData->getNodeID() << avatar.getSkeletonModelURL() << "replaced with" << (_replacementAvatar.isEmpty() ? "default" : _replacementAvatar);
avatar.setSkeletonModelURL(_replacementAvatar);
sendIdentity = true;
}
}
if (sendIdentity) {
sendIdentityPacket(nodeData, node); // Tell node whose name changed about its new session display name or avatar.
}
}
bool AvatarMixer::isAvatarInWhitelist(const QUrl& url) {
// The avatar is in the whitelist if:
// 1. The avatar's URL's host matches one of the hosts of the URLs in the whitelist AND
// 2. The avatar's URL's path starts with the path of that same URL in the whitelist
for (const auto& whiteListedPrefix : _avatarWhitelist) {
auto whiteListURL = QUrl::fromUserInput(whiteListedPrefix);
// check if this script URL matches the whitelist domain and, optionally, is beneath the path
if (url.host().compare(whiteListURL.host(), Qt::CaseInsensitive) == 0 &&
url.path().startsWith(whiteListURL.path(), Qt::CaseInsensitive)) {
return true;
}
}
return false;
}
void AvatarMixer::throttle(std::chrono::microseconds duration, int frame) {
@ -520,13 +552,18 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> mes
// parse the identity packet and update the change timestamp if appropriate
bool identityChanged = false;
bool displayNameChanged = false;
avatar.processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged);
bool skeletonModelUrlChanged = false;
avatar.processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged, skeletonModelUrlChanged);
if (identityChanged) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->flagIdentityChange();
if (displayNameChanged) {
nodeData->setAvatarSessionDisplayNameMustChange(true);
}
if (skeletonModelUrlChanged && !_avatarWhitelist.isEmpty()) {
nodeData->setAvatarSkeletonModelUrlMustChange(true);
}
}
}
}
@ -882,4 +919,21 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
qCDebug(avatars) << "This domain requires a minimum avatar scale of" << _domainMinimumScale
<< "and a maximum avatar scale of" << _domainMaximumScale;
const QString AVATAR_WHITELIST_DEFAULT{ "" };
static const QString AVATAR_WHITELIST_OPTION = "avatar_whitelist";
_avatarWhitelist = domainSettings[AVATARS_SETTINGS_KEY].toObject()[AVATAR_WHITELIST_OPTION].toString(AVATAR_WHITELIST_DEFAULT).split(',', QString::KeepEmptyParts);
static const QString REPLACEMENT_AVATAR_OPTION = "replacement_avatar";
_replacementAvatar = domainSettings[AVATARS_SETTINGS_KEY].toObject()[REPLACEMENT_AVATAR_OPTION].toString(REPLACEMENT_AVATAR_DEFAULT);
if ((_avatarWhitelist.count() == 1) && _avatarWhitelist[0].isEmpty()) {
_avatarWhitelist.clear(); // KeepEmptyParts above will parse "," as ["", ""] (which is ok), but "" as [""] (which is not ok).
}
if (_avatarWhitelist.isEmpty()) {
qCDebug(avatars) << "All avatars are allowed.";
} else {
qCDebug(avatars) << "Avatars other than" << _avatarWhitelist << "will be replaced by" << (_replacementAvatar.isEmpty() ? "default" : _replacementAvatar);
}
}

View file

@ -61,7 +61,12 @@ private:
void parseDomainServerSettings(const QJsonObject& domainSettings);
void sendIdentityPacket(AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
void manageDisplayName(const SharedNodePointer& node);
void manageIdentityData(const SharedNodePointer& node);
bool isAvatarInWhitelist(const QUrl& url);
const QString REPLACEMENT_AVATAR_DEFAULT{ "" };
QStringList _avatarWhitelist { };
QString _replacementAvatar { REPLACEMENT_AVATAR_DEFAULT };
void optionallyReplicatePacket(ReceivedMessage& message, const Node& node);

View file

@ -65,6 +65,8 @@ public:
void flagIdentityChange() { _identityChangeTimestamp = usecTimestampNow(); }
bool getAvatarSessionDisplayNameMustChange() const { return _avatarSessionDisplayNameMustChange; }
void setAvatarSessionDisplayNameMustChange(bool set = true) { _avatarSessionDisplayNameMustChange = set; }
bool getAvatarSkeletonModelUrlMustChange() const { return _avatarSkeletonModelUrlMustChange; }
void setAvatarSkeletonModelUrlMustChange(bool set = true) { _avatarSkeletonModelUrlMustChange = set; }
void resetNumAvatarsSentLastFrame() { _numAvatarsSentLastFrame = 0; }
void incrementNumAvatarsSentLastFrame() { ++_numAvatarsSentLastFrame; }
@ -146,6 +148,7 @@ private:
uint64_t _identityChangeTimestamp;
bool _avatarSessionDisplayNameMustChange{ true };
bool _avatarSkeletonModelUrlMustChange{ false };
int _numAvatarsSentLastFrame = 0;
int _numFramesSinceAdjustment = 0;

View file

@ -866,6 +866,22 @@
"help": "Limits the scale of avatars in your domain. Cannot be greater than 1000.",
"placeholder": 3.0,
"default": 3.0
},
{
"name": "avatar_whitelist",
"label": "Avatars Allowed from:",
"help": "Comma separated list of URLs (with optional paths) that avatar .fst files are allowed from. If someone attempts to use an avatar with a different domain, it will be rejected and the replacement avatar will be used. If left blank, any domain is allowed.",
"placeholder": "",
"default": "",
"advanced": true
},
{
"name": "replacement_avatar",
"label": "Replacement Avatar for disallowed avatars",
"help": "A URL for an avatar .fst to be used when someone tries to use an avatar that is not allowed. If left blank, the generic default avatar is used.",
"placeholder": "",
"default": "",
"advanced": true
}
]
},

View file

@ -1721,6 +1721,10 @@ void Application::cleanupBeforeQuit() {
// Cleanup all overlays after the scripts, as scripts might add more
_overlays.cleanupAllOverlays();
// The cleanup process enqueues the transactions but does not process them. Calling this here will force the actual
// removal of the items.
// See https://highfidelity.fogbugz.com/f/cases/5328
_main3DScene->processTransactionQueue();
// first stop all timers directly or by invokeMethod
// depending on what thread they run in
@ -5292,6 +5296,11 @@ void Application::nodeActivated(SharedNodePointer node) {
if (node->getType() == NodeType::AvatarMixer) {
// new avatar mixer, send off our identity packet on next update loop
// Reset skeletonModelUrl if the last server modified our choice.
static const QUrl empty{};
if (getMyAvatar()->getFullAvatarURLFromPreferences() != getMyAvatar()->cannonicalSkeletonModelURL(empty)) {
getMyAvatar()->resetFullAvatarURL();
}
getMyAvatar()->markIdentityDataChanged();
getMyAvatar()->resetLastSent();
}

View file

@ -1961,6 +1961,32 @@ void MyAvatar::updateOrientation(float deltaTime) {
totalBodyYaw += (speedFactor * deltaAngle * (180.0f / PI));
}
// Use head/HMD roll to turn while walking or flying.
if (qApp->isHMDMode() && _hmdRollControlEnabled) {
// Turn with head roll.
const float MIN_CONTROL_SPEED = 0.01f;
float speed = glm::length(getVelocity());
if (speed >= MIN_CONTROL_SPEED) {
// Feather turn when stopping moving.
float speedFactor;
if (getDriveKey(TRANSLATE_Z) != 0.0f || _lastDrivenSpeed == 0.0f) {
_lastDrivenSpeed = speed;
speedFactor = 1.0f;
} else {
speedFactor = glm::min(speed / _lastDrivenSpeed, 1.0f);
}
float direction = glm::dot(getVelocity(), getRotation() * Vectors::UNIT_NEG_Z) > 0.0f ? 1.0f : -1.0f;
float rollAngle = glm::degrees(asinf(glm::dot(IDENTITY_UP, _hmdSensorOrientation * IDENTITY_RIGHT)));
float rollSign = rollAngle < 0.0f ? -1.0f : 1.0f;
rollAngle = fabsf(rollAngle);
rollAngle = rollAngle > _hmdRollControlDeadZone ? rollSign * (rollAngle - _hmdRollControlDeadZone) : 0.0f;
totalBodyYaw += speedFactor * direction * rollAngle * deltaTime * _hmdRollControlRate;
}
}
// update body orientation by movement inputs
glm::quat initialOrientation = getOrientationOutbound();
setOrientation(getOrientation() * glm::quat(glm::radians(glm::vec3(0.0f, totalBodyYaw, 0.0f))));

View file

@ -132,6 +132,10 @@ class MyAvatar : public Avatar {
Q_PROPERTY(bool characterControllerEnabled READ getCharacterControllerEnabled WRITE setCharacterControllerEnabled)
Q_PROPERTY(bool useAdvancedMovementControls READ useAdvancedMovementControls WRITE setUseAdvancedMovementControls)
Q_PROPERTY(bool hmdRollControlEnabled READ getHMDRollControlEnabled WRITE setHMDRollControlEnabled)
Q_PROPERTY(float hmdRollControlDeadZone READ getHMDRollControlDeadZone WRITE setHMDRollControlDeadZone)
Q_PROPERTY(float hmdRollControlRate READ getHMDRollControlRate WRITE setHMDRollControlRate)
public:
enum DriveKeys {
TRANSLATE_X = 0,
@ -337,6 +341,13 @@ public:
void setUseAdvancedMovementControls(bool useAdvancedMovementControls)
{ _useAdvancedMovementControls.set(useAdvancedMovementControls); }
void setHMDRollControlEnabled(bool value) { _hmdRollControlEnabled = value; }
bool getHMDRollControlEnabled() const { return _hmdRollControlEnabled; }
void setHMDRollControlDeadZone(float value) { _hmdRollControlDeadZone = value; }
float getHMDRollControlDeadZone() const { return _hmdRollControlDeadZone; }
void setHMDRollControlRate(float value) { _hmdRollControlRate = value; }
float getHMDRollControlRate() const { return _hmdRollControlRate; }
// get/set avatar data
void saveData();
void loadData();
@ -687,6 +698,13 @@ private:
bool _useSnapTurn { true };
bool _clearOverlayWhenMoving { true };
const float ROLL_CONTROL_DEAD_ZONE_DEFAULT = 8.0f; // deg
const float ROLL_CONTROL_RATE_DEFAULT = 2.5f; // deg/sec/deg
bool _hmdRollControlEnabled { true };
float _hmdRollControlDeadZone { ROLL_CONTROL_DEAD_ZONE_DEFAULT };
float _hmdRollControlRate { ROLL_CONTROL_RATE_DEFAULT };
float _lastDrivenSpeed { 0.0f };
// working copies -- see AvatarData for thread-safe _sensorToWorldMatrixCache, used for outward facing access
glm::mat4 _sensorToWorldMatrix { glm::mat4() };

View file

@ -48,15 +48,31 @@ AudioDeviceScriptingInterface::AudioDeviceScriptingInterface(): QAbstractListMod
SettingsScriptingInterface* settings = SettingsScriptingInterface::getInstance();
const QString inDevice = settings->getValue("audio_input_device", _currentInputDevice).toString();
if (inDevice != _currentInputDevice) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setInputDeviceAsync() device: [" << inDevice << "] _currentInputDevice:" << _currentInputDevice;
setInputDeviceAsync(inDevice);
// before using the old setting, check to make sure the device still exists....
bool inDeviceExists = DependencyManager::get<AudioClient>()->getNamedAudioDeviceForModeExists(QAudio::AudioInput, inDevice);
if (inDeviceExists) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setInputDeviceAsync() device: [" << inDevice << "] _currentInputDevice:" << _currentInputDevice;
setInputDeviceAsync(inDevice);
} else {
qCDebug(audioclient) << __FUNCTION__ << "previously selected device no longer exists inDevice: [" << inDevice << "] keeping device _currentInputDevice:" << _currentInputDevice;
}
}
// If the audio_output_device setting is not available, use the _currentOutputDevice
auto outDevice = settings->getValue("audio_output_device", _currentOutputDevice).toString();
if (outDevice != _currentOutputDevice) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setOutputDeviceAsync() outDevice: [" << outDevice << "] _currentOutputDevice:" << _currentOutputDevice;
setOutputDeviceAsync(outDevice);
// before using the old setting, check to make sure the device still exists....
bool outDeviceExists = DependencyManager::get<AudioClient>()->getNamedAudioDeviceForModeExists(QAudio::AudioOutput, outDevice);
if (outDeviceExists) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setOutputDeviceAsync() outDevice: [" << outDevice << "] _currentOutputDevice:" << _currentOutputDevice;
setOutputDeviceAsync(outDevice);
} else {
qCDebug(audioclient) << __FUNCTION__ << "previously selected device no longer exists outDevice: [" << outDevice << "] keeping device _currentOutputDevice:" << _currentOutputDevice;
}
}
}

View file

@ -1164,9 +1164,32 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
bool bodySensorTrackingEnabled = params.isLeftFootEnabled || params.isRightFootEnabled;
const float RELAX_DURATION = 0.6f;
const float CONTROL_DURATION = 0.4f;
const bool TO_CONTROLLED = true;
const bool FROM_CONTROLLED = false;
const bool LEFT_HAND = true;
const bool RIGHT_HAND = false;
if (params.isLeftEnabled) {
if (!_isLeftHandControlled) {
_leftHandControlTimeRemaining = CONTROL_DURATION;
_isLeftHandControlled = true;
}
glm::vec3 handPosition = params.leftPosition;
glm::quat handRotation = params.leftOrientation;
if (_leftHandControlTimeRemaining > 0.0f) {
// Move hand from non-controlled position to controlled position.
_leftHandControlTimeRemaining = std::max(_leftHandControlTimeRemaining - dt, 0.0f);
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
if (transitionHandPose(_leftHandControlTimeRemaining, CONTROL_DURATION, handPose, LEFT_HAND, TO_CONTROLLED,
handPose)) {
handPosition = handPose.trans();
handRotation = handPose.rot();
}
}
if (!bodySensorTrackingEnabled) {
// prevent the hand IK targets from intersecting the body capsule
glm::vec3 displacement;
@ -1176,27 +1199,22 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
}
_animVars.set("leftHandPosition", handPosition);
_animVars.set("leftHandRotation", params.leftOrientation);
_animVars.set("leftHandRotation", handRotation);
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
_isLeftHandControlled = true;
_lastLeftHandControlledPose = AnimPose(glm::vec3(1.0f), params.leftOrientation, handPosition);
_lastLeftHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
} else {
if (_isLeftHandControlled) {
_leftHandRelaxDuration = RELAX_DURATION;
_leftHandRelaxTimeRemaining = RELAX_DURATION;
_isLeftHandControlled = false;
}
if (_leftHandRelaxDuration > 0) {
if (_leftHandRelaxTimeRemaining > 0.0f) {
// Move hand from controlled position to non-controlled position.
_leftHandRelaxDuration = std::max(_leftHandRelaxDuration - dt, 0.0f);
auto ikNode = getAnimInverseKinematicsNode();
if (ikNode) {
float alpha = 1.0f - _leftHandRelaxDuration / RELAX_DURATION;
const AnimPose geometryToRigTransform(_geometryToRigTransform);
AnimPose uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledLeftHandPose();
AnimPose handPose;
::blend(1, &_lastLeftHandControlledPose, &uncontrolledHandPose, alpha, &handPose);
_leftHandRelaxTimeRemaining = std::max(_leftHandRelaxTimeRemaining - dt, 0.0f);
AnimPose handPose;
if (transitionHandPose(_leftHandRelaxTimeRemaining, RELAX_DURATION, _lastLeftHandControlledPose, LEFT_HAND,
FROM_CONTROLLED, handPose)) {
_animVars.set("leftHandPosition", handPose.trans());
_animVars.set("leftHandRotation", handPose.rot());
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
@ -1209,7 +1227,25 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
}
if (params.isRightEnabled) {
if (!_isRightHandControlled) {
_rightHandControlTimeRemaining = CONTROL_DURATION;
_isRightHandControlled = true;
}
glm::vec3 handPosition = params.rightPosition;
glm::quat handRotation = params.rightOrientation;
if (_rightHandControlTimeRemaining > 0.0f) {
// Move hand from non-controlled position to controlled position.
_rightHandControlTimeRemaining = std::max(_rightHandControlTimeRemaining - dt, 0.0f);
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
if (transitionHandPose(_rightHandControlTimeRemaining, CONTROL_DURATION, handPose, RIGHT_HAND, TO_CONTROLLED,
handPose)) {
handPosition = handPose.trans();
handRotation = handPose.rot();
}
}
if (!bodySensorTrackingEnabled) {
// prevent the hand IK targets from intersecting the body capsule
glm::vec3 displacement;
@ -1219,27 +1255,22 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
}
_animVars.set("rightHandPosition", handPosition);
_animVars.set("rightHandRotation", params.rightOrientation);
_animVars.set("rightHandRotation", handRotation);
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
_isRightHandControlled = true;
_lastRightHandControlledPose = AnimPose(glm::vec3(1.0f), params.rightOrientation, handPosition);
_lastRightHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
} else {
if (_isRightHandControlled) {
_rightHandRelaxDuration = RELAX_DURATION;
_rightHandRelaxTimeRemaining = RELAX_DURATION;
_isRightHandControlled = false;
}
if (_rightHandRelaxDuration > 0) {
if (_rightHandRelaxTimeRemaining > 0.0f) {
// Move hand from controlled position to non-controlled position.
_rightHandRelaxDuration = std::max(_rightHandRelaxDuration - dt, 0.0f);
auto ikNode = getAnimInverseKinematicsNode();
if (ikNode) {
float alpha = 1.0f - _rightHandRelaxDuration / RELAX_DURATION;
const AnimPose geometryToRigTransform(_geometryToRigTransform);
AnimPose uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledRightHandPose();
AnimPose handPose;
::blend(1, &_lastRightHandControlledPose, &uncontrolledHandPose, alpha, &handPose);
_rightHandRelaxTimeRemaining = std::max(_rightHandRelaxTimeRemaining - dt, 0.0f);
AnimPose handPose;
if (transitionHandPose(_rightHandRelaxTimeRemaining, RELAX_DURATION, _lastRightHandControlledPose, RIGHT_HAND,
FROM_CONTROLLED, handPose)) {
_animVars.set("rightHandPosition", handPose.trans());
_animVars.set("rightHandRotation", handPose.rot());
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
@ -1545,3 +1576,25 @@ void Rig::computeAvatarBoundingCapsule(
glm::vec3 rigCenter = (geometryToRig * (0.5f * (totalExtents.maximum + totalExtents.minimum)));
localOffsetOut = rigCenter - (geometryToRig * rootPosition);
}
bool Rig::transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
bool isToControlled, AnimPose& returnHandPose) {
auto ikNode = getAnimInverseKinematicsNode();
if (ikNode) {
float alpha = 1.0f - deltaTime / totalDuration;
const AnimPose geometryToRigTransform(_geometryToRigTransform);
AnimPose uncontrolledHandPose;
if (isLeftHand) {
uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledLeftHandPose();
} else {
uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledRightHandPose();
}
if (isToControlled) {
::blend(1, &uncontrolledHandPose, &controlledHandPose, alpha, &returnHandPose);
} else {
::blend(1, &controlledHandPose, &uncontrolledHandPose, alpha, &returnHandPose);
}
return true;
}
return false;
}

View file

@ -352,10 +352,15 @@ private:
int _nextStateHandlerId { 0 };
QMutex _stateMutex;
bool transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
bool isToControlled, AnimPose& returnHandPose);
bool _isLeftHandControlled { false };
bool _isRightHandControlled { false };
float _leftHandRelaxDuration { 0.0f };
float _rightHandRelaxDuration { 0.0f };
float _leftHandControlTimeRemaining { 0.0f };
float _rightHandControlTimeRemaining { 0.0f };
float _leftHandRelaxTimeRemaining { 0.0f };
float _rightHandRelaxTimeRemaining { 0.0f };
AnimPose _lastLeftHandControlledPose;
AnimPose _lastRightHandControlledPose;
};

View file

@ -395,6 +395,11 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
return (mode == QAudio::AudioInput) ? QAudioDeviceInfo::defaultInputDevice() : QAudioDeviceInfo::defaultOutputDevice();
}
bool AudioClient::getNamedAudioDeviceForModeExists(QAudio::Mode mode, const QString& deviceName) {
return (getNamedAudioDeviceForMode(mode, deviceName).deviceName() == deviceName);
}
// attempt to use the native sample rate and channel count
bool nativeFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
QAudioFormat& audioFormat) {

View file

@ -149,6 +149,8 @@ public:
static const float CALLBACK_ACCELERATOR_RATIO;
bool getNamedAudioDeviceForModeExists(QAudio::Mode mode, const QString& deviceName);
#ifdef Q_OS_WIN
static QString friendlyNameForAudioDevice(wchar_t* guid);
#endif

View file

@ -1483,7 +1483,8 @@ QUrl AvatarData::cannonicalSkeletonModelURL(const QUrl& emptyURL) const {
return _skeletonModelURL.scheme() == "file" ? emptyURL : _skeletonModelURL;
}
void AvatarData::processAvatarIdentity(const QByteArray& identityData, bool& identityChanged, bool& displayNameChanged) {
void AvatarData::processAvatarIdentity(const QByteArray& identityData, bool& identityChanged,
bool& displayNameChanged, bool& skeletonModelUrlChanged) {
QDataStream packetStream(identityData);
@ -1516,6 +1517,7 @@ void AvatarData::processAvatarIdentity(const QByteArray& identityData, bool& ide
if (_firstSkeletonCheck || (identity.skeletonModelURL != cannonicalSkeletonModelURL(emptyURL))) {
setSkeletonModelURL(identity.skeletonModelURL);
identityChanged = true;
skeletonModelUrlChanged = true;
if (_firstSkeletonCheck) {
displayNameChanged = true;
}

View file

@ -369,6 +369,7 @@ public:
virtual ~AvatarData();
static const QUrl& defaultFullAvatarModelUrl();
QUrl cannonicalSkeletonModelURL(const QUrl& empty) const;
virtual bool isMyAvatar() const { return false; }
@ -534,8 +535,9 @@ public:
};
// identityChanged returns true if identity has changed, false otherwise.
// displayNameChanged returns true if displayName has changed, false otherwise.
void processAvatarIdentity(const QByteArray& identityData, bool& identityChanged, bool& displayNameChanged);
// identityChanged returns true if identity has changed, false otherwise. Similarly for displayNameChanged and skeletonModelUrlChange.
void processAvatarIdentity(const QByteArray& identityData, bool& identityChanged,
bool& displayNameChanged, bool& skeletonModelUrlChanged);
QByteArray identityByteArray(bool shouldForwardIncomingSequenceNumber = false) const;
@ -691,7 +693,6 @@ protected:
QVector<AttachmentData> _attachmentData;
QString _displayName;
QString _sessionDisplayName { };
QUrl cannonicalSkeletonModelURL(const QUrl& empty) const;
QHash<QString, int> _jointIndices; ///< 1-based, since zero is returned for missing keys
QStringList _jointNames; ///< in order of depth-first traversal

View file

@ -155,8 +155,9 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
auto avatar = newOrExistingAvatar(identityUUID, sendingNode);
bool identityChanged = false;
bool displayNameChanged = false;
bool skeletonModelUrlChanged = false;
// In this case, the "sendingNode" is the Avatar Mixer.
avatar->processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged);
avatar->processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged, skeletonModelUrlChanged);
}
}

View file

@ -33,7 +33,7 @@ var DEFAULT_SCRIPTS_COMBINED = [
];
var DEFAULT_SCRIPTS_SEPARATE = [
"system/controllers/controllerScripts.js",
"system/chat.js"
// "system/chat.js"
];
// add a menu item for debugging

View file

@ -0,0 +1,17 @@
//
// hmdRollControlDisable.js
//
// Created by David Rowe on 4 Jun 2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var hmdRollControlEnabled = false;
//print("HMD roll control: " + hmdRollControlEnabled);
MyAvatar.hmdRollControlEnabled = hmdRollControlEnabled;
Script.stop();

View file

@ -0,0 +1,21 @@
//
// hmdRollControlEnable.js
//
// Created by David Rowe on 4 Jun 2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var hmdRollControlEnabled = true;
var hmdRollControlDeadZone = 8.0; // deg
var hmdRollControlRate = 2.5; // deg/sec/deg
//print("HMD roll control: " + hmdRollControlEnabled + ", " + hmdRollControlDeadZone + ", " + hmdRollControlRate);
MyAvatar.hmdRollControlEnabled = hmdRollControlEnabled;
MyAvatar.hmdRollControlDeadZone = hmdRollControlDeadZone;
MyAvatar.hmdRollControlRate = hmdRollControlRate;
Script.stop();

View file

@ -101,6 +101,10 @@ function getApplicationDataDirectory() {
return path.join(getRootHifiDataDirectory(), '/Server Console');
}
// Update lock filepath
const UPDATER_LOCK_FILENAME = ".updating";
const UPDATER_LOCK_FULL_PATH = getRootHifiDataDirectory() + "/" + UPDATER_LOCK_FILENAME;
// Configure log
global.log = require('electron-log');
const logFile = getApplicationDataDirectory() + '/log.txt';
@ -630,11 +634,22 @@ function checkNewContent() {
userConfig.save(configPath);
}
});
} else if (fs.existsSync(UPDATER_LOCK_FULL_PATH)) {
backupResourceDirectoriesAndRestart();
}
}
});
}
function removeIncompleteUpdate(acResourceDirectory, dsResourceDirectory) {
if (fs.existsSync(UPDATER_LOCK_FULL_PATH)) {
log.debug('Removing incomplete content update files before copying new update');
fs.emptyDirSync(dsResourceDirectory);
fs.emptyDirSync(acResourceDirectory);
} else {
fs.ensureFileSync(UPDATER_LOCK_FULL_PATH);
}
}
function maybeInstallDefaultContentSet(onComplete) {
// Check for existing data
@ -673,7 +688,11 @@ function maybeInstallDefaultContentSet(onComplete) {
}
log.debug("Found contentPath:" + argv.contentPath);
if (argv.contentPath) {
// check if we're updating a data folder whose update is incomplete
removeIncompleteUpdate(acResourceDirectory, dsResourceDirectory);
fs.copy(argv.contentPath, getRootHifiDataDirectory(), function (err) {
if (err) {
log.debug('Could not copy home content: ' + err);
@ -682,12 +701,12 @@ function maybeInstallDefaultContentSet(onComplete) {
log.debug('Copied home content over to: ' + getRootHifiDataDirectory());
userConfig.set('homeContentLastModified', new Date());
userConfig.save(configPath);
fs.removeSync(UPDATER_LOCK_FULL_PATH);
onComplete();
});
return;
}
// Show popup
var window = new BrowserWindow({
icon: appIcon,
@ -718,6 +737,9 @@ function maybeInstallDefaultContentSet(onComplete) {
var aborted = false;
// check if we're updating a data folder whose update is incomplete
removeIncompleteUpdate(acResourceDirectory, dsResourceDirectory);
// Start downloading content set
var req = progress(request.get({
url: HOME_CONTENT_URL
@ -763,6 +785,7 @@ function maybeInstallDefaultContentSet(onComplete) {
log.debug("Finished unarchiving home content set");
userConfig.set('homeContentLastModified', new Date());
userConfig.save(configPath);
fs.removeSync(UPDATER_LOCK_FULL_PATH);
sendStateUpdate('complete');
});